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The Legend of Zelda: Breath of the Wild


revlob

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Something I don't like is the idea that a Hard mode is due to appear months after the initial launch, and will only be available to those who've bought the season pass. Given how I like to experience games, this Hard mode might totally trump normal mode and make the game even better, yet I have to pay for it and may have already exhausted myself on normal mode.

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2 hours ago, Pob said:

I love mucking about its the AI in this.

 

Spoiler for an item you can buy and general AI behaviour:

 

  Reveal hidden contents

I was using my Moblin mask to infiltrate the castle last night and got to watch a Moblin playing football with a spherical bomb I'd dropped. I assume he was trying to get it away from him but because of the enclosed room we were in it looked like he was practising his dribbling.

 

 

With regard to the AI behaviour, I think they might learn:

 

 

Early on, Moblins and the like would rush over to the bombs and look at them with the old ? over their bonce. Boom, suckers.


But now, they actively avoid them - giving bombs a wide berth if I drop 'em. Not sure, but I suspect it's those resurrected by the blood moon that do this.

 

 

But I could be wrong.

 

2 hours ago, Boothjan said:

The only thing I can really think of in this game that I don't look forward to are the gyroscopic puzzles in some of the shrines - way too faffy and I keep tilting the pad forwards so I can't see it.  Much easier on the telly.  That's really about it!  I would say some of the baddies are a bit solid, but I know I'll come back to them when I've got better equipment and will kick the shit out of them - that's just something that makes me want to keep playing.

 

So gyroscopic puzzles - the only weak point I can think of.  

 

But otherwise, it really is incredibly polished - and I think it's now easy to see why it was delayed for so long.  It's just a shame it's arrived so late in the day for the Wii U's life cycle.

 

Possibly a holdover from the Wii development. Depends on whether the WiiU always supported off-TV play, or required the second screen to be used for Sheika slate and inventory functions.

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8 hours ago, scottcr said:

 

I loved that quest... always trying to make the next to the next lantern.  There's some handy woods up that I used to sneak through to avoid the guardian.

 

Me too. I liked the feeling of being forced to kill baddies rather than having the option to run past them. Loved the methodical progression, making my way from lantern to lantern.  It was also the first time I plucked up the courage to confront a guardian and worked out a way to kill it. Glad I didn't know you can carry a lit torch on a horse as it wouldn't have been half as enjoyable.

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1 hour ago, Protocol Penguin said:

Can anyone recommend a heart-boosting food recipe before I try and defeat the boss in the mecha-elephant lair thing? I've been wandering around for a bit outside the dungeon, so I have gathered a decent range of raw ingredients. I think.

Faron Tower, get some Hearty Durians.

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1 hour ago, SpagMasterSwift said:

Did that bit last night too - had the blood moon and same moment forgetting the guardian would be back...tried to parry its lazor and again forgot about those skeletons that pop up to ruin my plans. Went to shit pretty quickly tbh, loved every minute.

 

Just had similar up in Akkala - saw a shooting star fall to earth, so chased it down. Came on the site by glider from above, to see three patrolling, flying Guardians circling near the landing site. Looks like I'll only have to deal with one, so I land.

 

To have three skeletal Moblins lurch out of the ground and attack. Cue a frantic battle of me hiding behind tree stumps to avoid laser blasts, dodging arrows and spears, trying to draw a bead on the Guardian's eyeball with my Ancient arrows.

 

No idea how, but I survived! Used up a couple of Blessings and fairies, mind.

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Feel like I'm miles behind everyone despite putting 35 hrs into it so far. Haven't completed a single divine beast (did the Zora one but gave up on the boss), have about 7 heart and 2 wheels on my stamina, found the master sword but got told I was too weak and now only just made it into gerudo town. 

 

The heat death of the universe will happen before I finish this. :lol:

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Finished my second Divine Beast today. I enjoyed it more than the Elephant. The Bird :) I felt the use of the map was ingenious. Fabulous. It was fairly quick but I thoroughly enjoyed it. The Dungeons in this, a bit like Tomb Raider without the tombs aren't something I miss. The Overworld is far, far more interesting.

 

Took some selfies afterwards :) I wish you could get some high res screenshots :(

 

 

zelda bokoblin face.jpg

zelda close up.jpg

zelda profiling.jpg

zelda vista.jpg

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Something in a certain secret club took my eye, but in order to afford it I decided to head into the hills to mine some precious stones. All was going well when I happened across an enemy camp. Three of those lanky long nosed monsters were mooching about next to some electric blobs, after some bombs to shock them up and some McFlurries they were easily vanquished...yet the chest didn't activate. Seeing another enemy just below me I leapt off the ridge, gliding I suddenly realised that the area was full of shallow water and the enemy was a lizard with an electric horn. That prick shocked the living shit out of me. I must of eaten half of my delicious food stash trying to get my head around this fight. Panicked by constantly having my weapon shocked out of my hand I stupidly equipped a lightening sword I'd been saving...that too got shocked off me and lying in the water next to me kept shocking me as I ran around trying to stay alive. Once the lizard was finally dead I had to use my magnet to safely drag me electric sword out of the water. Still, I'd collected enough gems to make my purchase...and took it straight to the dye shop in town!

