Jump to content
rllmuk
Sign in to follow this  
p1nseeker

GTA Online: Gay Tony is back!

Recommended Posts

Before you've got any money to buy an apartment or motorcycle chapter house or anything, then it's just contact missions to do I think. And as I recall they were some of the most fun missions anyway.

 

One of you sets up a contact mission (if that's what they're called) then sets invite to friends only and then gets them to join. Mission starts and is passed or failed as a group. At the end you can stay in the lobby and do another mission together. 

  • Upvote 1

Share this post


Link to post
Share on other sites

Too early for a GTA6 thread so I'll write it here...

 

There are loads of evolutions I'd like to see in the next game, but one that keeps coming to mind is the abandonment of mission markers. I find them immersion-breaking and massively dated, and the game could run almost identically without them. Just add a context-sensitive talk button. For the creatures.

 

When Terry tells you that Colin might have a job for you up at the factory and that's all you're given, you open the map to search for factories and drive to what you think might be the right one (maybe there's no choice anyway), and then use the talk button on one of the people there. Your player automatically knows from the location to ask for Colin, and the person replies “Sure — dude in the red shirt over there”.

 

Exact same structure, minus the PS1-era GO HERE NOW markers. I mean it seems to me like such an obvious improvement, but we're still waiting for Rockstar to refine gamey elements in worlds that could benefit so much from their concealment.

  • Upvote 1

Share this post


Link to post
Share on other sites
3 hours ago, Escaped said:

Too early for a GTA6 thread so I'll write it here...

 

There are loads of evolutions I'd like to see in the next game, but one that keeps coming to mind is the abandonment of mission markers. I find them immersion-breaking and massively dated, and the game could run almost identically without them. Just add a context-sensitive talk button. For the creatures.

 

When Terry tells you that Colin might have a job for you up at the factory and that's all you're given, you open the map to search for factories and drive to what you think might be the right one (maybe there's no choice anyway), and then use the talk button on one of the people there. Your player automatically knows from the location to ask for Colin, and the person replies “Sure — dude in the red shirt over there”.

 

Exact same structure, minus the PS1-era GO HERE NOW markers. I mean it seems to me like such an obvious improvement, but we're still waiting for Rockstar to refine gamey elements in worlds that could benefit so much from their concealment.


I think all of the *park vehicle here precisely* and *go up this exact fire escape* and *here is the rifle you must use* has got to come to an end, aside from a couple of set pieces. There is a massive disconnect between the free-form non-mission play and the highly-scripted “cinematic events” that the missions are comprised of, with random, unknowable conditions for failure all over the place. The game encourages ingenuity, exploration, and improvisation, and then handcuffs you as soon as you have an objective. It’s pretty telling that most of our favorite GTA memories don’t come from scripted missions ... the assassination contracts in 4 and 5 were too short but very sweet. 
 

Like, tell me what the objective is and let me figure out what the best way to do it is. Sure, give me recommendations - a garbage truck to block an exit, a silenced weapon, but let me decide what my approach is by observing the scene ahead of time. Oh, it’s a construction site, I’ll get a high-vis jacket and a hard hat, etc. 
 

It shouldn’t be that hard; games have been doing it for years but the Houser bros want you to have this exact AAA experience that pays homage/ rips off their favorite movies. Less gay sex jokes in the advertisements and vehicle names wouldn’t go amiss either. Also their cultural commentary is decidedly middle-aged now. 

 

Might jump back in with my Ps4 boys for the casino heists. I own everything + 20mil in the bank so I stopped playing a year or two ago, some time after the doomsday heist. It’s hard to not get bored when you have an unkillable, instantly-respawnable jetbike with chaff and heat-seeking missiles. 

  • Upvote 2

Share this post


Link to post
Share on other sites

They are giving away 1 million game bucks for logging in this weekend, if anyone cares.

 

Im working my way towards the mk II Oppressor, and just bought the Terrorbyte. I never thought Id get there with the prices for everything, but Ive managed to slowly play my way up to a few businesses after buying the Criminal Enterprise version of GTA V while it was on sale (around £12.50). Which is basically tailored for GTA Online, with all of the stuff you get with that pack. Its been really great to play this after the game went on game pass, too. Lots of people playing, last night I was surfing for a chilled out instance to do some sales in peace but most places were 20+ people and always one or two roaming downtown with an Mk II or a Buzzard. Which ended up being just as well, sometimes in this game you just have to go with the flow. Got stuck chasing some random fools around after they crashed my Nightclub promotion run, which was just as fun as what I had in mind.

 

With that kind of money did you get the Avenger, @Floshenbarnical? I think a fully customised facility for the doomsday heist, and a customised Avenger to go with that costs around 11 million or so. I would love to play with people on playstation on this, I cant see why this isnt cross-play with its large user bases. Im gonna have to try and join a heist at some point.

 

So far my businesses consist of: the Bunker (with an MOC), the Motorcycle Club House (with a Counterfeit Cash business), Import/Export from the Vehicle Workshop, and then the Nightclub which ties everything nicely together.  The whole nightclub setup with Tony Prince was great. Got the deal on Del Perro avenue, right around the corner from the CEO headquarter. The Vehicle Workshop is a key business to have I think, and to go from there with the rest of the stuff you want. The trick with filling up your Workshop haflway with Standard and Mid-range cars still works: after that the game only gives you mission for Top range cars which you can sell for 100k a piece. Once you get there you can do 200-300k an hour for as long as you care to grind for it.

