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No. Found this on Metabomb. 

 

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Hall of Fame dust refunds

When cards are moved into the Hall of Fame, Blizzard provides a pretty generous level of compensation for the retired cards in the form of crafting dust - and you even get to keep the cards too!

 

Here's how the whole process works:

 

Legendary cards

If you own both the Golden and the non-Golden version of the Legendary card in question, you will only receive compensation for the Golden version. Sorry folks, no doubling up is possible here.

 

Non-Legendary cards

If you own one Golden copy of a card and any number of non-Golden versions of it, you will receive dust equal to the value of the Golden version as well as one non-Golden edition.

If you own two Golden copies and any number of non-Golden versions, you will receive dust equal to the value of two Golden copies.

 

https://www.metabomb.net/hearthstone/gameplay-guides/hearthstone-hall-of-fame-guide-card-list-dust-refunds-and-more-2

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New expansion announced - Rise of Shadows.  Releases April, will start a story that continues on through this standard year involving the league of EVIL, represented by certain classes, attempting to take over Dalaran.  Some things announced

 

- no new hero cards. With them rotating out they just want to leave it with the current ones for now.

- new keyword, Twinspell.  When you play the spell, you’ll get a copy of it without the keyword, effectively meaning you can play it twice, in effect meaning you can have four copies of it.  Only on spells it seems.

- some old mechanics and effects being bought back in or paid tribute to.  The ones shown so far are “forbidden” cards where you used all your mana for an effect (in this example, spend all your mana and destroy a minion with up to the attack of the mana spent - priest card), and the golden monkey effect has been put on a class legendary - Rafaam, a Warlock minion which just gives the effect without needing to jump through the hoops you had to to get the monkey.

- lackeys will be cards that can be generated from other cards, and are currently 1/1 minions with 1 mana and an effect, like Battlecry:deal 2 damage.  The pool of lackeys will increase over this standard year.

- scheme cards are spells that will have an effect that upgrades each turn its in your hand.  The example is a shaman spell that’s 5 mana and deals 1 damage to all minions, but the longer it’s in your hand, it gains an extra damage each turn.

 

Other noteworthy card revealed was the Mage legendary - Kalecgos, a 10 mana 4/12 dragon that makes the first spell you play each turn cost 0 mana, and has battlecry:discover a spell. Seems good enough to whack in most decks, the effect means you can play the spell you discover straight away, which can be super good if you get something like a pyroblast or a flamestrike. Or you can hold on to an expensive spell to ensure you get value from him regardless of what you discover.

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What’s the best way to learn to play this game casually? I’ve played it on and off but never got any characters above level 10, so I don’t really know what I’m doing. 

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Its a tricky one, because as much as the game is designed as a casual game that is supposed to be easy to dive into, there’s so much stuff now that it can be hard for a new player, especially as most players now copy their decks from websites and even at low ranks you’ll sometimes get someone using decks with multiple legendaries.  Plus what you can play is very much defined by your cards, and as a casual you’ll likely have a very limited amount.  It’s not like it used to be on release as well where you could often swap out cards reasonably well, with a few exceptions.  Now a lot of decks are based around synergies that become much weaker if you’re missing cards.  This puts a lot of the “fun” decks or powerful ones out of reach.  For example, my current fave deck to play (fave being as in fun, not wins the most, though it does alright) is a rogue deck based around stealing cards from your opponent.  The problem being it has 4 (if I remember right) legendaries, 2 of which are really quite important, and at least 4 epic cards that are more or less essential.  Thats a big barrier for a new player.

 

There are cheaper decks that are more accessible that you should have a look at trying, then just practicing with.  If you go on hearthpwn.net and then have a browse of popular decks there, they’ll have the crafting cost listed so you can see if its something that you could possibly build.  Also at least pick a class and get it to 10, as you’ll be missing spells that you get from doing that.  

 

When you say you don’t know what you’re doing though, how much do you mean?  As in, you know the basic rules, but dont know stuff like when its best to hit your opponent or hit their minions, or you aren’t sure what keywords on cards are and such?

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2 hours ago, George Clooney said:

Its a tricky one, because as much as the game is designed as a casual game that is supposed to be easy to dive into, there’s so much stuff now that it can be hard for a new player, especially as most players now copy their decks from websites and even at low ranks you’ll sometimes get someone using decks with multiple legendaries.  Plus what you can play is very much defined by your cards, and as a casual you’ll likely have a very limited amount.  It’s not like it used to be on release as well where you could often swap out cards reasonably well, with a few exceptions.  Now a lot of decks are based around synergies that become much weaker if you’re missing cards.  This puts a lot of the “fun” decks or powerful ones out of reach.  For example, my current fave deck to play (fave being as in fun, not wins the most, though it does alright) is a rogue deck based around stealing cards from your opponent.  The problem being it has 4 (if I remember right) legendaries, 2 of which are really quite important, and at least 4 epic cards that are more or less essential.  Thats a big barrier for a new player.

