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Grim Fandango Remastered (PS4, Vita, PC, Mac, Linux)

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Was never sure how I felt about Grim Fandango. I certainly always admired it for the obvious love which had gone into each bit of creation, but the dry humour of the script often wrong-footed me due to the more slapstick tone of other Lucasarts titles of the time. I'll be most interested to see how people regard it who are coming in totally fresh.

I only played it for the first time about 2 or 3 years ago and loved it to bits.

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Shouldn't they just remake it from scratch? I know there's a lot to be said for the original's style, but you *can* make it better and still be faithful to it! Abe's Oddysee as an example.

With something as cinematic and narrative-based as this, that'd be awful.

I was watching Schafer's play-through earlier, and the art/direction/mise-en-scene should not be redone.

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Yeah, considering how the remade Gabriel Knight* basically completely failed to understand the strength of the original art design and massacred it, I'm glad they're not risking screwing things up by building it up from scratch - particularly when, as a 3D game with pre-rendered backdrops, it would require a hefty amount of funding and development to do it from scratch to a decent standard.

*and, to a lesser extent, Monkey Island

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Yeah, I wasn't much for the re-mastered Monkey Island either, still I thought Grim Fandango would be easier to remake compared to updating a 2D game - or at least less likely to be messed up. I admit it'd take a bit of funding but with the fuss that was made about it at E3 I thought they'd go the whole hog. I still think it could be done, but I'll concede...

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Will they fix the controls? The original is pretty much unplayable by modern standards.

Yes, they have original and modern controls.

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I wonder if the forest of the dead bit will be tidied up in anyway as that was a notorious sticking point for a lot of people and is also not nearly as strong as the other locations in regards to style or characters etc (IMO)

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I thought GF ran at 1024x768, but now I've checked it's actually VGA. Either way, Grim Fandango Deluxe can run at 1280x960 and the Vita isn't HD.

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Yes, it's true that a fan-patch can force the game into a higher resolution, but with the original textures etc. And of course this isn't actually "Grim Fandango HD", it's Grim Fandango Remastered. But yeah, if none of that were the case then this might be ironic ;)

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Now this has a release date, it's even more agonising.

I'm going to be grinning like a fucking lunatic when I fire this up on the Vita during the commute in the morning.of when it's out.

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Bringing back day of the tentacle? What's wrong with just playing the original release?

Works on every system I've tried, emulates incredibly well and... Well, what's the point really?

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Shouldn't they just remake it from scratch? I know there's a lot to be said for the original's style, but you *can* make it better and still be faithful to it! Abe's Oddysee as an example.

It looks amazing you idiot!

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More people get to play the joy that is DoTT without having to do any emulation faffing?

It gets a bit of a polish and released on Vita etc? I've got it on SCUMMVM and have probably played through more times than is sensible but I'm still buying it and very happy that it's coming out with a bit of a scrub up.

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Bringing back day of the tentacle? What's wrong with just playing the original release? Works on every system I've tried, emulates incredibly well and... Well, what's the point really?

So the people who created is can make some money from it? I wouldn't begrudge them that, and I imagine you weren't paying for it each time you tried it on a new system, were you?

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So the people who created is can make some money from it? I wouldn't begrudge them that, and I imagine you weren't paying for it each time you tried it on a new system, were you?

I've got it on cd at home, think that's enough! That and ScummVM and you're set!

I don't have a problem with them re-releasing it, just would rather they focused on a new game in the same universe rather than retreading old ground again and again.

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One re-master since it came out isn't exactly 'again and again' but I'd rather they made new adventure games too but no one would touch them with a bargepole until kickstarter came along.

By some small miracle, sales of Grim and DoTT re-mastered will give them some budget to work on more adventure games - although I think that might well be very dependant on how well Broken Age part II does, as the first part didn't really set the world alight.

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So the people who created is can make some money from it? I wouldn't begrudge them that, and I imagine you weren't paying for it each time you tried it on a new system, were you?

Which people? Genuine question, I don't know how many people at Double Fine worked on it at Lucas Arts.

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Bringing back day of the tentacle? What's wrong with just playing the original release?

Works on every system I've tried, emulates incredibly well and... Well, what's the point really?

Because I only have it on 3.5" floppies?

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