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PlayStation VR


rubberducker

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Eventually got round to completing Area 5 in Rez which was amazing and I hardly remembered it at all. Then another go on Area X, sublime, simply sublime.

 

Still having headset wobble, so for example in the cockpit of the Jackal thing it wobbled around a little. Doesn't matter at all in something like Rez but I need to play around with settings and lighting some more. Of course my main problem is that I have such limited time to play that when I do all I want to do is play Rez!

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2 hours ago, Slartibartfast said:

So the Wayward Sky demo is short and sweet....but I liked it a lot. Lovely style and the switching between viewpoints works wonderfully well. Has anyone gone for the full game and does it manage to sustain that style throughout?

My favourite PSVR game so far to be honest. It has some very basic puzzles, but it does maintain that style throughout. It took me maybe 4-5 hours to finish, but I took my time and tried to find all the hidden little collectables. It's a nice change of pace from all the scary/action stuff.

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9 hours ago, Herbalizer said:

Has anyone had any problems getting past the licence agreement screen on Jackal Assault? It doesn't recognise me pressing X. 

 

Look DIRECTLY at the licence text, not the controller prompts below it, as you hit X. It's the most bizarre requirement I've seen yet in VR. Raise your head slightly if that doesn't seem to work.

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I was that someone. 

 

You wanted a Campaign Mode in EVE. I said it wasn't an issue. I mean, we could've had a few point to point missions bookended with shitty FMV, but I doubt it would've added anything.

 

But you were going full LeChuck and saying you were going to kill the firstborn of everyone who developed it and then fire your PS4 into the sun, so I thought I'd leave it. 

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27 minutes ago, Napole0n said:

Seems the online is the main course and the single player more of a training ground.

 

Yeah I'm not expecting much more than Pilotwings style "fly through the hoops" challenges from the SP. To be honest, I just want to be able to fly around in VR. 

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Just played Batman through in one sitting. It was good but, even knowing that it was meant to be short, I was quite taken aback when I realised just how short it actually was. I was expecting at least another 30-45 minutes when it finished. Not sure I would have paid 15 quid for it had I known how little there was to it, even though what was there was impressive. 

 

That said, I haven't really had any single VR session last longer than about 30-45 minutes since launch day. I do enjoy the tech but it's so involving and intense that I actually don't feel like playing stuff for hours at a time on it. People bemoan the lack of more traditional games on it but now that I've experienced VR I don't know that I actually want 'proper games' on it. I can't imagine spending hours at a time in a Skyrim VR type game for example. It'd just be too tiring.

 

People have talked about it spoiling traditional games for them but that really isn't the case for me. I think there's still a lot to be said for slumping in front of the tv and staring at a fixed screen while getting absorbed in a deep experience. There's a place for VR for sure but for me it's more in short theme park ride-esque bursts rather than something I'd want to do every evening after work for 2 hours.

 

I'd almost compare it to watching a traditional 2D film vs watching a '4D film' with 3D glasses on and jets of air blowing on your face and things poking you in the back of your seat etc. The latter is a fun novelty but most of the time I'd rather just watch a good film with minimal effort involved. 

 

It'll be fascinating to see how RE7 fares in it. 

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@Majora yeah, unsurprisingly different folk are more tolerant of sitting/standing with the headset on than others, just like motion sickness I guess. 

 

In standard games, what is lost, is the sense of scale. I felt this acutely with Titanfall 2. On a TV, your stompy robot almost looks just like another human sized avatar. I just know that if it were in VR, the robot would be absolutely massive, and I think that's what I love most so far, about VR. 

 

Edit: "stumpy robot" hahaha!

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2 hours ago, Captain LeChuck said:

Tried Jackal VR last night. The explosions are laughably bad, but everything else was solid. It gave a better feeling of being in space than anything available in Eve Valkyrie (I'm really really fucking sore about buying that).

 

Preferred the controls too, the Jackal felt weighty, which in space is kind of not right, I suppose. But the flying felt better than in EVE.

 

I'd love a proper epic space opera. I recall someone mentioning they thought that was a by silly, that other than putting in some FMV sequences, they couldn't do much more. What a horrid lack of imagination. The PSVR has a built in mic, instead of watching cut scenes of conversations, you can be part of them, with lines of dialogue you have to say (which the game will detect).

 

As the tech moves on, and voice recognition gets better, games can offer alternate lines of dialogue that you can choose to speak. Kinect attempted this already, you could do it with Mass Effect 3, but it was rather flaky. 

 

The number of possibilities for genuine interactive games in VR are staggering. And a proper Wing Commander style space opera would be absolutely fantastic. 

With the way the industry is going surely the next Mass Effect is going to have a VR mission :P

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The sense of scale but also the overview you get by a wider viewing angle and being able to look around. Being able to move your head around to find threats and objectives while playing using normal fps style controls elevates a game like Battlezone above any similar shooter I've ever played. It won't be easy to return from that and feel the same sense of scale, immersion, excitement and agility when playing a similar game on a tv screen. 

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Jackal VR isn't that impressive. The controls are daft - pitch should always be on the left stick, the enemy ships were far too easy to kill, the collision dynamics were poor and the sense of speed wasn't there. I didn't think it was any better than EVE, quite the opposite, but it's nice enough for a freebie. 

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20 minutes ago, geldra said:

@Majora yeah, unsurprisingly different folk are more tolerant of sitting/standing with the headset on than others, just like motion sickness I guess. 

 

In standard games, what is lost, is the sense of scale. I felt this acutely with Titanfall 2. On a TV, your stompy robot almost looks just like another human sized avatar. I just know that if it were in VR, the robot would be absolutely massive, and I think that's what I love most so far, about VR. 

 

Edit: "stumpy robot" hahaha!

 

Oh for sure. VR definitely provides a sense of scale and immersion that can't be beat in certain circumstances. The intro to Batman, the whole of Until Dawn, in fact the Batman VR game as a whole. Play them all in 2D and they'd be nothing really. It's absolutely the VR tech that makes them special. 

 

I just don't know if I want to be THAT immersed every evening really. I do find the VR experience quite tiring so I feel like its an occasional novelty rather than something that would want to spend hours on in one go. I'm glad it exists and that I have one though. 

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