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No Man's Sky - Interceptor


TehStu

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Anyone else getting allot of the same kind of aggressive carnivores? Every planet bar one for me has had spaghetti legs (niece coined it) with either a praying mantis top half or a crab like thing, reminiscent of the brain bug from starship troopers. 

 

They vary in size but otherwise they skitter about at great pace and generally piss me off.

 

 

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What do you guys think of the various Alien races in this? It's an element I wasn't really expecting, and I like the humour they introduce. That said, the tone could jar slightly with the more moody aesthetics elsewhere. Sometimes it feels a bit like the planets and music are from one game, and the animals and NPCs are from another.

 

It does all work though, somehow. The interactions with the various monoliths provide some nice back story to it all - who'd have thought these little guys would be such racists?

 

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I managed to upgrade my ship when I found one I could afford on a space station & as well as the extra storage slots it also had a phase cannon plus upgrades, which I wondered about the point of when it already had blasters, but it turned out that the phase cannons can lock-on to a target, making ship-to-ship combat a little easier.

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Can anyone else think of a game where the graphics can go from terrible to sublime in one frame? Close up Te texturing, geometry and pop in would embarrass a PS3 but the writ large the landscape, topography,lighting and skies are phemominal 

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6 minutes ago, tobert said:

Can anyone else think of a game where the graphics can go from terrible to sublime in one frame? Close up Te texturing, geometry and pop in would embarrass a PS3 but the writ large the landscape, topography,lighting and skies are phemominal 

 

It's almost as if having a small team prevents attention to detail. Who Would Have Thought It.

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11 minutes ago, Captain LeChuck said:

I've learned a lot about the three races. I'm not posting much about it though, even in spoilers, because we're all playing at different paces. 

 

But yeah, the Geks are dicks, the Vy'keen are essentially Klingons, and the Korvax are just out there. What I find intriguing is that Polo and Nada appear to be working together, which is why I'm following the Atlas Path - I want to know why. The race to the centre doesn't really interest me. 

 

I haven't met any Korvax in this play through yet (I think I met a couple pre-patch). Only just started to meet more Gek, including one that I rumbled with his fingers in the till. I asked him to cut me in. 

 

I strikes me that they could add new alien races and threats with further updates. Something better than the Sentinels would be nice, as an occasional threat to the player. The Sentinels on this current planet are spoiling it rather, as they literally appear out of nowhere very few minutes. They're so easy to kill that it just becomes a nuisance having to stop and deal with them, and they've ruined many a perfect screenie. At least the Plasma Launcher kills them in one shot.

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23 minutes ago, Davros sock drawer said:

What do you guys think of the various Alien races in this? It's an element I wasn't really expecting, and I like the humour they introduce. That said, the tone could jar slightly with the more moody aesthetics elsewhere. Sometimes it feels a bit like the planets and music are from one game, and the animals and NPCs are from another.

 

It does all work though, somehow. The interactions with the various monoliths provide some nice back story to it all - who'd have thought these little guys would be such racists?

 

No%20Mans%20Sky_20160814203956_zpsuqi8po

 

 

 

 

I think the alien design is pretty awful really and I'd much prefer to see something a little tougher looking as these fellas are all a bit too Starfox for me. The various chats I've had with them have been fine though, they just look terrible and it's a bit of an atmosphere dampener.

 

In other news I gave up waiting for that perfect ship to arrive back at the spaceport I was loitering at and finally left my starter planet (after almost eight hours). I've now visited two other planets - a grey one covered with cactus and lots of nickel and gold, and a green one with my first sight of water and which had lots of wildlife but very little signs of civilisation. I've rigged up the hyper drive too..

 

I am still waiting for that perfect ship...

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One of the very first planets I landed on was almost all floating islands (ie, hovering in the sky). I figured loads of planets would be like that so never bothered getting a screenie, but thus far it's been the only one.

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I'm so glad other people said it -- I was thinking how much I'd like a  perfect marriage between Elite Dangerous and No Man's Sky.

 

I'd like NMS to have:

- Mostly black space, with a few distant nebulas for orientation

- Planets further apart, with some gas giants that you can't land on

- Asteroid fields and planetary rings, instead of asteroids just everywhere

- A slightly more complicated flight sim model

- A more useful galaxy map that isn't a ballache to move the camera around

- Varied space station interiors that look more like ED's.

 

 

I'm not asking for NMS to be Elite Dangerous... I see now how different they were always meant to be. I'm not asking for politics or trade routes or realistic galaxy physics. This game is clearly more of a fantasy story about the great journey -- you're always meant to be moving forwards, never returning to old systems or settling in a 'home' system, so there'd be no point in having trade routes. I just wish space was black.

