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No Man's Sky - Interceptor


TehStu

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54 minutes ago, dood said:

That comment was mainly in follow up / context of people talking about upgrading ships and having better combat.   I think Elite nails the feeling of exploring (and fighting in) space a lot better than NMS.  It also has more interesting player character progression, by virtue of having a  lot of things to do / things to improve yourself in your pilot career.  And, for me, there's something more awesome about space being more 'realistic' as well, because despite not getting so many 70's Sci Fi book covers, you do occasionally stumble across something breathtaking while adventuring; be it an awesome binary or trinary system where the suns are close, a mega-colurful nebula, or awesome black holes.   The scale and desolation of it are unmatched imo. 

 

 

 

 

 

I'm really not keen on Elite, at all. Admittedly I played it pretty early, but I just found it a tedious grind and incredibly insular. Flying is fun (especially with a stick), docking is great. Nothing else.

 

And the price structure might have settled down, but it was just an insult for a very long time.

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42 minutes ago, Davros sock drawer said:

Both games are scratching very different itches I'd have thought. I'd certainly give Elite a go, but it wouldn't replace NMS. It seems very different to me, at least from the little I saw at a mate's house.

 

 

Elite may well be the solution for those disappointed with the fairly shallow game mechanisms in NMS.

If NSM is exactly what you wanted then your itch has been scratched so no worries.

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16 minutes ago, deKay said:

So people bought NMS expecting it to be Elite, which it never was, and as a result like Elite more because it's Elite?

 

Right.

 

No. People purchased NMS off the back of the pre release material and the gameplay ideas that existed in their imagination. When they didn't find that experience in NMS they purchased Elite and found them there.

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What, they found giant sand worms, and huge towering dipolodicuses? 

 

People might have one itch for a gaudily coloured, more fantastical sci-fi game, with weird aliens and stuff, and another for a more trade-focused or "realistic" sci-fi game (or whatever Elite is - I've only seen it played for a hour or so). In other words, they could like both.

 

But equally, if people wanted the gaudy sci-fi fantasy of NMS, with weird creatures etc, but were disappointed with what @JPickfordcalls the shallow game mechanisims of NMS, then I don't think Elite Dangerous is going to be the solution for them. Because it doesn't even attempt to do those things.

 

Elite doesn't appear to plug any perceived gaps in NMS to me. It seems to offer a completely different, perhaps complementary, experience, from what I can tell. Which is awesome. But it doesn't somehow "complete" NMS, unless Elite also has a Jet Pack, critters etc, and crucially the same tone as NMS.

 

 

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8 minutes ago, deKay said:

 

Sky worms rather than sand, but yes - had these.

 

No you haven't, not like in the pre-release material, which is the point I was addressing in @Blu3Flame's post.

 

I can't imagine anyone saw that stuff, felt disappointed with NMS for not delivering it, then said "Oh it's ok, it's all in Elite - I'll play that instead". That's my point.

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8 minutes ago, Davros sock drawer said:

 

No you haven't, not like in the pre-release material, which is the point I was addressing in @Blu3Flame's post.

 

I can't imagine anyone saw that stuff, felt disappointed with NMS for not delivering it, then said "Oh it's ok, it's all in Elite - I'll play that instead". That's my point.

Right, but your experiences won't be the same as everyone else's.

 

NMS is unfortunate in that a lot of people went in expecting things that only existed in their imagination. Like full trading ecosystems and faction based gameplay.

 

Elite has had a long time to mature its core systems so that type of gameplay is better there. That's not to say NMS won't mature in that direction over time though.

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18 minutes ago, Davros sock drawer said:

 

Elite doesn't appear to plug any perceived gaps in NMS to me. It seems to offer a completely different, perhaps complementary, experience, from what I can tell. Which is awesome. But it doesn't somehow "complete" NMS, unless Elite also has a Jet Pack, critters etc, and crucially the same tone as NMS.

 

 

Except for the customisation of ships and space combat, which is where I initially brought it up!   I've mentioned in previously in this thread where people also talked about wanting to feel alone / isolated / more in a 'real' space which isn't ludicrously teeming with life.  Or do proper trading that actually has impact and meaning. 

 

I'm not really sure how Blueflame's come to that conclusion about NMS players moving to Elite; I mean sure, it could be possible to get a feeling for it by seeing a bunch of posts on forums etc but that's hardly indicative of the playerbase at large.  Especially given you need an Xbone or PC to play it! 

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1 hour ago, Blu3Flame said:

The price structure? The only time that was a problem was at the release of Horizons, and they changed their model after a couple of months after feedback.

 

 

That was the second time, the first time was pre-normal release with all the different flavours of beta. I think the polite term would be "proactively maximising income" but really they're just keen to scalp early adopters. They'll do it again for the next major release, because they can.

 

23 minutes ago, dood said:

That's how I feel about NMS, beyond the first 8 hours! 

