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No Man's Sky - Interceptor


TehStu

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Has anyone found all the animals on all the planets so far are very similar? Each planet I've been on has had:

 

2 variants of crab

2 variants of deer

2 variants of bouncing pineapple

2 variants of stegosaurus

2 variants of wolf

 

with all other animals being quite similar to these.

 

I expected more variety.

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Brilliant. :)

 

In all seriousness though, the stupid "rare" items should be worthless in their own system, and only start making you money a few jumps away. Everyone running around in 40 ton starships in week 1 ffs. Game breaking. 

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Overall I don't mind the game and without going over old ground perhaps my biggest "gripe" is the £40 price tag. Tho 2 systems away and I've already found stuff discovered by someone else. :S

 

Anyhoo, some random shots, spoliered for length:



20160819191631_1.jpg

 

20160820190534_1.jpg

 

20160821190620_1.jpg

Toxic lake with crusty edges. It had underwater tunnels where I nearly drowned :P 

20160821193331_1.jpg

 

20160821193427_1.jpg

Weirdly, in places this planet reminded me of Starship Troopers.

20160821195111_1.jpg

Couldn't get a good shot of this guy as he kept running (hopping) away from me.

 

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He's gone batshit crazy in that hole.

 

Me? I'm be in suspended animation waiting for the signal from the mothership Ultimate Collection where I'll be awoken in a brand new world, knowing that my final save was a quick trip down to a planet full of sac venom.

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22 minutes ago, martingee said:

Overall I don't mind the game and without going over old ground perhaps my biggest "gripe" is the £40 price tag. Tho 2 systems away and I've already found stuff discovered by someone else. :S

  Reveal hidden contents

 

 


20160819191631_1.jpg

 

20160820190534_1.jpg

 

20160821190620_1.jpg

Toxic lake with crusty edges. It had underwater tunnels where I nearly drowned :P 

20160821193331_1.jpg

 

20160821193427_1.jpg

Weirdly, in places this planet reminded me of Starship Troopers.

20160821195111_1.jpg

Couldn't get a good shot of this guy as he kept running (hopping) away from me.

 
 

 

 

 

Blimey. You should probably buy a lottery ticket!

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9 hours ago, Davros sock drawer said:

 

It could be really, really tiny. I found a creature that was almost like floating dust motes in the air. It was only scanning the area and seeing all the red dots that made me cotton on.

That's very helpful. I'll be on that next time I play.

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I'm on a planet which has extreme conditions, the Sols section was increasing but has stopped at 8.0

I've tried getting in my ship and moving to another part of the surface, going into a random cave / building and out again, let the day/night cycle carry on for a while, restarted the game, even left the planet visited the local space station and went back, it won't increase even though it shows its still extreme condtions.

 

See to remember other people having this issue, can another advise on a way to resolve this?

I'm on the latest patch for the PS4.

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49 minutes ago, siread said:

Brilliant. :)

 

In all seriousness though, the stupid "rare" items should be worthless in their own system, and only start making you money a few jumps away. Everyone running around in 40 ton starships in week 1 ffs. Game breaking. 

To be fair trade posts / space stations should be rare as rocking horse shit.  

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14 minutes ago, grounded_dreams said:

I'm on a planet which has extreme conditions, the Sols section was increasing but has stopped at 8.0

I've tried getting in my ship and moving to another part of the surface, going into a random cave / building and out again, let the day/night cycle carry on for a while, restarted the game, even left the planet visited the local space station and went back, it won't increase even though it shows its still extreme condtions.

 

See to remember other people having this issue, can another advise on a way to resolve this?

 

No - it might have been a bug. Except to say that once you'd left the planet - never do that - you'd have reset the clock to zero (though it stays showing 8.0, your highest score so far). So whatever the problem before, the problem now is that you'll have to be in one extreme place for at least 8 sols before it starts ticking up again.

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1 hour ago, Gorf King said:

 

Crash and burn? The only mistake I ever made in this game was leaving that resource-rich paradise on Cayde-9. But they were all saying back then, 'why are you staying there? The name of this game is keeping on the move. Constant travelling and discovery. You're not meant to stay in one place for too long - think of all the infinite variety you're missing!' That was, of course, before a journalist posited that just pottering about on one planet with no objective at all was the best way to enjoy the game - no real goals, just mooching about on the perfect paperback-cover world. Then suddenly that was all the rage!

 

Too late for me though. I'd already forever quit my paradise. I'd already fallen for the old adage that the grass is always greener - or more orange - on the other side of the galaxy. Turns out, of course, like most adages, that's bullshit. It's usually exactly the same shade of green or orange or blue, but the atmosphere of your new place kinda obscures that a bit because it's full of toxins, or ice, or you're baking so much in the 120C temperatures you can't see the grass properly due to the sweat pouring into your eyes. And you're skint of course, always skint, desperately searching for the nearest emeril or gold mountain so you can fix that fucking warp module again. Then you end up just sitting in a hole in the ground all day wondering what went wrong.

