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Alien: Isolation


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46 minutes ago, Alex W. said:

If you could get the procedural content to look nice, you could do a very good Alien roguelike in that sort of scenario.

 

Is there a good Alien board game? It seems like there should be.

Legendary Encounters is nice.

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Aside from it terrifying me, I’ve never been able to play it to too much simply because it just doesn’t work properly in my PC, and after so many crashes and so much tinkering trying to get the fucking thing to run I’ve effectively given up now.

 

But, it is a remarkably atmospheric game.

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Keith's dad you are pretty close to your first Alan encounter. That's when the real game begins. Keep playing until a few hours into it, if you still aren't feeling it after medical ward I'd give up. But the whole game is the Alien so to give up before experiencing it properly hunting you down would be tragic. K is spot on that although they do a good job on a slow build, they hold back the Alien far too long, its the way it can show up at any time and actively look for you that makes it so good.

 

Still probably the scariest game I ever played,  and one of the best games of this generation in doing one thing so damned well!

 

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8 hours ago, Fry Crayola said:

I think if you're not feeling it, you're never going to feel it. The game is a series of A to B paths while being stalked, so if that isn't invoking the intended emotions in you, then perhaps it never will.

 

It's still the best game I've played in ages.

Agreed. Certainly in my top 5 of the last 5 years. 

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11 hours ago, Pob said:

They could apply the Dead Space 4 idea of freely exploring a flotilla of derelict craft to an Alien Isolation sequel. It’d work brilliantly, not knowing what you’d find on each ship. 

 

Here I am talking about exploring an 'armada' of abadoned ships in 2009:

 

 

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On 02/03/2015 at 13:20, Sie said:

I dunno. An awful lot or xenomorphs get murdered in Aliens as a result of charging in and not sticking to the tactics of the creature in the first film. On its own, being a master of its environment is pretty much why its so successful - no one can find it to kill it. It finds you first. I think thats maybe why some who think the alien in Isolation stomping around Sevastopol's corridors like Billy Big Bolllocks is a bit out of character.

 

On 02/03/2015 at 15:58, Spacehost said:

Also, y'know, it's abundantly clear this is a follow up to Alien. None of the other films exist for all intents and purposes in Isolation. It's a game that obeys the rules of Alien and the creature in that movie and nothing else.

 

These two posts go together. Because the xenomorph doesn't stomp its way around the Nostromo.

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On 23/07/2015 at 23:50, Alan Stock said:

Just showed a friend some walkthroughs and realised what a lesser experience you get when playing on Easy (presumably this is what they were playing on). You can literally crouch walk right in front of humans and they won't see you. The Alien almost never appears. You can walk almost everywhere and often sprint with no fear that the Alien will appear. The Alien often does not spot you even when you are in plain sight, or ignores obvious noises that you make. The motion tracker seems to beep every time the Alien is around instead of just sometimes so you know when its completely safe. The Alien is far less aggressive and hardly checks hiding places. I am not judging anyone for playing on easier difficulties but I really think in the case of this game you are getting a far less "enjoyable" (if being terrified is your thing) experience and a far less engaging experience by not playing on Hard. Granted it is tough at times as you can read from my playthrough, but with that comes the sense of fear that is seriously lacking from these easier difficulty levels. It seems that for this game rather than sacrifice frustration by playing on Easy you actually sacrifice a serious amount of game experience instead. I highly recommend that those people playing on Easy or Normal soldier on with Hard mode instead, the extra attention you get from the Alien alone makes it a much more engaging experience. On Easy it almost looks like an explore the spaceship game!

 

*screams*

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6 hours ago, Triple A said:

and all the other things too, to be able to follow through? good luck

 

Are you telling me that I shouldn't put forth ideas and suggestions about how Alien Isolation may possibly be improved without designing, engineering and developing my own version of the game?

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Original CA pitch video to Sega. 

 

Interesting that there's some dynamic environmental interaction in that as that is one of the things I would have liked to see in the game. Enemies smashing glass or breaking through doors or makeshift barriers and more general interactivity with the environment.

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  • 2 weeks later...

God I love this game. I played through to completion on easy, normal and hard. Started a new game on the highest difficulty and before beginning it displays a message that explains there are no specific achievements for playing on very hard and you really don’t need to do this. :lol:

 

I never finished it since other things got in the way but it wasn’t noticeably harder. Once you figure out how the alien AI works, make good but sparing use of distractions and are familiar with the map layouts you can skip about quite freely - my hardest play through was actually easy, as I tried to crouch at all times and the game punishes this by having the alien spawn and come get you irrespective. I noticed he spawned far less frequently if you just walk at normal times and crouch as needed once he enters the area. 

 

The DLC time attack stages are considerably harder than the main game, and more tense/scary as a result. The alien is hyper-sensitive to your presence, moves faster and is more adventurous in using ducts, which is obviously where you as the player is likely to be having learned from the main game that they are pretty much safe. The added challenge of having to explore the stages to pick up challenge items really expands on this, very well designed mini games they were. 

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  • 2 weeks later...

Wow, I just finished reading the whole thread through start to finish, what a nostalgia rush and how wonderful to see so many other people also enjoyed the game as much as me (much, much more in some cases!). 

 

In my above post I mentioned how the alien (sorry; Alan) seems to come get you more if you crouch all the time, but given the depth of detail present in the thread about how the AI is completely unscripted I wonder if that can be true? I suppose the ‘director’ element of it may be responsible, but it could just be a case of phantom memory syndrome on my part. 

 

Are there any guides for finding all the ID tags? While I’ve fired up another hard runthrough (as a result of reading this fantastic thread) and been able to find one I’m still missing 5. A guide with grid references based on the way they’re laid out in the menu would be amazing!

 

I’ve got about 20 PS4 games sat unplayed and yet I’m playing this AGAIN. As someone else said, it’s the kind of game that has you thinking about it even when you’re not playing. 4 years later and it still looks the business too. Incredible achievement. 

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  • 3 weeks later...
  • 2 months later...

Wouldn’t that be lovely. 

 

I bought this again again during Halloween for tuppence on PS4, and have been playing through on hard. I clearly need another one, but for the time being I’ll keep playing Isolation. 

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And yet more Isolation news - the UI designer who worked on the game has his own studio. They're making a game with a very retro sci-fi vibe, coming out early next year, where you play as a space station AI using an old skool operating system, crappy old monitors and such. Sounds cool!

 

https://www.eurogamer.net/articles/2018-11-26-observation-is-like-an-arthouse-accompaniment-to-alien-isolation

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  • 1 month later...

Sounds like Amanda Ripley might be coming back in some form:

 

https://www.eurogamer.net/articles/2019-01-06-20th-century-fox-teases-possible-new-amanda-ripley-alien-game

 

There's a bit more detail in this tweet:

 

 

...but unless you're taking a very optimistic view on this, it doesn't sound like we're getting a Creative Assembly-developed sequel to Alien: Isolation. The Read / Play / Watch thing and the January hashtag make me think it'll be some kind of Bandersnatch-style interactive movie based on the story and assets of A:I. Maybe I'm being too cynical, but I'm not exactly fired up by this news.

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