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No Man's Sky - Interceptor


TehStu

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1 hour ago, Mortis said:

It's a lovely trailer but that's the problem with the game - it's basically just a big screenshot generator.  The actual "game" is a thin veneer that feels tacked on - repeating the same grindy tasks for hours on end - not my idea of fun. 

Find your inner explorer. Embrace the beauty!

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I played it - after 3 hours I realised I was repeating the same thankless grind while trawling through a mire of awful menus, combat that's worse than 3D Starstrike on the speccy and the worst parts of games like minecraft/terraria/starbound (resource collection).

 It's clearly unfinished but released at £50 which no matter how you look at it is taking the piss out of the consumer.

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2 hours ago, Mortis said:

It's a lovely trailer but that's the problem with the game - it's basically just a big screenshot generator.  The actual "game" is a thin veneer that feels tacked on - repeating the same grindy tasks for hours on end - not my idea of fun. 

 

And that's absolutely fine. I can totally get why someone would feel that way about it. I feel the opposite, and have had 60 or 70 hours out of both versions combined. 

 

I think the reason for that is that I've always "stopped to smell the roses" in games. I'm always taking screenshots and looking at incidental details for hours. For example, I would just wander about the village in RE4 during the bit where it's raining,  soaking up the atmosphere long after the Ganados had all been dispatched.

 

This is like someone just gave me those bits of a game, whilst also tapping into the Proust's Madeleine that for me is Mercenary etc, and giving me simple, relaxing tasks to perform.

 

There's no grind for me. Just a sort of moreish therapy.

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@dood You've absolutely nailed it there. They just didn't have the balls to go hardcore with the game, and the one thing that the likes of Dark Souls and Dirt Rally have shown is that even if it's not their cup of tea, people respect hardcore. Bombing around never worrying about anything, even death, just kills the experience if you are looking for excitement and peril, which is what games usually do. So we're left with a broken game but an incredible universe, and if you can step back and fight your gaming instincts and say, 'I'm not going to open every crate I see, I'm not going to grind until I get the 48 ton ship, I'm not going to farm these shiny balls until money has no meaning. No, I'm just going to explore this planet, looking for the one thing that makes it cool, whether that's a mountain, a cave system, a creature, a view of the cosmos, whatever - every planet has something - and then I'll move on. While I'm doing that, I'll nab a bit of gold here or craft an upgrade there, and not worry about bloody inventory space or the long haul into oblivion. I'm just gonna chill out and enjoy life in the stars.' If you can do that, then you might find that you have the most incredible experience a game has ever given you.

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14 minutes ago, Davros sock drawer said:

I think the reason for that is that I've always "stopped to smell the roses" in games. I'm always taking screenshots and looking at incidental details for hours. For example, I would just wander about the village in RE4 during the bit where it's raining,  soaking up the atmosphere long after the Ganados had all been dispatched.

 

That's me, too, and the RE4 village is a perfect example of the perfect location. The planets in NMS don't have the craftsmanship of that village, but there are billions and billions of them and they regularly generate unique moments of sublime sci-fi beauty. I don't know how many Quaaludes you can get for £40, but I strongly suspect NMS is a much better long-term investment.

 

My advice to Happy Games would be to ditch the gameplay elements entirely and repackage it as a trip simulator. Get Jeff Minter in to gussy up the hyperspace sequence, have a rolling selection of soundtrack artists streaming through psychedelic cosmic shortwave and tweak the DNA to accommodate four-dimensional creatures, see if the squares dig that.

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6 hours ago, Mr Ben said:

Having gone from an 18 slot ship to 48 in about 2-3 days (I literally just got a 48 slot ship not more than an hour or so ago) I can tell you the secret. I'll spoiler this if other's dont want to read it by accident or whatever.

 

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Find one of the large buildings with an antenna of some sort on top of it; this is actually the hardest part, but it can be easier to find using one of those signal boxes you can hack (they have orange beams coming out of them, they are relatively easy to find) by clicking on transmissions. Once you've found one of these towers, complete the "puzzle". Once you've done that.......keep on using the same console as many times as you can, inputting the same solution each time, so the planet fills up with distress beacons. Your ship will quickly improve.

