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rubberducker

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13 minutes ago, Harrisown said:

I'm sure Sony would have thought of that, infact I expected that to happen, but it was still worth a try.

I've just been having a bad day with tracking.

Even when in the same play session sometimes its swaying or glitching, other times it's flawless. The playroom Vr menu when you see the robot sitting on the sofa, perfect. When your in Robot rescue swaying. 

I find it annoying more than sickening.

 

 

When you say swaying and glitching, how much do you mean? 

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Anyone who experiences the dash drifting to the left, what does it look like when the software asks you to make sure the area is clear around you?  Despite me having the camera set exactly square on, dead centre of the tv, this is what it looks like when it shows me sat in front of the tv. It is a fucking mile out. Surely I should look like I'm dead straight.

 

Sketch182194716.png

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15 minutes ago, Benny said:

I literally have my mouse hovering over a buy button... I've already added Batman - should I add VR Worlds to my order or will the demos do for now?

There is no such thing as do for now with vr. You WILL want everything!

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I bought EVE Valkyrie. 

 

As others have said I owe it to my twelve year old self. I wanted three things more than anything else back then: a remote control plane with a live camera feed (achieved), a virtual reality space simulator (achieved) and a kiss with tongues with Jenny Phillips from swimming club (now unlikely). 

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2 hours ago, Zombait said:

Does anyone else still not quite believe they have a VR headset? I mean it's ALL MINE and I don't have to give it back :lol:  Always have a chuckle to myself when I realise it! Still waiting on the move controllers from GameStop, was hoping they'd have arrived today as I want to play Rush of Blood properly!

Tried playing REZ stood up and it does make a huge difference to the feeling of presence but had my first woozy VR experience, it's when the camera swung around so I was going backwards and then it started going up diagonally too; my knees almost gave way :lol: Still good fun and wow floating through these levels feels like nothing else, just breathtaking! 

 

I still feel with the Rift that someone has come from the future and given me a device that doesn't belong in our time...and it's only getting better from here. Hell, I was a DK1 user just 3 years ago or so and the progress since then has been amazing, and that was before there was any kind of competition in the market.

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1 hour ago, Eighthours said:

 

When you say swaying and glitching, how much do you mean? 

So Tumble,Robot Rescue,the ball machine game in Playroom VR, the PlayStation demo disc menu, Wayward sky all sway. Like I'm on a swing. It's not violent ,it's a gentle rocking, but when it's happening to the entire floor of your virtual world it's irritating.

Harmonix VR, Playroom VR interactive menus seem absolutely fine. I'm starring at a point in the virtual space and it;s not moving one little bit.

 

Today I had glitches where I would press the PS button to return to the VR cinema mode dash and the left side would flip out. Like extreme momentary screen tearing.

 

I was even playing a game today ('might have been Tumble or Playroom) that completely blacked out for about 3 seconds before returning.

 

To try and fix it I closed the curtains and put various different combinations of lights on. Had a good few hours rest from it and played guitar/had tea then went back. Got rid of a cushion that was illuminating, changed into a dark jumper, checked around me but it was no better.

 

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3 hours ago, Radish said:

Windlands is out next Tuesday. Everyone that's played it on the PC is saying that you need to get some vr legs first otherwise you will suffer :D Although I guess one of the devs has posted some advice:

 

 

 

I was just thinking that Spider-Man should be the next superhero to get the VR treatment.

 

damn why do I want EVERY game for this.  The attach rate must be nuts, do we know how VR games are charting in the all format charts?

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Hmmm you guys might have figured this out but I'm a slow person.

It seems to me the camera is being purely used for depth purposes while the gyro within the headset is being used for up down left right movement.

I guess that's why in cinema mode you can't move forwards or back from the screen as it's just using the rotational gyro.

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Rez Area X...my senses have been totally blown! That was the greatest experience so far, wow that was beautiful, being able to fly around those wonderful creatures, stick it in travelling mode and relax! I kinda wish Thumper had an auto-play demo mode to show off to friends or just to zone out with :lol:
Not to be a nob about this but if ever you think you're getting a bit blasé about VR, go straight from playing Rez in VR to playing it on your TV, my word does it look so small and strange, still beautiful but the scale isn't right at all!

