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No Man's Sky - Interceptor


TehStu

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4 hours ago, parrapatheslapper said:

This is also less than a tenner on PSN at the moment so time to jump back in!

 

Talking of which, I have a stupid question:

 

I can't find my NMS disk (pretty sure it's in the cardboard sleeve the PSVR demo disk came in, but can't find that).

 

If I buy NMS again on the PS store, will my old save work?

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4 minutes ago, Davros sock drawer said:

 

Talking of which, I have a stupid question:

 

I can't find my NMS disk (pretty sure it's in the cardboard sleeve the PSVR demo disk came in, but can't find that).

 

If I buy NMS again on the PS store, will my old save work?

 

No. Had someone who did that and it didnt work iirc... 

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2 minutes ago, macosx said:

 

I started it but didn't want to get to far as I knew there were other additions to come.

Hmm. Personally, the game felt 'complete' at pathfinder, and we're now onto new content. YMMV.

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19 minutes ago, Davros sock drawer said:

The game has been finished for a long time @macosx. They've been busting their balls giving free updates, so I think it's a bit rich of you to say it's still incomplete.

 

I'm super happy they have supported the game and will be replaying it with all the updated elements, but they are adding key bits that are in the trailers - the portals; that scores of people have spent hours trying to get to work in the game as it stands.

 

You obviously loved the game as it was, good for you, but don't knock me for hanging on till it's a more complete and rounded experience.

 

 

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I just wish they'd make your ship properly flyable at low altitude. Well that and give you a spacesuit capable of protecting you against the elements, which you'd think would be a prerequisite for interstellar travel and planetary exploration. 

 

It would be better if your ship just had a hangar with a buggy in it for such purposes. 

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This game should have a mode that's structured a bit like Proteus/Area-5 from Rez, where over the space of two hours you get whisked off to a random location via light-speed whenever you exit the orbit of a planet. While on the planet weather and lighting should change depending on the soundtrack. The light-speed jumps take you to trippier and trippier areas of space, until you're just gliding through nebulas and starfields not under your ship's power, but under some impossible alien force. 2001 style light show ensues and you reach the centre of the universe and it goes all like the film Contact. The journey is different every time due to the tech available. A visual poem. Would buy the fuck out of that.

 

But no, grinding, resources and survival elements instead. Turning the majesty of unexplored space into the equivelant of packing for a family holiday while your kids refuse to go the bed the night before.

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18 hours ago, Captain LeChuck said:

Are you saying what I think you're saying? 

 

That he has found his disc that was missing, and it was where he thought it was (in the sleeve off the VR demo disc) as he mentioned further upthread?

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1 minute ago, Trumpets said:

A combination of this, Elite Dangerous and Mass Effect would be the ur-game.

 

1 hour ago, Ale Crow said:

This game should have a mode that's structured a bit like Proteus/Area-5 from Rez, where over the space of two hours you get whisked off to a random location via light-speed whenever you exit the orbit of a planet. While on the planet weather and lighting should change depending on the soundtrack. The light-speed jumps take you to trippier and trippier areas of space, until you're just gliding through nebulas and starfields not under your ship's power, but under some impossible alien force. 2001 style light show ensues and you reach the centre of the universe and it goes all like the film Contact. The journey is different every time due to the tech available. A visual poem. Would buy the fuck out of that.

 

But no, grinding, resources and survival elements instead. Turning the majesty of unexplored space into the equivelant of packing for a family holiday while your kids refuse to go the bed the night before.

Ouch, hurts because it's true. The resource gathering/crafting aspect, which is the main focus of the gameplay, is, unfortunately, one if the most boring gameplay loops ever devised. It's such a shame. Approaching a new planet and landing is a thrilling experience, and that should have been the focus.

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59 minutes ago, BruceBruce said:

Maybe their next big patch after this will have proper multiplayer.  Or at least co-op with a friend or three.

 

I hope not to be honest, multiplayer is the last thing I want them to be concentrating on when there's much better things they can be expanding upon.  But then I'll admit the appeal of No Mans Sky to me has always been as the lone traveller so for me multiplayer is a wasted effort.  Looks like it's going cheap on Humble Bundle so I'll pick it up finally this weekend me thinks. (been wanting to buy it for ages regardless of a new patch as well)

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Want multiplayer? Play something else.

 

I recently discovered the psnprofiles website and how it tracks data on all games - 96,000 people bought the original game, and of those apparently only 6000 people or so have played the pathfinder update on PS4. That's shocking to me.

 

We should consider ourselves lucky they are still supporting it after that kind of drop off.

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It's probably actually less, because I bought one copy but played it with two accounts. Of course that doesn't include PC sales.

 

(there are some pretty surprising numbers for a lot of games - Rez Infinite has 5500 owners in total!)

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A new page appeared up the official site late last night, no one could view it due to being password protection but some clever people found some information through the meta description:

 

Introducing Update 1.3 Update 1.3, Atlas Rises, brings a brand new and overhauled central storyline, portals, a new procedural mission system, trade improvements, system economies, joint exploration and more. This update marks the one year anniversary of No Man’s Sky, and a lot has changed. Please see Pathfinder and Foundation for previous major updates.

 

The CSS included the following terms:

Galactic Regeneration

Interstellar Trading

Mission Board

Terrain Editing

 

More stuff courtesy of Discord:

Updated combat

New exploration mechanics

Interstellar trading

New ships

New story

New worlds

Portals

New/updated Terrain

Updated user interface

new/updated "Visor"

Visual improvements

"No tint"

Update to freighters

Joint exploration

Missions

"Galactic Regeneration"

Expanded/Changed Combat

 

 

The page is gone now, but you can read more on the Reddit page.

 

EDIT, some screenshots have also been found:

bvkbx4u9k0fz.jpg

 

nms_atlas_hg_det_075-1440.jpg

 

cEzG9E1.jpg

 

iVdW3tO.jpg

 

Second one is interesting as the ship is flying through a canyon.

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  • TehStu changed the title to No Man's Sky - Interceptor

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