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PlayStation VR


rubberducker

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9 minutes ago, vezna said:

I also have RIGS but I'm playing it for very short spells. It's one of several games that make me slightly nauseous. 

The positive is that apparently you do build up a tolerance .  

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9 minutes ago, PeteBrant said:

The positive is that apparently you do build up a tolerance .  

 

Yeah, it's certainly necessary. I feel really off today having cained PSVR for two nights. 

 

The control method for Here They Lie is unusual and it's got me reaching for the off switch after having no issues this morning with RIGS and Tumble. 

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3 hours ago, Phil said:

 

I hope you're right, because that's exactly what Sony should already have in the works. It's not being brave though, it's just common sense to properly support a new platform with a stream of quality software that pushes the technology and it's capabilities to the current limit, and not simply push it out of the door and leave it to third parties to make it a success. Unfortunately Sony don't have the best track record in this area.

 

The success of VR I really think hinges on Sony. As much as people might tout the PC , consoles and PCs are different like BBC 1 and Netflix .consoles are the mainstream easy access machine. With Microsoft coming next year with obvious Occulus support and who knows,maybe the vice too, Sony have to step up and take full advantage of the PS4 Pros benefits. All they need is a higher res screen and they are done until PlayStation 5.

Either that or they will stick with what we all have now and grow the market through price cuts and availability. 

 

The games do need to be there but there is I think a real issue right now where it's not comfortable to look at a blurray screen for large amounts of time. Right now I feel like all I want is short form demo like experiences, I'm not sure I could handle a AAA release with 8-12 hours of gameplay. It would take weeks for me to get through it.

 

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I've noticed that when standing the wire hanging down tugs on you quite a bit and is pretty uncomfortable. I tried putting a handful of cable in my dressing gown pocket and it makes it way more comfortable. I think I might get some sort of clip so I can clip it to myself and take the weight off that way. 

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12 minutes ago, HarryBizzle said:

I've noticed that when standing the wire hanging down tugs on you quite a bit and is pretty uncomfortable. I tried putting a handful of cable in my nightgown pocket and it makes it way more comfortable. I think I might get some sort of clip so I can clip it to myself and take the weight off that way. 

I noticed that too. It seems like a bit of a design flaw to maybe not make the headset  cable at least 5-6 feet. Or at least have a belt clip attached to the hdmi connectors.

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23 minutes ago, Harrisown said:

 

The success of VR I really think hinges on Sony. As much as people might tout the PC , consoles and PCs are different like BBC 1 and Netflix .consoles are the mainstream easy access machine. With Microsoft coming next year with obvious Occulus support and who knows,maybe the vice too, Sony have to step up and take full advantage of the PS4 Pros benefits. All they need is a higher res screen and they are done until PlayStation 5.

Either that or they will stick with what we all have now and grow the market through price cuts and availability. 

 

The games do need to be there but there is I think a real issue right now where it's not comfortable to look at a blurray screen for large amounts of time. Right now I feel like all I want is short form demo like experiences, I'm not sure I could handle a AAA release with 8-12 hours of gameplay. It would take weeks for me to get through it.

 

 

The problem with short form demo experiences is that they're great once or twice and for showing to a friend, but then you've seen everything they have to offer. More fully fledged titles (not traditional AAA stuff) that extend beyond that are needed to drive wider adoption; otherwise after the initial "wow" the mainstream consumer may feel it's just a gimmick.

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Feel a bit rough playing it this morning but I did have a few last night. 

 

Also noticing the tracking is a bit off. Think it's because the camera can see the back door which has a bit of light streaming in. Definitely better the darker you can make your room. 

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Right, I've played for about 5 hours last night and the only game which gave me even a slight amount of nausea and dizziness was scavengers odyssey. I'm pretty sure that's because the developers where insane in having you leaping(and falling) through the air. Catapulting yourself upside down into ceilings and walking up and down walls pretty much constantly. 

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41 minutes ago, HarryBizzle said:

I've noticed that when standing the wire hanging down tugs on you quite a bit and is pretty uncomfortable. I tried putting a handful of cable in my dressing gown pocket and it makes it way more comfortable. I think I might get some sort of clip so I can clip it to myself and take the weight off that way. 

 

 

Put this in the tips thread!

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I think one of the big factors in ensuring continued software output for this will be the fact how easy it becomes to make cross platform stuff. So unlike hardware like Kinnect and eyetoy locked to one console its pretty easy and likely that a lot of VR stuff will be cross platform. Not to mention of course the fact VR is in a different league in comparison to other hardware add ons.

 

However, I think the big question is whether AAA developers will support VR in the short term, or how long that may take to gain traction. The indie scene is incredibly healthy,but should be interesting to see if any big studios actually put a big team behind a FOR VR ONLY game (rather than just letting some small team come up with a side / smaller project).

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I just put Kitchen on for the wife (I'm not stupid enough to play it :D) and true to everyone else's experiences, she shat it and told me to turn it off at that first bit. I told her to stop being such a wuss (rich coming from a guy that won't play it) but it gee'd her up enough to carry on; until she got to the

hands on

when she actually jumped and screamed " God, oh Jesus!"

 

Totes worth the £400 for that alone.

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Guys, guys, guys: SPORTS BAR VR IS AMAZING!!!!!!!!!!!!!!!

 

(Learn from me: It initially looks like you can't get past step 2/5 of the tutorial where it tells you where to stand. Step 1 has a clearly defined end to it which then moves you on to step 2. Step 2 doesn't have that, though, so I was stepping in and out of the circle a gazillion times thinking I was doing something wrong or the game was fucked. Turns out that you have to manually move that screen on. To do this, select the menu with triangle on one of your moves and then point at the arrow and hit the T button to move on.)

 

Can everyone buy these please, and then we can have a dedicated rllmuk room. It'd be incredible. So much fun just messing around with pool balls and throwing darts. The air hockey is awesome. Didn't actually play a proper game of pool as playing about was so much fun.

 

Regarding the tracking issues I'd heard about, I didn't have any as long as I didn't turn 180 degrees from the camera. There's a thing called 'Hulk Mode' which allows you to turn without moving in real life. I suggest doing this if you're having trouble lining stuff up.

 

I tried to put my hand on the table so often. Instinct.

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So is the motion sickness thing in VR something that will reduce as the hardware becomes more powerful in the future and the graphics/fps improves or is it something inherent to VR?

 

Any with Rift/Vive and a monster PC who also have PSVR notice a difference in terms of motion sickness?

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Stupid question, but I seem to be missing half the demo's from the PSVR download. I don't seem to have Rush of Blood, Batman, REZ, Job Simulator or that film you can mess about with. Also, Luge and that Scavenger won't let me start them. Press triangle to learn more and then X just takes me back to learn more.

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22 minutes ago, scoobysi said:

So is the motion sickness thing in VR something that will reduce as the hardware becomes more powerful in the future and the graphics/fps improves or is it something inherent to VR?

 

 

I think it's just a VR thing. The disconnect between what your brain thinks is happening and what is really happening. I await getting my VR legs as today I don't feel the best. Fuck it, I'll be playing with the PSVR later but I'm certainly nowhere near 100%. Just a feeling of slight queasiness that isn't going away. Kind of like a mild hangover. 

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