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The 2 for 50% deal on PSN is expiring soon.

 

If you add Bound (the only PS VR title in the deal) and flOw, you get them both for £9.98 instead of £15.99 for Bound.

 

It's meant to be good in VR and the dev has mentioned it's not doing brilliantly, so I've taken a punt on it.

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After totally regretting not pre-ordering one and then spending the last couple of days keeping stockinformer open and checking it all day only to miss everything available close by, I'll have one tomorrow afternoon. Getting a new camera with it but not got any Move controllers yet.

 

I cannot wait.

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9 minutes ago, Poet said:

After totally regretting not pre-ordering one and then spending the last couple of days keeping stockinformer open and checking it all day only to miss everything available close by, I'll have one tomorrow afternoon. Getting a new camera with it but not got any Move controllers yet.

 

I cannot wait.

You won't regret it! Defo get move controllers, the games that support it totally elevate the experience

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So, anyone managed to get any .mp4 360 videos working on the PS4/PSVR?

 

I'm using 4K video downloader to grab the 4K files (not porn*) from YouTube and that all seems to work fine - they are .mp4, AVC/AAC encoded. Which Sony says is what's required.

Put them on a USB, in a folder called video. PS4 sees that fine.

But the latest version of Media Player on PS4 says the file type not recognised when I try to run them.

When I hook up the PSVR, I can activate the VR mode option but the app still won't play the files.

 

What am I doing wrong?

 

*Actually documentaries shot by climbers on the Eiger, but you don't believe me.

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Oh wow, Bound is incredible. They mucked up releasing this before PS VR. 2D is so, so not the way to play it.

 

Probably the best looking PS VR game out there and at the moment the one I'm most excited about.

 

I'll qualify that by saying I did Area 5 in Rez today but haven't done Area X yet. 

 

Seems to be a steal at a tenner. Can't wait to get home from work tomorrow and play more of it.

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Had a mixed experience with this tonight..

 

1. Rez Area X = FUCKING AMAZING! Finally sat down and committed to putting some time into Rez and got all areas open and dived into the mind glowingly awesome Area X only for...

 

2. Tracking drift. I was sitting in front of the camera(on top of TV) nearing the end of the area X boss fight, hardly moving my head btw when it wasn't even a drift the world all shifted significantly to my right and any attempt to re-centre with options only shifted the image up a fraction. no reflections or blue lights to throw it off, really really weird.

 

The hardware on the whole provides a consistent working experience, I can only think it's a weird software bug due to the way it just set in.  

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51 minutes ago, HarryBizzle said:

The 2 for 50% deal on PSN is expiring soon.

 

If you add Bound (the only PS VR title in the deal) and flOw, you get them both for £9.98 instead of £15.99 for Bound.

 

It's meant to be good in VR and the dev has mentioned it's not doing brilliantly, so I've taken a punt on it.

 

Cool, just done this... STOP MAKING ME SPEND MONEY!

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13 minutes ago, jonamok said:

So, anyone managed to get any .mp4 360 videos working on the PS4/PSVR?

 

I'm using 4K video downloader to grab the 4K files (not porn*) from YouTube and that all seems to work fine - they are .mp4, AVC/AAC encoded. Which Sony says is what's required.

Put them on a USB, in a folder called video. PS4 sees that fine.

But the latest version of Media Player on PS4 says the file type not recognised when I try to run them.

When I hook up the PSVR, I can activate the VR mode option but the app still won't play the files.

 

What am I doing wrong?

 

*Actually documentaries shot by climbers on the Eiger, but you don't believe me.


According to this thread https://www.reddit.com/r/PSVR/comments/57gesf/lots_of_youtube_360_videos_work_in_media_player/
it has to be 1080p or 720p as 4K won't work. I've tried it and it's not very good :( 

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