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No Man's Sky - Beyond update inc. VR out now

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Yep, I turned off multiplayer and could get in to meet this rad dude.

 

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My experience with trying to ride the wildlife didn’t turn out so good.

 

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Sadly the Golden Condor is now...black. May have to rename it Night Monkey!

 

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So after it initially failed to load my previous save I played for 2 hours solid on PSVR, while it suffers from the typical PSVR blurryness I do find it amazing that it runs at all. It is very very impressive. The issue I do have is that I’m still getting a random sound effect every 5 seconds when walking that sounds like a creature is hitting me, or the wind is whipping a cloak I am wearing. It did begin to get very annoying by the end of m play time.

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Played about an hour on PSVR on a standard PS4 and I'm really impressed. Yeah, it's blurry, but the controls work great(although the flying seems to have inverted and normal the wrong way round)

 

Think it looks a fair bit better in non VR mode too, though I didn't pay for long. Shame you can't take the headset off and carry on without restarting the game but you can't have everything. 

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15 minutes ago, metallicfrodo said:

So after it initially failed to load my previous save I played for 2 hours solid on PSVR, while it suffers from the typical PSVR blurryness I do find it amazing that it runs at all. It is very very impressive. The issue I do have is that I’m still getting a random sound effect every 5 seconds when walking that sounds like a creature is hitting me, or the wind is whipping a cloak I am wearing. It did begin to get very annoying by the end of m play time.

 

Getting this too :(

 

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Game crashed when I first tried to start a new game.

Rebooted, this time out me on a snow planet. Fumbled about with Move controls, couldn't figure out how to harvest the right stuff with it and died of the cold :(

 

Rebooted again, accidentally deleted my OG 36 hours file (though started a new one 12 months again after the NEXT update anyway) :facepalm:

 

Finally started new new save, playing with the DualShock4. Less immersive but at least I know what I'm doing now.

Exploring planets in VR is cool but has nothing on flying the spaceship in VR. Only got to the second planet and curious to see whether it will keep me engaged this time around :)

 

Got a bit of a headache after spending 2 hours in VR with it, on fairly hardcore settings mind.

 

14 minutes ago, metallicfrodo said:

The issue I do have is that I’m still getting a random sound effect every 5 seconds when walking that sounds like a creature is hitting me, or the wind is whipping a cloak I am wearing. It did begin to get very annoying by the end of m play time.

 

I have this too! Mostly annoyed me initially as I constantly thought about creatures behind me. May be noises from passing past bushes but it seemed to persist when in my spaceship. Perhaps another silly PS4 bug?

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I noticed that when I launched into space for the first time and it asks me to test the ships systems, the buttons for the pulse engine (rb & lb) in the tutorial text just show a yellow warning sign instead. No idea what that means, so good job I already knew what the buttons were.

 

Anyway, very impressed by the new interiors of spaceships.

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Had the same problems as everyone else on PS4, had to turn off multiplayer to get the Nexus to work properly. Kind of defeats the object. I'm sure we'll get a flurry of maintenance patches like we did after Next though. (Also the sound bug - I think it happens because it's not clearing a cache when you switch 'modes' - like exiting the Nexus or a planet's atmosphere.)

 

Don't jetpack too high in your freighter hangar bay! Although I was pleased to learn that the game now resets you to a known safe location if you fall out of the world instead of having you asphyxiate in space.

 

PSVR mode is impressive that it works at all, but yeesh, the level of pop-in and adaptive resolution is harsh. Planet surface detail and draw distance are dialled all the way down. I was wondering if something had gone wrong at times. (The dual shock calibration seems to be fucked as well.)

 

The inventory and build interfaces work amazingly well.

 

You can turn the HUD off, but annoyingly you can't turn the 'glow' shader off when you're looking at something interactive. I want to get a proper look at ships!

 

Swimming controls are fucked unless you have 'teleport' movement on (can't thrust in direction you're looking).

 

Interestingly I had no motion sickness at all with all the VR assist turned off.

 

I can't see myself properly playing the game for long stretches of time in VR.

 

It's crazy that this runs on base PS4 / XB1 / Intel graphics on PC. An amazing feat of optimisation. Switch version next? ;)

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3 hours ago, wavey said:

Frame rate seemed worse than I remember. Then the game crashed to desktop in < 5mins.

 

Quoting myself, but just in case anyone had a similar experience: I restarted the game, the frame rate was a lot better and it seemed generally a lot more stable.

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The only real issue I have with the PCVR version is the flight controls are like trying to fly a ship with a wiimote. It's terrible. Either let me pickup my controller for flying or let me use the sticks on my Rift S controllers. I can't imagine dogfighting with the motion controls. I can hardly aim at a planet half the time.

