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No Man's Sky - Endurance | Switch version Oct 7th


TehStu
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3 hours ago, BruceBruce said:

 

On PC I just press X on the keyboard to pin the recipe.  Should show up when you highlight which recipe you want to pin..

Isnt there as an option for me, and I've asked someone else to see on PS4 and they dont have it either. Anyone else on PS4 able to pin recipes, and if so when could you do it?

 

Edit: just found out it only lets you do it after a "story" progression bit. I'm nowhere near that yet though.

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57 minutes ago, Gorf King said:

You're obviously not enjoying it. Just quit playing.

 

If I didn't like anything about it I wouldn't have played 16 hours over a week and care enough to ask. Thanks for being condescending instead of answering my actual questions though.

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I kinda know what Broker is getting at, though. If you start doing what the game encourages you to do, which is to head to the centre and travel through system after system, you soon realise there's not enough there to keep you entertained for the hundreds of hours it'll take to reach your destination. Not for me, anyway.

 

I've probably played for about thirty hours and upgraded everything that makes a meaningful difference, bought a ship I like and have warp fuel for days. The game has basically given up pretending there's a story, with certain characters telling me they have nowt more to say after about eight visits. I'm fine with that, but I've also been to all the different colours of stars and not noticed any difference on any of the planets other than an abundance of rarer resources to build upgrades I don't need. 

 

Still my game of the year, though, so not too fussed if I give it up now. It casts a powerful but fairly fleeting spell.

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Resolved myself to stop messing about and do my first warp tonight. By pure chance I found antimatter on the market so nabbed one, but thought I'd try for a ship before I left so orange beam scanned a transmission. Turns out the station there gave me the blueprint, heh. I also discovered i didn't need a specific mining laser for the ship, and that the asteroids I've been deftly avoiding all this time are thanium. I love asteroid mining, think I've found a new hobby in-game.

 

Anyway, the galactic map is a joke. Open the map, says the hint, but then nowt on what to do. By pure chance, I held on the stick and that moved the target along the galactic path. Warping takes a while, I assuming it's generating the next system? 

 

Warped right along side a stunning station, massive ships, thanium roids. A quick scan found a manufacturing facility on a planet. Is that just luck from the story? Or the +3 and +2 scan range doing its job? Land there, 19C, temperate, low sentinels ( who I've taken to just shooting on sight), no rad, no tox. Not a postcard planet, but it makes a change not fighting for your life every few minutes. Will be here a short while, I suspect.

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2 hours ago, Broker said:

Do I Google "Atlas Pass"? If I do is there any real point bothering to get one or play when the only real thing to do in the game is find things like this?

 

It's more of the same, so I can see why Gorf was flippant. Surely you can see that if you don't like it thus far, you'll not if you follow the Atlas path? I think that's pretty self evident from reading this thread.

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56 minutes ago, BruceBruce said:

Well they still have planned free updates for new features... guess we have to be patient.

 

Yeah, about that....

 

Quote

But the creator, Sean Murray has already spoken extensively about how he intends to update the game moving forward, putting it into the same bracket as games such as Minecraft and Don't Starve.

Talking to Daily Star Online, Murray told us he was "perhaps naive" for suggesting he wants No Man's Sky to have nothing but free updates.

As part of this promise it would see "new content and new features" added continuously to the game, in the hope of building a community of players who would plough 300/400+ hours into the space-adventure for years ahead.

Already, Murray has teased fans by suggesting that the games next update would add " the ability to build bases and own giant space freighters".

But when pushed on whether the game will always remain free, Murray couldn't categorically rule out paid for DLC further down the line, explaining that it could happen if "Maybe in the future there’s some reason why we just couldn’t possibly afford to do a certain feature without charging for it".

 

Sounds suspiciously like he's already started backpedaling on the whole 'all DLC will be free' thing, but we'll see how it goes. Going to try and remain optimistic, as I'd like to come back to this at some point.

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The concern with DLC has to be that their day one patch showed that changes to planet generation resulted in wiping saves. So allowing players to build a base on a planet (as little as I understand the desire for that) might be possible but showing us planets with new stuff on them would be a bit harder and is probably sequel territory.

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5 hours ago, Broker said:

 

Jesus Davros, I know you're in love with this but your completely unequivocal praise and defence sounds as mental as the Gaf thread. The planets are flat, no mountains or valleys or any real changes in elevation like a planet would have. Every single one is smoothed off to a degree that it's clearly an overall design thing, not a case of people not seeing stuff yet. 

