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rubberducker

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Batman is brilliant but I don't think I can put up with the sickness. 

 

I played a game earlier where I was like a Godzilla thing and could destroy my mate who played on the telly and I could head butt the cunt and then he could throw shit at me and then he could fire bazookas at me. It was pretty cool but fuck if I didn't ill feel after dodging all that. 

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Just played through London Heist. Not sure how much you get in the demo but the full version is about 20 mins, start to finish. I honestly thought it was brilliant. Little things like picking up and holding a spare ammo clip whilst you are firing so you can instantly reload are so cool. Would really like to see this expanded.

Spoiler

Loved the choice you have to make at the end.  Made the 'wrong' one. 

 

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38 minutes ago, StephenM said:

Just watched Allumette... impressive but dull. First time I noticed the huge gap between the bridge of my nose and the headset - doubt I'd notice if I was busy though. 

 

Unless i need to reposition?

Turn the lights off? Turn the wheel at the back? (Might cause your blood to pump through your head though making the VR throb)

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2 hours ago, Tailfly said:

 

The team must know it'd be a great fit but doubt it'll get the attention needed so long after release, it would be pretty incredible though.

Re: Alien Isolation

 

There was already a Rift DK2 demo put together for it. SEGA have recently said that AI in VR would be a dream come true "and dreams can come true". 

 

Basically they've all but confirmed it (not sure if it'd happen on console) . 

 

Also SEGA have also said (paraphrasing) they see VR as the future of games and that they have several projects in the works. 

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42 minutes ago, Harrisown said:

Turn the lights off? Turn the wheel at the back? (Might cause your blood to pump through your head though making the VR throb)

I'll continue to fiddle no doubt. But when I was pooping my pants in the Rush of Blood demo, or delicately stacking blocks, or getting into the zone in Thumper, I didn't notice it. 

 

So no biggie. Just dropped it in so people could be like 'Yeah, you're missing this one great trick that makes it sit flush'. 

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3 hours ago, Hean Dog said:

Thanks to everyone who replied. Unplugging everything for 15 min did the trick, praise the lord

Ok, after the best few gaming hours of my life th Tv then lost the signal, although the headset was ok. Tried the usual reset and the headset wouldn't come back on. Tried unplugging everything numerous times and no joy, gutted.

 

good news is I have managed to reserve another one for tomorrow not too far away, so can swap this faulty one with that I hope. 

 

But holy shit this is amazing. No one ever ah Kinect and this in the same breath. Can't remember the name, but the rollercoaster dead pig, clown light gun game might be the best thing ever. 

 

If this isn't the future of gaming I will eat both my testicles

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24 minutes ago, Hean Dog said:

But holy shit this is amazing. No one ever ah Kinect and this in the same breath. Can't remember the name, but the "rollercoaster dead pig, clown light gun game" might be the best thing ever. 

 

If this isn't the future of gaming I will eat both my testicles

 

From this day forth Rush of Blood has a new name ;)

 

 

Had a dabble on a couple of standard Ps4 games using big screen mode. As suspected Pac Man CE2 was particularly impressive. Set screen size to large and it was like playing it on a cinema screen! 

 

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Great to hear all these positive comments. Over the last year I've heard multiple people genuinely think VRgaming will be dead by xmas next year, comparing it to 3D TV and Kinnect and it frustrates me to no end :( Videogames have just been reset on a new level (traditional gaming will continue to provide the best experiences but eventually they will overlap in a few decades) but we're ultimately back to the days of playing on the speccy on a black and white tv. We can make things move on screen but that's about it, need to get to the point where we make a joypad, then we need to work out how to add colour, how about make everything 3D?, analogue control? then how do we make cameras work in 3D? How can we play with touch? Rumble? etc. Someone will come along with the powerglove and it will seem like the right play to play future games but it will fail and someone else will figure it out. 

 

Does that make any sense? I'm not literally saying we need to figure out how to do analogue in VR as we can obviously already do it but there are ways to control that simply not possible or even imaginable yet. Just like how during the speccy days nobody thought to make an analogue stick because games were not able to produce 3D graphics. 

 

 

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1 hour ago, Hean Dog said:

Ok, after the best few gaming hours of my life th Tv then lost the signal, although the headset was ok. Tried the usual reset and the headset wouldn't come back on. Tried unplugging everything numerous times and no joy, gutted.

 

good news is I have managed to reserve another one for tomorrow not too far away, so can swap this faulty one with that I hope. 

 

But holy shit this is amazing. No one ever ah Kinect and this in the same breath. Can't remember the name, but the rollercoaster dead pig, clown light gun game might be the best thing ever. 

