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No Man's Sky - Interceptor


TehStu

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14 minutes ago, Goose said:

 

I don't get them when I scan animals. I've had it appear only a couple of times and we often scan a good 5-6 animals per planet (My daughter loves that aspect). It'd be really useful as well.

 

Thinking about it, another oddity is that sometimes we'll scan a creature and have to manually go into the journal screen to upload the data and get the credits (we do this most times). But occasionally we'll scan something and it'll automatically give us credits.

 

Hmmm, I haven't had that problem. 

 

Actually are you zoomed in at all? I've noticed the message is partially off screen if you are.

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1 hour ago, Davros sock drawer said:

 

Hmmm, I haven't had that problem. 

 

Actually are you zoomed in at all? I've noticed the message is partially off screen if you are.

 

I bet that's what it is! Thank you.

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1 hour ago, Mike1812 said:

The filter wouldn't allow Spikenose. I'm not really sure what's wrong with that. 

 

It's the first four letters, presumably. I'm guessing the profanity filter isn't very sophisticated. Bet you can't call a planet 'Scunthorpe' either.

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I was just thinking about NMS whilst washing the dishes. I haven't even played it yet but I've been reading this thread a lot, and there's something to be said for a game that can fire the imagination so much without spending even a moment playing it.

 

I was actually thinking about our neighbours up the road, who are quite religious. I'm certainly not, I don't really see that it gives purpose to life but rather too much thought to death. Anyway... it lead me to thinking about man's purpose and destiny – to me, that's to journey from Earth and find other planets we can live on.

 

And I thought, that could so easily be the core of NMS. The missing core. It sounds like it really lacks a narrative to go with the exploration and adventure, and lacks that vital fight against a universe that really is fucking hard to survive in. I don't need it to be this, but I let my imagination go for a few minutes and it started to sound fantastic in my head! If that one Earth-like planet was so rare it became the end game – on the way finding planets that seem right but for hostile lifeforms, sudden sun-flares, neighbours at war, that sort of thing. Leaving notes for other players, making the discoveries important – say by alerting that this planet is perfect other than the merciless bastards that come out at night to eat you. These could even trigger events. Moving planet to planet would have purpose. Discovering resources would have purpose. Analysing the soil for potential to grow crops, building small habitations to test a planet for a few game days before ultimately realising man wouldn't be able to survive there. Fighting to stay alive yourself.

 

As I said, I haven't even played NMS – and as much as it sounds like you can make it what you want, make your own story, it also seems like it could spark something deeper that's already in us.

 

 

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I'm confused as to why anyone wants to follow the atlas path at all..? All the mumbo jumbo turned me right off.  Much prefer going my own way.  I've even sacked polo a D his mate now that their 'shortcuts' seem entirely dubious.

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Wonder around

gather some plants and metals

find an item 

upgrade gear

craft something

discard item inventory full

find new items

have no clue what these items do

have to discard one of them

am I close enough to send items to the ship

oh no I am not continue walking

am I close enough... No 

continue walking

there's a storm I am dying 

i have died 

let me go to where my items were left behind

i can't retrieve them my inventory is full

the game crashed

the end

 

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16 minutes ago, dood said:

I'm confused as to why anyone wants to follow the atlas path at all..? All the mumbo jumbo turned me right off.  Much prefer going my own way.  I've even sacked polo a D his mate now that their 'shortcuts' seem entirely dubious.

 

Those shortcuts are by far the quickest way of getting nearer the centre.

 

Atlas completed spoilers:
 

Spoiler

 

It isn't really an either/or situation in any case. If you follow the Atlas path it ends after 11 encounters, and then you just do whatever you want after that. The remaining choices are therefore finding more anomalies (until they presumably run out), or just going your own way. The difference post-Atlas is that the locations of all black holes are marked on your map when you've completed Atlas. So doing Atlas still leaves you with all the other stuff to do - the other two paths are still there. It is kind of a waste of time completing Atlas if the black holes' locations are shown if you ignore Atlas and just do the Polo stuff instead (I mean after the Polo stuff runs out). But the black holes really do provide the quickest route to the centre. The only problem is that every time you use one a piece of your ship's equipment seems to break and you have to rebuild it from scratch. It usually seems to be a warp drive module as well, and they cost a fuckton of materials. So the grind to the centre is still very fucking real indeed. But without those black holes the number of jumps you'd have to do would be phenomenal. 

