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Shenmue III - PS4/PC | 2019

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Just now, alex3d said:

 

Nope. You haven't read Kickstarter's terms and conditions. You did NOT choose. You contributed to FUNDING a product which might look different than the Kickstarter campaign suggested.

I get that, but I did specifically choose Steam as an option when they asked me what version I wanted.

 

They're not legally obligated to offer me a Steam key but there's a reasonable argument that they ought to anyway, or at least let people make the choice again.

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1 hour ago, Sprite Machine said:

I get that, but I did specifically choose Steam as an option when they asked me what version I wanted.

 

They're not legally obligated to offer me a Steam key but there's a reasonable argument that they ought to anyway, or at least let people make the choice again.

This. It's just the decent thing to do. So why not do the decent thing?

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4 hours ago, Broker said:

Playing a game across multiple devices, on a different screen or letting other people play them aren’t features of the game. They’re additional estates of the launcher that don’t have anything to do with the game that was paid for. 

 

You paid for the game specifically on steam, so yes you were absolutely sold them.

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1 hour ago, RubberJohnny said:

Apparently they've also announced DLC and a season pass, so if you paid £300 on Kickstarter you don't even get the full game.

 

Yeah, that's what pisses me off too and I'll definitely never participate in a Kickstarter again (had one failed campaign already). 

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While I think PC backers should, if possible, have the option of getting a Steam code at launch, the reaction to this on Resetera is something else. I wonder how many of the people who are now baying for the game's failure boycotted Shenmue II on principle upon its original official release in the US? After all, SEGA signed a distribution deal that required the purchase of an entirely new console in order to play the game, which seems more of an inconvenience and middle finger to existing fans than the installation of an inferior launcher.

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If this thread was a man dressed as the Krustyburglar and people arguing about Shenmue 3 being released on Epic or on Steam was Homer dressed as Krusty the clown, I would definitely tell those people, through tears, to stop, because the thread was already dead. 

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I backed a PC and PS4 physical version and the change doesn't bother me but I can see why people are annoyed. In 2015 you only expectation of a game on PC would have been on Steam. People backed knowing it was their preference and what would reasonably be delivered so it is a bit of a bait and switch for the people who helped fun the game when it practically didn't exist.  Oculus rewarded its kickstarter backers with a free headset worth £600 - Deep Silver piss them off rather unnecessarily. When steam games launched on the oculus store, the devs were given remit to give people codes to duplicate their games across the stores for ease of use and preference because a publisher can give our keys like candy if they want to. It's plain bad customer service. Gerbik gave a way to solve it that would be insanely easy so its just a dumb fuck publisher being a dumb fuck and taking on poor PR for no reason.

 

To be honest, between Steam, GOG, Origin, Uplay, Twitch (free prime games), Battle.net and now the Epic store I genuinely forget sometimes which launcher I have which game on. Roll on Galaxy 2.0 - the one launcher to unite them all. 

 

That and Epic still haven't managed to get an approved refund from April of £23 is pretty annoying despite recently being told again they had sent payment through. I know you pay developers more but that doesn't mean you fleece me for 100%! *carlton dance*

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I actually speak Japanese like an expert (an expert) and can confirm that 'Shen' means 'ending' and 'Mue' is an ancient Japanese expression dating back to the poetry of the classical Heian court which literally translates as 'LOL, no'

 

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E3 impressions

 

Quote

It only took us a few seconds to understand the magnitude of the disaster. After a quick oral presentation to present the three objectives of this demo (the exploration of a small Chinese village, the discovery of several mini-games and the combat system), we were able to seize the controller and press Start . "And that's when the tragedy starts " as one would say: the demo begins with a short conversation between Ryo and Shenhua, which sets the scene. Extremely badly dubbed (in English ...), Ryo and Shenhua seem both to lack emotion, in their voices as well as in their animations. Ryo, stiff as a picket, painfully looks around him and the only thing that seems to move on his face are his eyes. Shenhua is doing better but she leaves us quickly: the two friends must find "the man with the scar". The camera moves behind Ryo and the player finally takes control, to discover a setpiece that is quite successful on the artistic level, but completely out of time technically. The whole thing is blurry and flickering; in many ways, the recent remasters of Shenmue I and II are more impressive. This is due to the ridiculous display distance and the resolution of the game, which seems to struggle to reach the bar of 720p. Which raises an eyebrow or two since the last trailers, or even the one posted online for E3, let us hope for something better.

