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No Man's Sky - Interceptor


TehStu

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14 minutes ago, El Spatula said:

Er the passes are in the game. 

Excellent, I trust you more than the 21 year old dude at work who is constantly reading everything on the internet about this game. 

 

And it's my fault he's into it.  I enthused so much the first couple of days he bought a PS4!! :blush: 

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24 minutes ago, APM said:

Yeah, I looked at the cut stuff... Most of it is of no consequence to me. The only thing I really want is the ability to place waypoints/markers on stuff. I'm also not sure about the system/star stuff. I swear I've landed on a planet in the day, the sun visible in the sky, then taken off at night and the sun was on the other side of the planet when I got into space. Surely that means that something is rotating or moving round somewhere. As a test, has anyone tried to fly into the star in a system?

Yeah the sun rotates around the planet, as do the other celestial bodies in the system (or so it seems, I've been on a moon and seen the 'planetrise' over the duration of a visit.  It's all kind of faked though, it's not like things have proper orbits or anything though. (omg more cut content!!)

 

The game has really impressive realtime shadows imo.  I might try capture a timelapse when I find a particularly cool looking place :)

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20 minutes ago, Rowan Morrison said:

I assume many of the people complaining have given up or reached a conclusion too early, because they often seem to be moaning about 'missing' features that I've certainly seen in my game - someone was going on about how 'rare' large bodies of water were the other day, which isn't my experience at all. There are obviously things that haven't made it in from some of the videos, and hopefully some of them will appear at some point, but I think there are a fair few people who don't really grasp the nature of the game and have had 'unlucky' starting seeds. The game's scope and general lack of guidance won't help in those situations, and of course on the internet those voices can quickly add up. There's a whiff of ethics hanging over the whole thing, isn't there?

 

Ah well. I can understand being disappointed about missing features and misleading statements, but I can't really fathom being disappointed in the game as released, which continues to astound me. On a conceptual level alone, it's staggering.

 

A lot of the stuff in dood's list there is patchable, of course (and I agree with the majority of them), so fingers crossed.

 

Anyway, I had a weird glitch yesterday. I mined a fortune on a Venom Sac planet and went off to buy a bigger ship. I found one, and bought it. Took it out of the station and ran straight into pirates, so I ran straight back into the station.

 

Then I made a cup of tea, came back and launched again. But! Then I realised I hadn't transferred my inventory, which included a load of gold I was saving for a warp upgrade.

 

Gah!

 

But then I remembered that the last two saves were available! So I paused and loaded up the oldest of the saves. It put me back in the station, but still with the new ship sitting there. Oh well, I thought, lesson learned. I boarded and took off for the next planet and did some gathering. When I got back to the ship, I thought I might as well make use of the new space.

 

But!

 

 When I opened up the inventory, there was all my gold and other stuff, and I only had 20 spaces instead of 25. So it was basically my old ship on the inside, but the new ship on the outside. And sure enough, I hadn't noticed that my credits had gone back up to 14 million.

 

What is up with that?

 

(The annoying part is that the new ship has a bad cockpit view, which didn't get reset.)

 

So if you like your ship's capacity but wish it looked different, this could be a useful, if risky, glitch.

 

 

I experienced the same Glitch - However, I bet when you boot it up next, it will have resolved and you will be back to your old ship. There's definitely some dodginess when it comes to buying a ship and then restoring a previous save.

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I'm ejoying this game, i really am. Reading all the stuff about missing things or boring planets/lack of diversity: https://www.reddit.com/r/Games/comments/4y1h9i/wheres_the_no_mans_sky_we_were_sold_on_a_big_list/

I remember there was discussion a month or two back that there was potentially a law suit due to the use of their algorithms on universe/planet/animal creations etc. The day one patch had a note saying the creation algorithms had changed. Could it be a side effect of having to do such a massive change last minute possible?

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11 hours ago, Frosty said:

The post-mortem on the code has begun:

 

http://www.neogaf.com/forum/showthread.php?t=1263009

 

 

Are there space battles?  I've seen groups of ships zipping around freighters shooting off lasers indefinitely is that it?

 

Shit like this really annoys me, a bunch of people who have never shipped a game poking through assets and making assumptions based on their imagined vast knowledge of game dev.