 

Costume spoiler 

 

Spoiler

image.jpeg.317d6b602a845f8a7a163e273390c6fe.jpeg

 

Now I'm off to wrestle a bear...man I love this game.

 

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During my premature sojourn into Hyrule Castle, I made it to 

Spoiler

 

the Sanctum, and had to face the 'bright' forms of Ganon that I'd not yet faced in the three Divine Beasts I've not yet visited. I beat the first two without dying and only abandoned the last (Thunder) because I couldn't figure out how to get him out of the sky when he's dropping those lightning rods and my son was getting bored, so I loaded an earlier save. 

 

It did make me wonder, though, if that's it. If I'd beaten Thunder, would I then immediately face the final boss and subsequently have the credits roll (assuming I was able to beat him). 

 

if anyone who's done it could answer with a yes or no and no spoilers I'd appreciate it :)

 

 

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35 minutes ago, Pob said:

During my premature sojourn into Hyrule Castle, I made it to 

  Hide contents

 

the Sanctum, and had to face the 'bright' forms of Ganon that I'd not yet faced in the three Divine Beasts I've not yet visited. I beat the first two without dying and only abandoned the last (Thunder) because I couldn't figure out how to get him out of the sky when he's dropping those lightning rods and my son was getting bored, so I loaded an earlier save. 

 

It did make me wonder, though, if that's it. If I'd beaten Thunder, would I then immediately face the final boss and subsequently have the credits roll (assuming I was able to beat him). 

 

if anyone who's done it could answer with a yes or no and no spoilers I'd appreciate it :)

 

 

 

Spoiler

Yes

 

11 minutes ago, neoELITE said:

I can't embed the video but it's being emulated on PC.

https://streamable.com/hb5wr

 

 

Have they got it above 15fps yet?

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2 hours ago, scottcr said:

FUCKING HELL:.::

 

I was doing pretty well on Eventide Island until blood moon happened!!!!

 

Ha, totally forgotten about Eventide Island since first discovering it ages ago and resolving to return at some point. 

 

Now I will! :)

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So I solved my shield issue by going back and doing the minor test of strength.

 

I took my new shield and sword and did the moderate test of strength. Both shield and weapon got destroyed half way through the fight but I was able to finish it off and collect an even better shield and blue axe. I also figured out that the spinny lazer attack creates an updraft meaning you can fly and activate bullet time with your bow. 

 

I took my my new gear to a major test of strength and got destroyed repeatedly so tried using it as dodge practise. Jumping to the left or right I can get the flurry to activate about 1 in 10 times but can't really see what I do differently those times it works. 

 

I had had a big clear out of my inventory and bought the stealth armour set as I was fed up looking like a tramp. 

 

I also had another search for the last cucko and found the monster shop so got myself a moblin mask. 

 

Good times!

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Does anyone else find the Shrines too easy in general? (Other than the combat orientated ones, I mean.) I've been playing a little while now and I can't think of a single one that was challenging puzzle wise, and I'm really not the sharpest axe when it comes to puzzle-solving at all. Have I just unluckily found only the easiest ones or something? If it's relevant, I've been at Zora's Domain and about to go from there to the next bit (have been focusing almost entirely on exploring the world till now though.)

 

It's interesting people are saying here that the plot of the game doesn't matter so much. I would agree that it is still a fabulous experience and that the story is mostly wonderfully unobtrusive, but it certainly wouldn't have hurt it to have better writing and acting, right? I only really noticed it now because I hadn't been progressing the story until this point. I think some NPC dialog is absolutely fantastic, however, and I love the offbeat humour throughout. Some of my favourite games of all time, including more recent ones like Rez and Super Mario Galaxy, are very much not about story, only having instead subtle, almost optional undercurrents of a plot - and I understand that what this medium really offers is us making the story rather than being told the story. Still, other games burn powerfully in our memories because of their worlds, events, characters and twists and turns in the narrative, and when the plot does come more to the fore in BotW in cut-scenes or whatever, it's a shame that what is offered is, from my perspective, slightly too limp.

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Shrines are fine for me.  Perfect even.  I've figured them all out so far.   One (well two) had me stumped for a bit - the twins.   One with 'constellations' took me a little bit to figure out.  I've 'noped' out of a couple of combat ones.

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Got the Hylian Shield!

 

Completely by accident after going searching for a memory. What an adventure that was! Were so many points where I almost didn't go where/do what I needed to do/go to get it, including...

 

Spoiler

...being proper 50/50 on whether or not to take on the creature guarding it. Thinking I'd get spanked. (Only done two beasts, had no decent food on me)

 

So glad I did though, all organically, under my own volition.

 

I say that, but I think the invisible guiding hand of the designers that meant I DID end up finding it within the two hours I was dicking about nearby, is the best I've seen in the game so far.

 

Had no idea it was coming.

 

Fuckin' mindblowing game design.

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1 hour ago, Spainkiller said:

 

 

EDIT: Hellcock: you have to visit the monster shop at its starting location first (there's a side quest in one of the Akkala stables that leads you towards him) and then afterwards you can find it in the vicinity of villages at night.

4

vague enough. thank you :)

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