 

Well I'll tell you what went wrong - taking the advice of the bloody know-it-alls in this thread, that's what went wrong. 'You shouldn't be getting that rich that soon, maxing that suit out, staying in one place and living that easy life - you'll spoil all the later game for yourself!' Later game? Oh hahaha haha. Ha. Yeah, right. They knew what they were doing, getting me to give it all up for this - just endless warp calculations through the ass ends of nowheres, visits to variations of the same shithole I've seen a hundred times before to pick up some more fucking nickel so I just. Keep. Trucking. You want to know what madness really is? It's that. It's what LeChuck's doing. Gone fucking warp crazy. Has the jump jitters, that lad. Poor fucker.

 

Listen to me instead - you like the place, you stay there. Don't ever budge. There's worse ways to go crazy than going crazy rich, take my word for it. 

 

 

Well, I stayed there (having been through my first black hole, I was *this* close to going warp crazy as you say). I make nearly a million on every shopping trip, zapping back and forth to a nearby space station. Unbelievably, I haven't been molested by pirates yet. And you can quote me on that!

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Went back to this today after a week off. I find that when I'm not playing it it's flaws are quite apparent and I don't feel much need to go back but when I pick it up I do get quite into it.

 

Was listening to the Giant Beastcast talk about it and some of the furore surrounding it and they suggested going back and watching the E3 2014 "gameplay" trailer. It's absolutely mental:

 

 

 

I want that game. I wonder how much of it is due to it just being unfeasible with such a small team and how much is just because the PS4 would probably manage half a frame per second with all that going on.

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27 minutes ago, HarryBizzle said:

Went back to this today after a week off. I find that when I'm not playing it it's flaws are quite apparent and I don't feel much need to go back but when I pick it up I do get quite into it.

 

Was listening to the Giant Beastcast talk about it and some of the furore surrounding it and they suggested going back and watching the E3 2014 "gameplay" trailer. It's absolutely mental:

 

 

 

I want that game. I wonder how much of it is due to it just being unfeasible with such a small team and how much is just because the PS4 would probably manage half a frame per second with all that going on.

So you didn't originally have to scan new discoveries. You just had to see whatever it is. Wish it was still like that. 

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Going to sound like an apologist again but...

 

By and large that is the game we got. 

 

I've seen plenty of planets that look as good as that if not nicer. I haven't seen giant dinosaurs like that, but people are starting to find them, and it's still early days. Also of course that planet would have been seeded especially to look awesome for the demo, but there's nothing going on there that the game couldn't do, as far as I can see.

 

Some people seem to be weirdly fixated on seeing the exact same thing that was demo'd 2 years ago. You might never see anything exactly like that, but you'll see something just as cool.

 

Edit: This is a great example. 

 

 

How anyone could be disappointed with that compared to the E3 demo I just can't understand.

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38 minutes ago, Davros sock drawer said:

Going to sound like an apologist again but...

 

By and large that is the game we got. 

 

I've seen plenty of planets that look as good as that if not nicer. I haven't seen giant dinosaurs like that, but people are starting to find them, and it's still early days. Also of course that planet would have been seeded especially to look awesome for the demo, but there's nothing going on there that the game couldn't do, as far as I can see.

 

Some people seem to be weirdly fixated on seeing the exact same thing that was demo'd 2 years ago. You might never see anything exactly like that, but you'll see something just as cool.

 

Edit: This is a great example. 

 

 

How anyone could be disappointed with that compared to the E3 demo I just can't understand.

 

The original video has a lot if features that aren't in the game - there isn't the densitynof creatures, and they do not interact in the fashion in the video. I've never seen a creature rampage through the scenery either. There is also a lot more going on in space - lots more ships, the transitions are a lot more seamless and you can fly lower and weave more in the atmosphere.

 

I could believe that trailer is running on a super PC somewhere and the PS4 choked. It definitely approximates it, at points. I can equally see why someone could be disappointed.

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I don't know about "a lot more going on in space". I've seen some bigger battles than that. Had a huge one earlier in fact, with 18 attack ships and several cruisers. I've seen videos with 35 ships, and to be honest the battles look prettier now. The ship to ship combat is also very simple in the trailer, with ships going down in one shot.

 

That trailer is choreographed, that's all. I've seen just as many creatures on screen at once, just not those particular ones.

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I said it in the other thread, but all that dinosaur shit would add nothing to the actual gameplay. If you can't get your kicks from exploring, crafting, trading etc then no amount of tree wobbling is gonna fix the game for you.

 

Anyway, base jumping is my new jam...

 

Wish I'd done that one in the daylight now, but storm jumps are cool as...

 

 

And in less than stellar news, I've had one crash and one fall through scenery bug tonight in v1.05. :rollseyes:

 

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That clip looks far more alive and dynamic than anything in the actual game. Like kensei said, the density of animal and plant life on the planet is far more striking. The AI behaviours seem more interesting - there's no way you'd get a huge creature like that taking down half a forest as a group of its prey scatters in droves before it. It's inherently more spectacular and exciting than what we get in the game. And the graphics and transitions are far slicker and more immersive, as well as there being more objects flying around. It just looks a lot richer and more involving - hugely so, I'd say. Let's put it this way: if I posted that video as a PS4 capture and said 'hey guys, look at the planet I found and what you can do on it,' you'd all be throwing £10 notes at me for the co-ordinates.

