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I finally played a couple of the games in the PlayStation Worlds VR thing that came bundled with the kit. Again - I'm really impressed so far. I played the shark dive one first, which seemed like the most attractive to me, and it was well worth a punt. Good, and I'll probably go back and try the next missions, but not really gobsmacking.

 

But the London Heist one I thought was properly ace (I've only played the first chapter so far, mind). This is the kind of thing I'd avoid like the plague in a regular game, but the VR just makes it sing. Very little in the way of gameplay for a lot of the time, but having characters right up in your face works so well. I'm not sure I was taking it in the spirit it was intended mind, because whilst I was being threatened with torture I was actually just grinning at how well the tech was working.

 

Highly recommended, if like me you tend to ignore bundled stuff that you didn't think you wanted.

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6 minutes ago, Qazimod said:

@MarkN - if you liked London Heist, there's a full game similar to that in the works, named Blood and Truth - I think the release date is still TBC but it might be worth keeping an eye on...

 

https://www.playstation.com/en-gb/games/blood-and-truth-ps4/

unfortunately initial impressions of the demo shown at the game show in Birmingham last year were not good. I hope the full release is better as its one i'm looking forward too. 

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There are a couple of new freebies up on the store.
 

Crow: The Legend (interactive animation): https://store.playstation.com/en-gb/product/EP2906-CUSA13880_00-CROWTHELEGEND001

 

PSVR Demo 3: https://store.playstation.com/en-gb/product/EP9000-CUSA13845_00-PSVRDEMODISK0003

 

I'm not sure what's new in the Demo, but it could be SuperHot and The Persistence:

  • Astro Bot Rescue Mission™
  • SUPERHOT VR
  • Headmaster 
  • Resident Evil 7 biohazard Teaser Demo: The Kitchen
  • Job Simulator*
  • Moss™
  • The Persistence 
  • Thumper 
  • Battlezone®

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Saw that earlier, it's a weird demo bundle release because it includes mostly stuff from the previous two demos but overall it's probably the best to check out if you were restricted to picking just one.  Astro Bot, Superhot and RE7 are the new ones.  

 

Demo 1:

Spoiler

DRIVECLUB™ VR
RIGS™ Mechanized Combat League
PlayStation® VR Worlds
Tumble VR
Until Dawn™: Rush of Blood
Here They Lie
Battlezone® 
EVE: Valkyrie
Headmaster
Wayward Sky
Harmonix Music VR
Job Simulator
Rez Infinite
Thumper
Allumette

 

Demo 2:

Spoiler

Battlezone®
EVE: Valkyrie
Moss
Star Child
The Persistence
Thumper
Tiny Trax
Dino Frontier *
Fantastic Contraption *
Job Simulator *
Raw Data *
Rez Infinite

 

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That's the correct reaction, Goose.  :D

 

Actually, talking of BS, I've had some tracking issues with it the last couple of times I've played. Never had it before, got the same lighting setup in the room, but I've had the occasional sabre going off wonky since the last update. Anybody else had that?

 

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26 minutes ago, Goose said:

My wife just played four rounds in a row and deemed it the best game ever.

My wife adores it. Since she first tried it we had official Beat Saber time for the family every weekend.

 

This weekend she had a go on a friend of the families who has it on PC with a Rift headset with loads of extra tracks. She was almost convinced that we need to buy a powerful enough PC and a Rift!

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2 hours ago, stefcha said:

One thing that is actually new on there is a demo for the upcoming Eden Tomorrow, not tried it yet.

 

https://store.playstation.com/en-gb/product/EP2299-CUSA13009_00-ETDEMO0000000002

 

Well worth a try when you get the time. I thought it was really good and am now looking forward to the release. I'd recommend going into settings before you start though and changing the direction of movement from head tracking to controller. I did however leave head tracking for movement on for the AI buddy.

 

I thought it looked very nice (quite reminiscent of Farpoint in places) and the AI buddy is well written and voice acted with some lovely animations.

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3 hours ago, metallicfrodo said:

 

Well worth a try when you get the time. I thought it was really good and am now looking forward to the release. I'd recommend going into settings before you start though and changing the direction of movement from head tracking to controller. I did however leave head tracking for movement on for the AI buddy.

 

I thought it looked very nice (quite reminiscent of Farpoint in places) and the AI buddy is well written and voice acted with some lovely animations.

 

That's almost the exact opposite of my experience.  I did like some of the environments, but found the Cortanna thing incredibly irritating, the whole thing moved at a snail's pace, there were constant interruptions to the flow of the exploration, and one specific piece of animation was hilariously bad...

 

Spoiler

The guy getting out of the crashed pod and being eaten by the dragon thing.

 

I uninstalled the demo and won't be going back for the full game.  Not complaining though, I'm just thankful there was a demo.

 

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14 minutes ago, catinthehat said:

 

That's almost the exact opposite of my experience.  I did like some of the environments, but found the Cortanna thing incredibly irritating, the whole thing moved at a snail's pace, there were constant interruptions to the flow of the exploration, and one specific piece of animation was hilariously bad...

 

  Reveal hidden contents

The guy getting out of the crashed pod and being eaten by the dragon thing.

 

I uninstalled the demo and won't be going back for the full game.  Not complaining though, I'm just thankful there was a demo.

 

 

With regards to the quote, yes that was pretty bad I grant you, and I think having watched a trailer the animation in a lot of cases isn't the best.