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Here's another interesting thing I've noticed (by my standards, at least). I expect other people have experienced this: when you mine a large resource rock, like a boulder of gold, it seems to reappear when you walk a short distance away. But as you get closer, it vanishes - it's a real tease, especially if you're flying back over an area you've already mined (another reason to Never Go Back).

 

I assume this is because there are two different draw distances at work - one for the untouched seed of the planet, which includes all the rocks in their initial positions, and one for the various alterations you've made to it since landing. This second area doesn't seem to be very large at all, which - if I'm right, which would be a sizeable 'if' - might factor into some of the limitations or discrepancies with earlier videos. Presumably anything outside that zone doesn't really 'exist' until you go back to it - that's hardly a new concept, and I guess it's probably unavoidable in NMS where they don't have the luxury of tight, twisting corridors to hide loading etc. It's quite jarring with the resources, though, and something you probably don't notice until you embark on a proper Yosemite Sam-style gold rush frenzy.

 

It'd be interesting to indulge in some large-scale terrain modification and see how that works out, especically when you're flying over scenery. I'm also curious as to how animals factor into it - they can be spotted from far away, which perhaps suggests their starting locations could part of the planet seed. They move around, though, so maybe there's another version of the planet, a larger zone around the player that tracks the position of creatures and sentinels.

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22 minutes ago, PeteBrant said:

I experienced the same Glitch - However, I bet when you boot it up next, it will have resolved and you will be back to your old ship. There's definitely some dodginess when it comes to buying a ship and then restoring a previous save.

 

Ah, right, I haven't booted up since then, so I look forward to my beloved bubble cockpit view returning. All is well.

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Oh and: I'd actually like it if the game was a lot more 'hardcore', or had an option / mode which behaved as such.   Another list, sorry.   But the kinds of things I'd like in it:

 

- Finding life on planets should be way more rare, like 1 in 30 planets should actually have flora / fauna

- Resources should be more scarce, but more valuable, both in usage and monetary value. 

- Finding shops should be a rare treat, a relief after making several jumps, having painstakingly chosen what to take with you

- some much tougher logic / number puzzles to crack terminals

- Hyperspace jump range should be affected by how laden your ship is

- Should be able to crash your ship, damaging it and triggering the repair mini-quest

- weather should affect your starship, making you reluctant to fly during storms, or overheating / damaging it if used too much in the wrong climates.

- the sentinels should actually pose a threat; the alert system they have takes way too long to actually do anything

- your 'wanted' status should persist across planets etc (seeing as the sentinels seem to be a galaxy-spanning AI army)

- put some mechanism in the game to urge you to push forward, maybe something like the Fleet that chase you in the lovely FTL, I dunno.  But something to make out that you should be going forward more than hanging around.. Hanging around would be possibly, but trickier. 

 

I just want a bit more of a challenge from it, I guess.  Another layer of stuff to learn to be good at.  In 30 odd hours I've yet to die, or even feel at risk beyond losing my ship on the compass once.  I want to feel genuinely worried about leaving my ship too far behind, about getting lost in a cave system then realising my air is low.  I think the game doesn't really give me the fear as it's clearly been designed so you can't ever get 'stuck' or do it 'wrong' (other than bugs!), but I love the idea that I could get stranded on a planet if I'm not careful...

 

Oh and the ultimate NG+ would be: let us create our own galaxy seed, fuck it if I make a broken map that I can't possibly complete.  I love that idea.  You could also use a smaller see to generate a smaller galaxy, potentially, i.e. a bit like choosing a quick game vs a long game in Civilization / 4X games.   With a smaller galaxy you could then have a one life = game over mode, would love that too!

 

Disclaimer: I don't expect everyone to like / agree with my sentiment.  Not least Mr Sock Drawer. 

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8 minutes ago, gospvg said:

I wish the next feature they add to the game is an exit to main menu. I really hate having to kill the game.

There isn't a 'main menu' - so what do you mean, exactly?  Why do you want to quit to menu?

 

I personally wish it had a periodic autosave.

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They'd have to create a Main Menu as well. ;)

 

Nice beach @Kryptonian. Closest I've found was this tropical paradise:

 

No%20Mans%20Sky_20160810152142_zps2iz8m5

 

But it didn't have as much sand.

