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No Man's Sky - Interceptor


TehStu

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10 minutes ago, Mike1812 said:

Some in atmosphere dogfighting, never seen this before:

 

https://youtu.be/d2fdPsRWB6c

 

Never seen it in your own game, or at all? Not that you'll necessarily have seen it, but I posted a video of much the same scenario around the time of the game's release.

 

As soon as I get rid of this crummy ship I'm going to upgrade my guns and start just shooting shit up. I find it quite enjoyable, if simplistic.

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10 minutes ago, Davros sock drawer said:

 

Never seen it in your own game, or at all? Not that you'll necessarily have seen it, but I posted a video of much the same scenario around the time of the game's release.

 

As soon as I get rid of this crummy ship I'm going to upgrade my guns and start just shooting shit up. I find it quite enjoyable, if simplistic.

Hadn't seen it at all, I was avoiding videos early on to avoid spoilers. Watching my video again shows how terrible I am at the shooting. I try and avoid it usually, which is why I tried to lose them in atmosphere. 

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10 minutes ago, sir shrew said:

I thought the prodecural content was in the bag when they first debuted the game and subsequent dev time was going to focus on the single player campaign. Could these issues and subsequent complaints have been avoided if the game featured traditional, specifically-designed planetary systems and scripted sequences (closer to the E3 reveal) providing the backbone for exploring the other procedurally generated systems?

 

That sounds rubbish.

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11 minutes ago, sir shrew said:

I thought the prodecurally generated content was in the bag when they first debuted the game and subsequent development time was going to be on creating the single player campaign. Could these issues and subsequent complaints have been avoided if the game featured traditional, specifically-designed planetary systems and scripted sequences providing the backbone for exploring the other procedurally generated systems?

 

Those issues could have been avoided if they'd decided to make a completely different game instead, yeah.

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A fine notion, except you then have me mistakenly posting about my enjoyment of the game in the other thread, like a div.

 

Actually maybe I'll do that deliberately from now on. Every time someone posts in this thread about how Sean Murray LIED to them, I'll post a nice screenshot and an effusive write up in the other thread.

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23 minutes ago, sir shrew said:

 

You mean like the one they advertised?

The one they advertised was what we got.  The one the they talked about and had the odd snippet of had some differences. Which is pretty much the same as every game ever. I mean one of the big questions over this game right up until release was that no one really knew what type of game it was or what you did.

 

If people are gonna start acting like total pussies over the fact a game didn't turn out exactly like the pre release hype or how they hoped it would they can fuck off and whoever complained to the ASA over NMS is a fucking dick.

 

Pussies and dicks. The lot of them.

 

That's my stance on the issue.

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42 minutes ago, sir shrew said:

I thought the prodecural content was in the bag when they debuted the game and subsequent dev time was going to focus on the single player campaign. 

 

Could the main complaints have been avoided if the game featured some specifically-designed planetary systems and scripted sequences (closer to the E3 reveal) providing the backbone for exploring the other procedurally generated systems?

I think the main complaints could've been avoided if they'd just actually finished it before releasing it tbh. 

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29 minutes ago, deKay said:

In all seriousness, can we keep the whining in the other thread, and use this one for those enjoying the game they have?

 

By whining I think you mean criticism. I'd rather discussion stayed in the same thread, so there's some sort of critical appreciation in it rather than have pos/neg-reversed versions of exactly the same discussion proliferate across the forum. The place feels increasingly like a series of schoolyards populated by sectarian man-babies who have no sense of balance or proportion. 

 

Just discuss the game in a thread. If you want to enjoy the game, play the game. If you want to discuss it, do that. I don't think shrew's opinion is going to ruin either experience, is it?

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I think that "designing" whole planets like that would have been a pretty big ask on top of all the other stuff they've made. And even if they'd managed it, it would surely make the procedurally generated ones look poor in comparison.

 

But the main point is that this would have then have been a very different game to the one they set out to make. In fact, one of the criticisms I would level at it is that they've already tried to put in too much additional "traditional" content at (I understand) a fairly late stage in development, and have come up short as a result. The Atlas path for example, seems to have been an attempt to introduce some sort of "campaign" and it's completely pointless (albeit nice to look at - the first time).

