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No Man's Sky - Interceptor


TehStu

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11 minutes ago, gospvg said:

 

Every time I've tried it brings up nothing for me, I was hoping it was a way the game would find your friends star systems so you could visit those. I need to visit the infinite pearl planet before @Gorf King milks it dry.

When it works, the 'scan for dsicoveries' thing does indeed find your previously discovered systems.  It will also find those discovered by other users, and you can only search in 'closest' order.  So its still not perfect at all.  LET GO OF YOUR HOME SYSTEM MAN.   You've got 180,000 light years to travel.  I've made like 25 jumps including a couple of sneaky big jumps and am still in the 170,000's...

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10 minutes ago, Phil said:

Were the servers online? It should tell you in the bottom left corner. When they're offline you can't find them, but as soon as they were back online I returned to my original system from a couple of warps back, even though I couldn't find it using the free explore.

 

Sorry can't remember will check next time. I've only got the two star systems gospvg - mini munchman & gospvg - acorn electron. When I went back to my first system the game gave me a ruin waypoint & rewarded me with a warp cell. I think it's trying to tell me you can't go back but I really want to get those 100% completion stats.

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7 minutes ago, gospvg said:

 

Every time I've tried it brings up nothing for me, I was hoping it was a way the game would find your friends star systems so you could visit those. I need to visit the infinite pearl planet before @Gorf King milks it dry.

 

You'll find one of your own before too long - in the last two days I had a planet covered in gold, followed by a planet with Venom Sacs everywhere, followed by one with pearls and that green ore whose name I forget. That's three planets in a row just vomiting up credits. One of them had 'frenzied' Sentinels, but they're basically like gnats now my shield and laser are upgraded - as @dood suggests, there's no real challenge or threat there. Maybe things will get trickier as I progress, I've not seen the big walker Sentinels yet. I expect that, as usual, I've farted around to the point where I'm a big fish in a small pond.

 

6 minutes ago, PeteBrant said:

Well it saves on exiting your ship and at most location discoveries. So  for me at least, that's a regular backup.

 

This is an interesting point - it's only recently (since applying upgrades) that I've started wandering far from my ship. It does make for a slightly more interesting 'traditional' game, though that's tempered by the fact that there's a save point wherever there's a question mark. I think by the time you've upgraded to the point of being able to go on long treks like that, it's unlikely that anything is going to pose much of a threat to your survival.

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8 minutes ago, dood said:

No it doesn't.  It saves when you leave your ship or use a waypoint post thing. 

 

I've even jumped between systems, only to crash and be back on a planet ages ago.   Or spent 20 minutes in a cave mining tasty emeril, only for a random crash to mean I had to start from when I landed nearby. 

Right, but what I am getting at is that the save system is not reverting you back hours on end. Its like 5-10 minutes, typically.

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11 minutes ago, dood said:

When it works, the 'scan for dsicoveries' thing does indeed find your previously discovered systems.  It will also find those discovered by other users, and you can only search in 'closest' order.  So its still not perfect at all.  LET GO OF YOUR HOME SYSTEM MAN.   You've got 180,000 light years to travel.  I've made like 25 jumps including a couple of sneaky big jumps and am still in the 170,000's...

 

I know, I really should move on. gospvg - acorn electron had 2 planets & 1 moon they were all dark and fairly barren. I missed the lush green of gospvg - mini munchman so made a warp cell to fly back. Once I have 100% completed the 4 planets I will fly on.... promise :blush:

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52 minutes ago, dood said:

Oh and: I'd actually like it if the game was a lot more 'hardcore', or had an option / mode which behaved as such.   Another list, sorry.   But the kinds of things I'd like in it:

 

- Finding life on planets should be way more rare, like 1 in 30 planets should actually have flora / fauna

- Resources should be more scarce, but more valuable, both in usage and monetary value. 

- Finding shops should be a rare treat, a relief after making several jumps, having painstakingly chosen what to take with you

- some much tougher logic / number puzzles to crack terminals

- Hyperspace jump range should be affected by how laden your ship is

- Should be able to crash your ship, damaging it and triggering the repair mini-quest

- weather should affect your starship, making you reluctant to fly during storms, or overheating / damaging it if used too much in the wrong climates.

- the sentinels should actually pose a threat; the alert system they have takes way too long to actually do anything

- your 'wanted' status should persist across planets etc (seeing as the sentinels seem to be a galaxy-spanning AI army)

- put some mechanism in the game to urge you to push forward, maybe something like the Fleet that chase you in the lovely FTL, I dunno.  But something to make out that you should be going forward more than hanging around.. Hanging around would be possibly, but trickier. 

 

I just want a bit more of a challenge from it, I guess.  Another layer of stuff to learn to be good at.  In 30 odd hours I've yet to die, or even feel at risk beyond losing my ship on the compass once.  I want to feel genuinely worried about leaving my ship too far behind, about getting lost in a cave system then realising my air is low.  I think the game doesn't really give me the fear as it's clearly been designed so you can't ever get 'stuck' or do it 'wrong' (other than bugs!), but I love the idea that I could get stranded on a planet if I'm not careful...