 

No idea if you're supposed to be able to use one of the consoles over and over like that, but I did it the once 10 times for instance, and got 10 distress beacons. I know its not how you're supposed to play the game and all that, but its a hell of a lot less grindy doing this when all you want is some more inventory space.

The tower you're looking for looks like one of these (depending on race):

no-mans-sky-resource-guide-transmission-

shelter-communication-tower-no-mans-sky.
 
korvax-transmission-tower-no-mans-sky.jp

I cant remember 100% which one is which, sorry, but I do believe the last one is a Korvax transmission tower.

Amazing! Thanks. 

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13 minutes ago, Danster said:

NMS could do with a bit more of that, exploring the galaxy should not be easy.

 

I haven't played ED, but that's pretty much how I remember the original Elite. You'd get excited about a potential trading route, you'd plan for it and you'd implement it with baited breath and sweaty palms. NMS seems to offer that at the start, but it soon fades away. I'm not sure how easy it would be to successfully add it to the game - there'd need to be a reason to put yourself at risk, and I've no idea what that could be with the game as it currently stands. So my earlier suggestion to just sack those elements and go all-in on the generative wonderland is around 80% serious. I think it's one way or the other, basically, and I also think the game's strength is its limitless potential for planetary gawping. So focus on that, make that as weird and wonderful as it can be, and you'll have something distinct from Elite and endlessly rewarding in its own way.

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3 hours ago, Mortis said:

I played it - after 3 hours I realised I was repeating the same thankless grind while trawling through a mire of awful menus, combat that's worse than 3D Starstrike on the speccy and the worst parts of games like minecraft/terraria/starbound (resource collection).

 It's clearly unfinished but released at £50 which no matter how you look at it is taking the piss out of the consumer.

 

Totally agree.  I had such high hopes for this too.

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Honestly, I would have preferred that. I don't know whether to blame the Sony PR machine, or if Hello Games genuinely had technical or legal issues, but it would have been better left as a genuinely lower key indie affair.

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9 minutes ago, Gorf King said:

 But it just doesn't feel like there's much of an actual game at all that the planet generation tech is built into. It feels, to be frank, anaemic. And I can't help but feel that this is a £20 indie 'experience' dressed up by Sony into something else. (It was marketed as an 'epic journey' but, apart from the physical scale of the galaxy, it's more like a series of short Sunday rambles. Epics usually have more than a few paragraphs of repeating text to them.) 

 

I actually feel it became what it is precisely because of Sony's involvement; had they not been involved, it could have ended up being a lot more indie, and as a result, more of a game!  

 

(complete supposition on my part, obviously, but a lot of the design decisions just seem so weird...  I can imagine some producer from the publisher being like "Hmm we're not finding much on these planets", and as a panicked/time pressured response HG just up the spawn incidence on EVERYTHING)

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14 minutes ago, Gorf King said:

But I doubt they're big enough to build all that much more into it, if it weren't for Sony offering AAA status, I think that's exactly what Hello would have done with it - just made it a chill-out postcard generator. Because that's basically what it is, and it's what every single one of us does with it.

I actually disagree with this bit - small teams make lots of interesting games!!  People should check out Subnautica for an idea of what surviving an Alien world can be like. 

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8 minutes ago, dood said:

 

I actually feel it became what it is precisely because of Sony's involvement; had they not been involved, it could have ended up being a lot more indie, and as a result, more of a game!  

 

(complete supposition on my part, obviously, but a lot of the design decisions just seem so weird...  I can imagine some producer from the publisher being like "Hmm we're not finding much on these planets", and as a panicked/time pressured response HG just up the spawn incidence on EVERYTHING)

 

In the earlier interviews Sean Murray was slagging off games where there are icons everywhere and big 'go here' waypoints, which is funny because NMS is actually choc-full of that. I definitely think a load of that stuff was added after everyone started bleating on about "but what do you actually do???" and Sony pressured them into making it more gamey.

 

Same with the hardcore survival / roguelike elements. Wasn't Dark Souls a touchpoint?

 

I think the Murray's vision for what it should be was probably compromised by it taking on a life of its own.