 

On the other hand, if you're not going to the centre, then sure - I'd agree the 'paths' are all a complete waste of time. Which is what I was trying to say in an earlier post - they might as well have removed the Atlas stuff, and anomalies, and black holes, altogether. The paths (esp the Atlas one) give the impression that there's a point to them, a meaning, that there's something at the end of the paths. And there isn't - except black holes, and they might eventually appear on the map anyway for all I know. But if they took the Atlas path out, I guess there'd be no mysterious Atlas iconography to put on the box cover. I actually think they could have kept those interfaces in and not had them do anything, and it'd be better. Just make them utterly mysterious and inscrutable. Maybe patch something in later that brings a few to life, let people discover one of these and generate some excitement on the internet over it. Let it give cryptic (but actually solvable and meaningful) clues to some location, ARG style. And actually put something there for the first to find it. But what they've done is just such a bland, uninteresting waste - principally of players' time - that it falls completely flat.

 

 

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How do I break through (=destroy) steel doors? I am certain it is done with an weapon upgrade, but which one? The game tells me to break through a door to gain entry to a facility or whatnot, but it fails to tell me how.

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Youve got a lotta nerve showing your face around here!

Look whose talking...

 

image.jpeg

 

Finally found a ship I can switch to, it's the same as my last but with the wings extended out. Feels like a level up somehow.

 

image.jpeg

 

And thanks to @Monkeyboy I'm finally starting my adventure! No idea how I've managed to miss the Atlas path for this long...I blame that knackered bloke with the beard.

 

Spoiler

image.jpegimage.jpeg

 

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13 minutes ago, df0 said:

How do I break through (=destroy) steel doors? I am certain it is done with an weapon upgrade, but which one? The game tells me to break through a door to gain entry to a facility or whatnot, but it fails to tell me how.

 

 

Shoot the crap out of it. You'll need a Boltcaster modification on your multi-tool if you've not got one. You can switch between your boltcaster and mining tool using Triangle.

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2 hours ago, Gorf King said:

 

Those shortcuts are by far the quickest way of getting nearer the centre.

 

Atlas completed spoilers:
 

  Reveal hidden contents

 

It isn't really an either/or situation in any case. If you follow the Atlas path it ends after 11 encounters, and then you just do whatever you want after that. The remaining choices are therefore finding more anomalies (until they presumably run out), or just going your own way. The difference post-Atlas is that the locations of all black holes are marked on your map when you've completed Atlas. So doing Atlas still leaves you with all the other stuff to do - the other two paths are still there. It is kind of a waste of time completing Atlas if the black holes' locations are shown if you ignore Atlas and just do the Polo stuff instead (I mean after the Polo stuff runs out). But the black holes really do provide the quickest route to the centre. The only problem is that every time you use one a piece of your ship's equipment seems to break and you have to rebuild it from scratch. It usually seems to be a warp drive module as well, and they cost a fuckton of materials. So the grind to the centre is still very fucking real indeed. But without those black holes the number of jumps you'd have to do would be phenomenal. 

 

On the other hand, if you're not going to the centre, then sure - I'd agree the 'paths' are all a complete waste of time. Which is what I was trying to say in an earlier post - they might as well have removed the Atlas stuff, and anomalies, and black holes, altogether. The paths (esp the Atlas one) give the impression that there's a point to them, a meaning, that there's something at the end of the paths. And there isn't - except black holes, and they might eventually appear on the map anyway for all I know. But if they took the Atlas path out, I guess there'd be no mysterious Atlas iconography to put on the box cover. I actually think they could have kept those interfaces in and not had them do anything, and it'd be better. Just make them utterly mysterious and inscrutable. Maybe patch something in later that brings a few to life, let people discover one of these and generate some excitement on the internet over it. Let it give cryptic (but actually solvable and meaningful) clues to some location, ARG style. And actually put something there for the first to find it. But what they've done is just such a bland, uninteresting waste - principally of players' time - that it falls completely flat.

 

 

Do they get bigger / more effective then? Because the last 2 I took seem to only have knocked off a couple of thousand light years to centre.  That's  like, 2 regular jumps.  What a shortcut! 

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2 hours ago, dood said:

Do they get bigger / more effective then? Because the last 2 I took seem to only have knocked off a couple of thousand light years to centre.  That's  like, 2 regular jumps.  What a shortcut! 

 

I doubt you're getting 500LY closer to the centre per 'normal' jump. You might jump that far, but not that much closer to the centre. (Similarly, you jump a shitload further than that per black hole, but only a fraction of that distance closer to the centre.) Try it again both ways, noting distance from centre before and after, and let me know. I'd be interested to see if your results differ significantly from mine.

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  • TehStu changed the title to No Man's Sky - Interceptor

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