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The Legend of Zelda: Breath of the Wild


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2 hours ago, Paulando said:

 

Though it's more like:

 

BAAAAAaaamm (i.e. holding Share).

 

Wait a second.

 

Saved. Completely missing the bit you actually wanted saving.

 

No way I could have taken this with that method:

 

  Reveal hidden contents

85304541-6B97-4DF9-AEC7-A94C8E1D0E31.thumb.jpg.4a002119b3245a2771e6f0abd27dfe74.jpg

 

Exactly. I was playing fast racing tonight... playing a particularly gorgeous looking track and was just battering the photo button. 

 

These two photos would have been hard to get with the PS4 button

 

IMG_7284.thumb.JPG.13906a788be0ba5effa7b0560ebf9aac.JPGIMG_7285.thumb.JPG.cc9e2e36e041773f87b52a6e750336ca.JPG

 

In other zelda news

 

the music for Rito village is *gorgeous*. I love this game. 80 hours and I've just started my 3rd divine beast.

 

80 hours.

 

I completed Xenoblade Chronicles in less than that.

 

This game has spoiled so many games for me though. I just won't accept not being able to climb up mountains.  I'm really looking forward to Skyrim on the switch, but I know the restrictions on movement are going to be really annoying.

 

 

2 minutes ago, the_debaser said:

No, but dear God, what have you been doing with your life? Please go and play LTTP, ALBW and MM now. 

 

And TP and SS ;)

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1 hour ago, psycho_fox said:

I haven't played The Witness, but thanks for the heads up. I used to really like the Uncharted games, but UC4 left me a bit cold, very pretty to look at but I wasn't compelled to keep playing like I am with Zelda. It's really sparked off my love of gaming again, to the extent I've just paid for a Switch at Argos (check your local stores for stock everyone) and am more than happy to start again.

 

Do it man. Everyone who likes puzzle games needs to play The Witness. Even if it's ultimately not quite for you, just to experience it and marvel at the thing. It's one of those rare games that matches Nintendo at their best.

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1 hour ago, the_debaser said:

Rito Village music is the new Gusty Garden Galaxy. 

 

I really like what this game has done for the Rito, elevating them from the side-characters it felt like they were in Wind Waker to one of Hyrule's main races.

 

And yes, the music in their village in great too.  Especially after doing the quests for both Kass (A character I really like) & the Rito kids, which results in a lovely musical scene playing out on one of the villages upper decks.

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Having gone on with the main quest further, I have found that there are rare inconsistencies in the freedom the game offers or occasions where you can't seem to do what you want/what is usually possible - I just tried to paraglide off a ledge on a divine beast to some nearby land, for example, but inexplicably and suddenly fell to my death every time. I didn't do it to test any limits - just wanted a break from the current task and the distance looked easy enough to travel to get me back to the main world. I'd done much larger distances lots of times before. There's been very few moments like that, and sometimes it is clear from a gameplay reason why, but sometimes not. Not a big deal at all but noticable to weirdos. :)

 

I must admit I prefer the 'free exploring' do-what-you-want/pottering around in the world part of the game to the main quest. Strange as it might sound, going along with the story and encountering certain set pieces has very slightly lessened the experience for me. I don't think they're the game's strongest aspect. But I haven't seen anyone else say that, so I know I am in a minority here. A part of me would have welcomed an Ico-like degree of restraint and mystery throughout, like how the opening felt...with even less explicitly said. But would that have been breaking a convention too far? Either way, the lack of handholding in every other respect has been the most wonderful change to the series of all. It's beautiful being left to your own devices and left to work things out. (And the quest log

doesnt have to be looked at!)

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I'm 80 hours in and just finished my 3rd divine beast... I've still got one tower to find and I reckon there's probably just as much to do and see in the west side of the map as there has been on the east side of the map... I struggle to understand how they could make a game so endlessly entertaining.   

 

With some smart DLC they could really keep this game going for a few years.

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Did some more in Akkala last night:

 



 

Explored the area a bit and lit the blue lamps and the furnace. Going to have to grind for some rupees and materials to get all that juicy gear. Enjoyed a sort of 'golfing' Korok puzzle near the Lab. The one with three boulders and a hole quite some distance away. That's where I fought the Blue Maned Lynel. 

