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The multiformat game comparison thread (resolution, frame rate etc)


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High Frame-Rate Mode: This mode retains a 3840x2160 target resolution, but achieves it using image reconstruction techniques - effectively smart upscaling from a smaller native resolution. In fairness, Capcom's solution here is excellent and the increase to frame-rate is substantial. Across a range of content tested in this mode, both consoles delivered a 100fps average. However, the average does not tell the real story. Xbox retains an advantage in cutscenes and in some gameplay content, but again, the boost is typically small. Meanwhile, in many of the gameplay areas we tested, PS5 is significantly faster and more consistent that Series X overall. It's conjecture on our part, but there is the sense that there's a graphics API bottleneck here that impacts performance on the Xbox side in some scenarios, while PS5 simply powers on.

popcorn.gif

 

Sony having their SDK house in order looks to be paying off for launch titles.

 

Edit: Well, actually having launch titles is paying off for their launch titles. :lol: 

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Looks like Xbox Series X isn't quite the most powerful console ever then. PS5 higher framerates at lower resolutions actually makes sense if it has a higher clock speed. And similarly that would be why the Series X would be better at higher resolutions due to more memory bandwidth. Does that makes sense?

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11 minutes ago, Benny said:

Looks like Xbox Series X isn't quite the most powerful console ever then. PS5 higher framerates at lower resolutions actually makes sense if it has a higher clock speed. And similarly that would be why the Series X would be better at higher resolutions due to more memory bandwidth. Does that makes sense?

API bottlenecks tend to be CPU side (Microsoft moved some API processing onto dedicated hardware in the GPU for the BoneX to reduce CPU overhead). Microsoft being behind with getting their SDK ready would be the likely reason.

 

I recall reading that MS didn't even have a stable dev environment ready until only a few months ago.

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51 minutes ago, layten said:

popcorn.gif

 

Sony having their SDK house in order looks to be paying off for launch titles.

 

Edit: Well, actually having launch titles is paying off for their launch titles. :lol: 

That’s not the weirdest bit. The weirdest bit was the Xbox then outperforming it in normal mode. And the measured framerates in both modes being basically indistinguishable: is digital foundries tool chain up to this?

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5 minutes ago, footle said:

That’s not the weirdest bit. The weirdest bit was the Xbox then outperforming it in normal mode. And the measured framerates in both modes being basically indistinguishable: is digital foundries tool chain up to this?

More than likely as they have been measuring PC stuff for years. It's day one software built on incomplete tool chains. You are going to have all kinds of wierd stuff being seen.

 

Edit: Yea, something is broken there. :lol:

image.thumb.png.e4118dfed7570d32f28ded7d98e89d74.png

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6 minutes ago, layten said:

More than likely as they have been measuring PC stuff for years. It's day one software built on incomplete tool chains. You are going to have all kinds of wierd stuff being seen.

 

Edit: Yea, something is broken there. :lol:

image.thumb.png.e4118dfed7570d32f28ded7d98e89d74.png

They have, but over HDMI 2.1 rather than DisplayPort?

It’s more the normal mode not displaying this that surprised me. the one who wasn’t Richard did state he’d seen the stutter.

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Oh oh. Here we go. Again.

 

It was mildly fun when it was PS3 Vs 360.

 

Now there won't be much difference between consoles I expect. :D Of course the XBox Series X is technically the most powerful console at the moment. With what is it 1.7Tflops of GPU power over the PS5. Then the PCs have 30XX based GPUs.

 

Still games look and play great... yay for more power. Yay for consoles finally getting SSDs. :) We live in awesome times everyone... :D 

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4 minutes ago, MattyP said:

Oh oh. Here we go. Again.

 

It was mildly fun when it was PS3 Vs 360.

 

Now there won't be much difference between consoles I expect. :D Of course the XBox Series X is technically the most powerful console at the moment. With what is it 1.7Tflops of GPU power over the PS5. Then the PCs have 30XX based GPUs.

 

Still games look and play great... yay for more power. Yay for consoles finally getting SSDs. :) We live in awesome times everyone... :D 

FILLRATEEEEE!!!!!!!!!

SMOKING CHIMNEYSSSSSSSS!!!!!

BROKEN SKIESSSS!!!! - BROKEN , BROKEN DO YOU HEAR? BROKEN!

NO GAMES!!!!!!

 

Tribalism will never end and will never stop being hilarious.

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1 hour ago, Charliemouse said:

All this fuss over a graphics mode only about 1% of owners will even have access too.

 

The rest of us paupers still on 60hz TVs won’t notice anything as the frame rate seems to be a stable 60 anyway.

Yeah, but these threads aren’t for paupers who only care about 60Hz any longer.
 

It’s time to hand in your magnifying glass. Put away your resolution chart. Start saving for screen technology which will be out of date as soon as you’ve bought it, and not supported by Nintendo for another decade. 

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3 minutes ago, Vemsie said:

 

 

What? It's one of the best character action games ever made. The depth is insane.

 

 

I didn't get in with it. Found it pretty dull. In fairness, I've never got on with any of the Devil games, so that's probably something to do with it.

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