 

I've felt slightly cowed by the criticism I've attracted for being so effusive about the game, but I really am still totally in love with it. I can see myself playing it for years, purely for relaxation if nothing else.

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8 minutes ago, dood said:

There isn't a 'main menu' - so what do you mean, exactly?  Why do you want to quit to menu?

 

I personally wish it had a periodic autosave.

 

Back to the title screen then, agree on the periodic save. I've had a few crashes lately.

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7 minutes ago, gospvg said:

 

Back to the title screen then, agree on the periodic save. I've had a few crashes lately.

But why do you want to go back?  There isn't a title screen either, it just loads by itself...

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I missed my home yesterday & built another warp stone to take me back. The galaxy map is really poor, took me a while to find my first star system, at the top you have a fixed path & free roam but the other 3 slots are not used. Do these unlock later in the game?

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7 minutes ago, dood said:

But why do you want to go back?  There isn't a title screen either, it just loads by itself...

 

I just don't feel comfortable exiting the game by killing the application.

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6 minutes ago, gospvg said:

I missed my home yesterday & built another warp stone to take me back. The galaxy map is really poor, took me a while to find my first star system, at the top you have a fixed path & free roam but the other 3 slots are not used. Do these unlock later in the game?

 

Yes - basically make a point to visit anything out of the ordinary which pops up in your current system.

 

@dood some excellent posting there mate.

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Every time I think I've seen everything this game has to offer, I suddenly have something else to aim for. Now I've redeemed my pre-order ship to get rid of that annoying pop up, I'm working on building up the shield and phase beam, which I've pretty much neglected up to now. This is where my notes of which elements each planet contains are coming into great use!

 

Is it true that if I completely mine something away, it will be gone forever? That's truly incredible if so. You only had to turn a corner in GTA and you car had disappeared; how far we've come.

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1 hour ago, APM said:

Yeah, I looked at the cut stuff... Most of it is of no consequence to me. The only thing I really want is the ability to place waypoints/markers on stuff. I'm also not sure about the system/star stuff. I swear I've landed on a planet in the day, the sun visible in the sky, then taken off at night and the sun was on the other side of the planet when I got into space. Surely that means that something is rotating or moving round somewhere. As a test, has anyone tried to fly into the star in a system?

Saw a vid of someone trying to do this. Things started glitching out after a while. (Here it is.)

 

This is gorgeous (from that Reddit rebuttal thread):

agqkZNM.jpg

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8 minutes ago, Davros sock drawer said:

Did you try the d-pad to find discoveries? I haven't tried yet myself but it apparently lets you find previously discovered systems if the servers are online.

 

Every time I've tried it brings up nothing for me, I was hoping it was a way the game would find your friends star systems so you could visit those. I need to visit the infinite pearl planet before @Gorf King milks it dry.

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8 minutes ago, PeteBrant said:

It; saves on lots of actions. You'll never be much more than 5 mins from a save.

 

Are you sure - like crafting an item, or even adding to your inventory?  If so, it removes the survival risk almost entirely.  I thought it was only at designated save points or if you enter or exit your craft.

 

After the first day I've only ever died from ship fights (often by mistakingly attacking sentinel ships).

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12 minutes ago, PeteBrant said:

It; saves on lots of actions. You'll never be much more than 5 mins from a save.

 

It does not save on finding a new word & it does not save on completing a ruin puzzle.

Most of my crashes have been either five minutes after starting the game or when I have been on a mining expedition & walking/dashing my way back to my ship laden with Emeril.

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8 minutes ago, gospvg said:

 

Every time I've tried it brings up nothing for me, I was hoping it was a way the game would find your friends star systems so you could visit those. I need to visit the infinite pearl planet before @Gorf King milks it dry.

Were the servers online? It should tell you in the bottom left corner. When they're offline you can't find them, but as soon as they were back online I returned to my original system from a couple of warps back, even though I couldn't find it using the free explore.

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17 minutes ago, PeteBrant said:

It; saves on lots of actions. You'll never be much more than 5 mins from a save.

No it doesn't.  It saves when you leave your ship or use a waypoint post thing. 

 

I've even jumped between systems (i.e. made five jumps without leaving ship), only for the game to crash and be back on a planet ages ago.   Or spent 20 minutes in a cave mining tasty emeril, only for a random crash to mean I had to start from when I landed nearby. 

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