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No Man's Sky - Interceptor


TehStu

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13 minutes ago, Starbreaker said:

I hit my first Atlas station the other day, got the Atlas pass but no stones - might have missed an NPC. 

 

Is it going to hamper me if I miss one stone? 

 

You've got that backwards. You get the atlas stone from atlas stations and the recipe for the atlas pass from the other place (Spoilers)

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4 hours ago, Dimahoo said:

I found a planet with 6 pods for my suit in one small area. Literally one after another. Good old "controlled" randomisation".

 

I had a planet the other night that literally had dozens of exo suit upgrade pods. Currently holding a cool 39 or so slots 8-)

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I saw a great Canyon on a recent planet, it stretched on and on for a good minute's worth of full-speed flying as I approached a waypoint.  It was pretty deep in places!

 

Of course, I couldn't fly inside it because of the stupid flight physics.  I wonder why they made it so fisher price.  I mean it's awesome because you can't crash/die which means my kids can have a go, but I'd really like it to be a bit more involved! 

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Using the trick of flying at low speed over the planets & nosing slightly forward to look down, I've been able to spot, land next to & then make use of a number of suit upgrade pods & now have 24 suit slots.  I've invested a few into health & environmental protection upgrades, though I did waste quite a few materials while I worked out the whole similar-upgrades-together-get-a-boost thing.

 

Does the whole Sigma-Tau-Theta progression thing mean that they have to installed together to work though?  I'd been replacing Sigma upgrades with Tau & Theta under the impression that a Tau or Theta upgrade by itself was more powerful than Sigma by itself.

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I'm starting to feel the grind a little too. I became a Dynamic Resonator salesman recently. But it wasn't a cool trading mechanic. I just found a Space Station where they were buying them for twice the price and kept buying them off aliens who landed in the Station and then running up to sell them at twice the cost. I considered not doing this as it felt very gamey, but I hadn't found a reliable way of making money at all up until this point. And I was annoyed at how few resources I could carry at one time. So I grinded until I had 2,000,000 (maybe 20 - 30 mins) and then bought a brand new ship.

 

Shortly after that though I discovered my first planet that I actually don't want to leave. It's a beautiful grassy paradise with LOTS of dinosaurs roaming around and very lax sentinals. I want to get on with the Atlas path, but I spent ages just pootling around this planet (which I've called Green Hill Zone) last night trying to scan new stuff. I rarely have the patience at all with games to do this kind of thing, and it felt very nice and relaxing.

 

I can't disagree with what Chuck says about oceans and puddles. But when this game is gorgeous it is utterly stunning. It doesn't live up to the hype - obviously - but I really don't regret my purchase and time spent at all so far.

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30 minutes ago, Captain LeChuck said:

But you have to grind to keep adventuring. Getting the materials together for certain upgrades is quite a grind.  Thing is, certain types of grind I'm fine with, I'd love to do trade runs between systems. But finding systems you've visited is nigh in impossible (not to mention a huge oversight in terms of design). I'm assuming Elite has far more structure to it. 

 

Admittedly I haven't played Elite much since they release the Horizons expansion, but that game, for me, was all about the flying.  Learning to pilot the ship was the best bit of the game.  Otherwise the game is basically flying between identical Space Stations doing really boring fetch quests, trading is a bit meh, bounty hunting was a good laugh though (albeit really difficult these days, ship AI is brutal!).   It has some great touches and plenty of make-your-own stories moments, but in terms of variety (even just visually) NMS trumps it imo.   And it's slow.  Like, the distances between things are MASSIVE.  If you go to Alpha Centauri, it literally takes 40 minutes to fly from the star to the only planet / space station.   Pretty much nothing will happen during those 40 minutes. 

 

Not that I'm saying Elite is BAD by any stretch.   But it's not like it's the 'full fat' version of NMS.. 

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11 minutes ago, Jarik said:

Using the trick of flying at low speed over the planets & nosing slightly forward to look down, I've been able to spot, land next to & then make use of a number of suit upgrade pods & now have 24 suit slots.  I've invested a few into health & environmental protection upgrades, though I did waste quite a few materials while I worked out the whole similar-upgrades-together-get-a-boost thing.

 

Does the whole Sigma-Tau-Theta progression thing mean that they have to installed together to work though?  I'd been replacing Sigma upgrades with Tau & Theta under the impression that a Tau or Theta upgrade by itself was more powerful than Sigma by itself.

I think the effects are cumulative.  Rank 2 is better than 1, but both together is even better!

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50 minutes ago, Sng said:

Yeah same, no offence but I find NMS the perfect time to listen to podcasts.

 

It would be, but...dat soundtrack. I've been playing on headphones and it's some of the best sound design I've ever heard.

 

I especially like the sound when you're in space. Bit of a long video this, but captures the reason why I wouldn't want to have a podcast on while playing:

 

 

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33 minutes ago, Captain LeChuck said:

 

 

Also, I think I've jumped more than most here, and the planets are really very similar, with only superficial differences. Especially the layout. They're all very flat. There are no genuine mountains, just very large hills. No sheer cliffs where you can't see the bottom, just small mesas. There are no seas, just very large lakes, and going underwater is the same on every planet, the colour is just different sometimes. So yes, I'm really starting to get that "wide as an ocean, deep as a puddle" feeling. :(

 

 

Erm, what? 