 

No, I'm sorry but I'm not having that. For someone who adores the game I think I've been pretty balanced, and acknowledged some criticisms I agree with. I have a list of gripes, flaws, whatever - I just haven't shared them yet and was saving them for when I'm finished with the game.

 

As to your point about terrain height - I was responding to a post which claimed there were no oceans (there are) and no cliffs (there are). Whether there is as much terrain variation as in real life, i.e Everest sized mountains etc, I don't know. But even if there aren't I would disagree that the planets are flat. The impression I've got from several of the planets I've visited has been quite the opposite, with deep marine trenches and what I would call mountains.

 

By the way, I'll be continuing to praise this wonderful game to the hilt all the while I'm enjoying it, so get used to it.

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Tbh Davros I find your tone a bit strange in this thread and you seemingly weigh up people's criticisms/views of the game like some kind of personal judgement, on whether people's views are valid or not. Glad you love it though. But...

 

Let it be noted for the record though that on point LV426 exhibit A - 'no mountains and oceans' Broker is wrong and his comments should be struck from the Galactic record. ;)

 

I did get bored last night I will confess, flying over the planet I could hardly bring myself to drop down to the bases, knowing there would be one solitary alien, probably a blueprint I would already have etc. So I filled up on some warp drives and made a few jumps, probably done about 40 now. The result was I found some new stuff; new elements, new blueprints and a stupid underwater swimming horse.

 

 

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43 minutes ago, Davros sock drawer said:

 

No, I'm sorry but I'm not having that. For someone who adores the game I think I've been pretty balanced, and acknowledged some criticisms I agree with. I have a list of gripes, flaws, whatever - I just haven't shared them yet and was saving them for when I'm finished with the game.

 

As to your point about terrain height - I was responding to a post which claimed there were no oceans (there are) and no cliffs (there are). Whether there is as much terrain variation as in real life, i.e Everest sized mountains etc, I don't know. But even if there aren't I would disagree that the planets are flat. The impression I've got from several of the planets I've visited has been quite the opposite, with deep marine trenches and what I would call mountains.

 

By the way, I'll be continuing to praise this wonderful game to the hilt all the while I'm enjoying it, so get used to it.

 

I was on the fence about whether or not to pick this up for PS4 but reading rllmuk's (particularly yours) overwhelmingly fawning posts and realising so much of the game seemed to be taking place in your imagination helped me decide not to bother.

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7 minutes ago, ann coulter said:

 

I was on the fence about whether or not to pick this up for PS4 but reading rllmuk's (particularly yours) overwhelmingly fawning posts and realising so much of the game seemed to be taking place in your imagination helped me decide not to bother.

How dare people enjoy something!  What a bizarre criticism. And nicely condescending.  

 

I agree the way Davros writes can come across a bit dismissive, but I don't think that is actually what he's doing.  

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Anyway, mini adventures update:  was up early this morning and WFH so no need to commute, let me get a good bit of adventuring in!  I hung around the planet with the ice rain and storms for a bit longer, making some upgrades to my multi tool.   There were tons of those Iridium arches aobut which was super helpful!  Annoyingly my waypoints of places to visit all disappeared after I loaded my save this morning, but thankfully I found a new shop and did a few more rounds of Vortex Cube trading.  But then I thought it best to bid it farewell... Goodbuy little planet, you were good fun to explore!  Even if my framerate took a beating from all the grass / rain...

 

20160816054037_1.jpg

 

Headed on to the next system.  First plane tI landed on was extremely radioactive, full of hostile Sentinels and there were those glowy balls things everywhere!  I didn't stay long, though, it was too much hassle.  Especially because the green '!' on the scanner were not always the glowy balls. 

 

Next landed at a super desert-looking planet, looks lovely and a bit like Star Wars!  I pinged a trading post from space, and am using my sneaky new tactic to keep a track of it: just don't use the save pole!  Don't give a shit if it remains 'undiscovered' tbh!  Much more useful to be able to find my way back!  I pootled about a nearby waypoint and gathered enough resources to fill my warp drive.  Going to use some bypass chips to hunt a few pods and blueprints before moving on, I think!

 

20160816063804_1.jpg

 

In two minds about scrapping some of my mining laser upgrades too - the one specifically about longer time to overheat - since it seems bugged, not sure if it's worth keeping them.  

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I'm not getting into this argument. All I said was that there are oceans and there are cliffs. 

 

Anyway, so much for not playing it last night. A quick go turned into another 4 hour session.