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The Colossus in VR is an absolute fucking unit. Huge hunk of metal twice as tall as you. Videos and streams really can't get across the sense of scale in VR. It's astounding.

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The most surprising and number one addition for me so far has to be the ability to move tech around in your inventory. I’ve got a couple of thousand nano thingies so spent a bunch at a space station buying S and A upgrade modules for my suit, ship and MultiTool - didn’t really see the point before, but now that you can organise and connect them together it’s kinda rad. 

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2 hours ago, Flub said:

The only real issue I have with the PCVR version is the flight controls are like trying to fly a ship with a wiimote. It's terrible. Either let me pickup my controller for flying or let me use the sticks on my Rift S controllers. I can't imagine dogfighting with the motion controls. I can hardly aim at a planet half the time.

 

I haven't had chance to play it yet but this is astounding.  Why the fuck have they implemented motion controls when we have sticks right there on the controllers?

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2 minutes ago, SharkyOB said:

 

I haven't had chance to play it yet but this is astounding.  Why the fuck have they implemented motion controls when we have sticks right there on the controllers?

 

I think three possible reasons.

 

1. In theory the idea sounds cool. In practice not so much.

2. Not all the VR controllers have sticks. I think the vive has touchpads. Not sure about the index.

3. Probably a lack of time.

 

I've emailed Hello Games with my feedback. Hopefully they'll make some changes.

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1 minute ago, Flub said:

 

I think three possible reasons.

 

1. In theory the idea sounds cool. In practice not so much.

2. Not all the VR controllers have sticks. I think the vive has touchpads. Not sure about the index.

3. Probably a lack of time.

 

I've emailed Hello Games with my feedback. Hopefully they'll make some changes.

 

That's kind of put me off for now tbh, are there any alternative control methods?  Can you use a pad while in the ship, for example?  I can't stand motion controls.

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4 minutes ago, SharkyOB said:

 

That's kind of put me off for now tbh, are there any alternative control methods?  Can you use a pad while in the ship, for example?  I can't stand motion controls.

 

I tried using my XBox controller in VR mode this morning before work. It doesn't seem to work anywhere in the game at all.

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2 minutes ago, Ghost Pirate 101 said:

I'm pretty sure the patch notes said on PSVR you can use a Dualshock to control the game.

 

PC seems to just be motion controls though, unless they just haven't made it clear. 

 

On foot the motion controls combined with the Rift's sticks is just lovely. Really well done. In flight not so much :)

 

One thing I did notice. Normally when I play PSVR games and use the right stick as a look option (In something like RE7) the right stick look motion gives me rollercoaster like feelings. Early on in PSVR it made me feel a bit queasy but that eventually passed and transformed into just a weird feeling. In NMS on my Rift S it causes no ill effects whatsoever. I'm wondering if it's because the tracking on the Rift is so much better. Either way it's very welcome. I spent nearly three hours playing last night and didn't notice the time pass.

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1 minute ago, Thor said:

Ha, I didn't even get as far as flying the performance was that bad. Now I find out you can't use the Rift twin sticks to fly and the like? 

 

:hmm:

 

The right stick gets used to roll but that's all.

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An unusually clickbaity title from the usually reserved Obsidian Ant. But he's not wrong...

 

 

I'm actually not too cheesed off. Hello Games has always been good with support and fixes, so it will come together. 

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I started again (of course) - pretty sure that's the fourth time now! And every time there are new tutorial bits and it feels different. When I broke off to go to work, I was learning about powering my base. 

 

The game looks like ass in VR on PS4 of course (I really want a Pro patch), but the sense of scale is quite something and I really like what Hello Games have done with the control touches. Your inventory is basically Minority Report, lifting up the cockpit to exit the ship is lovely, and grabbing your multi-tool from your shoulder feels great. Movement is fine - obviously the lack of analogues on the Moves remains a crime, but here we basically have Skyrim's system of movement and it works fine. I miss the quick jetpack glitch, though - I hope there's a button combo to do that, as it made getting around in the non-VR version so much faster. Going into space for the first time was pretty mind-blowing, and I go back to the scale... there were a couple of really big hills / mountains on my opening planet that I had to traverse to get to my ship, and they looked HUGE. 

 

It's certainly a more sedate experience in VR because of the way the controls work, but I can see myself finally sinking a massive load of hours into this game.

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This is sort of par for the course with No Man's Sky though. 

The first build of a new major update is always completely broken and it requires a good bit of patching to get to a stable state. 

Churn, churn, churn. All of this stuff is for free of course, and they do get there quickly so it's all good! Best to be patient. 

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