 

Also: I'm never ever going to be able to return to Elite Dangerous. I put 100 hours into it on Xbox One a year ago (before Horizons), but I'd have to learn it all from scratch again, and so much has been added. I don't have the heart.

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13 minutes ago, Davros sock drawer said:

 

I haven't met any Korvax in this play through yet (I think I met a couple pre-patch). Only just started to meet more Gek, including one that I rumbled with his fingers in the till. I asked him to cut me in. 

 

 

I caught that guy red handed  too but grassed him up as I'd already fallen out of favour with the Gek for some reason...

 

He was still there half an hour later though despite my hope that he would be taken out the back and shot, or at least banished...

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I like them well enough, but at the same time I don't disagree with what you say @Mike S. The Korvax design is the best of the three I think, and is actually more in keeping with the aesthetic of the rest of the game. The other two are slightly too Starfox, as you say.

 

Put it this way, it's slightly telling that I'm mashing the Share button every couple of minutes to capture some amazing vista or ship, but I've never seen an NPC and thought "Oooh, must take a shot of that!"

 

The dialogue with them is good though. Some witty writing I think.

 

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Very disappointed to discover that the crashed ships and multitools you find are just always 1-2 slots better than what you currently have.  You can just keep doing the transmission towers to get a maxed out ship.  You could even keep on going to find one that has the appearance you want seeing as that has no bearing on the ship whatsoever.

 

Would it have been especially difficult to assign characteristics to the different parts to get some properly unique ships?

 

In general I find it hard to shake the nagging feeling when playing this game that I'm not achieving anything which leaves me feeling very unsatisfied after each session.

 

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One thing that's doing my head in with the game is those little number puzzles you do sometimes after breaking in to the operations buildings... I've had the same puzzle about 4 or 5 times!!  They could easily have just replaced the numbers, that's the beauty of algebra / number logic!! 

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13 minutes ago, dood said:

One thing that's doing my head in with the game is those little number puzzles you do sometimes after breaking in to the operations buildings... I've had the same puzzle about 4 or 5 times!!  They could easily have just replaced the numbers, that's the beauty of algebra / number logic!! 

Different numbers, same damn puzzle every time for me: ABCD-BCDA-CDAB-???? When I finally got one that was 1-2-6-24-120-? I was actually quite excited! Sadly, I've had that same one 10 times now, too. I get that the puzzles aren't really the focus, but I would like to have to engage my brain a little bit more. These are supposed to be alien security systems I'm hacking!

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I'm curious to know, ships available in space stations, does the game just assign a random value to them? Sometimes I've seen ships for under 500,000 with loads of slots and add-ons, then some ship for 1,500,000 which isn't much better than my upgraded starter ship.

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8 minutes ago, Vimster said:

I'm curious to know, ships available in space stations, does the game just assign a random value to them? Sometimes I've seen ships for under 500,000 with loads of slots and add-ons, then some ship for 1,500,000 which isn't much better than my upgraded starter ship.

 

I think certain ships have a base price, then you pay per add-on and slot. I sat for aaaaaages looking to spend my money yesterday and that was how it seemed.

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It certainly seems like that to me. The bigger freighter style ships seem to have a higher base number of slots, and fighter-looking ships have a lower base size. Prices seem to increase dramatically as you get away from the base size.

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1 hour ago, Goose said:

Haven't found any crashed ships but I think I'll make that a priority next game time I get.

 

The Problem I've found with the crashed ships, is that they all seem to have only 1 slot more than my current ship. I've see around 6-7 now and all the same. I wonder if it's a coincidence or that's how the crash ship system works. I want to find a really decent one, which makes we go "wow, nice, lets spend some time fixing this up!" It's a lot of work for one extra slot.....

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Not sure if everyone realises it, but you have to park your ship on the landing pad at ground based stations if you want to be able to trade items in your ship. (Just read the RPS review where he complains about it. Lots of valid points there, but damn it, I still love the game.)

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I love this, put more time into it than any non racing or sport game in ages, and the thing I love most is the lack of story or driving narrative.

 

I just get to fiddle round and do what I want - almost other to 3m credits having looted and strip mined my current planet of those oh so tempting big shiny metal lumps sticking out the ground, some of them run really deep underground too

 

Once I get over 3m I am definitely going ship shopping - the trading posts I've just discovered for the first time are great, love all the landing pads and not knowing what will come in and land.

 

Of course its flawed and there is a lot to fix, but the sheer scale of the spectacle and universe means I'm forgiving it any of the annoyances, as the highlights are so epic.

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7 minutes ago, Sng said:

From what I can tell that's how it works, unfortunately. If you take one the next you find will be one above that, and so on. 

 

I suspected.....hmm, we, not quite what I had in mind. I suppose it's the difference between procedural and RNG, procedural is working to the rules the devs have set.

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  • TehStu changed the title to No Man's Sky - Interceptor

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