 

With regards to it being slow, I personally didn't mind that as you are supposed to be hurt and I personally felt it added to the sense of discovery a bit as opposed to legging it through everything. However I can understand how it's not for everyone. I'm also assuming that the constant interruptions are because it's the beginning of the game and it's introducing the controls and game mechanics. If it stays like that for the whole game then it would be an issue.

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You're greeted almost immediately by that robot just yapping away about what to do for what seemed like an hour in the most annoying way possible. It was too much for me. I quit there and then.

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5 hours ago, catinthehat said:

That's the correct reaction, Goose.  :D

 

Actually, talking of BS, I've had some tracking issues with it the last couple of times I've played. Never had it before, got the same lighting setup in the room, but I've had the occasional sabre going off wonky since the last update. Anybody else had that?

 

 

yeah i'm not sure if it's new or i wasn't noticing it before but it seems to mess up for me maybe once in ~2000 hits so not too bad really, i've been going for full combos so if it was more often i probably would have given up. got the platinum a few weeks ago :D and not played since though. still want to go back to do the no-arrow charts.

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10 minutes ago, parrapatheslapper said:

Can anyone help me with drift issues with my move controllers it's driving me bloody mad for beat sabre and ultra wings. Oh and rec room. Tried camera high but on beat sabre when I duck I am out of bounds! 

 

Make sure lighting is decent and not coming towards the camera (so no wall lights behind you)

 

with regards to going out of view are you far enough away from the camera. I’d say you need to be at least 2m away for the camera to be able to get a full view from toe to a little over head height. For Beat Saber I stand 2.5m away from the camera and it is on top of the TV about 1.2m of the ground.

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3 hours ago, parrapatheslapper said:

Can anyone help me with drift issues with my move controllers it's driving me bloody mad for beat sabre and ultra wings. Oh and rec room. Tried camera high but on beat sabre when I duck I am out of bounds! 

I saw some advice on Reddit that really helped with the Aim controller, they said this helps with the moves too.  

 

Turn the PS4 off completely - like not rest mode, but a proper shutdown.  

Put the headset and controllers flat on the chair or table or whatever.  Turn on the PS4, then individually switch on all the controllers and VR headset being sure not to move them at all.  Wait for about a minute then pick it all up, put the headset on and play.  Apparently the full reboot and completely stationary equipment recaibrates all the gyros.  Certainly helps with the Aim controller.

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3 hours ago, metallicfrodo said:

 

Make sure lighting is decent and not coming towards the camera (so no wall lights behind you)

 

with regards to going out of view are you far enough away from the camera. I’d say you need to be at least 2m away for the camera to be able to get a full view from toe to a little over head height. For Beat Saber I stand 2.5m away from the camera and it is on top of the TV about 1.2m of the ground.

 

It seems if you have more than one light in the camera's view it will cause problems.

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Also i have read that having the camera higher above head level helps although the length of the cable means I have to put the console higher up to try that.

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Had a good play with the Farpoint Aim controller and the camera and found a few things. 

 

The length of the cable on the camera is restrictive for me because the PS4 is under the TV. But if I put the camera above me, pointing down, I get really bad drift to the right. If I put the camera low, pointing upwards , it drifts to the left.   If I can get the camera at exact eye level facing front I can almost eliminate the problems. Trouble is, with the camera on the top of the TV, I'd have to play Farpoint sitting down, which defeats the point. Its hard to attach the Camera to anything at eye level when standing. Maybe a mic stand would help, but that would certainly disrupt the living room.

 

Also, someone in this thread mentikned the first boss in Farpoint saying, you'll know it when you see it.  Bloody hell.  Been playing in short bursts over a few nights , thinking , oh this is the boss that I read about.  Oh, no, this must be it.  Oh, maybe its this bit they meant. Then , tonight , "holy SHIT!!!!"

 

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8 hours ago, dumpster said:

Also, someone in this thread mentikned the first boss in Farpoint saying, you'll know it when you see it.  Bloody hell.  Been playing in short bursts over a few nights , thinking , oh this is the boss that I read about.  Oh, no, this must be it.  Oh, maybe its this bit they meant. Then , tonight , "holy SHIT!!!!"

:D Awe inspiring, isn't it? 

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8 hours ago, dumpster said:

Had a good play with the Farpoint Aim controller and the camera and found a few things. 

 

The length of the cable on the camera is restrictive for me because the PS4 is under the TV. But if I put the camera above me, pointing down, I get really bad drift to the right. If I put the camera low, pointing upwards , it drifts to the left.   If I can get the camera at exact eye level facing front I can almost eliminate the problems. Trouble is, with the camera on the top of the TV, I'd have to play Farpoint sitting down, which defeats the point. Its hard to attach the Camera to anything at eye level when standing. Maybe a mic stand would help, but that would certainly disrupt the living room.

 

Also, someone in this thread mentikned the first boss in Farpoint saying, you'll know it when you see it.  Bloody hell.  Been playing in short bursts over a few nights , thinking , oh this is the boss that I read about.  Oh, no, this must be it.  Oh, maybe its this bit they meant. Then , tonight , "holy SHIT!!!!"

 

 

Ha! It only gets better from this point. Cracking little game. 

 

Is anybody taking the Air Combat plunge? I’m only interested in the VR side of things, but it’s only 3 missions....I think I’m going to wait for a sale on it.

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There's a VR demo for AC7 apparently? I have the full game but not playing until later, and VR will probably be kept for after the main game is done. Maybe.

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