 

Oh and the ultimate NG+ would be: let us create our own galaxy seed, fuck it if I make a broken map that I can't possibly complete.  I love that idea.  You could also use a smaller see to generate a smaller galaxy, potentially, i.e. a bit like choosing a quick game vs a long game in Civilization / 4X games.   With a smaller galaxy you could then have a one life = game over mode, would love that too!

 

Disclaimer: I don't expect everyone to like / agree with my sentiment.  Not least Mr Sock Drawer. 

 

No, I agree with a lot of that. Especially wanting the game to be more sparse. It's actually one of my main criticisms of the game, which is that whilst I always look up at ships flying overhead, it would be so much more cool if it happened less. Likewise outposts etc. Finding one should be a real "wow!" moment, but as it is they're every few thousand feet, or less.

 

I have died quite a bit though. I got killed by Sentinels on that planet where they attack on sight, and I've been killed in space plenty of times, most recently because I decided to attack a space freighter for the ore rather than mine it. Worked quite well too, until all of the freighters turned their gun turrets on me and three Sentinel ships turned up. It was pretty spectacular.

 

Oh sorry, I forgot - Large scale Space battles aren't in the game are they. I must have imagined it.

 

 

 

 

Ship battle.jpg

 

(Not my shot btw)

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@Tailfly lol I done exactly the same yesterday with my multi-tool & exo suit.

Did not bother with the ship,I still have the starting Rastamama.

 

Also you need to start again & swap the jetpack boost with your life support.

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Some Pics :)

 

Had a weird glitch last night where I was cutting a big chunk of gold and ended up falling through the scenery I managed to jetpack back out but was left with a cut away world:

 

No Man's Sky_20160817002631.jpg

No Man's Sky_20160817003028.jpg

 

Some funky landing, it's what wing tips were built for.:

 

No Man's Sky_20160815004343.jpg

 

Most vibrant planet I've seen so far was my second:

 

No Man's Sky_20160814212429.jpg

 

An odd outpost, I'll spoil it if some people would rather stumble across this sort of thing themselves:

Spoiler


It came up as ruined or something, the door was busted and this was inside:

 

No Man's Sky_20160817004842.jpg


 

 

A little bit of gold in a mountain:

 

No Man's Sky_20160815200046.jpg

 

So glad i stayed up to 3am and decided to WFH today! :P 

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Can't do it gospvg it won't let me swap!

 

I hated the starting ship at first but then you realise its the only one and now i kinda wish i still had it. It was just so tiny, my next goal is a 35+ slot ship with similarly dinky appeal

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Also yesterday I broke into a manufacturing site, I've been ignoring them because I did not want to get into fights with the sentinels but the game gave me a location & objective so I had no choice & got the blueprint for crafting antimatter. I did not know you could get crafting blueprints from manufacturing sites so this was another reason to return to my first star system & launch some grenades to blow some doors off.

 

Has anyone gone physical to digital on this yet? Do the saves still work?

I'm thinking of selling my physical version.

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Totally agree that life should not be so prevalent in the galaxy. Discovering strange creatures would feel a lot more special if you hadn't seen any wildlife for 3 or 4 planets. Then on really hospitable planets multiply the number of different creatures tenfold or more, so that it felt more like a world than an island.

 

Similarly, the shelters, outposts and monoliths should be a lot sparser, but at the same time your ship scanner could be better at discovering them. Again, it would feel a bit less gamey. I feel like I'm constantly being reminded of "the algorithm", constantly being reminded that I'm playing a game (albeit an incredible one). :D

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7 minutes ago, gospvg said:

Also yesterday I broke into a manufacturing site, I've been ignoring them because I did not want to get into fights with the sentinels but the game gave me a location & objective so I had no choice & got the blueprint for crafting antimatter. I did not know you could get crafting blueprints from manufacturing sites so this was another reason to return to my first star system & launch some grenades to blow some doors off.

 

 

You can ignore the sentinels - just grenade the doors and move into the building.  They don't follow.

 

Always worth checking the "colonial structures" option at the alien beacon sites - you tend to get manufacturing plants, ops centres or observatories which typically yield several goodies apiece particularly earlier in the game.

 

It seems a bit risky jet packing to the top of those massive gold / emerald stacks - I got glitched into some aqueous environment on a dry planet.

 

Also, I picked up a warp cell from of those L1pass canisters but I couldn't use it.

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13 minutes ago, Tailfly said:

Can't do it gospvg it won't let me swap!

 

I hated the starting ship at first but then you realise its the only one and now i kinda wish i still had it. It was just so tiny, my next goal is a 35+ slot ship with similarly dinky appeal

 

That is annoying, hopefully they will fix that in a patch.

 

I'm hoping that they will add a feature in the game that let's you set a home planet where you can build bases & I will build one of those 7-landing bay trading posts where I can keep all of my starships. I also want to rename my ship to RastaMama.

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9 minutes ago, siread said:

Totally agree that life should not be so prevalent in the galaxy. Discovering strange creatures would feel a lot more special if you hadn't seen any wildlife for 3 or 4 planets. Then on really hospitable planets multiply the number of different creatures tenfold or more, so that it felt more like a world than an island.