 

:(

 

The thing with NMS is that whilst there is a lot of grinding, you don't really gain much from doing it. There's very little you can unlock that you don't have at the start in at least a lower-level form. It's just a wandering game, doing bits and pieces that you enjoy.

 

Elite is a proper game and as such the grinding is more consequential.

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13 minutes ago, Blu3Flame said:

Right, but your experiences won't be the same as everyone else's.

 

NMS is unfortunate in that a lot of people went in expecting things that only existed in their imagination. Like full trading ecosystems and faction based gameplay.

 

Elite has had a long time to mature its core systems so that type of gameplay is better there. That's not to say NMS won't mature in that direction over time though.

 

Sure. But if people were expecting those sorts of things then Elite is probably where they should have been looking in the first place, I'd have thought.

 

I'm going to try a tortuous analogy here. If NMS is like someone being promised Burger and Chips for dinner, but when it turned up there were no chips, then recommending people play Elite instead is like saying "It's ok - have some of our pasta". It's great, but I still haven't got my fucking chips have I?

 

I don't personally think NMS players are gravitating towards Elite. I simply think people that had an interest in both are playing both. Nice thing about games that, you don't have to just pick one.

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20 minutes ago, Davros sock drawer said:

 

No you haven't, not like in the pre-release material, which is the point I was addressing in @Blu3Flame's post.

 

I can't imagine anyone saw that stuff, felt disappointed with NMS for not delivering it, then said "Oh it's ok, it's all in Elite - I'll play that instead". That's my point.

 

I've been on planets with massive dinosaurs with long necks. And others with huge worms that fly in the sky.

 

They might not be *exactly* what was in the pre-release material, but with 8 billion variations why would they be?

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18 minutes ago, deKay said:

 

I've been on planets with massive dinosaurs with long necks. And others with huge worms that fly in the sky.

 

They might not be *exactly* what was in the pre-release material, but with 8 billion variations why would they be?

 

So have I. We've been over this. I'm very much in the same camp as you deKay - no disappointments in that regard whatsoever, and plenty of cool stuff that wasn't shown in the trailers. Cooler even. That's not what I meant.

 

I'm talking about the sort of people who might have been disappointed because there wasn't the exact same stuff in the game that was shown in the trailers (or those who expected full faction etc) - because that's the type of person @Blu3Flame was alluding to. I can' t see those people jumping ship to Elite because those things they were expecting turned out not to be present.

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12 minutes ago, Davros sock drawer said:

I don't personally think NMS players are gravitating towards Elite. I simply think people that had an interest in both are playing both. Nice thing about games that, you don't have to just pick one.

 

I'm not saying all are. I'd just noticed a trend on the Elite hubs I frequent of a lot of new players trying Elite after being dissatisfied with NMS.

 

Anyway, I don't want to derail this thread further.

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I don't see any problem with the game - for me it's an open ended game that I can put on and relax for an hour just bumming around planets and when I'm bored with it, take off and visit a new one.  What's not to like?  The only addition I'd like is populated planets with towns and people walking around, but make them super rare to find so they're special when you do come across one. The ability to rob people for their ships by shooting them down, but then having to repair it would be good, but there'd have to be consequences to doing so.  Permanent sentinels that are actually hard to kill coming after you until you can customise the ship to make it unrecognisable.

 

  I've just descibed Grand Theft auto in space, haven't I?!

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The population of planets in NMS is really fucking bizarre, I've no idea why they didn't think about it. They'd only have to make a few more of the outposts automated, but instead you've got enough people in a few square miles to make a reasonably-sized village and they all seem to be sat as if they're alone on an alien world. They could just walk 350m and have a beer with Geoff.

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21 hours ago, Rev said:

The population of planets in NMS is really fucking bizarre, I've no idea why they didn't think about it. They'd only have to make a few more of the outposts automated, but instead you've got enough people in a few square miles to make a reasonably-sized village and they all seem to be sat as if they're alone on an alien world. They could just walk 350m and have a beer with Geoff.

 

Aliens acting all, well, alien.

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23 hours ago, Blu3Flame said:

NMS is unfortunate in that a lot of people went in expecting things that only existed in their imagination. Like full trading ecosystems and faction based gameplay.

 

Elite has had a long time to mature its core systems so that type of gameplay is better there. That's not to say NMS won't mature in that direction over time though.

 

I really won't. NMS will never have full trading ecosystems and faction based gameplay. It's never going to develop into that sort of title.

 

*waits for someone to point out that it already has both, for very small values of 'full' and 'gameplay'*

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Yeah, it's ridiculous. Although I do think publishers should take more responsibility with the promotional material they use on the Steam store. The biggest culprit was Colonial Marines, which on and after launch was being advertised on Steam with a video from a completely different version of the game. Personally I think pre-release trailers should be removed when they're not of the retail build that's being sold.

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  • TehStu changed the title to No Man's Sky - Interceptor

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