 

I had a couple of genuine scrapes last night. First up I dove down to a monolith. It wasn't that deep, but when I got there I spotted an underwater cave. Foolishly I ventured in but they were sprawling and maze like. I soon got lost and actually started to panic a bit. Eventually I decided to try and blast my way through the ceiling, so up I swam and realised I'd found an air pocket. I blasted myself a bit of a ledge and sat there until my oxygen recovered.

 

I probably should have kept heading up but instead I swam down into the caves again, and soon realised I had no hope of finding my way out. Out of desperation I fired towards the ceiling a few times and then...day light! I jet packed out with great relief.

 

For some reason I only recorded the very last bit, but I was down there for a while.

 

 

I also found a huge cave network near a building and decided to venture in. They went on seemingly for miles. Another delightful storm when I finally crawled out of a small crack in the cliff face:

 

 

That Sentinel bothering me at the end was the final straw (they appear every few seconds on this planet - definitely something about the game I don't like) so I've finally left this shithole behind.

 

Just arrived in my first Korvax system in the Atlas path...

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The backlash happened before the game even came out. We've moved beyond backlash to a point where neither side will tolerate dispute from the other. The game is either a phenomenal work of art or it's an overpriced piece of shit, apparently. The insinuation from the haters is that those enjoying the game are blinded by hype, and from the admirers that those not enjoying the game lack imagination and need their hands held at every turn. I've been following this thread since release and was hoping for at least some levelheaded, dispassionate discussion from a variety of viewpoints, but it's just been starry-eyed fawning and weird virtual diaries, which, on rllmuk, always makes me suspicious.

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8 minutes ago, dood said:

Ok, well see you later then, ann!

 

 

@Davros sock drawer Have you not found a blueprint for underwater aid yet?  They are so broken it's hilarious :D but would help you relax on those kinds of excursions!

 

This is, like, precisely what I mean. I'm not even criticising the game, but any perceived skepticism is instantly dismissed and the poster escorted to the door. :lol:

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I'm wondering if I should hold onto my hazard (radiation,  toxicity, cold, heat) Shields in the hope that the upcoming patch might rebalance them to be more effective, perhaps like not being as resource-hungry?

 

Have they mentioned if the patch will be adressing things like that?

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12 minutes ago, ann coulter said:

 

This is, like, precisely what I mean. I'm not even criticising the game, but any perceived skepticism is instantly dismissed and the poster escorted to the door. :lol:

 

I posted about it here rather than rain on everyone's parade in here. I got bored very quickly. 

 

http://www.rllmukforum.com/index.php?/topic/290131-games-you-recently-abandoned-and-why/&do=findComment&comment=10988149

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24 minutes ago, ann coulter said:

The backlash happened before the game even came out. We've moved beyond backlash to a point where neither side will tolerate dispute from the other. The game is either a phenomenal work of art or it's an overpriced piece of shit, apparently. The insinuation from the haters is that those enjoying the game are blinded by hype, and from the admirers that those not enjoying the game lack imagination and need their hands held at every turn. I've been following this thread since release and was hoping for at least some levelheaded, dispassionate discussion from a variety of viewpoints, but it's just been starry-eyed fawning and weird virtual diaries, which, on rllmuk, always makes me suspicious.

 

The Super Mario Galaxy replay diairies were one of the best things to happen on here. I'd rather have those for every game for ever than endless Metacritic analysations. Sorry, but this meta-talk about how to talk about games is absolute garbage.

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20 minutes ago, ann coulter said:

 

This is, like, precisely what I mean. I'm not even criticising the game, but any perceived skepticism is instantly dismissed and the poster escorted to the door. :lol:

It's nothing to do with No Man's Sky, it's more to do with your attitude in general.  You do this all over the forum.  I think it's shit.  Sorry dude. 

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7 minutes ago, macosx said:

I got that breathing aid last night, it's the little dripfeed of stuff that will keep me going.

 

Yeah, it's all about having micro-goals for me.  I finally found a terminal selling Omegon and upgraded the jet pack to theta, so that's one long standing item off the list.

 

You will all be relieved that I won't be banging on about Chrysonite for a while - took good care to stock up on that when I saw it.

 

I've even seen Iridium in the wild - it was a dull sort of dark grey - that trick of looking for the "scaffolding" shown up in the scan is a good one.

 

I'm not at all sure how base building really fits into this, but if they have another look at the risks and rewards of space combat, it would make sense to have a space for players to berth specialist combat and exploration / farming vessels.

 

I think the survival under extreme conditions metric is borked - it's been at the same point for days.  Hopefully resolved in a patch.

 

 

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  • TehStu changed the title to No Man's Sky - Endurance | Switch version Oct 7th

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