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PlayStation VR


rubberducker

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I'm about 2 and a half hours into Resi Evil 7 in VR. Just beat the first boss. A couple of moments have had me jump but mostly it's not that bad. The game has multiple comfort modes for turning and when it takes control of the camera away from you there's a brief fade to black which is designed to reduce the chance of getting pukey. It works really well. I'm pleased I can play it in full smooth turning mode.

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4 minutes ago, Doctor Shark said:

Just ordered one... :omg:

 

Bit annoying they don't do the launch bundle, so now I have to go get the camera as well. 

 

What's that shark game? Is it any good? Are any of the games actually games, or are most of them just glorified tech demos?

 

The shark thing is in VR Worlds along with some other stuff. I find it a nice set of tech demos and the shark stuff is a good first thing to show people.

 

My list of must buy games

 

Starship Disco

Here They Lie

Rez

Batman

Driveclub VR (Not the best looker but still plays well)

Until Dawn Rush of Blood (Wait until you have two move controllers)

Resident Evil 7

Trackmania Turbo

 

Also get Allumette for free in the PSN store

 

 

 

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1 hour ago, Doctor Shark said:

OR it's a game in a genre I don't enjoy so I won't bother wasting money on it. IMAGINE!

 

It's the most VR game in all VR-dom. Such a simbiotic relationship between medium and content. They were made for each other. Rez in VR is exactly what I dreamed virtual reality would be all about when I was a wee guy. Like Tron and the Lawnmower man type stuff. Flying around a polygonal wireframe hypercolour dimension, firing electriconic lazor beams out my face.

 

Now I'm not even necessarily the biggest shoot 'em-up fan myself, but I do regard myself to be an art-lover. That's the sort of level that I dig Rez Infinite on, in a way that I'd never regard any other game across the gaming medium. Big cliched set of sweaty bawz comin' in to teabag you across the chops here, but Rez Infinite is fucking transcendent. Do yerself a favour. It's fuckin 20 quid or something. I spent that on my dinner last night.

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24 minutes ago, Calashnikov said:

 

It's the most VR game in all VR-dom. Such a simbiotic relationship between medium and content. They were made for each other. Rez in VR is exactly what I dreamed virtual reality would be all about when I was a wee guy. Like Tron and the Lawnmower man type stuff. Flying around a polygonal wireframe hypercolour dimension, firing electriconic lazor beams out my face.

 

Now I'm not even necessarily the biggest shoot 'em-up fan myself, but I do regard myself to be an art-lover. That's the sort of level that I dig Rez Infinite on, in a way that I'd never regard any other game across the gaming medium. Big cliched set of sweaty bawz comin' in to teabag you across the chops here, but Rez Infinite is fucking transcendent. Do yerself a favour. It's fuckin 20 quid or something. I spent that on my dinner last night.

I don't know how many different ways I can say no, or that it doesn't interest me, or that I find it hideously ugly, so let's just pretend I did buy it so you'll stop telling me to. :P

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18 minutes ago, Doctor Shark said:

I don't know how many different ways I can say no, or that it doesn't interest me, or that I find it hideously ugly, so let's just pretend I did buy it so you'll stop telling me to. :P

 

I think the problem is that taking a view from normal gaming into VR doesn't really work.

 

For example: I found Superhot far far more boring and restrictive on PC than the original concept suggested to me. In VR it's my game of the 2016.

 

my go to VR game at the moment is a basic table tennis simulator. I mildly dislike table tennis, but it turns out that one tweak... instant restart and not having to pick the balls up... suddenly makes it fun.

 

also, hideously ugly has a very different meaning when you're surrounded by an asthetic.

 

disclaimer. I've not played Rez Infinite.

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Playing Infinite in VR was what allowed me to finally see what others have seen since the Dreamcast, but going back to play it in 4k on Pro now still does little for me.

 

You either get it or you don't and until VR I never truly did. Others were able to get it on a small CRT TV back in the day and some still don't. Fair enough.

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Yeah, I bought it when it launched on the PS2 and loved it. But I love that kind of electronic music and that whole psychedelic edge combined with the inside-a-computer vibe really clicked. Gameplay wise it's nothing really special, but the experience is a big thing. I've played it many times like I often listen to favourite albums. Also that you can easily play  an entire run through in little over an hour makes it perfect for repeated plays so I also got the HD update for the 360. Experiencing all that again in VR pretty much sold PSVR to me.

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It's a weird one. After reading so many issues of Edge spunking over Rez I spent ages looking for a copy; I had a DC but didn't want to even think about that route (and DC emulation was too far ahead of my PC specs at the time, so I couldn't even do that), and eventually I tracked it down on PS2. It helps that I'm a fan of rail shooters and electronic music anyway, and I'll admit that a lot of stuff isn't that great - the little ditties that play from your shots can sound dumb until they're mixed in at later stages, and the visuals are just overblown explosion effects and wireframe environments - but it's one of those things where if you think about it too much the experience is ruined :P In my mind VR seemed like the next logical step and so I was keen enough to buy an expensive plastic headset to try it...

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22 hours ago, Calashnikov said:

 

Any motion sickness issues? I thought that's what had prevented them from adding a follow cam whenever everyone was banging on at them to make it like Robot Rescue's camera.

 

I've only played it for about 5 mins but I didn't get the instant stomach lurching sensation that I got from the Resi 7 demo (not kitchen) when using standard fps controls, if that means anything. 

 

I havent been that susceptible to motion sickness in VR generally though. 

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I finally got a PSVR on Friday and have dabbled a little over the weekend. The missus was impressed by the huge VR Worlds menu screen (the massive room with columns) and enjoyed Ocean Descent until the shark showed up not because it was particularly scary, more that it looked fake and ruined the illusion.

 

She was bored by London Heist so any recommendations for non-shooty, non-horror titles?

 

She liked Allumette, the Playroom demos and has previously enjoyed non-VR titles like Journey and Flower so I was thinking of getting Bound but the camera sounds like it might be a bit fiddly. 

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Well, they've just patched in a follow camera as an option (though I'm personally a fan of the drop camera it uses), so that might not be an issue any more.

 

It might be worth trying the demo of Wayward Sky? A very simple point and click adventure with a lovely setting that takes advantage of the VR. I quite liked it.

 

Otherwise, um, maybe get Rez and unlock travelling mode? Hell, it's easy enough, particularly in VR, that she might get on with it even if she isn't interested in reaction-based games. It's not quite the same kind of journey as, er, Journey, but it's still a game that's focussed on the 'experience'.

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