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GRID : Autosport - NOT NEXTGEN(!)


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- Offers previous features from the series
- Largest amount of content yet
- Will feel like an authentic experience
- Different styles of driving
- Career mode: become a professional pilot, get a teammate, get a sponsorship, and advance to the top
- Several types of cars ranging from prototypes to super-modified vehicles
- 22 locations
- Over 100 courses
- Online: join racing clubs and participate in weekly challenges
- Share stats and climb to the leaderboards of RaceNet
- GRID Autosport is slated for a June 27 release in Europe

new trailer...

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Fuck me, they're back making a GT or Touring Car game?

Can't wait, I loved TOCA & Codemasters F1 series is the best ever F1 video game, but Dirt got away from what made the originals so good.

Hope this takes them back on track.

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Yeap. Good point. They're using that one in the latest video.

Some clues on their forum about touring cars too (other pics from users) - which is odd as that pic is defo GT.

Suspect this will be their attempt at attacking pCARS - totally expected given we're due 2 or 3 racing games on console approaching this Christmas and the codies will usually throw themselves into the fray with something.

pCARS has both series (and nearly every other current racing series) - but not all the series tracks and its career mode is basically what Race Driver was - rather ironically.

Should be a good battle.

I do hope the codies don't go down the "tacky" route but for this game they won't need too - it'll be one of the first next gen racers and racing fans will take anything at the moment.

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Codemasters will be making an announcement tomorrow. Based on a leak, the reveal will be “GRID Autosport”.

Brasilgamer posted some screenshots – posted above – ahead of Codemaster’s official announcement. At least for now, the game appears to be for the PlayStation 3, Xbox 360, and PC only.

Here’s what we know thus far:

- Offers previous features from the series

- Largest amount of content yet

- Will feel like an authentic experience

- Different styles of driving

- Career mode: become a professional pilot, get a teammate, get a sponsorship, and advance to the top

- Several types of cars ranging from prototypes to super-modified vehicles

- 22 locations

- Over 100 courses

- Online: join racing clubs and participate in weekly challenges

- Share stats and climb to the leaderboards of RaceNet

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latest trailer


We’re very pleased today to announce GRID Autosport, the next game in the GRID series and descendant of TOCA Touring Cars.

GRID Autosport aims to move the series back in line as a more authentic racing game and below you’ll be finding out some of the ways we’ll be doing that. Hopefully, you’ll be seeing plenty of news, shiny screenshots and video on your favourite websites and in magazines on our announcement, but we thought it’d be a good time to talk directly to you about what the game is, why we’ve done it and the direction we’re headed in. Particularly as this game is, at its heart, inspired by you guys, our core community.

Particularly as this game is, at its heart, inspired by you guys, our core community.

On release of GRID 2, I think it’s fair to say that through listening to you guys and a after a substantial amount of reflection, we hadn’t quite achieved everything we set out to do. We’re proud of the game, really delighted with some of the great reviews for it, but we’re not above admitting that we made a few decisions that perhaps we shouldn’t have, and perhaps moved some of the aspects of the game too far away from our core fanbase.

When you’re making games, you always have to make choices – which features to include, what emphasis to put on various aspects of gameplay – even if we had unlimited resources (we don’t by the way!) there’s always people who are going to be disappointed. And we’re obviously aware, that some of you were. We’re not ok with that.

So, following the release of GRID 2 we were determined to improve things where we could. The Community Patch we released was derived nearly entirely from our most active players’ feedback and the release of the Demolition Derby DLC for free was something you guys put on our agenda. We think both improved the game, and whilst we would like to do more, there is only so much you can achieve with patches.

But we hope that it signals a pivot which we’re taking at Codemasters, to cater more closely to our core fanbase, to be responsive where we can and hopefully reassure you that when you talk to us, we do listen, even if we cannot act on everything you’d like.

To GRID Autosport then. While we were patching GRID 2 and releasing new content, we were busy gathering feedback. We devoured the comment threads under articles about GRID 2 on gaming websites, took stock of our reviews, and of course, digested all the comments on our social channels and forums where we received direct feedback. It’s this feedback that helped create GRID Autosport.

