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rubberducker

PlayStation VR

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6 hours ago, mansizerooster said:

I would definitely love to see more The Invisible Hours-esque stuff on PSVR. I bet there's a ton of HP Lovecraft stories that would work well with the format.

 

Watching Shadow Over Innsmouth play out as a fly on the wall would be amazing.


Lovecraft is a very good shout. 

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2 hours ago, noob said:

If anyone is interested, the new episode of DorkTunes is out, where I chatted to Kenny Young, who composed the music for Astro Bot...and lots more...

 

https://dorktunes.com/podcast/348/

 

:wub: 

 

Excellent! Astrobot music is so good. Usually platformer music is pretty forgettable unless it's Mario but Astrobot's soundtrack has stuck with me.

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Moss continues to be wonderful but really is brought down by some occasionally fussy controls and that someone thought what it needed was obnoxiously difficult boss battles.

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I know we were taking about wanting more games where the players gets to see the same events from different perspectives and times to shape the story, but an actual Groundhog Day game seems rather a little too on the nose!

 

https://www.eurogamer.net/articles/2019-02-04-theres-a-groundhog-day-vr-game-in-the-works

 

Still, a very good pedigree of developer, so probably one to look out for.

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On 02/02/2019 at 15:45, Dudley said:

Moss continues to be wonderful but really is brought down by some occasionally fussy controls and that someone thought what it needed was obnoxiously difficult boss battles.

 

Sounds like trying to beat some of the RE7 bosses with blink turn on, I was rolling about like a sailor in a typhoon.

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So Beat Saber has me thinking Move Controller Twin Pack should be purchased, only stock seems to be very limited. Anyone got any recommendations and should I realistically hold out for the original RRP of £68 ish or pay the inflated £130 for those that have them? Do folk think the stock shortage is due to a revised set being released?

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35 minutes ago, merrychan said:

So Beat Saber has me thinking Move Controller Twin Pack should be purchased, only stock seems to be very limited. Anyone got any recommendations and should I realistically hold out for the original RRP of £68 ish or pay the inflated £130 for those that have them? Do folk think the stock shortage is due to a revised set being released?

 

the move controllers have already been updated with micro-USB

 

https://www.theverge.com/circuitbreaker/2017/10/3/16411466/sony-ps-move-controller-mini-usb-micro-playstation-vr

 

but it means you can't use the totally awesome original charging stand

 

711719124375_l.jpg

 

 

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1 minute ago, SeanR said:

 

the move controllers have already been updated with micro-USB

 

https://www.theverge.com/circuitbreaker/2017/10/3/16411466/sony-ps-move-controller-mini-usb-micro-playstation-vr

 

but it means you can't use the totally awesome original charging stand

 

711719124375_l.jpg

 

 

 

Thanks but I'm looking to source a set of the controllers, I've only got the PSVR starter pack, camera and headset

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54 minutes ago, merrychan said:

So Beat Saber has me thinking Move Controller Twin Pack should be purchased, only stock seems to be very limited. Anyone got any recommendations and should I realistically hold out for the original RRP of £68 ish or pay the inflated £130 for those that have them? Do folk think the stock shortage is due to a revised set being released?

I would hold off and put a stock checker on any sites that will allow you. They do tend to come in and out of stock fairly regularly.

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ah, you mean a further (rumoured) update to include analogue stick controllers on the move handsets?

 

yeah, no. Way to alienate, and split, your userbase:

 

You can use your old move controllers! (I got a (full setup) pair for like £20)

We're starting move production again, with slight upgrades (£70 a pair)

Here are new-new move controllers with analogue sticks! Please buy them! (£??)

 

they did that back in the PS3 days, with the sixaxis and dualshock 3 controllers.

they did that in the PS1 days, with the dual analogue and dualshock controllers.

 

 

They're totally going to do it, ain't they?

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Beat saber and Superhot VR - yes!

 

Rez? Move controls did nothing for me in that. They really need to remaster Child of Eden for VR. Why haven't they done this? It's a no-brainer, given it had Move and 3D support already.

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12 minutes ago, df0 said:

Wanding in Rez? Does the game even support Move?

As I understand it supports a single move controller for the aiming independently of your nose :)

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7 minutes ago, df0 said:

Wanding in Rez? Does the game even support Move?

 

A bit, it'll use a combo of a move and head tracking but it still relies on the latter to get the most out of it. 

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I tried Beat Saber at @kerraig UK‘s recently. Amazing! Considering I have Move’s, should I just pick it up at full price or will their be a sale over Valentines / Easter do you think? I’ve got a huge back log of PSVR titles to play already. 

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Beat Saber is my go to game for introducing people to VR now. It's also the game that we now play as a family pretty much every weekend so I'd say it's well worth picking now as it's not that expensive, so even if it is reduced in the next month or so it's only likely to be by a few quid.

 

EDIT: Actually it is sightly more expensive than I thought it was, still well worth it though.

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There are second hand PS3 bundles on Facebook local selling groups that have move controllers as part of the set.  Get one of those and flog the other items.

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Just tried The London Heist on VR Worlds. Wasn't expecting much but with move controllers it was cracking fun. If you can get past the mockney accents and the facking dialogue it has two great little sections. The shootout in the stately home and a lot more fun, the biker chase. The move controllers worked great provided you didn't slam them around too quickly. The sound was excellent and the fact you can shoot past people is neat. At one point I was shooting out of a van window as the vehicle was driving down a road, I shot through the window on the driver's side and he leaned back so I could get a better shot. 

 

It's over very quickly, and there are only two real action sections, the rest of it is talking/interacting. I was impressed with lighting a cigar and then giving some one a light with the lighter. After the main section is finished, there's a number of target ranges you can have a go on as well. Not sure what it would be like with a joypad but I thought it worked very well most of the time, with the move controllers. Just being able to throw the gun from one hand to the other was so cool.

 

It's a shame there's so much swearing - I wouldn't have let the kids play the main (very short) story, but they'd have liked the target range, but even that is peppered with 'fucks'. 

 

It made me really, really want a Point Blank or Time Crisis game with move or aim support. It's a complete no brainer and I can't see why it hasn't been done yet. 

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Firstly apologies if drug talk isn't condoned in here, but I just had such a unique moment.

Tetris Effect is on free demo this weekend and KriessG kept telling me to check it out and so I downloaded it. Knowing its from the Lumines guy I figured it'd have nice trippy visuals and music and so this evening I decided to have a go on it while on ketamine. Not a lot, juts a bit to give a mild feeling of floating.

HOOOOOOOOLY FUCK

 

That was as close to what I always imagined transcendental meditation to be like. I experienced a complete disconnect with my body as I laid these little blocks and made all these wonderful sounds. 

What an elegant and spiritual game. Immediately purchased.

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Still parsing that experience. 'Level 1' is essentially the blue pill. You can leave me in that reality forever and I'll be ok. Under water, with a lovely voice whispering in my ear "we're all connected" as it hands me just exactly the piece I needed to perfectly energise my beam of light. 

 

They should change the difficulty settings in games from easy to benevolent. Thats how it felt with the music and the light and the drug. Kind. I don't think I've ever described a game as kind before.

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