 

The labyrinth Island was also great fun. Lots of juicy goodies to be found. After that I paraglided off to a tiny island, and am now struggling against a moving Spider type Guardian on the beach. Every time I try to parry it my shield breaks, so I think I'm missing a trick.

 

Oh yeah, regarding the Akkala Tower - I'm wondering if I did it the correct way. It's the one covered in purple slime. I shot one eyeball thingy, but still couldn't get rid of it all. In the end I clambered onto a tiny bit of the ruin which didn't look like I should have been able to get to, and juuuust managed to glide to where the slime ended on the tower. Job done, but felt like I'd missed a 'proper' solution. Thoughts?

 

 

 

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Spoiler

There's a second eye thing that's pretty enclosed and hard to get at. I did the same as you though and jumped from a bit of the ruins. 

 

If your shield is breaking then you're hitting the button too late and blocking rather than parrying. There's a sound effect just before they fire which I use as my cue to parry, I still break lots of shields though and end up fighting them with pot lids! 

 

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23 minutes ago, Davros sock drawer said:

Did some more in Akkala last night:

 

  Reveal hidden contents

 

 

 


 

Explored the area a bit and lit the blue lamps and the furnace. Going to have to grind for some rupees and materials to get all that juicy gear. Enjoyed a sort of 'golfing' Korok puzzle near the Lab. The one with three boulders and a hole quite some distance away. That's where I fought the Blue Maned Lynel. 

 

The labyrinth Island was also great fun. Lots of juicy goodies to be found. After that I paraglided off to a tiny island, and am now struggling against a moving Spider type Guardian on the beach. Every time I try to parry it my shield breaks, so I think I'm missing a trick.

 

Oh yeah, regarding the Akkala Tower - I'm wondering if I did it the correct way. It's the one covered in purple slime. I shot one eyeball thingy, but still couldn't get rid of it all. In the end I clambered onto a tiny bit of the ruin which didn't look like I should have been able to get to, and juuuust managed to glide to where the slime ended on the tower. Job done, but felt like I'd missed a 'proper' solution. Thoughts?

 
 

 

 

Akkala Tower:

 

I didn't think about using the metal door to bridge a gap. Nor could I find a spot to jump and glide from to land above the slime. There was one of the lowest platforms on the tower that had a tiny gap in the slime that I climbed up through.

 

Again, as so many people have different solutions it shows the genius of the world.

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On 26/03/2017 at 07:31, Gotters said:

had an interesting/painful experience yesterday watching my 20y old university student son playing this for the first time, he is a gamer but the sort that puts 100h into the latest AAA fps and FIFA every year and plays them whilst talking to his mates and watching youtube at the same time. He's the typical modern young gamer raised on big flashing map arrows and running down restrictive corridors from point A to point B.

 

he was bored before the opening cut scene had ended and hated the graphical style, ran past all the chests in the opening cave (containing links first outfit) because 'how was I supposed to know they had stuff in them, he then ran down the hill to the old man ignoring every item (like apples and mushrooms) and moaned his way through every one of the first 3 shrines

 

if you are hoping the final paragraph here ends with 'but he then learned to love the game' or something redemptive afraid not, he was making Link sprint everywhere because 'I haven't got 6h to see all the good stuff in the game' and he found the whole game very frustrating to play, especially once it opened out - he wouldn't play past getting the paraglider as was bored with it. All the subtle marvellous weapon systems were lost on him as he wanted to kill things instantly with no skill of learning the bow for example.

 

He's clearly disinherited now but does show how a game as brilliant and wonderful as this can still totally miss the mark for some players, especially maybe those bred on dull predictable unimaginative AAA big publisher fare who want to be lead round by the nose and just see the sights on a bus tour.

 

I then played for a bit after him and found the final tower stealthing my way up in a half hour game of cat and mouse with what was guarding it in a very tense climb around surrounding areas, but even that didn't pique his interest, he found the whole thing inherently dull and not appealing at all.