If GRID 2 raced off into a more narrative-led world of racing with more accessible controls, it’s clear that for many of you, that wasn’t what you wanted or expected from GRID 2. So with GRID Autosport we had the opportunity to make a much more focussed motorsport game, a desire that many of you have expressed directly to us, and a game that in spirit goes back to some of our earlier titles in terms of content and handling.

…with GRID Autosport we had the opportunity to make a much more focussed motorsport game

Let’s dive in shall we?

The Handling

As ever, our handling model has had a lot of effort put into it and you’ll really notice the difference, we think, from GRID 2. For GRID Autosport we’ve gone back to a more authentic handling style. It’s definitely not a full simulation – we want it to be authentic, not clinical – but it’s more towards that end of the spectrum than before. If anything, we believe the handling is actually one or two steps further towards simulation than Race Driver: GRID, to give you an idea.

Each car has been tuned and adjusted to really give a sense of its personality so they will act and behave differently from one another, as they would in real life. This is especially noticeable across disciplines. Pick up a WTCC spec Touring Car and it’ll feel completely different to a Formula 3 car for instance. The goal has been to replicate an authentic feeling of what it’s like to race each of these cars in the games as if you were out on the track yourself.

We’ll be talking more about the handling and how we created it in the coming weeks, including how you, our Community helped shape it in ways that you may not yet know.

The Racing Disciplines

You’ll be hearing us talk about disciplines a lot as they make up another of the core foundations of the game. Disciplines are various types of motorsport, of which there are five within GRID Autosport, each with its own unique style and feeling. There’s a vast difference in the way a Touring Car race unfolds compared to that of an Endurance race. Each discipline requires a different approach, strategy and comes complete with its own style of racing.

For instance, in Touring Cars it’s all about aggressive pack racing. You’ll have to manage tyre wear and race into the night in Endurance competitions but look to race smoothly and with precision in our Open-Wheel races. Street Races are about reacting on the fly on claustrophobic streets through cities with unpredictable changes in elevations and drift cars are all about demonstrating your car control. To become an all-around driver, you’ll develop a broad set of skills.

Each discipline has a number of dedicated series within them; ranging from Touring Cars, GT, Single-Seaters, Muscle Cars, Drift, Supercars, Hypercars, Time Attack, Prototypes and many, many more. You don’t just get five broad experiences, but also different racing experiences within those styles.

We’ll be going into more detail of each discipline between now and launch, starting next week with our in depth look at the Touring Discipline.

The Locations

You will have noticed the likes of Hockenheim, Sepang, San Francisco, Jarama and Yas Marina within our announcement video but that’s far from the complete roster, there’s plenty more to come.

GRID: Autosport will feature 22 locations with a combined route list that totals over 100!

While we will have a selection of great city based locations it’s the circuits that make up the bulk of the roster and there’s a great variety on offer.

…it’s the circuits that make up the bulk of the roster

From the iconic to the old favourites, the ones classed as legendary and of course some new faces as well. In fact, there are more circuits in GRID: Autosport than there are in Race Driver: GRID and GRID 2 combined.

The Career

The single player career in GRID Autosport will allow you to become a professional racing driver. As you make progress you’ll be able to join and switch teams, fulfil sponsor demands and beat rivals.

Racing with a teammate is back and at your request he/she will now attack the cars ahead or defend their position. All this is handled by a simple button press on the controller and it’s a feature that will also allow you to request information from your team engineer.

The career is open and this means that you’ll only ever have to compete in the racing disciplines that you want to. If you’re a Touring Car fanatic then by all means find a home within the Touring section, and never leave. If you love the precision of Open Wheel racing and also enjoy the odd bit of Endurance then you can happily bounce between the two.

The choice is entirely yours to make – choose your favourite style of racing or master them all.

The Racing Experience

When you take an authentic handling model, a great selection of cars and a variety of racing disciplines, it still needs the racing experience to hold them all together and in GRID Autosport your racing experience revolves around the paddock.

This is the menu you’ll find yourself in before a race and it’s from here that you’ll be presented with a number of pre-race options, such as practice and qualifying.

