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No Man's Sky - Interceptor


TehStu

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17 hours ago, TehStu said:

Stupid question: if you stack base things two high, how do you get up to the second layer? The ladder won't place inside.

 

It will, but you may need to step back a bit & move your view around.  The ladder places in the centre of the circular middle section.

 

I'm not sure if ladders can place anywhere else though.

 

15 hours ago, Mike1812 said:

Can you transfer stuff from freighter to ship/suit without going to your freighter?

 

Not as far as I've found.  You must speak to the captain of the Frigate to transfer to/from its storage.

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I'm not sure if it's the new algorithm or if I've just been very unlucky, but every planet I've been on in the last 3 systems has been either burning, freezing, toxic, radioactive or barren.  My Theta-Level Interlinked Hazard Shields & expanded Life Support can handle it, but the constant slow drain on them means I don't tend to hang around too long & have only messed with Base building a little.

 

I'm hoping to find a nice balmy planet to set up my base on so I can really get stuck into the building element, such as figuring out how to either find or build these 'Voltaic Cells' my Construction Guy says i need.

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Depends what you're looking for. If you like a chilled out game then play Normal, otherwise go Extreme.

 

To be honest if I was coming in fresh I'd go Extreme. That seems like the most gamey mode...just struggling to survive in a hostile universe. I'm too invested in my Normal mode run to switch over now tho...these Gravballz won't grow themselves!

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6 hours ago, Davros sock drawer said:

I keep finding gloriously beautiful paradise planets with Hostile/Frenzied Sentinels. So frustrating!

 

I'd rather have that than the endless parade of hazardous planets I've been finding, as at least my upgraded multitool could make short work of them & then hey! Neutrino Modules/Dimensional Matrices to stack in my ship & sell for a tidy profit.

 

I didn't pay much attention to it before, but isn't it the case that certain colors of stars are more likely to have certain kinds of planets in their system?  This endless parade of hazardous planets is getting me down & I just want to find one of those 'calm' ones that I used to stumble across all the time.

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On 20/08/2016 at 20:39, Azure said:

... it lead me to thinking about man's purpose and destiny – to me, that's to journey from Earth and find other planets we can live on.

 

And I thought, that could so easily be the core of NMS. The missing core. It sounds like it really lacks a narrative to go with the exploration and adventure, and lacks that vital fight against a universe that really is fucking hard to survive in. I don't need it to be this, but I let my imagination go for a few minutes and it started to sound fantastic in my head! If that one Earth-like planet was so rare it became the end game – on the way finding planets that seem right but for hostile lifeforms, sudden sun-flares, neighbours at war, that sort of thing. Leaving notes for other players, making the discoveries important – say by alerting that this planet is perfect other than the merciless bastards that come out at night to eat you. These could even trigger events. Moving planet to planet would have purpose. Discovering resources would have purpose. Analysing the soil for potential to grow crops, building small habitations to test a planet for a few game days before ultimately realising man wouldn't be able to survive there. Fighting to stay alive yourself.

 

As I said, I haven't even played NMS – and as much as it sounds like you can make it what you want, make your own story, it also seems like it could spark something deeper that's already in us.

 

 

 

Survival mode is sounding a fair bit like my hoped-for NMS! @Jarik is living it. 

 

When I finally get a chance to play, it'll be this setting, and the blanks filled in with imagination.

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2 hours ago, Jarik said:

 

I'd rather have that than the endless parade of hazardous planets I've been finding, as at least my upgraded multitool could make short work of them & then hey! Neutrino Modules/Dimensional Matrices to stack in my ship & sell for a tidy profit.

 

I didn't pay much attention to it before, but isn't it the case that certain colors of stars are more likely to have certain kinds of planets in their system?  This endless parade of hazardous planets is getting me down & I just want to find one of those 'calm' ones that I used to stumble across all the time.

 

I know what you mean, but at least with hazardous planets you can blast a hole in the ground.