This is interesting, but not surprising, on a generation brought up on, say PS2 onwards. It'd be like trying to get a kid raised on a diet of Jason Statham films, to watch the Seven Samurai. That's no judgement on your son at all; I find it fascinating that a game that finally realises the dreams of, say, people aged 40+ who've followed the entire evolution of computer games, does absolutely nothing for someone for whom (certain types of) games were already fully-formed, super-slick, online with chat, etc.

 

It's certainly a generational thing, and worth pointing out that my two kids (son aged 9, daughter aged 7) are both absolutely in love with BOTW. They've never played videogames online, and I've always had stuff around for them to play – indeed, Wind Waker was the first 'proper' game I played with my son when he was 4. Chunky gamecube controller, easy gameplay (with my help), PIRATES, etc. Perfect starter.

 

Also, this younger generation is also the Minecraft generation, so they're less snooty about graphics, enjoy open exploration, etc. My daughter particularly just likes to do her own thing in games (she has Lego Marvel Superheroes, and just pootles around the city – doesn't care about the missions at all), and only plays Twilight Princess so she can hang out with Epona.

 

So BOTW comes along with all the adventuring my son wants, the freedom my daughter wants, horses to ride and puzzles to solve.

 

I think it's all gonna work out just fine.

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The Gerudo area beast has me flummoxed. 

 

Spoiler

I've activated all but one terminal. The last one appears to need two electric ball type things to be placed either side of a gate which I presume then opens gaining you access to the terminal. I'm assuming there are two of those ball things? 

Vaguest of clues anyone?

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Two beasts down now, certainly enjoyed the camel. But the best part of the weekend was doing the three brothers shrine quest. Mild spoilers ahead, I guess.

 

So I have to get an orb off a Hynox. He's asleep, but seems to be awake - his eye's open. So I decide to get a preemptive arrow in there. Pow! And in a shock development, his eye falls out and rolls down the hill towards me. Except! It's not an eye at all, it's the orb that was round is neck - I've shot it off with my accidental marksman skills. He's starting to rouse now, so I run down and grab the orb and start legging it back up the big hill to my destination. I'm hampered by having the orb up above my head, but he's similarly hampered by having to work his heavy way around the path up. So after a few scrabbles and changes of directions, and no small number of glances over my shoulder, I get there and slam the orb in place with just enough time to activate the portal, and when I turn around the big lummox is just arriving. I bounce him about just for the toenails.

 

I also unlocked the 1 DMG hammer with the four-hit bonus. Instant favourite.

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11 minutes ago, Stanley said:

The Gerudo area beast has me flummoxed. 

 

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I've activated all but one terminal. The last one appears to need two electric ball type things to be placed either side of a gate which I presume then opens gaining you access to the terminal. I'm assuming there are two of those ball things? 

Vaguest of clues anyone?

 

This one had me confused for a little while. Here are a couple of hints leading up to the answer:

 

Spoiler


There are two balls, yes. One of them is slightly hidden.

 

Spoiler


There's a ball in each "hump".

 

Spoiler

 

The one you've probably missed is on a small platform next to one of the two circular lifts. If you're not facing the right way when going up/down it's easily missable, and can't be easily spotted from below. Just ride the lift and keep an eye on all sides and you'll find it.

 

 

 

 

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23 hours ago, Delargey said:

 

You can avoid his attacks if you time it right. I cannot time things right so mostly run away.

 

One day I'll kill those horse pricks but not today.

 

I cheesed my first one by using Stasis, whacking him about the head with a pointy sword, then running away/dodging until he lined up another charge, then Stasis-ing him inna face again. Rinse and repeat.

 

You don't get much time to line up the Stasis, and the long recharge time doesn't help.

 

18 hours ago, jonamok said:

Doesn't it only add the names of some areas and landmarks to the map once you have actually been to them? Mountain names and lakes, stables and woods etc.? Could be imagining that.

 

I thought it was linked to the level of zoom you were at...

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You definitely need to get to some places in order to have them marked on the map.  For instance, one quest asked me to go to a certain bridge around Central Hyrule, but i found that as i tracked around at maximum zoom some bridges were named & some weren't.  It was only when I went to those bridges that the name popped up on screen & was also then marked on my map.

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