If you find yourself racing on an unfamiliar circuit or route then simply head into practice and spend some time on the track. After practice you can jump into qualifying where, as you’d expect, you’ll be able to set your fastest time with the aim of starting higher up the grid come race day.

Much like the career, the choice is entirely yours. If you want to have a practice session and jump straight into a race then great. If you want to give practice a miss and just do qualifying then that option is also entirely possible, as is skipping straight into the race itself should you so desire.

The paddock will also allow you to tune your car before the race. Tuneable components include: brake bias, differential, downforce, gears, ride height and suspension at both the front and back. All of the cars in the game run great as ‘stock’ but the option to tune is there should you wish to get the car handling to your own preference.

Multiplayer

Powered by RaceNet you’ll be able to join with friends to form Racing Clubs and race under team colours against other clubs in the community. Receive new challenges every week with the new and evolved Discipline Challenge, track your stats including your complete vehicle history and climb weekly and persistent leaderboards.

We’ve got a series of features planned for the coming weeks, all of which dive deep into the multiplayer of GRID Autosport so be sure to keep your eye out for those!

The career is open and this means that you’ll only ever have to compete in the racing disciplines that you want to. If you’re a Touring Car fanatic then by all means find a home within the Touring section, and never leave. If you love the precision of Open Wheel racing and also enjoy the odd bit of Endurance then you can happily bounce between the two.

The choice is entirely yours to make – choose your favourite style of racing or master them all.

Driven by Community Feedback

While we were patching GRID 2 and releasing new content we were also busy gathering feedback. We listened to everyone who had an opinion on not just GRID 2 but our older games as well. This feedback was digested and ultimately it played a huge part in the early development of GRID Autosport.

The authentic handling model has been shaped by Community feedback but we haven’t just stopped there. Cockpit view makes a return, and with it a dashboard view too, yes, GRID Autosport will ship with two in-car cameras.

More soon

We’re incredibly excited to lift the lid on GRID Autosport and we’re looking forward to the coming weeks and months. We’ve got a regular flow of new information and content coming your way and all of it starts tomorrow when we reveal our first team which sees the return of some old friends…

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So what to say?

Looks like a nice culmination of previous games and with a semi decent track roster (not sure if it'll have legends yet). Various disciplines covered. I'm guessing that as pCARS is nextgen they've decided to fill that gap with one more racing to sound off with.

I think not going nextgen with this is a bad idea on their part - but they could easily convert as a PC version of this is in the works.

They've admitted it won't be a full on sim in text above although i suppose thats the market the codies are good at exploiting.

Car series that appear to be included...

Touring

Super GT GT500
V8 Superstars
Drift
Indy Car
Prestige
Formula 3
GT3
GT4
Pro Tuned
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No next gen is a major misstep and I fear that GRID Autosport won't do very well because of it. And when that happens, Codies will blame the brand and the move towards more hardcore racing, rather than the fact that the uptake of next gen has been far quicker than anyone predicted and people are less inclined to buy new releases for last gen consoles as a result. And then the next game we end up with will have a mishmash of accessible/hardcore styles which tries to please all camps and ends up pleasing no one. I hope I'm wrong, but this one decision may have doomed Codies' next batch of racing games because of the wrong messages they will take when GRID Autosport doesn't sell very well. :(

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Hmm very interested in this after reading their blog. I'm still dubious as I haven't really enjoyed a Codies racing game since Dirt 1 but nice to see Touring cars make a return as well, or the TOCA section basically.

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"Decescent of TOCA" is a very big claim to live up to. The fact it has no licenced series means that on that score at least they've already failed.

We'll see about the rest but I have little to no confidence in 2014 Codemasters.

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Hmm... i dunno.

EGO engine 4 is being developed but not where they want it to be right now apparently and I don't think they'll go too hardcore as their other games have been solid sellers anyway.

I can't see them failing to deliver a PS4/Xbone F1 game this year, though.

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That makes no sense.

PC release which would be better than what the current gen consoles can handle and as Codies have said PC is their lead development platform. For example Grid 2 looks stunning on PC. For Codies themselves I guess they mean the next gen version of their ending which hasn't been finished yet.

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