 

I'm not having a go at Hello here, by the way: this is the sort of thing games devs have done since time immemorial. Features get dropped, graphics and performance get scaled down. Showcase videos exaggerate what'll be in the end product. I'm not naive enough to have failed to expect something similar here. But let's not kid ourselves that the experience of the world and the behaviours pictured in the video above is anywhere near possible in the actual game. It feels very much scaled down from that. We're not blind, so let's not pretend we are.

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I agree that it's more dynamic - because it's been scripted.

 

I don't agree that it wouldn't be possible in-game. I've definitely seen prettier planets. I realise this is subjective (as well as being a fucking stupid thing for me to even say), but I'm not being "blind" when I say that. 

 

I mean, just the space stuff alone - I'm playing right now, and just dropped out of warp to see several large cruisers and well...it looks much nicer than the trailer to me.

 

The only differences I see are:

 

1 - Scripted moments, obviously not going to be in the final game

2 - Huge dinosaurs, might well be in the game

 

The rest? It's all there in the finished product, and some of the elements actually seem improved.

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Yeah, right.

 

It doesn't matter why it's more dynamic - it is more dynamic. Of course it's scripted. That's the point. You can use the 'prettier is subjective' argument as much as you want, but I've never seen anything remotely like that in my game, or in any clip you or anyone else has posted. The density of flora and fauna, the dynamics, the AI, are all appreciably more striking than what's in the finished game. You have to be honest here - if I posted that as a clip from my actual gameplay it'd be getting rave reviews, because it would quite obviously stand out in quality from anything posted here or anywhere on the internet from the game as it stands.

 

I'm not even making a big deal of it because, as I said, I accept this sort of thing as being part of a game's development and PR, and this is obviously an indie title from a small team with great ambitions. But they are patently there, the dropped features, the scaled-down performance, the unpolished, partly unfinished nature of the final product as opposed to some of the showcases we'd earlier seen for it. I'm not one of the people seeking to crucify Sean Murrary for it. I'm not one of the people laughing at people for buying the title - I'm one of the people who bought the title, and who are still playing it. But to deny something so obvious seems ridiculous. It's fine to be enthusiastic about the game, to be happy with what you got. But not this 'oh, everything you see there is possible in the game itself.' You'll never see something as dynamic and exciting as that in the game (unless it's patched in). You'll never see another player (unless it's patched in). Yet these things were shown and talked about as if that's what the game was, and some people bought that vision. That's fine, to talk about things that don't make the cut. But it's also necessary to accept that's not what is in the game. 

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Just because I don't agree with you Gorf, doesn't mean I'm not being "honest". Really not sure what you're seeing in the flora that's so much better than the finished game. I mean, I could go through the trailer frame by frame and say "Look, there's grass and trees just like this in the game, nicer even! And here's a link!" but I'm not sure what the point would be (although watch out - I've got a week off work!).

 

I've watched the trailer a few times now, and all I really see that's better than what's in the game are the huge dinosaurs and the scripted rhino thing, and as I said - that looks a bit naff. 

 

However, I agree about the dynamics and AI (even if I have seen a parrot chase down and kill an insect or whatever it was - clearly it's not as dynamic as a rhino trampling through the trees after wildlife).

 

Anyway, just as I was getting to the point where even I was sick of this run of boring planets, I stumbled across something that no doubt all of you have already seen:

 

 

 


 

The Space Anomaly, with Nada and Pol

 
 

 

 

Now that is something cool that wasn't in the trailers. 

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So, enemy ships are interdictors? I was pootling along twice when I was pulled out pulse drive and shit at. Nailed them twice, but still.

 

Anyway, decided not to linger and start warping. Finally an anomaly after my 3rd jump and, to get there, my 4th jump take me to a system already discovered, my first. Not impressed really, feels too early. It's no wonder people "met" within hours of launch.

 

Think I'm glad I'm only able to go slowly, I guess they'll address some of this when it's more stable. Warping is a bit of a mess, select engage from the map and you're dropped cockpit and suddenly in pulse travel, then stationary, then warping. No crashes thankfully.

 

Oh and first Atlas ball. I assume they won't stack, so there's an inventory sink right there.

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 Davros, there's' no flocking and scattering animal behavior in the game, and no interaction between the animals to that degree of flight or fight. Ie that huge rhino charging trees. As in the actual game nothing looks as natural a scene.

 

The creatures in the actual game mostly walk back and for and shake their heads. I found an iridescent planet like Le Chuck yesterday and thought it would be a nice place to stay but the t-Rex's  with horns animation was so bad as they stomped around I couldn't stay as it was just laughable, 

 

it's undeniably a beautiful game as shown by all the screenshots we have all been taking but there's nothing I've seen in game or in users videos to match 'a typical planet' from that 2014 vid.

 

id disagree with Siread though, the inclusion of that stuff for me, would make it a more enjoyable and immersive game.

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  • TehStu changed the title to No Man's Sky - Interceptor

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