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No Man's Sky - Interceptor


TehStu

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5 hours ago, deKay said:

Starting to panic about not being able to buy a replacement Atlas Stone for the one I sold. Nobody seems to have any for sale :(

 

 

I sold two.

 

Then I discovered that if I went to an Atlas station...picked up a stone and then explored a nearby planet after a few hours the station would forget it gave me a stone and give me another. I've done this twice so far.

 

(Edit: knowing this game though it will probably crash out later just to do me one for "cheating")

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John Walker of RPS fame is hooked on No Man's Sky for reasons he can't fully explain.

 

Which means he is writing bits to explain that.

 

https://www.rockpapershotgun.com/tag/tales-from-one-mans-sky/

 



the results have been ridiculous. Through methodical Emeril mining (the rocks are easier than the towers, which have a weird core of unminable green), and gathering Sac Venom with wild abandon, I have been making outrageous hauls. A million units a time. And then I realised I could have even more.

Why am I doing this? Because I want the biggest ship possible. So what don’t I need? My current ship to be of any use beyond hopping around this bank vault of a planet. So I’ve stripped my ship down to its barest parts, all bonus components removed, no longer capable of space travel. It’s all for storage, with its inventory slots capable of holding twice as much as my exosuit ones. I’m bringing in loads of Emeril worth over three million units a time, my balance now at almost 90m. I figure I’ll stop this insanity at 110m or so, buy a 48-slot ship, and then finally be free of this all. And it’s all thanks to the Goldilocks Planet, where everything is jussssssst right.

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16 minutes ago, Davros sock drawer said:

There's an apologetic tone to that article that grates a bit with me. He doesn't need to justify it. He's enjoying the game because it's fun and he likes it. That's it. 

Spot on. I love this game, who cares why? I'm not forcing myself to play it, I want to. People over analyse these things, try and find a reason not to like it. Just enjoy it if you're enjoying it!

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Eurogamer today:

Yoshida said that personally, he "really enjoyed" playing No Man's Sky but could appreciate why others might not feel the same way.

"I understand some of the criticisms especially Sean Murray is getting, because he sounded like he was promising more features in the game from day one.

"It wasn't a great PR strategy, because he didn't have a PR person helping him, and in the end he is an indie developer. But he says their plan is to continue to develop No Man's Sky features and such, and I'm looking forward to continuing to play the game."

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23 minutes ago, Mike1812 said:

Yeah, I will do. Usually do that when I leave but maybe this could be an exception. Just need something appropriate. My naming system has been album title for system and song names for planets. 

 

I've gone with game consoles for star systems & games for planet names.

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10 minutes ago, K said:

Yoshida specifically criticising Sean Murray like that seems a bit unprofessional. It’s a Sony-published game where the lead developer and company spokesman has already been subject to colossally personal online attacks; the president of the Sony’s games division shouldn’t be joining in those attacks.

 

If he didn’t like the way that Sean Murray handled the promotion of the game, a phone call might have been a more appropriate way of dealing with the matter than via the press. Sony should look out for their developers, not chuck them under a bus like that.

 

I think it's reasonable to assume that there won't be many more Sony-published Hello Games...games.

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31 minutes ago, Rev said:

 

I think it's reasonable to assume that there won't be many more Sony-published Hello Games...games.

 

It looks like Sony don't seem to be very sentimental about the way they treat their developers (i.e. Evolution, Sony Santa Monica, etc), but singling out Sean Murray individually feels a bit inappropriate.

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I was wondering about this constant drive to keep exploring and whether I'm hunting for my own personal Goldilocks planet.

 

What would it have to have to make me happy?

 

I guess I'd want it to be completely lush with blue skies and pools like one of my early planet visits. But since back then my criteria has expanded as I've pushed forward into the unknown - it would need to have brief rain storms, nothing that would worry my status suit thingy, but enough to blow the tall grass around and give the place a bit of atmosphere. It would need an amazing sun set of course, but also I'd like maybe three or four other planets visible from the surface. All the creatures would need to be cute little critters, no biters - other than in the oceans that can have large predator shark/fish stalking about to give the place a bit of mild peril. All the bases would need to be yellow with red detail to match my ship and inhabited by the guys from Daft Punk. No floaty rocks, but Emeril lumps are fine (not gold, its a bit cheap innit). Lots of carved out alleyways through the mountain ranges for me to fly through. Sleepy sentinels drifting around like bumble bees and of course a baron moon with Sundials on.