 

There are cheaper decks that are more accessible that you should have a look at trying, then just practicing with.  If you go on hearthpwn.net and then have a browse of popular decks there, they’ll have the crafting cost listed so you can see if its something that you could possibly build.  Also at least pick a class and get it to 10, as you’ll be missing spells that you get from doing that.  

 

When you say you don’t know what you’re doing though, how much do you mean?  As in, you know the basic rules, but dont know stuff like when its best to hit your opponent or hit their minions, or you aren’t sure what keywords on cards are and such?

 

Thanks for this. A lot of not knowing what I’m doing comes down to strategy I guess, like you say whether to hit the opponent or their minions, whether to fill the board with cards or whatever. Deck building seems fairly inaccessible, although it’s possible to copy decks from websites, without experience, that seems to be a blind move without understanding the reasons for choosing those cards. Is it even worth spending money on card packs, or is FTP viable? Obviously it’s a proper game, so I’m not averse to spending a sensible amount on it as long as it’s not throwing it down the drain. 

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Prioritise crafting Whizbang, as that effectively gets you 27 well-constructed Standard decks for free, and refreshes with each expansion. I've just realised today how much fun he is to use when new stuff comes out. 

 

Personally I don't spend any real money any more, but if you want to invest a bit then the pre-expansion deal is probably your best bet. 

 

Out of interest, do you mainly play on PC? 

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21 hours ago, GwiDan said:

 

Thanks for this. A lot of not knowing what I’m doing comes down to strategy I guess, like you say whether to hit the opponent or their minions, whether to fill the board with cards or whatever. Deck building seems fairly inaccessible, although it’s possible to copy decks from websites, without experience, that seems to be a blind move without understanding the reasons for choosing those cards. Is it even worth spending money on card packs, or is FTP viable? Obviously it’s a proper game, so I’m not averse to spending a sensible amount on it as long as it’s not throwing it down the drain. 

 

As @Padster says, try to craft Whizbang, he is great fun to play. I've never paid for the game, I tend to rack up my gold with the daily quests and then buy a bunch of packs on release of a new expansion. Once cards rotate out of standard as well, I dust them as I don't play wild.

 

The changes they have made to Create a New Deck where you get it to complete it for you with is an improvement as well if you have not so many cards.

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On 17/03/2019 at 12:34, GwiDan said:

 

Thanks for this. A lot of not knowing what I’m doing comes down to strategy I guess, like you say whether to hit the opponent or their minions, whether to fill the board with cards or whatever. Deck building seems fairly inaccessible, although it’s possible to copy decks from websites, without experience, that seems to be a blind move without understanding the reasons for choosing those cards. Is it even worth spending money on card packs, or is FTP viable? Obviously it’s a proper game, so I’m not averse to spending a sensible amount on it as long as it’s not throwing it down the drain. 

 

Sorry, meant to reply to this before now.  If you search for Trumps Teachings on youtube, rather than get a racist president teaching you about ineffective ways to finance walls, you’ll get one of the big streamers tutorials.  They’re a bit old, but still mostly valid, and there are some general ones on there about things like board control which will be useful.

 

Now that the new cards are all revealed, I can see lots of Dr Boom warriors in the game soon.  The Dr Boom hero was already a staple in warrior, and the new Boom minion is so strong, and make the bomb shuffling package very worthwhile, that its not that hard to have 20-30 damage in bombs in your opponents deck waiting to fuck them up.  Plus playing the Boom minion when you have the Boom hero means the boombots have rush, so you can trigger them straight away (possibly) and wreck your opponent. It just seems like a deck that has some really OP plays, and they always seem popular.

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Well the new expansion is out, sets have rotated out and Whizbang is a blinding deck to start with before everyone figures out some good decks. I've got about 20 packs to open that I've bought but I'll do that tomorrow. Am 3 for 3 with Whizbang in the last 20 minutes so I think I'll stick with that for a while.

 

This is when I really enjoy Hearthstone, when the perfectly crafted and shared decks are suddenly useless and we hit a bit of a reset button. I do reckon it'll only take until the weekend until I start getting slapped about by everyone again, but it's fun for a few days. I got one game using the pirate rogue recipe and it was pretty fun. I'm only a couple of cards short of being able to make it as well, so might start off with that.

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Meh, 4 legends from 89 packs.

Rubbish

 

I think that bomb warrior might be this seasons cancer, I need to spend about 4,400k of dust to build it. Which I have after hall of fame but will wait a week or so and see how things settle though I think. 

  

 

 

 

 

 

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58 minutes ago, And said:

Meh, 4 legends from 89 packs.