 

Similarly, the shelters, outposts and monoliths should be a lot sparser, but at the same time your ship scanner could be better at discovering them. Again, it would feel a bit less gamey. I feel like I'm constantly being reminded of "the algorithm", constantly being reminded that I'm playing a game (albeit an incredible one). :D

 

I was in a system where none of the planets had animals on.

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8 minutes ago, siread said:

Totally agree that life should not be so prevalent in the galaxy. Discovering strange creatures would feel a lot more special if you hadn't seen any wildlife for 3 or 4 planets. Then on really hospitable planets multiply the number of different creatures tenfold or more, so that it felt more like a world than an island.

 

Similarly, the shelters, outposts and monoliths should be a lot sparser, but at the same time your ship scanner could be better at discovering them. Again, it would feel a bit less gamey. I feel like I'm constantly being reminded of "the algorithm", constantly being reminded that I'm playing a game (albeit an incredible one). :D

 

My experience has been probably only 1 in 4 or so planets has abundant animal life.

 

As for the scarcity of structures, I like cruising just above the surface and I rarely use the alien location beacons these days - the only thing you can't really see from above is whether there is a sales terminal at an isolated save point.  Again it seems pretty variable in the density stakes with some very bleak and empty sections of planets.

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9 minutes ago, Cosmic_Guru said:

 

You can ignore the sentinels - just grenade the doors and move into the building.  They don't follow.

 

Are you sure I'm sure when I was watching my son play they followed him into the building, it could have been a glitch?

 

 

10 minutes ago, Cosmic_Guru said:

Also, I picked up a warp cell from of those L1pass canisters but I couldn't use it.

 

I need to get one of those passes but I suspect the rewards will be little to me now. I have a 40 inventory exo suit & 22 multi-tool.

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40 minutes ago, gospvg said:

I know, I really should move on. gospvg - acorn electron had 2 planets & 1 moon they were all dark and fairly barren. I missed the lush green of gospvg - mini munchman so made a warp cell to fly back. Once I have 100% completed the 4 planets I will fly on.... promise :blush:

 

Just play the game in the way you want to play it man :). It really is that kind of game. Don't let dood bully you! :P

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14 minutes ago, gospvg said:

 

Are you sure I'm sure when I was watching my son play they followed him into the building, it could have been a glitch?

They can go into the buildings. However, they don't follow you in there when they are trying to kill you. Yes, that is weird, but that's how it happens. I don't know if I want this to be patched out or not.

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15 minutes ago, gospvg said:

 

Are you sure I'm sure when I was watching my son play they followed him into the building, it could have been a glitch?

 

 

 

I need to get one of those passes but I suspect the rewards will be little to me now. I have a 40 inventory exo suit & 22 multi-tool.

 

They could have followed him in but they shouldn't have attacked.

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7 minutes ago, John0 said:

 

Just play the game in the way you want to play it man :). It really is that kind of game. Don't let dood bully you! :P

 

No bullying on @dood part, just friendly advice which I'll be happy to take. Plan for this evening is to try & 100% all the planets in the gospvg - mini munchman & look for crashed ship with better inventory I can repair.

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I reckon the life balance is fine, but as with many other elements of the game it will depend largely on the seeds you encounter. I had a couple of barren planets with no or little life, but lots of resources. I spent a long time on those, so it was really nice to land on the next one and be met by a dozen or so dinosaurs milling around. I certainly wouldn't want lifeforms to be rare, they're an important part of the charm, and the hostile ones usually present more challenge (or perhaps just more annoyance) than the Sentinels.

 

Something else I discovered recently - my mining laser (on the multitool) recharges instantly if I stop firing. Has this always been the case? So if it's in the red and I stop firing, it starts to drop back to zero, but if I start firing at any point it drops to zero straight away. I'm not sure if it used to behave differently or if I just used to wait for it to cool down before firing again. Either way it's very convenient.

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9 minutes ago, CheekyLee said:

They can go into the buildings. However, they don't follow you in there when they are trying to kill you. Yes, that is weird, but that's how it happens. I don't know if I want this to be patched out or not.

 

9 minutes ago, Kryptonian said:

 

They could have followed him in but they shouldn't have attacked.

 

Ok, I will wear my red bandana tonight & storm those manufacturing plants !!

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8 minutes ago, John0 said:

Ha, yeah I know I was only jesting :). Just didn't want anyone to feel like they had to get a move on with things if they're happy just pootling around on the early planets.

 

I'l ask you again in four weeks when I'm still pootling about :)

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7 minutes ago, Rowan Morrison said:

Something else I discovered recently - my mining laser (on the multitool) recharges instantly if I stop firing. Has this always been the case? So if it's in the red and I stop firing, it starts to drop back to zero, but if I start firing at any point it drops to zero straight away. I'm not sure if it used to behave differently or if I just used to wait for it to cool down before firing again. Either way it's very convenient.

 

Yep it has always been like that very useful for collecting all the emeril & heridum that I seem to have on most of my planets.

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