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PlayStation VR


rubberducker

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Tried Resident Evil 7 demo again. Still didn't get any further than the start room. Just looked at the body lying in the corner and then down at my tied hands and that was enough. 

 

2 of my work friends came round at lunch to try it today. By far the best response I've ever seen to VR was one of said friends completely freaking the fuck out when the shark attacked. Feet on the couch, screams, red face, all from a 41 year old man. Brilliant. He then went and brought one from Smyths on his way home. The other said friend already has a PSVR tucked away for his son for Xmas, but after playing 10 mins of Battlezone and Robot Rescue he's unpacking it for himself tonight. 

 

2 conversions in 1 x 50min lunch break 8-)

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23 minutes ago, Eighthours said:

Starting to get annoyed by the constant jitter on my Dualshock 4 and Moves. Does anyone have a totally stable controller avatar in-game?

 

DS4 is pretty bad. Move isn't too bad but fine placement in Tumble seems beyond it. 

 

I was sat on the couch and was getting awful jitter earlier. I think it was because I had the move in front of my face and the camera was getting confused about what was helmet and what was light. 

 

Probably didn't help that the missus had the Macbook on and the glowing apple logo is like another light.

 

 

Interestingly, move controllers (even the mental £70 combo) seem to be out of stock everywhere.

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Just played through Rez levels 4 and 5, nearly fell over on some of the level 4 stuff, really fucks with your balance.

 

when you are playing it though, it's just such an amazing experience. What a time to be alive.

 

level 5 is just unbelievable.  And the boss.......now I realise I didn't complete the original....love the bit with the running man.

 

I am saving myself for level x, but need a break right now. Totally fucked...my brain takes a good half hour to recover from the extreme disorientation.

 

Psvr is like eating the best meal you ever had in small, exceptional, bites.

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Somebody on Neogaf is suggesting that 4 feet away is the sweet spot for tracking. This sounds about right to me. I've been playing around 5 feet away and I've found TumbleVR to be a lot less jittery when I lean forward. I suspect most living setups are quite a bit further away that that. It would also explain some of the Giant Bomb issues as they were also really far away from the camera.

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I'm so impressed with VR. I initially got Batman and Rush of Blood, but just had to complete Batman before I touched anything else. I managed to get to the title screen on Rush of Blood before I had to turn it off.

 

Batman though. Woah. A game comprised of standing around and looking at your surroundings was so immersive - imagine how incredible it'll be when they figure out how to get action working with VR!

 

Apart from loving the experiences I've been having, I've had a nagging sense of it being super creepy that I'm sitting alone in my flat in sensory deprivation - I can't see the room I'm in, and I can't hear it that well with headphones on.

 

Does that creep anyone else out? I think that's a large part of what creeps me out so much about the scary content.

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10 minutes ago, mansizerooster said:

I'm so impressed with VR. I initially got Batman and Rush of Blood, but just had to complete Batman before I touched anything else. I managed to get to the title screen on Rush of Blood before I had to turn it off.

 

Batman though. Woah. A game comprised of standing around and looking at your surroundings was so immersive - imagine how incredible it'll be when they figure out how to get action working with VR!

 

Apart from loving the experiences I've been having, I've had a nagging sense of it being super creepy that I'm sitting alone in my flat in sensory deprivation - I can't see the room I'm in, and I can't hear it that well with headphones on.

 

Does that creep anyone else out? I think that's a large part of what creeps me out so much about the scary content.

I had this experience Saturday night. I was playing driveclub downstairs in the house by myself. The cars make a weird kind of tink sound sometimes when they smack off each other and I suddenly had this image in my head that someone was messing with my windows outside while I was playing... I had to do a round of the house to make sure everything was locked up tight. Can't even imagine how some of the later horror games are going to make us feel.

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I got my PSVR on Thursday and have been happily ploughing through the demos for a few days.  

 

Today I went to Thorpe Park and tried out the Derren Brown Ghost Train, which uses HTC VR  to provide the scary parts.  Honestly, PSVR has set my expectation level, and the Derren Brown ride was nowhere near as good! Their head tracking was jerky and there was no sense of immersion.

 

Really disappointed with the ride, but wondered if I'd have enjoyed it more had I not spent the last few days doing something better at home.

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17 minutes ago, mansizerooster said:

 

Apart from loving the experiences I've been having, I've had a nagging sense of it being super creepy that I'm sitting alone in my flat in sensory deprivation - I can't see the room I'm in, and I can't hear it that well with headphones on.

 

Does that creep anyone else out? I think that's a large part of what creeps me out so much about the scary content.

 

Thursday night I had people over to play it so it was scary content, but no headphones and people chatting. 

 

When they left I stuck the headphones on and watched a Lion King 360 video. 

 

Almost shit myself at the prospect that, when I emerged from sensory deprivation, an axe murderer would be looming over me. 

 

And, worse, just before murdering me to death (the worst type) he would say 'You looked a right tit singing along to the Circle of Life mate'. 

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Interesting. I was playing Batman tonight for the first time and it was really jittery. The first time I've experienced that in any game.  The game encouraged me to play much closer to the TV than I had been previously, so maybe it was that. When it says "stand on the bat signal", is there some way to do that further back from the TV?