 

Elsewhere I am seriously impressed by how great this game looks - I dont think its fair to say this looks outdated in any way. Its a bit low res compared to other titles nowadays, but the game looks absolutely stunning under certain conditions. For a game of this size and scope it looks incredibly good. And the vehicle handling, with a particular nod to the bikes, feels great. The motorcycles are some of the best handled in any game I can think of. 

 

If you happen to spend some time up in Blaine County doing missions for a while, and then ride back to the city its often breathtaking to fly over LS again with its lights and traffic and all of the stuff going on. I havent played Red2 yet, but it kind of looks like that in places. The same kind of quality to it.

 

2-2-2020_6-04-41_AM-1m3wuiyq.thumb.jpg.f3750e01790e186ae06a119246d1f4cd.jpg

 

Los Santos - city of nights.

 

2-2-2020_6-04-27_AM-ikqmlpbq.thumb.jpg.c74db4f8da7685ca734ecab7d795557f.jpg

 

And I just happened to be playing the game when Kobe Bryants death was announced a fortnight ago, and somehow thought to check the news for the exact place their chopper went down, and from what I can see, the Calabasas region northwest of LA roughly aligns with the area south of Banham Canyon in the game? I just thought it was striking/eerie how much the game actually looks like the footage from the crash landing on the news.

 

2-2-2020_6-05-12_AM-4klguwtq.thumb.jpg.ff12b099125409036268709ebaf8451f.jpg

 

2-2-2020_6-04-56_AM-yeeyjj25.thumb.jpg.773e425823b3c1e198fec25eebb9fd09.jpg

  • Upvote 2

Share this post


Link to post
Share on other sites

I think GTA Online is both the most flawed AND most enjoyable game I have ever played. It pisses me off, it REALLY pissed me off. But I also have more fun with it than I have anything other game, pretty much ever.

  • Upvote 1

Share this post


Link to post
Share on other sites

I spent my two mil like it was water running through my fingers. 

 

Bought a nightclub, upgraded my van to a fully armored death machine, complete with an auto turret. 

 

It's brought much hilarity to delivery missions, and I've also taken it out for some asset recovery high-jinks. 

  • Upvote 1

Share this post


Link to post
Share on other sites

Quick question. I played the GTA V campaign years ago but never got into the MP. 
 

Now that my son, who is 13 has seen DanTDM playing GTA online this week suddenly he wants to give it a go. 
 

Would you let a 13 year old play it? He is fairly sensible and I don’t stick to certifications all the time, preferring to research myself and take a more reasoned view. So I’m starting here. 
 

Is it suitable for a 13 year old?

Share this post


Link to post
Share on other sites

Debatable - Some people will say that under no circumstances should anyone under 18 even play the game, whereas others are a bit more relaxed.

 

I've let my 12 year old play GTA 5. Only because she likes to drive around the city (at a sensible speed) and stop at traffic lights. She also has a weird obsession with driving over speed bumps and watching the suspension work.

 

I dont mind her doing that, but wouldnt want her to play through the story AT ALL - the torture scene comes to mind.

 

I'd say the worst thing about online is the swearing, either from other online players, or any mission where Lamar is involved.

  • Upvote 1

Share this post


Link to post
Share on other sites
57 minutes ago, Yiggy said:

Quick question. I played the GTA V campaign years ago but never got into the MP. 
 

Now that my son, who is 13 has seen DanTDM playing GTA online this week suddenly he wants to give it a go. 
 

Would you let a 13 year old play it? He is fairly sensible and I don’t stick to certifications all the time, preferring to research myself and take a more reasoned view. So I’m starting here. 
 

Is it suitable for a 13 year old?

 

You know your child better than us so your better placed than us to make the call.

 

Personally I'd say 15 would be where i'd be more comfortable letting my kids play gta but that's me (a bit hypocritical as I played my first gta at about 12 I think, GTA 3 maybe?)

 

But yeah it's going to be subjective to the kid somewhat depending on how grown up they are, how innocent they are etc etc

  • Upvote 1

Share this post


Link to post
Share on other sites
2 hours ago, Yiggy said:

Quick question. I played the GTA V campaign years ago but never got into the MP. 
 

Now that my son, who is 13 has seen DanTDM playing GTA online this week suddenly he wants to give it a go. 
 

Would you let a 13 year old play it? He is fairly sensible and I don’t stick to certifications all the time, preferring to research myself and take a more reasoned view. So I’m starting here. 
 

Is it suitable for a 13 year old?

You can turn off the voice comms in the game options once in online, this will stop them from hearing randoms swearing. I don't recall there being as much swearing from the story NPCs in online, but the pedestrians and cops still swear at the player just as much as usual. Similarly a lot of the stuff characters talk about in online is rooted in adult themes: sex, violence, drug dealing etc. You will know whether this kind of stuff will impact your kid. 

 

I would say no, until they are about 15, but YMMV. 

  • Upvote 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Use of this website is subject to our Privacy Policy, Terms of Use, and Guidelines.