 

Problem is the more stuff I discover (I didn't even realise about the ship colour and base colour thing till the other night) the more things I'd want on my perfect planet. And if I could type in the code for all these elements would I still be looking up from my perfect planet wondering what else is out there? I'm aware I'm sounding a bit like a broken record with these whimsical posts...if they bring an VR version of this out I may well be fucked.

 

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42 minutes ago, K said:

Yoshida specifically criticising Sean Murray like that seems a bit unprofessional. It’s a Sony-published game where the lead developer and company spokesman has already been subject to colossally personal online attacks; the president of the Sony’s games division shouldn’t be joining in those attacks.

 

If he didn’t like the way that Sean Murray handled the promotion of the game, a phone call might have been a more appropriate way of dealing with the matter than via the press. Sony should look out for their developers, not chuck them under a bus like that.

 

Yeah, it comes off like he is trying to distance Sony from the game when they are also partly (mostly?) responsible for the ridiculous level of hype.

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58 minutes ago, K said:

Yoshida specifically criticising Sean Murray like that seems a bit unprofessional. It’s a Sony-published game where the lead developer and company spokesman has already been subject to colossally personal online attacks; the president of the Sony’s games division shouldn’t be joining in those attacks.

 

If he didn’t like the way that Sean Murray handled the promotion of the game, a phone call might have been a more appropriate way of dealing with the matter than via the press. Sony should look out for their developers, not chuck them under a bus like that.

 

thats not entirely correct, as Sony only publishes the Blu Ray version and Hello Games the digital PS4 and PC versions

 

his comments on the failed PR are more likely directed at the Sony employees who indulged in and approved such behaviour

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12 minutes ago, ronin said:

 

his comments on the failed PR are more likely directed at the Sony employees who indulged in and approved such behaviour

 

I'd say it's more directed at Sean Murray, given that he's mentioned by name.

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2 hours ago, Davros sock drawer said:

There's an apologetic tone to that article that grates a bit with me. He doesn't need to justify it. He's enjoying the game because it's fun and he likes it. That's it. 

 

2 hours ago, Mike1812 said:

Spot on. I love this game, who cares why? I'm not forcing myself to play it, I want to. People over analyse these things, try and find a reason not to like it. Just enjoy it if you're enjoying it!

 

I don't get this at all from the article. In the introductory para - the only reference to 'justifying' the amount of time he spends in the game - he does say 'As I continue to attempt to justify to myself abandoning all notions of spare time in order to play more No Man’s Sky...', but he's talking there about someone justifying to themselves an addiction that eats into all their spare time. Any (almost all?) of us will need to do this at some point if they're spending so much time on a game, or any other pursuit, that they begin to sense it's keeping them from other activities. He's 'trying to get to grips with how it has its claws in me,' despite what he sees as some broken mechanics. And I can't blame him at all for feeling it's got broken mechanics, or that it can be addictive despite those. (Plus it's all a bit tongue in cheek, hence the bit about watching Top Chef at the same time.) I don't think the article itself is apologetic at all, and he's obviously aware he's not forcing himself to play it. He's just giving an honest account of part of his time with the game. Which, funnily enough - his escalating his warning level to 5 stars to avoid the law and farm resources on a Goldilocks planet - almost exactly accords with a portion of the time I spent with it. And I, too, have to question why I spend so long on certain titles (and not primarily, or even secondarily, this one). Given this guy's a professional reviewer writing in an informal diary-style format, I don't see the problem with the approach he's taken.

 

Agree with the comments about Yoshida. But you do get the distinct sense that if Hello were first-party they'd suffer the fate of someone like Evolution. Makes you wonder about what'll happen to Team Ico if TLG isn't a roaring success after all the delays that's had.