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15 minutes ago, Gorf King said:

I can't blame a tiny studio like Hello Games (16 people at max!) for not being able to build the gameplay structures to support that experience; to give form to the thing they created. Properly rewarding gameplay, or an actual story, that sort of thing. But after doing essentially the same thing for 20 hours or so, playing another few hours in the hope of seeing a differently-shaped hole in a differently-shaped rock, as pleasurable as it might be, isn't what you'd expect from a full-price game.

 

 

It might not be what you'd expect, but I'm more happy to pay full price for this, than something with more "game" to it. I mean, there really isn't much to debate here - as you say, it's rhetorical to ask if I'm bored with it. I find this sort of thing massively rewarding, others clearly don't. It's as simple as that. The VFM is off the scale for me, others think it's worth £15 or whatever.

 

And it's not just finding a differently shaped hole. That's one example. I also just found a planet with torrential rain and what I can only describe as underwater lakes. Not just little caves, but huge lakes. And in the lake were sharks, and the sharks did bite me. I've not yet run out of new discoveries, but I think maybe that's because I'm looking for smaller moments, things that other people wouldn't even think about, but which for me are the entire point of the game.

 

 

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After 1 hour I can safely say that this will be the first game I'll ever return in my life (partly because you can't usually do that here in Switzerland, there's just one chain which accepts return for the entirely logical reason that "the game is shit and I don't like it")

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21 minutes ago, Pob said:

 

In the earlier interviews Sean Murray was slagging off games where there are icons everywhere and big 'go here' waypoints, which is funny because NMS is actually choc-full of that. I definitely think a load of that stuff was added after everyone started bleating on about "but what do you actually do???" and Sony pressured them into making it more gamey.

 

Same with the hardcore survival / roguelike elements. Wasn't Dark Souls a touchpoint?

 

I think the Murray's vision for what it should be was probably compromised by it taking on a life of its own.

Yep. Totally.  I hadn't seen the comments about big icons and stuff, interesting. 

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27 minutes ago, Pob said:

In the earlier interviews Sean Murray was slagging off games where there are icons everywhere and big 'go here' waypoints, which is funny because NMS is actually choc-full of that. I definitely think a load of that stuff was added after everyone started bleating on about "but what do you actually do???" and Sony pressured them into making it more gamey.

 

I agree. I think the 'big stuff' (Atlas etc) feels bolted on, and probably was; and also all those icons people hate so much (mainly because you can't turn them off and they get in the way of the pictures, which is the essence of it all). That's what feels completely underdeveloped. The game without any of that would be what Davros describes, which is an alien postcard simulator - fly around, discover something cool and show it to others. Or if it had gameplay added to that, it needed to be more challenging/rewarding/satisfying than what it ended up with.

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If the tech tree had continued, a la Minecraft, there might have been more reason to hang about and take your time. I would have loved to have started off as Jason Bourne dropped dropped off on a random planet on the arse edge of nowhere with nowt but a pen, because of {tantalizing reasons}.

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15 hours ago, Mr Ben said:

Having gone from an 18 slot ship to 48 in about 2-3 days (I literally just got a 48 slot ship not more than an hour or so ago) I can tell you the secret. I'll spoiler this if other's dont want to read it by accident or whatever.

 

  Hide contents

Find one of the large buildings with an antenna of some sort on top of it; this is actually the hardest part, but it can be easier to find using one of those signal boxes you can hack (they have orange beams coming out of them, they are relatively easy to find) by clicking on transmissions. Once you've found one of these towers, complete the "puzzle". Once you've done that.......keep on using the same console as many times as you can, inputting the same solution each time, so the planet fills up with distress beacons. Your ship will quickly improve.

 

No idea if you're supposed to be able to use one of the consoles over and over like that, but I did it the once 10 times for instance, and got 10 distress beacons. I know its not how you're supposed to play the game and all that, but its a hell of a lot less grindy doing this when all you want is some more inventory space.

The tower you're looking for looks like one of these (depending on race):

no-mans-sky-resource-guide-transmission-

shelter-communication-tower-no-mans-sky.
 
korvax-transmission-tower-no-mans-sky.jp

I cant remember 100% which one is which, sorry, but I do believe the last one is a Korvax transmission tower.

This doesn't work for me :(

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  • TehStu changed the title to No Man's Sky - Interceptor

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