 

They'd have been far better off delivering a totally pure chillout/screenshot generator type game, and being unapologetic about it. Because that's how I'm playing it anyway. People talk about wanting more fleshed out trading, or combat or whatever, but I just want prettier things to gawp at. 

 

And a way to remove the HUD for christ's sake!

 

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I'm no programmer. I can barely distinguish any game from magic. But I can't help but think that designing an entire planet's worth of bespoke events/civilisations etc would be enough work to be an entire game in its own right, never mind having several of them. And that's assuming they'd be any good at doing that. As I say, I think that playing to the audience and adding stuff they didn't initially plan for has arguably been to the game's detriment - the more "gamey" stuff is clearly not their forte. 

 

 

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Part of the hook of the game is that everyone starts off on a different, unique, planet. If everyone started on the tutorial planet and went straight into the same scripted setpiece and then worked through the next five or six campaign planets, then a huge part of the game's character would have been lost. It might have been a better game in the pure sense, but it wouldn't have been anywhere near as memorable.

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  • 2 weeks later...

I think I've encounter a bug. I can't seem to get the "sols survived on extreme planets" to increment - it has been stuck at 20.6 now for some 60 hours.

 

What constitutes an extreme planet? Is it just it needs to say "Extreme" on the HUD? If so, then yeah - my game is fucked as I spent two hours on a planet with that last night :(

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You can get in your ship. You just can't leave the planet. So by all means pop into your ship from time to time - it's the easiest way to save, after all - just don't take off. Blast a hole next to it or sit in an adjacent cave... for 8 hours or so. That's what I did.

 

It's not a lot of fun unless you have something else to do in the house all day that allows you to check back every hour or two.

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10 minutes ago, Gorf King said:

You can get in your ship. You just can't leave the planet. So by all means pop into your ship from time to time - it's the easiest way to save, after all - just don't take off. 

 

 

This doesn't work though. At least, it doesn't work now, for me.

 

Two hours on the same extreme (high temperature) planet, without even going indoors (but saving in my ship) and nothing.

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On 8/20/2016 at 19:00, Gorf King said:

In effect, you have to be in 'extreme' conditions, and stay alive - so no deaths at all - and never leave the planet's surface, for 32 sols. That equates, it seems, to roughly 8-9 hours.

 

Wait - so I have to go back to the planet I was on before when I got to the 7th milestone, and stay there until the 10th? What the fuck? I have no idea which planet that was.

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2 hours ago, deKay said:

it has been stuck at 20.6 now for some 60 hours.

 

There's your problem. You spent two hours on a planet but you'd have to spend 20.7 sols on it before the clock went up, and 32 sols is over 8 hours. So you'd have to spend about 5.5 hours on it before it did reach 20.7 sols, because you start from scratch (0 sols). Getting in the ship makes no difference. 

 

Read the post I linked to - this has been discussed in the thread before.

 

Or don't bother.

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9 minutes ago, deKay said:

 

Hmm. If I start a new game, I could just do it on my first extreme planet. That'd net me the trophy, right? I don't need to get all the trophies on the same save in order to get platinum?

 

All this for a trophy, seriously don't bother.

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10 minutes ago, Gorf King said:

 

There's your problem. You spent two hours on a planet but you'd have to spend 20.7 sols on it before the clock went up, and 32 sols is over 8 hours. So you'd have to spend about 5.5 hours on it before it did reach 20.7 sols, because you start from scratch (0 sols). Getting in the ship makes no difference. 

 

Read the post I linked to - this has been discussed in the thread before.

 

Or don't bother.

 

I've already spent 20-odd sols for the milestones (I'm on 7) and it says I need 4 or something for the next milestone. 4 sols is what, an hour or two?

 

I have to start again from 0 sols? Fucking hell.

 

Oh well. Something to work on once I reach the centre, I suppose. That and finish upgrading my ship.

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11 minutes ago, gospvg said:

 

All this for a trophy, seriously don't bother.

 

I've spent nearly 150 hours on it so far, so yeah, I want the trophies now.

 

As an aside, all that time and it was only yesterday that I accidentally found out that if you shoot sac venom with your gun not your mining laser, you still collect it but the sentinels don't react.

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  • TehStu changed the title to No Man's Sky - Interceptor

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