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2 hours ago, Gorf King said:

 

 

I don't get this at all from the article. In the introductory para - the only reference to 'justifying' the amount of time he spends in the game - he does say 'As I continue to attempt to justify to myself abandoning all notions of spare time in order to play more No Man’s Sky...', but he's talking there about someone justifying to themselves an addiction that eats into all their spare time. Any (almost all?) of us will need to do this at some point if they're spending so much time on a game, or any other pursuit, that they begin to sense it's keeping them from other activities. He's 'trying to get to grips with how it has its claws in me,' despite what he sees as some broken mechanics. And I can't blame him at all for feeling it's got broken mechanics, or that it can be addictive despite those. (Plus it's all a bit tongue in cheek, hence the bit about watching Top Chef at the same time.) I don't think the article itself is apologetic at all, and he's obviously aware he's not forcing himself to play it. He's just giving an honest account of part of his time with the game. Which, funnily enough - his escalating his warning level to 5 stars to avoid the law and farm resources on a Goldilocks planet - almost exactly accords with a portion of the time I spent with it. And I, too, have to question why I spend so long on certain titles (and not primarily, or even secondarily, this one). Given this guy's a professional reviewer writing in an informal diary-style format, I don't see the problem with the approach he's taken.

 

 

 

Perhaps I'm reading too much into it. Do you not think there's a bit of a weird mood around the game though? It's almost as if people can't say they love it without first acknowledging that they also agree with all the people who hate it. it's like "I don't understand why I'm enjoying this game which clearly has really enjoyable elements! I must analyse my addiction to something because other people don't enjoy it as much!". It's weird to me, because instead of enthusing about the game as I think people might if they weren't aware of the backlash, they're couching all their praise in terms which suggests they are painfully aware that they need to justify it in the context of popular opinion.

 

I mean, maybe I do that too, so I guess I could be projecting? Certainly I find myself saying "I know it's got flaws but I'm still really enjoying it...", which I suppose is a bit dishonest, because if I read my early, gushing posts about the game in this thread, that's still genuinely how I feel about it. I don't notice the flaws when I'm playing it at all really, I just enjoy every minute. And I think that's how that guy who wrote the article feels too, but he has to justify that to his readers, because he seems keenly aware of the weight of public opinion.

 

Or I could just be wrong. Happens a lot.

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I think there's a bit of a weird mood around discussion of most games to be honest. There tends to be polarisation at either extreme, with the occasional grudging concession on either side followed by an almost immediate rush back to GOTY!!! or 'hurrr what a piece of shit Sony/MS/Nintendo lol' positions respectively. And this forum's got worse for that in the past couple of years, too.

 

I don't think Walker's even close to doing anything like that in his piece. He's acknowledging that despite it being a broken or underdeveloped game in many ways (which I have no doubt it is), he's strangely addicted to it, and he's giving a little vignette of why. Seems eminently honest and balanced, really. It's a very curious (and typical) Edge 6 imo. And I've no doubt a big part of its perception problem is down to the perception created when the game was being PR'd - it was massively hyped, and I do maintain that there were a lot of misleading statements made and impressions given by those promoting it which, crucially, have never yet been corrected or even mentioned by the devs either just before or ever since release. It was almost set up to fail in a way.

 

Which is sad, but we've seen it all before, even (especially) in titles I think turned out to be exceptionally high quality (though flawed). In these days of corrosive platform preference wars between thousands of angry manchildren ready to snark each other to death at the drop of an exclusive, an underdeveloped, oversold console-exclusive title that didn't appear to meet expectations was always going to be a recipe for forum disaster (see Driveclub - which wasn't so much underdeveloped as technically hobbled online at launch - and many others). And despite the pleasures I got from NMS, and regardless of the great little engine driving its heart and the novelty of its word generation, I can see why it disappointed some so bitterly. And, unfortunately, I can also see why the meme fanboys with no real interest in the game lapped up the opportunity it provided them for snarks.

 

But John Walker's not doing any of that, so I do think you might be projecting a little in this instance. As for analysis, he's a critic. He's supposed to do that.

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  • TehStu changed the title to No Man's Sky - Interceptor

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