 

If this isn't the future of gaming I will eat both my testicles

It has for such a long time (as a Rift owner, and VR owner since the DK1) fucked me off no end on a regular basis when people mention kinnect and VR as if they are both just pointless fads. And I'd see it a lot on gaming forums and I'd want to scream 'don't you fucking understand how much FUN THIS SHIT IS!!! I DREAMED ABOUT THIS AS A KID!!! ARRRGGGGGHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!'

 

And so it's nice to have some company at last, with so many people now seeing the light. Hallefuckinglujah :)

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5 hours ago, Harrisown said:

Guys I think you lot have overlooked Bound.

i bought it when it came out a month or two ago and it was cool.

it is by far and away the best image quality I've seen on the headset. It looks great as you can see from this cleaner than normal VR capture I did...

'The monster is genuinely scary too because everything's so big. She's life size. So bizarre.

cant wait to see what happens when I get on the magic carpet at the end of the levels.......man that was cool enough in 2d.

 

I'm my view this only shows that a large part of the image quality is complete down to the games.

 

 

i tried Bound tonight, and you're right - it's a million times sharper than anything else I've played so far on the PSVR. It's like night and day comparing this to Driveclub for example.... if the PS Pro can work this voodoo on Driveclub I'd be well happy....

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17 minutes ago, Slartibartfast said:

 people mention kinnect and VR as if they are both just pointless fads.

 

I think you're slightly misconstruing the concerns people have, it's not a question of whether or not it's a fad - it's whether or not it will get any support. The original Move launch showed how good a device it could be, but it was dropped like a rock after a couple of high profile games (Killzone 3 and, ehhh... Littlebigplanet 2?). It goes back to the PSP-Go; a new design of PSP with no UMD slot - barely any games were ever made available for download for it while the thing was in production, and none of the PSP's back catalogue. And then the Vita. An almost perfect handheld, left to wither on the vine with no marketing and no developer support.

 

There's no denying the potential of VR, but as with all those other examples, if the maker doesn't care enough to make it a success it *will* be all over by next Christmas and there won't be a damn thing we can do about it.

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4 hours ago, U-1 said:

I think I underestimated the wife.. since showing her VR she has just had a conversation with me about rearranging the living room to accommodate a lazyboy chair and wheelstand!!

 

Witness the true power of VR! :o 

 

Don't you dare fall for that, you're just not yet privy to the transaction.

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2 hours ago, Darwock said:

 

There's no denying the potential of VR, but as with all those other examples, if the maker doesn't care enough to make it a success it *will* be all over by next Christmas and there won't be a damn thing we can do about it.

 

But with Kinect and Move you only had a  fraction of the money and development going into it compared to VR. Just a handful of devs had experience with either when they launched. We didn't get entire gamedev conferences (or even gamejams) devoted entirely for Move or Kinect like we have had for years (and continue to) for VR.

 

Sony can help speed up The evolution and popularity of VR but even if PSVR was a financial disaster it wouldn't be over for VR next year.

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while that's true, the kinect did sell 24 million units. Even that massive install base couldn't guarantee

anyone other than Harmonix putting any effort into the platform.

 

That said I think it's going to be easier for some games to add in some form of VR support to whatever theyre working on, than try to think of motion control games.

 

Thinking about it, I wish they had continued down the kinect train, a zero lag device coupled with touch controllers in vr would have made for the best input device.

 

It'll be interesting to see where this goes but I hope it's here to stay.

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5 hours ago, Darwock said:

 

I think you're slightly misconstruing the concerns people have, it's not a question of whether or not it's a fad - it's whether or not it will get any support. The original Move launch showed how good a device it could be, but it was dropped like a rock after a couple of high profile games (Killzone 3 and, ehhh... Littlebigplanet 2?). It goes back to the PSP-Go; a new design of PSP with no UMD slot - barely any games were ever made available for download for it while the thing was in production, and none of the PSP's back catalogue. And then the Vita. An almost perfect handheld, left to wither on the vine with no marketing and no developer support.

 

There's no denying the potential of VR, but as with all those other examples, if the maker doesn't care enough to make it a success it *will* be all over by next Christmas and there won't be a damn thing we can do about it.

 

I've less confidence in PSVR than VR as a whole, because Sony. But unlike the examples you quote there are a lot of other much larger companies investing heavily in the area, it's just that PSVR is the first living room set that's finally showing a broader audience why it's not just another Move, or handhold console competing in a smartphone world.

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1 hour ago, SweatyTravolta said:

while that's true, the kinect did sell 24 million units. Even that massive install base couldn't guarantee

anyone other than Harmonix putting any effort into the platform.

 

That said I think it's going to be easier for some games to add in some form of VR support to whatever theyre working on, than try to think of motion control games.

 

Thinking about it, I wish they had continued down the kinect train, a zero lag device coupled with touch controllers in vr would have made for the best input device.

