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PlayStation VR


rubberducker

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On 18/11/2016 at 19:45, PeteBrant said:

Spends over £400 on VR setup.... has deep considered approach as to whether to spend £2.49...

 

we are all mental. I'm going in 

 

That happens on an even bigger scale with £700 iPhones and people quibbling over a 69p app!

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Just finished Robinson, and I probably spent nearer ten hours in it rather the five I'd heard it lasts. Really enjoyed it, the jungle and the infotarium being the highlights- that model of the T-Rex and looking into its jaws. I remember the T-Rex on the PS1 :) The scale of the jungle is brilliant and full of wildlife to scan.

only really spoilt by some obtuse puzzles where I had to google the solution, especially one path finding one near the end. There's  some real heart in the mouth platforming with that climbing mechanic later on in the game and some great Jurassic Park moments and it's the most developed full game experience I've had in VR

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So I'm off to play Windlands and Tethered, my first VR run a while. Will post first impressions.

 

I also got my ipd measured at the opticians after a bit of faff, apparently I can't have my ipd as I may buy glasses online that are wrong for my eyes. When I explained it was for VR and I spend hours a day using a headset fir work she agreed to tell me my measurement but wouldn't write it down. It brings up an interesting issue though if I am like many others to be working in VR and the ipd is wrong what kind of negative effects will it have. Fortunately you can dial in the ipd simply on the Vive so now I know I can do something about it but those who don't may be getting some side effects.

 

Also the PSVRs ipd setting is way too much of a faff and should be user based so my kids can have their own settings. +1 for the vive in this respect. Maybe Sony should do a quick menu for ipd so you can easily set it up.

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3 minutes ago, Wiper said:

FYI, the PSVR IPD setting is user based; it's tied to whoever's logged in when you configure it.

Ah that's a bonus, will have to set it up once my pro becomes fully operational (still waiting for my 2TB Firecuda).

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4 hours ago, Stejay said:

I still can't believe Sony didn't ramp up production of Move controllers prior to PSVR coming out.  Fortunately I have five as I snagged some cheap a couple of years back to play Joust with.

 

Dont suppose you fancy selling one?

I can only find one of mine. 

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Right...

 

VRideo - Good stuff you need to try the fractals video for some proper trippy shit.

Caveat: I got Windlands and Tethered for free.

 

Windlands - my expectations were low. I'd heard it could be a vomit fest and considering they are upfront about your VR legs I was expecting to feel a little unusual.

 

Nope it's awesome, nearly fell over a few times as I swung about, I can see people getting skilled at this but for me the core grapple mechanic hasn't quite clicked. Seems quite large which is a good sign. Played for longer than I expected. Will go back for more. 

 

Tethered - After the low rent graphics of Windlands I was quite taken back by how beautifully realised Tethered was.  While the whole Peeps thing seemed a little off putting, in general I found it thoroughly engaging much more so than I expected. Especially after watching a few vids on line.

 

-1 for not saving my progress in the lengthy tutorial though.

Will go back for more.

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7 minutes ago, DC07 said:

I don't know what VR can bring to pinball but we'll find out soon enough.

 

 

On the Rift, Pinball is one of my favourite things to do and brings a huge amount in VR .Pinball FX which has 9 or so tables in VR so far on the Rift and Future Pinball which is all user created, including most tables of the classic era such as Adams Family and Twilight Zone etc. Both of which are amazing, although Pinball FX VR stuff is much slicker due to being re designed for VR. Not only do you get to play lifesize tables (made even more realistic if you have a pinball controller or lean on a table / desk of identical height as the pinball machine even with a regular controller), you can change your viewing angle by leaning to the side or into the table to get a better view to make those tricky shots. Leaning in and looking at all the detail never gets old and the most unexpected bonus on the Rift is playing pinball at 90FPS while being lifesize, which just makes it incredibly responsive and easy to keep track of the balls in comparison to regular video game pinball. Anyway, I'm a pinball fan in real life, and LOVE it in VR but of course if you don't really like pinball this is unliklely to comvert you.

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You have to switch your primary audio back to your optical out (if that's what you're using) and then set the preferred option (Dolby Digital, DTS, etc.). I had to change it too after I got PS VR, but I now have my optical out on DTS set as primary, but as soon as my headset is on and I plug in my headphones I get the binaural fake 3D stereo sound.

 

Not sure how it works with HDMI though.

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2 minutes ago, Napole0n said:

You have to switch your primary audio back to your optical out (if that's what you're using) and then set the preferred option (Dolby Digital, DTS, etc.). I had to change it too after I got PS VR, but I now have my optical out on DTS set as primary, but as soon as my headset is on and I plug in my headphones I get the binaural fake 3D stereo sound.

 

Not sure how it works with HDMI though.

 

 

I'm on optical and fiddled about with the settings but it was still stereo?

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I'd say it's too early days to be profitable, so I imagine these guys having the right idea but not deep enough pockets to see through a period of investments with little returns until hitting the big time. With new platforms or delivery methods it's pretty much impossible to be profitable from day one, you really need to be in for the long haul. After all, PS VR is the first genuine mainstream VR product and it hasn't even been out for 2 months. If you have to throw in the towel that soon, you made a few miscalculations in your business plan.

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