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Shenmue III - PS4/PC | Out Now!


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12 hours ago, Dudley said:

 

If they specifically said Steam in the kickstarter, then they can say no refunds all they like but in the UK that's very illegal most likely.

 

Tell that to the Vega+ backers.

 

It ain't mean nothin.

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1 hour ago, rafaqat said:

Epic still doesn't have cloud saves and that's pretty annoying when you just want to move to another device. What century are they living in where your save is fixed to one device.  Even bloody Nintendo have finally moved beyond that.

 

Nintendo have "moved beyond" locking saves to a device by making it impossible to back up saves without signing up to their online service - which deletes them after 6 months anyway if you cancel. So maybe not the best example.

 

But yeah, if Epic want people to use their launcher and store, it needs to at least have the base featureset we've come to expect. Like a shopping cart - which has led to some people having card purchases declined, because of the need to purchase every single game as an individual transaction. Which, to a bank, looks dodgy - like a scammer testing the water before going all in. This is to say nothing of the Steam's excellent controller support with remapping etc and shareable configs, streaming capabilities, etc.

 

I would be tempted to try and switch my purchase to a PS4 download if there's no other way to play on PC for like a year or something daft. I really wouldn't want to give Epic anything in the way of positive feedback for this behaviour - which me logging in for the first time and immediately downloading Shenmue III would certainly be.

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I thought the guy right at the start was Lan Di for a second. It would've been amazing if, after all these years and the drama of getting it out the door, you just found him within an hour, upturned his table and threw him in the river. Shenmue saga over.

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It's all looking like classic Shenmue, warts and all, even down to the dodgy writing and voice acting. I'm down though, it'll be a blast to the past with fun action sequences, pottering around villages and beating up local thugs. I really hope they do a story recap though because farked if I can remember anything about it, other than Lan Di is the baddy and theres some magic mirror involved!

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How come they needed more money? I stopped reading the Kickstarter emails a while ago, as I'm just waiting for release now. I thought they made an unexpected amount of cash on Kickstarter. Did they both through more than expected?

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I cant understand why ign Japan turned the music off on all their vids.... The music's half the experience man. 

 

Anyway, I ordered the collectors edition for 59 quid on game collection earlier, looks like they've sold out now but shopto have it for 70. Very limited quantities apparently 

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hahaha my lord it is so very very Shenmue. 

The log splitting - brilliant! Fighting looks spot on – not the simplified version of Shenmue fight engine after all?

The lack of music doesn't help but by gollly it seems like everything takes so very long to do. Select.. dialogue... select again.. more dialogue.. select.. finally do what you want to do! Again.. very Shenmue and part of what sunk you into the world, but by today's standard it feels rather a lot of effort. Much skipping. 

Can't see myself turtle racing very often, that's for sure.

They do seem to have made it look complex, will wait until I play it but from those videos it sure seems like there are a lot of unique interfaces to learn, with not much in the way of commonality. Wonder if QTE buttons will be off to one side like the turtle race - hope not! 

But yep.. overall very happy with what I am seeing. 

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Brave question.

 

I don't know because I don't really PC game these days.. but thought everyone loved Unreal Engine and therefore Epic by default. Not to mention in the old days the UT players were definitely the hardcore PC gamers. Epic must've taken a serious tumble!

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11 hours ago, Liamness said:

 

Steam's 30% cut for doing basically nothing is looking a little offensive these days given the alternatives that exist, and I can understand why publishers are shopping around for alternatives.

 

8 hours ago, Liamness said:

 

This is to say nothing of the Steam's excellent controller support with remapping etc and shareable configs, streaming capabilities, etc.

 

Okay.

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3 hours ago, Comrade said:

Can someone explain to me what the big deal is about downloading a different launcher on PC?

 

Its not as well featured as steam that contains most of the other games. Cloud saves for one.  I regularly play across devices. So no cloud saves is shit for me. 

 

 

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@Super Craig

 

Steam has a better feature set than its competitors, yes, but I would say the efforts involved in that are mostly historical. What Valve are now engaging in is rent-seeking behaviour, and funnelling the cash into other pursuits. Maybe that 30% would be easier for developers / publishers to justify if they were actively addressing issues they have with the platform - for instance regarding the review system, and letting less crap onto the store to imrprove the discoverability of quality software. Or they could just lower their cut.

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The majority of the design and thought behind stuff was likely already completed way back when.

 

It’s an interesting one as we’ve moved on in a lot of ways but this really is classic Shenmue.

It makes me a little bit nervous, as for fans it’s will be like putting on a pair of comfortable slippers, but to draw new people it could really be a “WTF is this!?” type scenario.

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11 hours ago, deKay said:

 

Tell that to the Vega+ backers.

 

It ain't mean nothin.

 

Yeah, although they liquidated the company to avoid that. 

 

9 hours ago, TehStu said:

How come they needed more money? I stopped reading the Kickstarter emails a while ago, as I'm just waiting for release now. I thought they made an unexpected amount of cash on Kickstarter. Did they both through more than expected?

 

The Kickstarter had a release date of 2017. So there's 2 more years to pay for.