 

It'll be interesting to see where this goes but I hope it's here to stay.

 

Wasn't that more because no one could figure out how to make a Kinect game that wasn't gimmicky and could last more than a few minutes? VR software has some design challenges, but devs have already proven that the medium will have some fucking astonishing games if given a budget. I just hope the headsets sell enough to justify publishers properly putting the money in. Certainly Sony could be brave and fund a couple of real AAA titles for next year, and surely the response to the 3D platformer in The Playroom will see a full version of that getting greenlit. The enthusiasm for PSVR on here is evidence that hardcore gamers will definitely buy into this medium if given the opportunity, and the reaction from mukkers' family and friends to playing in VR indicate that the potential for sales is pretty big.

 

I really hope this is a success, as VR feels like a massive leap to me. It's much, much bigger than the transition between PS3 and PS4.

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22 minutes ago, Eighthours said:

Wasn't that more because no one could figure out how to make a Kinect game that wasn't gimmicky and could last more than a few minutes? VR software has some design challenges, but devs have already proven that the medium will have some fucking astonishing games if given a budget. I just hope the headsets sell enough to justify publishers properly putting the money in. Certainly Sony could be brave and fund a couple of real AAA titles for next year, and surely the response to the 3D platformer in The Playroom will see a full version of that getting greenlit. The enthusiasm for PSVR on here is evidence that hardcore gamers will definitely buy into this medium if given the opportunity, and the reaction from mukkers' family and friends to playing in VR indicate that the potential for sales is pretty big.

 

I really hope this is a success, as VR feels like a massive leap to me. It's much, much bigger than the transition between PS3 and PS4.

 

I hope you're right, because that's exactly what Sony should already have in the works. It's not being brave though, it's just common sense to properly support a new platform with a stream of quality software that pushes the technology and it's capabilities to the current limit, and not simply push it out of the door and leave it to third parties to make it a success. Unfortunately Sony don't have the best track record in this area.

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57 minutes ago, Eighthours said:

 

Wasn't that more because no one could figure out how to make a Kinect game that wasn't gimmicky and could last more than a few minutes? VR software has some design challenges, but devs have already proven that the medium will have some fucking astonishing games if given a budget. I just hope the headsets sell enough to justify publishers properly putting the money in. Certainly Sony could be brave and fund a couple of real AAA titles for next year, and surely the response to the 3D platformer in The Playroom will see a full version of that getting greenlit. The enthusiasm for PSVR on here is evidence that hardcore gamers will definitely buy into this medium if given the opportunity, and the reaction from mukkers' family and friends to playing in VR indicate that the potential for sales is pretty big.

 

I really hope this is a success, as VR feels like a massive leap to me. It's much, much bigger than the transition between PS3 and PS4.

As someone who loves Dance Central, Fantasia and still uses Xbox Fitness until they tear it down, some people definitely figured out how to use the technology best. It just wasn't for traditional games, much like VR isn't.

I think VR could be amazing for a telltale style adventure and I really liked Fated on the Oculus, which proves how immersive story led games can be in VR. We just won't be playing CoD any time soon. Which is fine, I have my TV for that and Sports Bar VR looks more fun anyway,

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I still think it's a shame that the Vita bombed in the way it did, because it was in a kind of unique space for handhelds, with better controls than mobile and more power than 3DS. It would have been a great opportunity for handheld-friendly console games (think XBLA and PSN, or even fighters like Persona 4 Arena and 3rd Strike, or shoot 'em ups like DDP), and even outside of the shorter experiences you still had huge games like Persona 4 Golden that were just really well designed and were an easy fit for a handheld.

 

What's filling that space now? Mobile games with awkward virtual joysticks and on-rails action? Curios like NVidia Shield that maybe aren't that portable? Anyway, as for VR, I kind of hope that Sony picks up suitable games from other VR platforms (Keep Talking, etc) and everyone kind of sustains each other in that way. I'm not saying that if one fails then everyone's doomed, but I think that having stuff going on in other platforms might encourage continued activity.

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55 minutes ago, Eighthours said:

I really hope this is a success, as VR feels like a massive leap to me. It's much, much bigger than the transition between PS3 and PS4.

 

Amen. I know it's probably the thrill of the new but this feels like the best thing I've seen in videogames ever.  Really hope it takes off in the way it surely deserves to. 

 

Oh and Driveclub VR, you are a thing of beauty!! The interior of the DS Survolt! Oh mamma!!

 

 

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Vita bombed in part because there was competition in the form of mobile phones that were starting to offer similar experiences without the hardware investment or premium software cost associated with Vita.

I don't think VR has that issue. The Samsung/mobile phone offering isn't comparable really IMO.

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