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No Man's Sky - Endurance | Switch version Oct 7th


TehStu
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I'm really impressed by how much they've transformed the game since it was released, but I have to admit to being disappointed with the nature of pretty much every release. The thing that attracted me to the game in the first place was the idea of being a lone individual adrift in a vast universe. If anything even the first release had too many outposts and space stations for me. I would have preferred them to be a little less frequent but also more impactful. Each one a welcome oasis in the vast expanses of unpopulated space.

 

I'm pretty sure I've said this before in this thread, but I'm reminded of it every time they add another update.

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Yeah that's fair I reckon. I am totally addicted again on my third new start (original release, then PSVR and now latest update on a really good PC). It's a really great experience but you quickly feel like you can see it as a series of spreadsheets, "Planet X2 - add 4 elements - 10 fauna - 4 minerals - 10 flora - tileset=icey etc..". It would be nice if there were some truly unique discoveries, the uniqueness is the combination of randomised elements but it feels like you see that same assortment of random possibility on every planetoid.

It is a shame they haven't sprinkled the notion of completely blank systems with no space stations etc (again maybe I just haven't found any, the issue with randomness is how unrandom it can seem at times).

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On 06/09/2021 at 10:31, David Kenny said:

I'm really impressed by how much they've transformed the game since it was released, but I have to admit to being disappointed with the nature of pretty much every release. The thing that attracted me to the game in the first place was the idea of being a lone individual adrift in a vast universe. If anything even the first release had too many outposts and space stations for me. I would have preferred them to be a little less frequent but also more impactful. Each one a welcome oasis in the vast expanses of unpopulated space.

 

I'm pretty sure I've said this before in this thread, but I'm reminded of it every time they add another update.


Yes, same here. I love that they’ve added so much to it, but unfortunately it’s no longer the game I loved to actually play upon release. With every update it gets further away from that.

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It completely lost that abandoned, isolated, melancholic Silent Running vibe that it used to have. Everywhere is teeming with life and stuff to do now, last time I played it I came away feeling exhausted with all the work it had me doing, none of it much fun. There's very little risk/reward involved even on the higher level missions that you get from Space Stations - I really wanted to see a Rescue On Fractalus style rescue mission type with limited fuel, hostile enemies and increased damage to your ship, but there's just nothing there that tests your skill either as a pilot, navigator or at combat. The core of it is so bland and repetitive.

 

 

 

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I don't agree* but I can definitely see what you're saying. There's some irony in "where's our multiplayer, you promised multiplayer?!" early on having been answered in spades and the game altered as a consequence. I suppose you don't have to go the hub station, but then you won't be able to see the story. It is kinda weird how systems are usually inhabited... a little. Like, just enough that you don't have that isolation but not enough that it seems reasonable that just a handful of species are everywhere in a galaxy.

 

Caveat: I'm nowhere near the galactic core yet, after all this time.

 

 

 

*I'm mostly able to mentally filter everything else out, even when I do need to go to the hub station. Otherwise, it's me vs the elements.

 

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I’ve restarted this about five times and each iteration gets more tedious in the amount of stuff you need to do anything. The first run to completion was the best now it’s just about collecting an ever growing list of materials that you now need to process and refine then combine enabling you to create an item that leads to another growing list of items…

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  • 1 month later...

The last 'big' update added loads of new exotic creature and fauna types and greater variation to the terrain gen. The long time complaint that every planet feels like the same parts in a different combination isn't so valid these days. (I mean, it's still true, but you get much more variation within a small sample of planets than before.)

 

And there are empty systems, I don't know why people keep coming in to say it's too busy. You can choose how you play, you don't have to exhaustively follow every tutorial thread it throws at you.

 

...

 

I played through Expedition 4 ("Woooorms!") over the last few evenings, having given the previous ones a miss (the idea of starting a new save and having to deal with grinding through the survival curve just for a few cosmetic rewards sounded a bit tedious).

 

It's surprisingly engaging! I had a bit of a miserable first hour or so as random luck put my crashed ship on the other side of a 1km+ deep ravine (and the very basics of survival I'd long forgotten), but it quickly starts chucking major upgrades at you and driving you forward.

