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What would you like to see in the MMORPG genre?

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I'm sick of themeparks. I'm fed up starting at level 1 and taking a mostly predetermined ride through the game and then be allowed to play the "end game"

I'd like someone to do a spiritual successor to the original Ultima Online. A big sandbox with no levels that mostly revolves around making your own fun. What would everyone else like to see?

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I'd like to see a lot less fantasy/Tolkeinesque cobblers. Absolutely sick and tired of fantasy-themed MMOs. I'm glad to see a few SF-themed ones but for whatever reason publishers keep going back to the well-worn orcs-and-dragons bollocks. I guess it's a guaranteed safe bet, trying a Roman or WWII MMO might be a bit risky.

And yes, I agree about the "end game" thing. I hear podcasts with people going on about high-level stuff and it just makes me not want to play. I tried WoW again last year and got to about level 30 with help from someone but got so bored I just gave up. All that exciting end-game content is there for the chronically-addicted by all accounts.

I quite liked Guild Wars 2 and they way it did things, a nice variety of things to do, dynamic events anyone could join in with, it wasn't just "kill 10 spiders" for hours on end. But it had that bloody fantasy theme, zzzzzzzz.

I'd love to see an EVE-style RPG based on a sort of cyberpunk universe full of hackers, info-traders, that sort of thing. But you wouldn't be running about killing 10 cyberspiders, it would be dynamic missions trying to infiltrate datamines. I don't know, just something other than mages and warriors, please.

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The mechanics in UO put every other MMO since to shame.

That game was an RPers dream. I would also like to see a return to skill points and lists of skills rather than classes. Also millions of in-game usable items/crafting. Not just weapons and armour or houses and furniture, but a plethora of miscellaneous junk to pile on top of each other to create weird structures. A friend built a pod-racer in his house. A castle owning aquinetnance turned it into a discoteque.

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I saved up when I started playing UO for a few weeks and then started living in a boat outside Vesper. I met a guy I proceeded to hang out with in MMOs for the next dozen years because he advertised his tavern on one of the forums. Game was amaze.

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I thought The Secret World was an interesting twist, but boy did that bomb in the end.

I'd like to see a lot more variety in setting (less high fantasy), and less "grindy". Essentially meaning you're able to explore more of the world on your own terms rather than: level 1-10, play in area A; level 11-20, play in area B; etc.

I also like MMORPG tropes being incorporated into other genres... Destiny looks really interesting to me.

Finally, I personally like turn based or quasi turn based combat, but again like Destiny I like the visceral gameplay of a third person or FPS.

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My love for UO is pretty well documented, it is, in my opinion, still the best MMO ever made. I don't think we'll ever get a game like it again, in the same way there will never be another Quake. These games came out when just having the internet was a pretty big deal, before every game had its own wiki removing every last ounce of mystery, when online gaming was so niche, you'd play against / with the same people day in, day out. So in fairness, there's no way a game coming out now could rekindle them same feelings, however..

What I loved about UO was the open ended nature of it, you could forge your own path, you got a sense that you were exploring new worlds for the first time, not just following the same path every other player has already trodden. I loved how you could spend all your time as a crafter, a trader, or real estate agent, or fighter, or detective, or anything else you could imagine really. All this coexisted together, people would become famous on the server for being a notorious murderer, but people would also become famous for making the best poisoned swords in town, too.

Which brings me to PvP, probably the most contentious issue for the genre. PvP *needs* accountability, it's what most MMOs completely neglect. In UO, if you became a ganker, towns basically became off limits, but more than that, you'd be flagged as a criminal, which would completely change how people would interact with you. Yes you could be a dick for the sake (fun) of being a dick, but you'd have to deal with the consequences. This is the crucial difference.

Basically I want UO 2, with elements from SWG and WoW's engine.

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There has been no scarier moment in gaming than running from a gang of rednames in Fellucia.

I was normally a council member in Trinsic, did tonnes of RP. I did have another character that was such a laugh to use tho - thief. Seeing how pissed off people would get when I would suddenly appear during a fight, nick peoples bandages, then run off and hide.

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Only ever played Star Wars Galaxies, so don't know how much or little of this is standard, but I loved being able to own properties and space ships (which could then be in guild built towns) and decorate them with all sorts of stuff/display it inside exactly how you want (any item could be positioned anywhere in the 3D space). Acquiring cool stuff and building somewhere cool to show it off gave a tangible end result to all the grinding for me, much more than the levelling up of the character. I always prefer the building phase of games to anything else though; barely play the Sims properly for example, mainly just do money cheats and build mansions.

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I'd like to see an MMO with encounter's like Fire Emblem or Xcom, Imagine if you had your own squad like Xcom but you joined up with others for big massive war-like battles - it would hard to balance but so good if you could get it right!

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Something that is not WoW or WoW like at all. Every "big" MMO since WoW has basically derived its core gameplay mechanics and experience from it.


There's an argument to made that stuff like Minecraft or Dark Souls are some of the first "post-WoW" MMOs

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Spiritual successor to UO? I've been keeping an eye on just such a thing. Its called Shroud of the Avatar. Richard Garriott had enough of EA fucking him over and made his own company (again) with a dedicated team. So far it's looking quite promising.

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I'd like to see more interaction, back when you NEEDED other people to do things.

Also more cross level areas instead of just seeing other levels in the city zones, Maybe quests where a high level party has to escort a low level party etc.

I've been playign WoW and GW2 (pve areas) lately and it's a complete ghost town and solo game experience mostly.

I miss the days of needing groups and interactivity where other players knew you by name. I realise of course that this presents its own problems and the days of "LF Tank for xx" are probably best forgotten for most people.

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