 

Quote

As it stands, Shenmue III is more like a student project put together with Unreal Engine 4 than a real video game expected to be release at this end of the year. There's still so much to do technically that we doubt Shenmue III can save the day by the time it gets released in November 2019. And we're necessarily very worried for the game: at this stage of the development, we didn't expect Shenmue III to still look like a prototype.

 

People paid £300 for this.

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Oh god. I hope this isn't turning into a huge catastrophe for all parties involved (Yu, fans). News certainly aren't good at the moment (first Epic and now this) :(

According to the resetera thread GiantBomb also don't like it. Others (IGN...) don't seem to be as negative about it though.

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Yeah, hero of a generation is stretching it to breaking point.

 

Also when it came out on the Dreamcast they had stupid designs on making it a 16 chapter/game series or some shit.

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It’s from an article that's been run through Google translate. So please keep that in mind anyone who intends on doing the usual thing, when a hyped game gets a less than glowing preview, of latching onto a single sentence/word to dismiss all impressions as not valid.

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34 minutes ago, alex3d said:

Oh god. I hope this isn't turning into a huge catastrophe for all parties involved (Yu, fans). News certainly aren't good at the moment (first Epic and now this) :(

According to the resetera thread GiantBomb also don't like it. Others (IGN...) don't seem to be as negative about it though.

 

GiantBomb don't like the originals, so I doubt they will be swayed.

 

Looks absolutely great to me, I can't wait to play it.

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10 hours ago, Rain Birds said:

While I think PC backers should, if possible, have the option of getting a Steam code at launch, the reaction to this on Resetera is something else. I wonder how many of the people who are now baying for the game's failure boycotted Shenmue II on principle upon its original official release in the US? After all, SEGA signed a distribution deal that required the purchase of an entirely new console in order to play the game, which seems more of an inconvenience and middle finger to existing fans than the installation of an inferior launcher.

 

I think the difference is when people paid.

 

If they'd done pre-orders for a Dreamcast version then sent the backers Xbox discs people would have been annoyed.

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Ryo is a gormless fish out of water, which is particularly weird in the first game when he's in his own hometown but whatever. It works somehow.

 

RubberJohnny isn't going to stop until he's convinced everyone they didn't actually like Shenmue.

 

 

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That french article moans on and on about technical problems (not seen in any released footage) and nothing of the way the game plays. There's no way that B-roll footage from E3 was 720p either.

 

Also 'student project' is a bit of an odd slur to make.

 

1 hour ago, RubberJohnny said:

 

People paid £300 for this.

 

I paid $29, or as the exchange rate at the time, about £24. This reads like a resetera outrage post

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Quote

 

A message from Ys Net, Epic Games and Deep Silver

Posted by Ys Net (Creator)

 

 

Hello Everyone,

 

We want to make sure that the Backers are aware that we are listening to their concerns. We kindly ask all our fans to have some patience, we are currently at E3 demoing the game and need to get back to our respective offices to assess the situation and together find a way forward to justify the trust you placed in us.


 

Thank you for your patience and support.

 

 

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1 hour ago, Dudley said:

 

I think the difference is when people paid.

 

If they'd done pre-orders for a Dreamcast version then sent the backers Xbox discs people would have been annoyed.

 

I agree there should be something worked out to offer early Steam keys to backers, but that comparison doesn’t quite work, because in reality they still have the means to play the game with minimal effort on the day of release, whereas if SEGA had sent Xbox discs they’d also had to have provided Xbox consoles to make it equivalent, albeit with the additional kick in the balls of both arriving almost a year after the Dreamcast version released in Europe.

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