 

It's sort of a Crystal Maze setup of introductions to different game systems while locking out (or at least making optional) any slower paced systems that would bog you down if you just want to get through it. (e.g. freighters, frigates, trading, base building, settlements, the main 'story' quests etc.)

 

You can still go to the Anomaly and get tooled up with blueprints if you want to just cane through it. (And other players have built lots of handy bases/farms along the route.) But I quite enjoyed attempting stuff like underwater cave diving, and a 'derelict freighter' dungeon, with just the kit it gives you (the dungeons are trivially easy once you're maxed out in the main game - creeping through and trying not to wake up xeno nests that could easily overwhelm you was actually a bit tense here!).

 

My tip for anyone who gives it a go would be to buy a second ship as soon as you can so you're not as stuck for inventory space. (You can also get a freighter early on but I found it easier just to summon ships to surface.) And that the objectives tell you what stuff you need to keep vs. sell/consume. (e.g. you can sell/chuck fossils as soon as you find them, you just need to make the counter go up rather than cash in a full set with a questgiver.)

 

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  • 1 month later...
1 hour ago, Monkeyboy said:

I’ve taken a break from gaming for about a year but thinking of getting back into this. Are they still rolling out endless updates? I’m thinking of starting from scratch.

https://en.wikipedia.org/wiki/No_Man's_Sky#Initial_post-release_updates

 

There's been a load of updates in the last year. I started again, as my saves didn't really survive the significant patches, plus I moved from PS to Xbox. I did find that there's now multiple ways to do things a little redundant, but I guess it allows several play styles now. Plus, it's just so god damn good looking on the new consoles.

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7 hours ago, Monkeyboy said:

One question about bases. Do the ones you’ve built still exist in the game world if you start a new character?

I never really thought about this but they must do, right? If you've uploaded a base, chancing upon another character would be like finding someone else, basically. Although all mine tend to be towards the edge of Euclid, so I don't know that I'd ever be able to find them.

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  • 1 month later...

I'm now on my 3rd playthrough of this, 170-odd hours in. I'm still loving pootling about doing silly missions, and especially finding crashed starships and fixing them up and pimping them a bit afterwards, I'm slowly making my way to the centre of the Universe, but I'm in no hurry. I've just decided to start renaming my findings (and plan to go back to do the lot). I've started by naming systems that sell Pugneum and the Goop that you can refine into Nanites after Cheeses and Sausages respectively. It's already made the game a fair bit better.

1943775802_2022-01-28(2).png.94392017cda19424b0579a9b3f76e218.png

 

Next I think I may try to hook up obvious trade routes fom main courses to desserts with the same start letter - so a run from Stroganoff to Semolina would work, or Teriyaki to Tiramisu.

 

Beyond this, I've started naming the critters I find (and plan to gradually go through my history and update them all too). Here I'm just dicking around with the profanity filter to see what it'll let me have - nothing too spicy, just a bit of fun (Berk is OK, but Schmuck isn't apparently). 

 

2022-01-28.png.39015e35ff4d45b4fceedc4ce8d37834.png

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How was the PS5 update? Worth giving up limited HD space for?

 

I decided a while back to only play this in VR for the immersion, but if the improvements are worthwhile enough I might stick it on the new console.

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3 hours ago, Darwock said:

How was the PS5 update? Worth giving up limited HD space for?

 

I decided a while back to only play this in VR for the immersion, but if the improvements are worthwhile enough I might stick it on the new console.

Yeah they are ..looks great and really smooth.

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6 hours ago, Darwock said:

How was the PS5 update? Worth giving up limited HD space for?

 

I decided a while back to only play this in VR for the immersion, but if the improvements are worthwhile enough I might stick it on the new console.

I'm sure it's similar to the XSX version, which looks fantastic. Well worth 12gb of precious SSD space.

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  • 2 weeks later...

I'm absolutely knee deep in the, er, odyssey that is AC Odyssey but I've skipped a couple of updates and need to patch for this one. I restarted recently and was focusing less on base building and more trying to do the main story. Where it fell over a bit was that you kinda have to do the base building to do those things. I think it's something I need to dip in and out of though, so this is a good a time as any.

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  • TehStu changed the title to No Man's Sky - Endurance | Switch version Oct 7th

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