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No Man's Sky - Interceptor


TehStu

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14 minutes ago, TehStu said:

I wonder if not grinding helps slow down having "seen everything". I'm wondering if not hoarding and just letting bigger and better come slowly over time may help. At least until they've had time to patch issues and then look at new content.

 

Say that again when you come across a planet that looks beautiful, that has nice views and a wonderful climate, lots of trading posts, tons of drop pods scattering the lush landscape, and the first cave you stumble into is stuffed to the brim with ludicrously valuable space eggs. 'No,' you'll say. 'I'm not going to stay here and collect all these as I watch the sun rise over that distant alien mountain range, scanning the native creatures as I go, making a massive profit as I live this carefree, enchanted life. I'm going to leave immediately and go and hop from one totally barren and lifeless world to another, and have lots of trouble fitting even the basics into my inventory as I eke out a painful existence in each forsaken orb's wretched irradiated soil.'

 

You might say that to yourself, but actually you'll farm the shit out of Planet Bountiful. And it'll be among the best times you have in the game.

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7 minutes ago, siread said:

All it says in the PS4 menu is "Bug fixes". Not sure where to find a full change list.

 

No obvious changes in the menus thus far.

Thanks, if it just fixes the crashes for now then job done.

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On 4 March 2016 at 13:29, ZOK said:

 

Which will only be worthwhile if the exploration mechanic itself is fun. There is much more to good sandbox gameplay than variety of location - in fact that is one of the least important aspects.

 

Hmmm, @Gorf King's post is an interesting one, I'm afraid it sums up pretty much all of the suspicions I had early on regarding the play mechanics (see random quote above), which is a shame.

 

Now please send me your PS4 and copy of game so I can get bored of it too! :quote:

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37 minutes ago, Gorf King said:

 

Say that again when you come across a planet that looks beautiful, that has nice views and a wonderful climate, lots of trading posts, tons of drop pods scattering the lush landscape, and the first cave you stumble into is stuffed to the brim with ludicrously valuable space eggs. 'No,' you'll say. 'I'm not going to stay here and collect all these as I watch the sun rise over that distant alien mountain range, scanning the native creatures as I go, making a massive profit as I live this carefree, enchanted life. I'm going to leave immediately and go and hop from one totally barren and lifeless world to another, and have lots of trouble fitting even the basics into my inventory as I eke out a painful existence in each forsaken orb's wretched irradiated soil.'

 

You might say that to yourself, but actually you'll farm the shit out of Planet Bountiful. And it'll be among the best times you have in the game.

 

Probably. I'm going to stress less about massive gold mounds, though.

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It's crazy how my feelings about the game seesaw, sometimes going from 'can't wait to get back to it' to 'gonna sell it' a couple of times in between sessions. I suppose it's fitting that something so awesome should inspire feeling of futility. An endless galaxy suggests endless repetition - that's bound to cause ambivalence.

 

Perhaps when humans advance enough to easily hop between systems we will realise, as a race, that travelling from lifeless rock to lifeless rock is pointless and retreat into VR bliss back on Earth, the Fermi paradox finally put to bed.

 

I also think that the 8 and 16-bit games this harks back only really inspired so much wonder because the Internet wasn't around to rip them apart. How much would I enjoy NMS if I was forced to unravel its working entirely by myself? I'll never know.

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So do the Sentinels come after you if you take any precious material or does it vary planent to planet? Because I just stumbled across a lot of gold and was mining for ages and none came. Then I started on some Iron and one came straight away.

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7 minutes ago, Sng said:

So do the Sentinels come after you if you take any precious material or does it vary planent to planet? Because I just stumbled across a lot of gold and was mining for ages and none came. Then I started on some Iron and one came straight away.

varies

 

 

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6 hours ago, Pob said:

 

If that's a reference to CoD and similar, surely you can see that killing 200 Russians is something that requires skill, and the weapon unlock is just part of the progression system laid over the top? The risk of something like NMS is that very little in it requires any skill so you lose the feeling of reward from learning, improving, overcoming obstacles and a job well done. The reward only comes from numbers going up. Of course, NMS also has the reward of endless new alien vistas as well.

Idk try landing on a planet with Threatening or above Sentinel presence and getting in a huge scrap 

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They don't seem to mind you mining the metals too much, but touch the habitats, the creatures or the rocks and they get much more alarmed. Picking up "plugged in" vortex cubes gets them a bit agitated too...

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Strangest, and favourite, beast so far:

 

20160817153706_1.jpg

 

 

The dullest, most boring planet so far:

 

20160818144428_1.jpg

 

Safe atmosphere, no fauna, very little flora bar some giant mushrooms and a couple of small plants and the occasional patch of gaudy grass. However, i soon found that I'd been wrong to judge this book by it's cover as underneath, the caves are scattered with Vortex cubes! The easiest, highest value, farming I have experienced so far. The cubes can be hard to spot and I need to cover a lot of cave in order to pick up the 22 or so that I can carry so it may not be the most efficient profit maker in the universe but I still spent a happy few hours pottering around caves (with runs back to the space station to flog them on) before getting bored of the dullness of the rest of the world. T

 

I am still on the starter ship as I still haven't seen one that is just right for me or, when I do, it is too expensive. Plus my spending money is increasing so I have gone from looking at 1M credit ships to 2M, to 3m, and now I'm looking for the right 7-8M. I guess if there was trade in on older ships I'd have bought sooner but knowing it's all or nothing is making me super cautious about committing..

 

I am genuinely surprised that I can be so content in just pottering about undertaking constant busy work and inventory management as, on paper, that sounds tedious beyond words. 

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9 minutes ago, Davros sock drawer said:

Yep. I've been on a planet that gave me a specific warning - "Endangered planet - Sentinels will attack on sight".

true but if it says they are quieter then you do get different reactions to different types of mining. Plants animals and iron rocks get more reaction than say plutonium etc. And I have noticed the ones they car the least about are Gold and Emeril I have rarely been attacked for mining those.

 

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I've been attacked by Sentinels for mining Carbon, Iron, a Venom Sac (before I knew that these were such a source of money, wish I'd stayed in that system), once for mining Heridium, twice for mining Plutonium, and even once for merely existing. I have never been attacked for mining Gold or Emeril!

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