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Hunt: Showdown - Crytek's Horrorgrounds

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By Crytek


Official Site

Release Date: Take a wild guess...




When Two Hunters Risk Everything


You and your partner are members of a secret hunting society that tracks and kills monsters. The bounties are high, but so are the risks. The smallest mistake will cost you everything—your bounty, your gear, your life, and your very soul.

Some hunt for wealth, some for power. Some hunt to protect others, some hunt for glory. You must track your quarry through a dark and treacherous world. Winner takes all. Fail, and go straight to hell.


And Evil Waits Unseen


Hunting for sport is child’s play. This is a different kind of game, one with high stakes and even higher rewards. You will face creatures that want to gorge themselves on your flesh and devour your soul.

Everything and everyone is against you—even the earth itself. Make one mistake, and you will die in filth, forgotten. Succeed, and the bounty and the glory will be immense.


The Hunter Becomes the Hunted


Other hunters seek the same prey, lust for the same bounty. Get in their way, and you may find yourself their target. Get caught, and they will pry your trophy from your cold, dead hands.

















Looks very promising. And maybe this one won't be stuck in early access hell? 

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Uhhh what. Back from the dead and now a 2 player game?



Crytek has released a teaser video for this next title, Hunt: Showdown, and if it sounds familiar to you, your memory is a lot better than ours. Then again, we can’t remember why we walked into the next room sometimes. 


Announced back in June 2014 by Crytek USA as Hunt: Horrors of the Gilded Age, the game was described as free-to-play, four-player co-op action shooter set in the 1800s. It tasked players with battling procedurally-generated waves of monstrosities and bosses. As a F2P title, it would be monetized by selling cosmetic items and experience boosts


Closed beta was slated to start on PC later that year, but in July 2014, development was moved from Crytek USA based in Austin, Texas to Crytek’s Frankfurt studio. The Austin studio switched from game development to a CryEngine support office.


The studio was made up of 35 former Vigil Games employees which developed the first two Darksiders titles. The franchise was never part of Crytek’s plan though, as it didn’t “fit” with the company’s strategy, according to Crytek CEO Cevat Yerli.


Vigil Games co-founder David Adams left Crytek USA just three weeks prior to the studio’s transition from game development to CryEngine support. He then formed a new Austin, Texas studio called Gunfire Games, took a few former Crytek USA staffers with him.


Both Vigil and Darksiders were owned by THQ and put up on the action block when the firm declared bankruptcy. Neither the studio nor the IP were nibbled on by potential buyers. Nordic Games, now, Nordic THQ, eventually came to the rescue though, and Gunfire Games is currently developing Darksiders 3.


With the history lesson out of the way, we can say that at present, it’s unknown if Hunt: Showdown has just undergone a name change or a complete revamp.

With E3 2017 just around the corner, it’s possible we will get another look at either the Microsoft or Sony presentations. Unless, of course, it’s now PC-only. We’ll just have to wait and see.


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Lots of interest in a new Crytek game I see. :P


Anyway, updated the OP with new info and media. PC Gamer are impressed in any case: Crytek's multiplayer survival game is reimagined with a gripping new vision.


When Hunt: Showdown (then called Hunt: Horrors of the Gilded Age) was first announced in 2014, it felt like a kind of Left 4 Dead clone. But then Crytek stumbled into financial woes and the fate of the project seemed uncertain. Watching it now, it's obvious a whole lot more has changed than just the name. It's practically an entirely different game. And it's one of my favorite things I've seen at E3.



Game looks stunning. That lighting is something else.

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The title of this game sounds like the picked a couple of words out of a hat and stuck a colon in the middle. See also - "Horizon : Zero Dawn". 


Can't wait for Anthem to get a subtitle! - "Anthem : Black Zone", "Anthem : Space Resistance", "Anthem : Dead Aim".

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Some direct feed gameplay. That fuckin' spider is horrifying. :lol:





Crytek’s monsterhunt FPS Hunt: Showdown looks neat


For those who can’t or won’t watch right now, I’ll recap. This ten-minute pre-alpha video is the edited highlights of one round, where players are hunting a monster in a pleasingly dark and ugly swamp. The swamp is filled with loads of monsters — zombies, giant leeches, and whatnot — which might be in the way but aren’t super-aggressive and players can sneak past them. It seems rounds come in several phases. First, players are creeping around to key points which have portals offering glimpses of what the bounty target is and where it might be. After peering into three hellholes, the squad in this video realise that a giant spider is lurking in the barn. (Reading around, it seems players can figure out a monster’s location just by being attentive but after three portals the game straight-up tells you.) While creeping, looting, and killing monsters with guns and gadgets, this squad try to entirely avoid other players.


When they do reach the barn, they find OH GOD the spider is hideous. It is truly awful. It darts with great speed. It walks across ceilings. It hisses. It skitters away and hides. It is everything you wish spiders weren’t. But they kill it, and they set about ‘Banishing’ it. Starting the ritual (pressing F) sets off a beacon making clear to all other players where they are. And so they come, trying to off our heroes and (I assume?) grab the spiderguts or whatever it is they need to deliver. Gunning down other players, they peg it to an evacuation point.


Going on my understanding of what I see, it seems pretty interesting. Creeping around a swamp and picking the right times to engage monsters and other players sounds a right lark. I’d trace a line from it back to DayZ but Showdown is sufficiently removed and meshed with other things to look, yeah, an interesting objective-driven competitive FPS. I’m cautiously hopeful.


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Agreed on the spider! 


Watched this yesterday and thought it looked quite intriguing. Was getting battle royale/pubg vibes from it along with the added monsters. Think it could be really good but worry as Crytek it'll be all mouth and no trousers. Certainly one to watch.

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11 hours ago, clippa said:

Soulblight, survived by and vermintide 2

but no hunt :(

You allowed to talk about it?


I dunno, but seems like many others are producing videos and commenting so we'll see. Haven't had chance to play yet. Hopefully over the weekend.

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