 

I think you're underestimating the amount of planets. There are oceans, you just haven't seen them yet. And I've definitely seen sheer cliffs. I mean, I could see the bottom, but that's the case in real life too.

 

If anything I haven't seen any flat planets! I'm craving a huge desert or grassy plain.

 

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There's a decent enough variety of planet and inhabitant for me.  The stalker from a few days ago was really creepy and some of the pictures from this thread suggest weird and wonderful delights still await.

 

I don't understand wanting to back-track or build bases though - just keep truckin' along.

 

I'm curious about when you guys with the 30 slotters are going to stop grinding and just amass warp drive materials to cut and run for the centre.

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Yeah, the flight model in this is very simple unfortunately. I'm loving the game at this point regardless, but I'd love to see spaceflight handled more like Elite: Dangerous. Mashing the two games together would pretty much make my perfect game, and I'm very interested to see how ED handles atmospheric planet landings in the future. I did enjoy roaming around in my buggy on airless worlds. :)

 

As for the grind, personally I wouldn't worry too much about upgrades unless you need something important. You're going to be doing a lot of travelling on your way to the centre, during which time you'll find new multitools with pre-equipped upgrades along with crashed ships that will probably be better than yours. You'll gradually stumble across other stuff as you explore, and playing this way should hopefully ensure you don't find yourself maxxed out too soon. 

 

Speaking of crashed ships, I found one yesterday on a hideously radioactive planet that I decided I'd take. I didn't realise how low I was on heridium though, and I quickly realised I didn't have enough to repair everything, or even enough to repair the essential systems to get me off the planet. Seriously, why do you need a pulse jump drive just to take off? Anyway, searching the planet wasn't an option seeing as I could only survive the radiation for about a minute at a time, so I was about to give up when I realised I could disassemble one of the upgrades for just enough heridium to fix the drive. :D In retrospect I could probably have just switched back to my other ship to do some gathering, but it was a cool moment nonetheless.

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2 hours ago, Davros sock drawer said:

 

Probably just me misunderstanding it.

 

Power cells are handy if you have space as they negate the need for mining in the lazy, but I'm pretty gung ho now about just binning stuff.

 

Except Plutonium though. Never bin Plutonium...

 

There's no better feeling than running for your life from the sentinels, just making it back to your ship and finding you've got no fuel in the launch thrusters and no plutonium.

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31 minutes ago, dood said:

 

Of course, I couldn't fly inside it because of the stupid flight physics.  I wonder why they made it so fisher price.  I mean it's awesome because you can't crash/die which means my kids can have a go, but I'd really like it to be a bit more involved! 

 

Well you just answered your own question. Can you imagine how frustrating it would be if you could crash?

 

I think they've got the balance just right. It feels like you're swooping close to the ground, but without any of the hassle that would actually entail.

 

Funnily enough, one of my favourite things to do when arriving on an ocean planet is to point the nose of the ship right at the sea and look at the rock formations underneath. I also like randomly strafing the planet with laser fire, as you get a nice little zoom.

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14 minutes ago, Kryptonian said:

 

It should be on the radar/compass - rotate slowly around and check for the (faded) icon then it should pop out

I've had moments where the icon isn't visible at all, I presume if you stray too far it disappears completely. 

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8 minutes ago, Davros sock drawer said:

 

Well you just answered your own question. Can you imagine how frustrating it would be if you could crash?

 

I think they've got the balance just right. It feels like you're swooping close to the ground, but without any of the hassle that would actually entail.

 

Disagree, after playing Elite there is a definite feeling of badassery from being a good pilot.  Let me take the risks if I want!!  An option to take off the stabilisers would be nice :)

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13 minutes ago, Mogster said:

Anyway, searching the planet wasn't an option seeing as I could only survive the radiation for about a minute at a time, so I was about to give up when I realised I could disassemble one of the upgrades for just enough heridium to fix the drive. :D In retrospect I could probably have just switched back to my other ship to do some gathering, but it was a cool moment nonetheless.

 

So basically you should disassemble every upgrade before switching ships or multi-tools?  Never thought of that.

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10 minutes ago, Davros sock drawer said:

 

Well you just answered your own question. Can you imagine how frustrating it would be if you could crash?

 

I think they've got the balance just right. It feels like you're swooping close to the ground, but without any of the hassle that would actually entail.

 

Funnily enough, one of my favourite things to do when arriving on an ocean planet is to point the nose of the ship right at the sea and look at the rock formations underneath. I also like randomly strafing the planet with laser fire, as you get a nice little zoom.

10 minutes ago, dood said:

Disagree, after playing Elite there is a definite feeling of badassery from being a good pilot.  Let me take the risks if I want!!  An option to take off the stabilisers would be nice :)

This isn't Elite. This a survival/Exploration game, not a flight simulator. The flight mechanic is a means to an end.

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12 minutes ago, JPickford said:

 

So basically you should disassemble every upgrade before switching ships or multi-tools?  Never thought of that.

Neither had I. It's obvious you mention it. Do you get the full constituent parts when you disassemble?

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