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No Man's Sky - Interceptor


TehStu

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The visual improvement to bases (particularly interiors) is jaw dropping. Photo mode is perfect. Being able to point to where you want the sun to be in the sky!

 

There appear to be changes to ship and creature generation as well as planet gen tweaks.

 

I've gone through the Exocraft quests. I'm not totally sold on the buggies yet but my home planet is not very well suited for driving (lots of forests and sink holes). Would be fun to try on a barren planet. Am I missing something, or are exocraft essentially locked to your home planet?

 

There's currently a bug on PS4 which lets you set the FOV in Photo Mode, then cancel, and continue to play in that FOV while driving a buggy. I hope they keep it in because it makes driving massively more enjoyable when the camera isn't about three inches from your rear bumper.

 

The patch notes mention something about being able to change materials of base objects as well as colours, but I can't seem to find this...?

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Yeah, the graphical changes are immediately apparent. While cars appear to be limited to your home planet (unless they can be loaded on a freighter? That's how multi ships work), they've instantly made my -35 to -70C home world far more tolerable. Plutonium is a damn side easier to find than zinc. 

 

Photo mode is glorious. Can't wait to you what you lot make of it, personally I haven't the eye for a good photo. 

 

Loads of little tweaks here and there which add up nicely. Saw my first massive creature too, T-Rex shark head.

 

If you were waiting for NMS to be "fixed", this is it.

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For anyone who's thinking of finally giving this go or perhaps revisiting due to its pretty meaty updates this is was scanning last week (and had been for a month or so) at £4.99 in Smyths despite it being labeled up at £12.99 so go fill yer boots :)

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18 hours ago, macosx said:

I'm just banking all these updates to replay the finished game

 

If I hadn't just started both Zelda and Horizon I'd be diving back in now. As it is, it's something to look forward to when I've finished them (current estimate, late 2019).

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New trophies is not a good thing. Two of them require you to reach the centre in two separate modes (i.e. do it twice) - plodding on towards the centre is still the most mind numbingly boring thing you can do in this game.

 

All the interesting new things they have added work around the principle of having a base and staying put. If you're constantly on the move again you can't enjoy the new features. Bah.

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13 minutes ago, Captain LeChuck said:

Likewise. I really fancy getting back into this. But Horizon, and Mass Effect...

I hit a bit of a wall the other day, and have decided no more day 1 games. I'm not sure if I'll be able to resist ME, as it's my favourite gaming series ever, but I'm going to try. It worked with FH3, which I had on a subsequent sale for $38. Think I'm getting a bit too old for a pile of shame.

 

Anyway, I agree, sod the center. Unfortunate that those two are now, I assume, included in getting the platinum, but I've never had a platinum, so whatever. I do quite fancy a perma death game though, but probably once I've exhausted normal. 

 

Any word on your person having a 3rd person camera option? My mate wants to play but first person makes him terribly motion sick these days.

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1 minute ago, df0 said:

Does every planet have a base you can call your own? I love my starting planet with its lush knee-high blue grass and colourful flora all over the place.

Not, prior to this patch I was only seeing a buildable base every few warps, while scanning the system in space. That said, the first thing I found when getting into space after the patch was another buildable base in my home system. Perhaps they're more numerous, now? I still have a dreadful base, grown hapazardly. Waiting for a paradise planet (I have never visited one, yet!) to rebuild on.

Just now, Davros sock drawer said:

 

There isn't even a player character model in the game.

Well, there wasn't a ship either, but we've got 3rd person spaceflight now, right? Just wondered if they'd mentioned it.

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Sorry, I meant in space during flight. There's a screenshot buried in this thread of someone (presumably on PC) who managed to pan out of the cockpit and reveal that you're piloting a flying cockpit in space.

 

edit - :lol: I can see why that sounded a bit daft.

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Yes, that's true - but there has always been multiple ship models in the game. It's simply that they don't render the outside of the ship when you're in it.

 

However there simply is no player character model in the game. It doesn't exist.

 

You can see this if you get attacked by a Sentinel just as you're saving the game at a flag marker thing. The camera will pan up and away and you'll see the sentinel shooting at the empty space where your character should be.

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Yeah, even as I wrote that post, I realized this is vastly more complicated than I thought. Ground vehicles are pretty rudimentary. Wheels bobble around, your scanner dish spins, all rather simple. However, an astronaut is going to require all sorts of motion captured movement and other animated guff. Pity it wasn't designed that way from the off.

 

Maybe they just need a FOV slider, isn't that what causes a lot of motion sickness? 

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  • TehStu changed the title to No Man's Sky - Interceptor

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