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Shenmue III - PS4/PC | Out Now!


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Environments look fine, but I do think it's concerning about the quality of the characters at the moment. Clearly, they're going to be improved, but I'd really have expected at least Ryu having been given a little more polish before showing off the teaser. 

 

I know there's going to be plenty more polish to go, but I'm not entirely convinced at the moment.

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The poor character work in that trailer is pretty inexcusable, if you ask me. Even if you like the environments, they're undermined by their inhabitants looking like they've been dropped in from a totally different game; it isn't just how well they're realised or move, stylistically there's a mismatch.

 

I backed this game and don't regret doing so as it deserves its shot. I'm fairly sure it's only value will be as a curio, though; I've zero confidence in it being good in any regard.

 

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19 minutes ago, Ferine said:

The poor character work in that trailer is pretty inexcusable, if you ask me. Even if you like the environments, they're undermined by their inhabitants looking like they've been dropped in from a totally different game; it isn't just how well they're realised or move, stylistically there's a mismatch.

 

I backed this game and don't regret doing so as it deserves its shot. I'm fairly sure it's only value will be as a curio, though; I've zero confidence in it being good in any regard.

 

 

I thought the same. I thought "they don't make characters like that anymore" and it's wierd seeing them in such a high fedelity enviroment. 

What would be the other option though? Have highly details super realistic character models that just looks nothing like the previous games.

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18 hours ago, Mr. Gerbik said:

There's room for both series to coexist, you know. No need to keep perpetuating an imagined hostile rivalry. 

 

Sorry :( That was meant to be tongue in cheek. 

 

I think Yakuza has really good side missions :)

 

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I like the faces, at least there's some consistency in design which they haven't overhauled because they could. Its just a blast from the past because the faces look like something that could belong to the old games.

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I remember when they announced the kickstarter so well, I didn't think 'Yes! I really want to play a new Shenmue!' it was more like 'LOL Shenmue! I'm backing it, if it turns out great then I win. If it turns out awful, I win. It's going to be a fun journey seeing what was a high budget game being done at a low budget.'

 

From the updates that followed, it was clear this was a small passion project. Just constant updates of anything but gameplay footage. 

 

The whole 'Let's see what Shenmue looks like in Unreal4, realistic lighting and effects!' thing is them shooting themselves in the foot I think, I just worried early on that they wouldn't have the resources to pull it off and make it all work together. I've seen their character models for NPC characters and it's pretty shocking, reminds me of student work back in the day. Even the animation (check 0.25 seconds in with the arm!) is staggering amateurish unfortunately. It's strange that people are praising the game based on the cinematics,  I fear (for the dev team) that there are going to be huge compromises with how this will all look within the actual game where it's not so easy to hide those compromises. 

 

Imagine if this was never announced, imagine instead if they brought out Shenmue 1+2 HD versions and how those would look. IMO I think the right step for this nostalgia event would be if Shenmue 3 looked like what those games looked like. That's all that was needed. That would have been much more manageable for such a low budget. 

 

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Yu Suzuki says they haven't put in facial animations yet http://kotaku.com/yu-suzuki-explains-shenmue-iiis-stiff-facial-expression-1798337053

Now I'm one of the suckers who backed this at the $500 tier because I wanted all the capsule toys :facepalm: then created another kickstarter account so I could get a backer physical edition on both PC & PS4 (another $60) :facepalm::facepalm::facepalm::facepalm:

So I'm clearly an idiot whose opinion should be immediately disregarded but that trailer got me really excited, even with the static faces. I just want to dive back into that world. Of course, the issue is it needs to do well with people who aren't irrational biased idiots like myself so that we can get more Shenmue afterwards so the more polished it can be the better. 

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16 minutes ago, Talk Show Host said:

I think sticking to the past is purely a mistake if they had the choice to use modern tech. I want to be immersed in the world of Shenmue as never before, not play it like a nostalgia trip.

 

I'm curious how many hours it takes to finish the game. Would people be annoyed if it was less than 5? Would that go against everything Shenmue stands for or something? Reason for bringing this up is that there is no way they can create a huge world at such a high level with a small team, I suspect something is going to happen. Either it becomes a 5 hour game or they split it into parts like BrokenAge.

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5 minutes ago, chamberlago said:

Yu Suzuki says they haven't put in facial animations yet http://kotaku.com/yu-suzuki-explains-shenmue-iiis-stiff-facial-expression-1798337053

Quote

 

Game Watch Impress: The audio is wonderful, and is it a new recording?

Suzuki: No. This still uses audio from Shenmue II.

 

 

I thought so, I mean come on. Don't just use the exact same music from a past product to show a sequel. No sequel worth it's salt (game or movie) does that :facepalm:

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Quote

Game Watch Impress: As for the completion percentage, how much of it [the game] is done?

Suzuki: Because this is various scenes tied together, saying how much [is done] is difficult

 

'Scenes tied together' doesn't sound promising.

 

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Again : It's teaser trailer, not first trailer.

 

No different from how movies often use themes from other movies as the score hasn't been recorded yet

 

Just think if this was published by EA and had a 40 million budget we could have got something as good as Mass Effect Andromeda

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Yeah, I'm quite amazed at the relative backlash, but I suppose I have total faith that Yu will pull off a quality, memorable, character-driven, spiritual, 100-man-beat-down-delivering game worthy of the Shenmue name. I'm not going to second guess the guy or presume to know more than him. He might not be a marketing guy, but he's still the epitome of game designers/directors.

 

 

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On ‎30‎/‎05‎/‎2017 at 14:54, Down by Law said:

Wise choice IMO. Whatever they show will be under serious scrutiny due to the nature of the project, better to show it with more polish and closer to completion than early at E3 and risk toxic word of mouth from internet morons who don't get why a team on a small project can't make the game look better than a 500 team bioware effort

 

well, the internet morons haven't dissapointed

 

Suzuki can't win. On one hand you have a bunch of fevered kickstarters desperate for new footage and to be proven it's not a scam after all the recent dodgy kickstarters. The game's long and far away from completion but they feel under pressure to show something knowing it might turn off new fans or bring ridicule to them.

 

A few years ago Shenmue 3 was discussed like Half Life 3 is now and here it is, and people are moaning about work in process faces...I just don't get it. Do people seriously believe a team capable of creating beautiful , detail rich envionments like that are suddenly incapable of modelling character faces? I expect the average neogaf poster but not mukkers...we should know better

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Is he?

 

For the record, I think highly of Yu Suzuki. Heck, I think we can all agree he was ahead of his time when he created Shenmue, plus he gave us absolute (arcade) classics and inspirations such as OutRun, Space Harrier, Virtua Cop and 18 Wheeler (hah). The man is a legend. But what has he done lately that makes you say he is still the epitome of designers/directors?

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