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No Man's Sky - Interceptor


TehStu

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My flatmate bought this so we both put a few hours in last night and...what a curious game. I can't deny it's a compelling experience, and while the graphics are, largely, rough as arseholes, they still manage to make it work in creating alien vistas. It was very easy to pass the time repairing and maintaining my ship, then exploring the planet for rarer resources and equipment. 

 

I do think that Reddit list deserves scrutiny, not only because it's such a significant amount of stuff but because Sean was happily still discussing it in April. I don't want the guy strung up but I am very curious as to what could've happened, that late in development, for them to gut so much of NMS. As it stands the game feels like a fantastic Early Access title, a robust skeleton just waiting for meat on its bones. 

 

I can see why some are so enchanted, as there's undeniably a special quality there, but right now it's one that requires a player's imagination to act like polyfilla and plug the gaps. Unsure if I'll continue playing or wait for the raft of additions that are surely coming. Then again, I did end my session last night without really having broken in that new ship....

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10 minutes ago, Garibaldi said:

My flatmate bought this so we both put a few hours in last night and...what a curious game. I can't deny it's a compelling experience, and while the graphics are, largely, rough as arseholes, they still manage to make it work in creating alien vistas. It was very easy to pass the time repairing and maintaining my ship, then exploring the planet for rarer resources and equipment. 

 

I do think that Reddit list deserves scrutiny, not only because it's such a significant amount of stuff but because Sean was happily still discussing it in April. I don't want the guy strung up but I am very curious as to what could've happened, that late in development, for them to gut so much of NMS. As it stands the game feels like a fantastic Early Access title, a robust skeleton just waiting for meat on its bones. 

 

I can see why some are so enchanted, as there's undeniably a special quality there, but right now it's one that requires a player's imagination to act like polyfilla and plug the gaps. Unsure if I'll continue playing or wait for the raft of additions that are surely coming. Then again, I did end my session last night without really having broken in that new ship....

 

Get back out there & explore that universe

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The most exciting thing about this game is that it blows open what it's possible to achieve in the genre. If a small team can create something like this on their first go, imagine where we'll be with procedurally-generated space adventures in 10 years (assuming they continue to do the business). Or even other procedural worlds, like that one where you drive a Trabant around Eastern Europe who's name escapes me. It feels like something utterly new.

 

Like GTA3, which at a stroke redefined what was possible on a console by rendering a complete 3D city for you to play in. It makes stuff like 4K resolutions and more realistic facial animation seem pathetically unambitious avenues for developers to go down.

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10 minutes ago, Sng said:

How do you get a good amount of money in this? People say they have millions but I always hovers around 300,000. 

 

I think a lot of people are taking advantage of the planets that have valuable items - like venom sacs, pearls or vortex cubes - lying around the surface and just loading up on as many as they can carry and trading them in at a nearby space station. There are also planets that have loads of emeril or gold deposits and you can mine those for big profits with a little patience.

 

I've also read about people exploiting space stations that offer super-high prices for Dynamic Resonators by buying them cheap off the arriving space ships and selling them direct to the station for 100% profit.

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10 minutes ago, Sng said:

How do you get a good amount of money in this? People say they have millions but I always hovers around 300,000. 

 

Travel! Before long you'll find Venom Sacs or similar collectables. They both take up a single inventory slot per item, but they're really easy to collect. So you'd make more mining gold or something like that, but it'll take a lot longer. Find a Sac planet and you're sorted, with a few suit upgrades you can make half a million in a couple of minutes, over and over again. You'll be attacked, so you might want to invest in some shield upgrades. I find it's best to just run away from the Sentinels - fighting them takes time and resources, and you end up filling up precious inventory slots with the materials you get from destroying them.

 

I went from 300k to 15 million in one session thanks to the magic of Venom Sacs. I only stopped because I was getting sick of the grind and wanted to carry on exploring.

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I got myself to 1m units once so i could buy a bigger boat. Farmed gold on a nice easygoing planet covered in the stuff. But since then, I've normally got around 600k. Doubt I'd farm a load again soon, you don't really need a lot of money except to buy suit upgrades. Crashed ships seem more cost effective than buying them.

 

So I'll just wait until I find a bunch of sacs or cubes or balls.

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I can't seem to push the d-pad & view a list of previously visited systems / planets that people have been talking about, I do have a constant, what I assume to be, loading icon in the bottom left corner which never goes away.

 

Died for the first time last night, four space pirates ganged up on me in my new ship & blew me up, was a bit disappointed ( although mostly relieved! ) that there was actually no penalty for dying, all my stuff was still there, floating around in space.

 

Finally found a planet with water too, more like Antarctica than the Bahamas as it's freezing cold & barren. There's some fucked up alien penguins wondering around, wonder what lies beneath the surface, guess it's time to craft that oxygen tank tech I picked up a couple of planets ago. :)

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7 minutes ago, Dimahoo said:

I've got to say, there isn't a lot of ship variety. All things considered.