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The ps camera has 3 modes

Quote

Camera

1280×800 pixels @ 60 Hz[1]

640×400 pixels @ 120 Hz[1]

320×192 pixels @ 240 Hz[1]

I would guess they would be using 120hz for tracking, maybe.

I guess the faster the refresh of the camera the lower the resolution the more likely your going to have pixel dancing where your in a certain position but it can't decide if your in this cluster of pixels over here or that cluster of pixels over there....

Also I was wearing a hoodie last night with a white/cream wool (fake wool) lining and could see from the camera image that the lights on the back of the headset were completely illuminating the inside of my hood making it almost complete blue.

 

I might be talking absolute rubbish but I just find it interesting and would really love to see how it's technically working. I already watched a tear down of the headset. It;s a marvel of manufacturing really.

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Bought it last night. ''Tis short but pretty sweet. It's basically Galaga except your perched on the outside of a giant spaceship in Space. So yeah worth £8 imo. 

 

Driveclub tonight though just superb. I have the utmost sympathy for anyone who gets motion sickness from it. Cos it's sublime.  Yes the visuals ain't as sweet but it matters not a jot when your totally immersed. Hence me reaching and looking down to get my drink about 3 times tonight. Then realising, no it's not in your virtual Ferrari you twat. It's on the living room floor.

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Regarding the tracking sweet spot, I think given the limits of the technology finding a sweetspot is going to be essential Given the fact I'm about 9-10 feet from the sofa my plan is to extend the camera so I can just bring it onto the coffee table when playing. Looks like extension cables for the camera aren't out for a few weeks (I guess a relaunch of them, they exist already from days gone by but are like golddust).

 

So I've downloaded the demo pack, Rez, Playroom in anticipation. Anything else I'm missing?

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22 minutes ago, Slartibartfast said:

Regarding the tracking sweet spot, I think given the limits of the technology finding a sweetspot is going to be essential Given the fact I'm about 9-10 feet from the sofa my plan is to extend the camera so I can just bring it onto the coffee table when playing. Looks like extension cables for the camera aren't out for a few weeks (I guess a relaunch of them, they exist already from days gone by but are like golddust).

 

So I've downloaded the demo pack, Rez, Playroom in anticipation. Anything else I'm missing?

 

Well, outside of games on the demo disc which you should try rather than just taking on recommendation (I mean, I'd heartily recommend Thumper and Wayward Sky, but seeing as you can demo them it's definitely worth trying them first!), the one game I've really enjoyed is the VR-patched Bound, which has had a shockingly convincing treatment; I'm honestly surprised at how well VR has been applied to a game that wasn't originally designed with it in mind.

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5 hours ago, Wiper said:

 

Well, outside of games on the demo disc which you should try rather than just taking on recommendation (I mean, I'd heartily recommend Thumper and Wayward Sky, but seeing as you can demo them it's definitely worth trying them first!), the one game I've really enjoyed is the VR-patched Bound, which has had a shockingly convincing treatment; I'm honestly surprised at how well VR has been applied to a game that wasn't originally designed with it in mind.

I'm not sure about bound, the jumping camera is weird. The premise is definitely antersting though, not sure it's much of a game though, jury our for me.

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I was starting to find in Tumble that occasionally my view was transported an inch forward and then back again incredibly quickly. Had a look at the headset tracking and I noticed that the light bulbs were shining off a picture frame behind me. Covered that up and the problem completely vanished.

 

Fairy lights at on a Christmas tree are going to play complete havoc with it. I expect there will be a few confused, frustrated people come the 25th.

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9 hours ago, HarryBizzle said:

I think so far my favourite VR game is Transformers Devastation in Cinematic Mode.

 

Seriously, try it. The graphical style is perfectly suited to the lower resolution. Feels like I'm playing a movie from the 80s.

Ok must try hotline Miami, far cry blood dragon, killer 7 etc now - good shout

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1 hour ago, Flub said:

People keep saying the Resi Evil 7 first hour demo has VR support but I can only get it to play in cinema mode. How do I swap it to VR?

 

Thats the wrong demo. The VR version is called "Kitchen". Weirdly it doesn't show up when you search by name, but it is in the VR games library on PSN

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8 hours ago, grungekid said:

I had this experience Saturday night. I was playing driveclub downstairs in the house by myself. The cars make a weird kind of tink sound sometimes when they smack off each other and I suddenly had this image in my head that someone was messing with my windows outside while I was playing... I had to do a round of the house to make sure everything was locked up tight. Can't even imagine how some of the later horror games are going to make us feel.

I keep on imagining Someone is standing in the room with me, ready for when I take my helmet off.

 

I don't take my helmet off.

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7 hours ago, StephenM said:

What's the deal with Gunjack? I don't think I've seen anyone in here talk about it but, for £7 or whatever, wondering it might be worthwhile?

It's lightweight as fuck but it's basically that bit from Star Wars where they escape from the Death Star and Han and Luke shoot tie fighters down. I really like it and I didn't get cocky either.

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11 minutes ago, cassidy said:

You know what impressed me about DCVR last night leaning forward to look at detail in the car and it focusing. Witchcraft. 

 

I like leaning out the (closed) windows, and looking out the sunroof.

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