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4 hours ago, pastry said:

Brave question.

 

I don't know because I don't really PC game these days.. but thought everyone loved Unreal Engine and therefore Epic by default. Not to mention in the old days the UT players were definitely the hardcore PC gamers. Epic must've taken a serious tumble!


Unreal Engine is still loved. It's a combination of being Tencent's puppet in the PC retail market, securing exclusives for their store (which realistically only benefits themselves and whoever they've paid for it, not potential customers) and older players hating the fact that Epic's principal focus is Fortnite these days. As one of these old farts, I was certainly sad when I heard the the new Unreal Tournament they'd been building had been cancelled.

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1 hour ago, Broker said:

Because passing on the saving to the consumer eliminates the extra revenue which is the point of switching to the Epic Store?

 

I wrote "pass the cost onto the consumer". You somehow read that as "saving". They should jack up prices on Steam and then when PC gamers complain, tell them the reason. This is similar to what Spotify / Netflix and other subscription services do on iOS, for instance. They are basically saying sure, you can sign up for a recurring payment via the App Store, but you will pay for Apple's cut, not us. Seems like a sensible solution to me - be transparent about the extra costs and let consumers vote with their wallets.

 

TBH I would be fine with them leaving out Steam if they were putting it out on GOG, itch.io, Humble Bundle or any storefronts that I already use.

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11 minutes ago, Liamness said:

 

I wrote "pass the cost onto the consumer". You somehow read that as "saving". They should jack up prices on Steam and then when PC gamers complain, tell them the reason. This is similar to what Spotify / Netflix and other subscription services do on iOS, for instance. They are basically saying sure, you can sign up for a recurring payment via the App Store, but you will pay for Apple's cut, not us. Seems like a sensible solution to me - be transparent about the extra costs and let consumers vote with their wallets. Exclusives are never the answer.

 

Yeah I totally misread that, that's a great idea, and could help consumers understand.

 

I disagree on exclusives though. We live in a hyper capitalist world, and exclusives are the only thing that has consistently proven to actually make a difference when there's competitions between platforms and stores. Otherwise whichever one launched first just has a de-facto monopoly that nobody ever breaks. Exclusivity is so deeply ingrained into the entire industry, with literally every company leveraging it in any way that they can, and it's a proven and popular tactic because it works. 

 

Raising ethical objections to it here on PC is utterly pointless, because there's far less actual barriers stopping people accessing the exclusives. It costs nothing to own both platforms in the PC console war, which makes the entire thing an exercise in futility that only really damages people who are irrationally invested in one of the stores and are willing to spite themselves by missing out on games they want to play on a platform they already own.

 

If the entire market has happily allowed the industry to divide them up and try to force them into paying out hundreds in subscriptions and for hardware to access exclusive games, it's unlikely that the war between two pieces of free software on the same platform is going to have an actual effect on anything. As passionate as the core enthusiasts are, they make up a tiny portion of the actual customers and only appear to be an influencial group because they are extremely vocal. That's why their concerns are ignored constantly by companies like Sony and Valve. The real money is amongst a far less informed, far less dedicated group of customers, who statistics would suggest probably already have the Epic Store installed anyway. Because of the big exclusive game that is popular at the moment. People were happily downloading and installing before it even had store functionality, in order to get acess to an exclusive game.

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3 hours ago, Goemon said:

The majority of the design and thought behind stuff was likely already completed way back when.

 

Is this realistic? As in Yu using assets he might have developed back in 2001/2002 just before Dreamcast died?

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@Broker

 

I do think Valve need a kick up the arse, and Epic could be the ones to do it - but they are going the wrong way about it. PC gaming is not just about paying far too much for hardware upgrades, spending more time tinkering with settings and mods than actually playing games, or ensuring every component in your system has RGB leds. No, more than anything it is about freedom, and choice, and ownership of the software and hardware you purchase. I mean, I only got into PC gaming after getting shafted by PSN support (big thread on that here - a good read on what happens when gamers don't have choice and therefore any leverage against platform owners) and deciding I didn't want to go through that again. I don't think it is a minority of PC gamers who feel this way tbh - and particuarly not among the audience for a game that's relatively niche to begin with like this. It just seems like a total PR footgun by Epic.

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I'm sure people will be upset if I say this, but I think the majority of PC gamers are into it as a status symbol. If you go on the PC Gaming subreddits, they're more bothered about laughing at console peasants and going on about performance benchmarks and endlessly discussing the price of things than they ever seem to be about any games. It's about having the best machine to play the best versions of the best games. My assumption here is that a lot of the noise is from rich people used to getting their own way if they compain enough, who can't understand why they're stamping their feel and wailing that they want to play it on Steam but it's not happening for them.

 

For anyone but a tiny, ultra dedicated group it's just meaningless. Maybe the Shenmue III community will have a strong crossover with the Epic hating community, but if they do they're only harming Shemue, Epic sell it or they don't. Eventually, they'll buy enough exclusive games that most customers will want to install it for one of them, and we'll all forget about this, like the freedom loving PC crowd did with all their endless misery about being "unfairly forced" to install Steam so they could play Half-Life 2.

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