I mean there probably is, but i feel you don't tend to see it. They feel a little modular.

 

 

Ships tend to be system specific, as in you'll get the same ones repeated in the same system, then when you move to another, it'll be a different selection. Spent an awful lot of time in a space station yesterday waiting for one I liked & after a while it was just a loop of the same ones.

 

Doesn't actually matter really, just another incentive to keep moving.

 

Picked up an amazing multi-tool ( 24 slots & looks like a meaty space-assault rifle ) by picking the 'wrong' choice with an NPC, so my standing went down but I got the multi-tool so that's pretty much a win for me. Then spent another ten minutes organising everything for maximum bonuses, it's like a mini game in itself. :)

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Had a poor night on this last night. Not content with putting me on a planet with these aggressive spider things that killed me in about 30 seconds, the game would teleport my ship into space as soon as I touched the boost button. Then the game crashed. Wasn't really in the mood after that.

 

Did manage to find a replacement multitool which more slots and some useful addons. And mined 300,000u of Emeril in one go. That new ship is nearly within my grasp.

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1 hour ago, gospvg said:

 

That is annoying, hopefully they will fix that in a patch.

 

I'm hoping that they will add a feature in the game that let's you set a home planet where you can build bases & I will build one of those 7-landing bay trading posts where I can keep all of my starships. I also want to rename my ship to RastaMama.

 

The only way that may work is if you could always teleport back to your 'home' planet, which would be cool actually. of course you'd have to build it, fuel it and it would probably need some some rare things to make it work but I wouldn't expect anything less with such a powerful tool. 

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27 minutes ago, Vimster said:

Had a poor night on this last night. Not content with putting me on a planet with these aggressive spider things that killed me in about 30 seconds, the game would teleport my ship into space as soon as I touched the boost button. Then the game crashed. Wasn't really in the mood after that.

 

One of my planets has a leopard like creature which scares the crap out of me. It is predatory & moves really fast. I just run for my ship whenever I see it, really need to look at the boltcaster on the multi-tool & upgrade it to provide some firepower.

 

That boost into space has happened to me quite a bit what has helped is by pressing a direction & then holding the boost it seems to fly off correctly.

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11 minutes ago, gospvg said:

 

One of my planets has a leopard like creature which scares the crap out of me. It is predatory & moves really fast. I just run for my ship whenever I see it, really need to look at the boltcaster on the multi-tool 7 upgrade it to provide some firepower.

 

That boost into space has happened to me quite a bit what has helped is by pressing a direction & then holding the boost it seems to fly off correctly.

 

Holding down L trigger as soon as you've taken off helps too.

 

Although if you are actually going into space it's quite cool.

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46 minutes ago, Dimahoo said:

I've got to say, there isn't a lot of ship variety. All things considered.

I mean there probably is, but i feel you don't tend to see it. They feel a little modular.

 

 

Well...they are modular, I believe.

 

I've seen a large amount of ship variety though. And I'm still seeing new ones. Obviously there won't be an infinite variety though, so YMMV.

 

 

 

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7 minutes ago, Davros sock drawer said:

 

Well...they are modular, I believe.

 

I've seen a large amount of ship variety though. And I'm still seeing new ones. Obviously there won't be an infinite variety though, so YMMV.

 

 

 

 

yes, it's similar to the animals, just less parts. I'm still seeing new ones too! 

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1 hour ago, Sng said:

How do you get a good amount of money in this? People say they have millions but I always hovers around 300,000. 

I stumbled across vortex cube cave world and now have three million, but got bored of the farming and moved on.

 

Noticed on the galactic map that there's somebody quite nearby, within jump range, discovering stuff!! I was outraged.

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1 hour ago, Sng said:

How do you get a good amount of money in this? People say they have millions but I always hovers around 300,000. 

 

If you find a space station where Dynamic Resonators are boosted to 100% over the regular price, you can just buy Dynamic Resonators from whoever lands in the station, and run up to the trading room to sell them. You can make about a million in 15 minutes, or thereabouts, depending on how much space you've got in your exosuit.

 

Obviously this is a bit gamey, but you can just roleplay that you're an immoral Dynamic Resonator Salesman who eventually sees the error of his ways, but not enough to give any of the money to charity.

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15 minutes ago, John0 said:

Obviously this is a bit gamey, but you can just roleplay that you're an immoral Dynamic Resonator Salesman who eventually sees the error of his ways, but not enough to give any of the money to charity.

 

It's morally equivalent to bulk-buying reduced PS3 games in HMV and taking them down to CEX, just with a better soundtrack. Note that if you're trading with the Gek, unpleasant smells may be involved for added verisimilitude.

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9 minutes ago, Mrs Horribleman said:

The L3 scan or a discovery scan? They just show up an abandoned building or something. 

 

L3 Scan showed up a ruin for me & I followed that to an Atlas. 

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  • TehStu changed the title to No Man's Sky - Interceptor

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