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No Man's Sky - Interceptor


TehStu

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37 minutes ago, Uncle Mike said:

I've never played Minecraft, but it's a building game, virtual Lego thing isn't it (primarily?) I know there's walking about and some peril, but I thought it was largely a thing about building a base and using materials to do stuff. There's none of that in NMS, obviously. It's just exploring and seeing different stuff.

 

It's primarily a survival/resources game.

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45 minutes ago, ph0rce said:

I've never played Elite, Mercenary or Captain Blood, nor do I know how old you are ( sorry ) but I don't really think that's got as much to do with it as you think.

 

This is a game for people who are quite happy making up their own fun, who don't need their hand holding through a story filled with gruff space marines or CGI cutscenes & it's all the better for it. I appreciate there's a good number of people experiencing technical issues but I've only had the 'straight to orbit' glitch once & aside from the pop-in being a bit slow at times, it has been fine.

 

The comparison to Minecraft is pretty much how I feel about it; initially it didn't have the 'story' you have now & there was no defined End, you quite literally just mined for resources & built shit that no-one else would ever see, for fun. And when that launched, albeit it in Alpha, it was buggy, there was an awful lot wrong with it & over time, it's become what it is now, which is hopefully what will happen with NMS.

 

I just spent half an hour mining Emeril to get enough cash to buy a couple more slots in my suit, so I can mine more stuff, so I can ... you see where I'm going. To me that's time well spent, for others it wouldn't be. Perhaps my time would have been better spent shooting some people in the latest CoD to unlock a leopard print skin for my AK-47, maybe, maybe not but at the end of the day as long as everyone is having fun, that's all there is to it. :)

 

 

 

I'm definitely not a fan of gruff space marines or hand holding but I am a fan of games with enjoyable core mechanics.

 

Other than looking at it* every single way you interact with the galaxy in No Man's Sky is a tedious slog.

 

*If you don't mind the restrictive field of view, unsightly HUD and filters.

 

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Jesus Christ! There are loads of games that people don't like for whatever reason and other people love for different reasons. All games are like that. Some people are enjoying their time with No Man's Sky. Some didn't. Oh, well, move on. I don't get the need to be snidey about shit ("*If you don't mind the restrictive field of view, unsightly HUD and filters.") Just accept that that shit really doesn't bother some, or even if it does, accept that they don't care about those issues.

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14 minutes ago, Frosty said:

I'm definitely not a fan of gruff space marines or hand holding but I am a fan of games with enjoyable core mechanics.

 

Other than looking at it* every single way you interact with the galaxy in No Man's Sky is a tedious slog.

 

OBJECTION!

 

Jetpack boost skating across a planet's terrain is intrinsically fun. Massive, massive fun.

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33 minutes ago, Kevvy Metal said:

 

...or 7 days. 

 

As I said in reply to your first post, more people have now had a chance to play the game, experience it's faults (and there are many) and it's positives (also many). It's hardly unexpected that some of those will have not enjoyed it and will have found the games faults intolerable enough to offer their opinion here. It's the gushing praise or instant dislike on day one that I would perhaps be more sceptical of. 

 

I am more than happy to read impressions based on the experience of others even if, god forbid, they differ from mine.  It's not hard to imagine that a game discussion thread in which only positivism is accepted would make for a very dull read indeed. 

 

I really don't see anyone 'ripping every facet of the game to shreds' but even if they were, and it was based on their experience of the game, that would be fair enough and it would not stop me from enjoying the game as much as I, against my own expectations, very much am. Maybe in a week all the niggly faults will prove too much and I may develop a more negative view but, for now, it's definitely more good than bad..

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45 minutes ago, APM said:

That is true.

 

Also in today's travels, I found an Emeril rock that went so deep underground, I had to blast a staircase out of the ground because I couldn't jet pack out of it.

Jet pack doesn't run out if you're pushing against a surface.  You can climb any wall.

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I'm getting a crash i'd say once a night now and all in different places/actions. I'm still enjoying it but i agree that the basics need to be sorted before any base building and such is added. Still trying to find my Atlas. I'll try that scan thing someone mentioned a few pages back. I may have missed the anomaly 

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Conversely I'm of that age, played a lot of Elite, and those sort of games of that era, and NMS tired for me very quickly. 

 

I think it's because one of its biggest flaws (inventory management) could have been so easily avoided. Unless the devs wanted you to be constrained deliberately. Which would be an odd choice. I dunno, technically it's properly astounding. Just not such fun. 



It's a non issue after a few hrs play. Without it you'd be overwhelmed imo.

I'm old enough to remember elite. This game is everything I wanted elite dangerous to be. It's very easy to learn but surprisingly deep once you learn a few things.

I'm still very much loving it.
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Just had the game crash twice on me when I tried to jump to the next system on the Atlas path.  Oh well, I'll stick around this system a bit longer while I wait to see if the imminent patch can fix it or if it will just sort itself out if I try again later.

 

When it comes to getting a new ship, is there any way of trying to get the drives/weapon slots arranged in such a way that you can arrange upgrades next to each other & get the boosts?  Every ship I've checked so far has had them in the wrong configuration, & as they're vital systems you can't rearrange them.

 

As it is, the only way I can see around this is to get rich & buy a ship with loads of slots, with which you can then sweep away the mess & rebuild properly.

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Broken spaceships are for chumps!

 

...if you don't have the right resources! 

Ooh look that looks nice, bright yellow, go faster stripe, extra slot, cup holder. I'll take it. 

 

No zinc! Shit. Looks around the planet - imagine the Nevada Badlands but speckled with shards of plutonium. I then set off for an hours walk to a trading station that becomes one and a half hours of trudging due to the canyons and terrain. 

 

As the journey goes on, I think this might be it; where it all ends, out here in the red nothing. I'm so far away from my goal the icon is in the floor - it's on the other side of the planet! To break the monotony I farm shards to keep me alive and activate the waypoints along the way. I must have done 15, and got the 100% scan trophy as there was zero life on this rock.

 

As I see the radar dish and landing pads of the settlement and my journeys goal, I see a crashed spaceship. The same type and colour of the one I stupidly bought, 2 mins walk from the trade station.

 

In space no one can hear you scream. 'Nooooo......

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5 hours ago, Davros sock drawer said:

 

I don't think those are off-planet. If there's a pin leading to a planet that means they're on the other side of it.

 

I've had monoliths marked for me on other planets but nothing else I don't think. Only once or twice though, so it may be a bug, but it was those scanning stations that did it, and it would make sense for them to mark off planet locations for you.

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30 minutes ago, Frosty said:

They don't need to touch the upgrades as long as the upgrades touch each other if you follow.

 

You don't need to buy a ship, if you just keep repeating the crashed ship quest you'll get 1-2 slots extra each time.

 

I know that upgrades can boost each other as long as they're together (the coloured outline appears around them) but are you really not loosing out if they're not in contact with the original ship part?

 

Say for instance, that you have a cluster of photon canon upgrades enhancing each other, is it really not that big of deal if they're not in contact with the photon cannon itself?

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well I'm just as hooked now as I was a week ago when I first started playing. Not even touched another game all week. Only just done my first ship upgrade today. Its much more practical, but nowhere near as pretty as my old one. Gonna do some serious mining tonight to upgrade again.

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10 minutes ago, siread said:

The game is killing me. I've not been asleep before 2am for 8 nights but I've decided to crash early. Only, the vita is in the drawer next to me and I'm wondering how it will look in remote play...

It's not great. Hard to read anything and the small screen really doesn't do the game justice. I'd get some sleep...

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  • TehStu changed the title to No Man's Sky - Interceptor

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