 

The coloured stars are more overtly unique now. I played normal mode a bit, and found an element described by the game as only occurring in green systems.

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3 hours ago, Davros sock drawer said:

 

I know what you mean, but at least with hazardous planets you can blast a hole in the ground.

 

The coloured stars are more overtly unique now. I played normal mode a bit, and found an element described by the game as only occurring in green systems.

 

Something else I found while playing around with Mining is that if you drill a hole deep inside a element deposit with your laser, you can then hop inside & be shielded from the Hazardous Environment just like in caves.  I found this out while Mining a hill made of Gold, & then I simultaneously amused myself & tested the limits of this quirk by riddling the hill with tunnels like a massive anthill.  It appears that as long as you have something mostly surrounding you you're shielded, so sometimes an element deposit can double as Shelter if it's big enough & you resist the temptation to get it all.

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1 hour ago, Jarik said:

 

Something else I found while playing around with Mining is that if you drill a hole deep inside a element deposit with your laser, you can then hop inside & be shielded from the Hazardous Environment just like in caves.  I found this out while Mining a hill made of Gold, & then I simultaneously amused myself & tested the limits of this quirk by riddling the hill with tunnels like a massive anthill.  It appears that as long as you have something mostly surrounding you you're shielded, so sometimes an element deposit can double as Shelter if it's big enough & you resist the temptation to get it all.

 

I've dug shallow fox holes in the sides of hills with my grenade launcher to shelter from the cold. a few times.

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Am I right in thinking any station portal will lead back to your home base, but that the home base portal only leads to the station in your home system?

 

Since the patch, the nicest planet I've encountered (my home planet, as luck would have it) is -30 during the day, with the occasional -90 storm. Somehow, every other planet has been -90C hell hole, or 50C in the shade. I've never seen a paradise planet, but right now I'd settle for 0C, overcast and decidedly Space Britain.

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21 hours ago, TehStu said:

Am I right in thinking any station portal will lead back to your home base, but that the home base portal only leads to the station in your home system?

 

The way I understand it is the space station portal in your home system leads to your home base planet, but your home base portal leads to visited portals in other planets.

 

Think I've fucked my game by landing on a planet in a new system with zero plutonium. Extreme sentinels, hostile wildlife and acid rain. Bugger.

 

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There will be some plutonium somewhere, just hope you can stay alive long enough to find it.

 

Played for another couple of hours last night and found a planet that want actively trying to kill me, the first one I've found, but had aggressive sentinels. I can live with that. I would like to build a base here, so uh huh, how do you go about doing that then?

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2 hours ago, Uncle Nasty said:

The way I understand it is the space station portal in your home system leads to your home base planet, but your home base portal leads to visited portals in other planets.

I'm not sure. I also thought this, so handily started naming systems System I, System II, etc. Make it easier for me to catalogue resources. However, despite having teleported from those places to my home system/planet, when I'm on my home planet, the only option at the teleport is up to the station in the home system.

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1 hour ago, Danster said:

I would like to build a base here, so uh huh, how do you go about doing that then?

I don't think you get to choose. Keep flying about and you'll eventually scan planets which have an empty base, or something along those lines. That's the initial building block needed to kick off a new base. I've been putzing around in half a dozen systems recently, and only 2 had a planet with the requisite base bit.

 

Now consider the odds of ever building one on a paradise planet :(

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The way base warping has worked for me is this. I flew off my base planet and went into the local space station (lets call it System A) then warped back to base. System A is now in the options when I go to warp from my base. Then I flew from my base planet and hyperdrive jumped to a new system, went into space station (lets call it system B) then warped back to base. System A and System B are now in the option when I go to warp from my base. And so on.

 

However, one of the systems did drop off my options list - not sure if you can only save 4 systems or I goofed it some how. I picked different coloured planet systems to link to my base so I have a good spread of resources just a base warp away.

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