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No Man's Sky - Interceptor


TehStu

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Some creatures from my travels.

 

This guy was strutting around the place like Tom Hardy.

 

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These guys are classic, but first time I'm meeting them.

 

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But this green aardvark mouse tiger thing is best.

 

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Came across the first non-golden spaceship to turn my head...but since it would say too much about the size of my penis I had to let it go.

 

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  • 2 weeks later...
On 2/15/2017 at 22:36, SpagMasterSwift said:

Found a planet that was mostly water...no sign of Kevin Costner.

 

What about mountains?

 

Your first few pictures from your adventures took me back to that film :) 

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Had £50 burning a hole in my pocket this morning so headed off to Smyths who were showing stock of WiiU Zelda BOTW and also grabbed this for £4.99 (I'd seen it a bit ago on HUKD for that and indeed whilst marked up at £12 it went through at the cheaper price). Anyway got home and then had a bloody load of work come in so both are still sat there unplayed.

 

Anyway perhaps I'm going a bit batshit crazy these days but some of the recent screenshots of NMS look superb and I'm being totally truthful when I say I'm a bit torn at to which one to pop on first thing tomorrow morning :wacko:!?!?!?!

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16 hours ago, MK-1601 said:

I saw that Hello Games have announced a 'Hello Labs' programme to build more games using procgen tech, can't wait to see what they come up with. There are so many kinds of games you could use this tech to build worlds for.

 

I just wish they were working on a PSVR update :( 

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Quote

Hello,

This week Hello Games will be releasing the next content update for No Man’s Sky. We’re calling it the Path Finder Update; it introduces a new vehicle that will aid home planet exploration, building on the Foundation Update to hint at a path ahead for the future.

Detailed patch notes will be released when the update goes live.

Shortly after we launched the Foundation Update, we released a number of patches to address issues reported by players before beginning work on the Path Finder update. We were surprised and excited by the response to Foundation, and we have been listening carefully to community feedback since then.

To those of you who have spent time sharing feedback, whether positive or negative, we are listening.

This is the next step in our journey. It shows the path forward. We hope you’ll join us.

Thank you,
Hello Games

 

http://www.no-mans-sky.com/2017/03/path-finder-update-coming-soon/

 

Looks like we're getting the Mako thing soon!

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I think VR (on the PSVR side, dunno about PC) is pretty unlikely. The basic model PS4 has its work cut out maintaining a decent framerate, but also there's quite a lot of smoke and mirrors going on (pop-in, lots of flat sprites beyond a certain distance, and things like ship cockpits/ship bodies when you're inside aren't fully rendered) which would make it a bit uncomfortable.

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Mako! Hell yeah. Looks like I picked the right time to get back into this.

 

Silly question: I've just got cube shaped rooms, how do I connect them with tunnels to my circular rooms? I've got a clumsy layout, but don't fancy starting over until I find a warmer planet to build on.

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ooooooh looks nice. I know about this new vehicle, the base building but is there anything else adding to the depth?

 

I can't remember a game to be so amazing at first then drop off and fall away so quickly, for me anyway.

 

One thing that I was hoping they'd change was the limited ship control. Anything on that?

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1 hour ago, gospvg said:

 

Hopefully that boost mode in the next firmware update may improve the performance.

It's £13.99 on the PSN store at the moment, I think I am going to have to dive back in for a 2nd bite.

https://psprices.com/region-gb/game/835152/no-mans-sky

 

I've used it with boost mode and it seems to make the frame rate a bit more solid.

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2 hours ago, Thread Astaire said:

I've used it with boost mode and it seems to make the frame rate a bit more solid.

 

I'm weak, I've purchased it for £14 I'll be glad to revisit it again.

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So, a rudimentary form of multiplayer-by-proxy has made its way into the game. Interesting. Blasting around the terrain in one of those buggies looks so much fun, though, that it's made me think one thing for the first time: I wish this game had actual multiplayer. Visiting someone's base when they're actually there and giving them a race around their planet - maybe on a track they set up - is what that buggy action just screams out for. They seem to be putting more and more of the obvious building blocks in place for just such a move, and the more they do that, the more the absence of that feature feels to me like an actual omission. 

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Given that the space buggy thing looks like its fun to drive, it'd be great if they tweak the handling of your ship to make it a bit less autopiloted - it'd be great if you could skim over the ocean, weave through canyons, and clip the tops of trees.

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  • TehStu changed the title to No Man's Sky - Interceptor

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