Rubbish

 

I think that bomb warrior might be this seasons cancer, I need to spend about 4,400k of dust to build it. Which I have after hall of fame but will wait a week or so and see how things settle though I think. 

 

 

Yep, not crafting anything until I see how it settles. I also dust all the rotated out cards, I never play wild, so this nets me a fair amount of dust as well. Takes an age mind you. Also saving some gold so I can get the solo play stuff without paying any money, though I am always rubbish at them

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3 minutes ago, Vorgot said:

 

Yep, not crafting anything until I see how it settles. I also dust all the rotated out cards, I never play wild, so this nets me a fair amount of dust as well. Takes an age mind you. Also saving some gold so I can get the solo play stuff without paying any money, though I am always rubbish at them

what? no, don't do that, that's crazy. 

 

I haven't spent anything on this since the grand tournament and still open like 80 packs each expansion, dust your spare gold cards instead, you might want to play wild or use them in brawls.

Just start saving your gold as soon as you open one more legendary so you've maxxed out the pity timer. by the time the next epac rolls around you'll have tons 

 

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24 minutes ago, And said:

what? no, don't do that, that's crazy. 

 

I haven't spent anything on this since the grand tournament and still open like 80 packs each expansion, dust your spare gold cards instead, you might want to play wild or use them in brawls.

Just start saving your gold as soon as you open one more legendary so you've maxxed out the pity timer. by the time the next epac rolls around you'll have tons 

 

 

Did it last year as well. I don't play a massive amount, so I don't have a huge stock of cards anyway. Brawls I can pass on for a week but normally manage to get through even the wild ones, and Wild just doesn't interest me as I think it would take too long to figure out some decent decks. Honestly, I'm happy with the way I do it and see the game as a mild diversion with my morning coffee than something I play all the time, unlike at launch. At the moment I'm going back and trying to finish the Puzzle Labs solo stuff, I find that interesting.

 

I'm not one for "gotta have em all' in this which is weird because in other games, I'm all over trying to complete stuff!

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4 Games, 3 bomb warriors. It will be this seasons cancer as it's so difficult to counter

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So from my packs I got Rafaam, Staladris, and that neutral that replaces your deck with 5 discovered cards.  I also got the Paladin dragon that heals you both to full.  Due to quests, I’ve mostly played 4 decks, all of which have been really good.  The 2 I played most have token Druid, and Murloc Shaman.  I’ve included my current lists in case anyone is interested a bit below.  I’m sure they can be refined a bit, and the murloc one deffo has cards I’m messing with a bit, but they’ve worked pretty well for me so far.

 

First off, token druid

9CDC1B41-0AE3-4783-86E4-B1C58863EF57.thumb.jpeg.19b93c46c2c6017d622c630266daa5cb.jpeg

There would be 2 crystal song portals probably if I had two, not sure at the moment if its good enough for me to craft though.  Vargoth can be bonkers in this deck though, especially as you run loads of buffs and can create super sticky boards.  Getting a decent size board, drop him then play blessing of the ancients twice and you can almost hear your opponent crying.  Or soul of the forest.  Hes cheap enough to combo with so much stuff, even something like dream way guardians so you have 4 1/2 lifesteal tokens as a turn 6 play is pretty sweet.  

 

Next, murloc shaman

E95BBA9F-A39D-4E59-9696-DFF684EB5184.thumb.jpeg.35d54b92ebe5e12e03a059b5dea48548.jpeg

Scargil (which I crafted) and underbelly angler do so much to make this vialble now its unreal.  Angler in particulars ability to generate resources makes cards like ghost light angler actually pretty dame good because you’re now generating more cards fairly cheeply while still gaining a board.  Which you can then make sticky much like token driud with soul of the murloc now.  Its not quite as strong, but then the follow up with bloodlust can be.  If you have that minion that double casts the next spell as a battlecry, I’d probably add that in, as a soul of the murloc means you can get often keep enough minions on board to make a double bloodlust a play that could actually happen. The storm bringer is in there kind of because of that - you can hit lots with it.  That said, I’m just playing that as a fun card to see how well it works, a second bloodlust would almost certainly make more sense.

 

The other 2 decks I’ve played are mid range hunter and thief rogue.  Hunter is probably the best budget minded deck at the moment as you can build a very cheap to craft version.  That said, mine is running Zul’jin, as the amount of value you get from him is insane in this deck, especially now you have that twinspell card that summons a 5/5 rush minion.  It pretty much makes up for the loss of spellstone in some circumstances.  Thief rogue lost some really, really good cards like vilespine slayer, but the cards it gained may make up for it.  They’re good enough that the theif “package” will probably get run in rogue decks in general, and Hench Clan Burgler means that the mirror match up doesn’t make some cards a lot worst than every other match up now.  The loss of Valeera sucks though, mainly because she was fun.  

 

If you’re looking to ladder up though, token druid seems the deck to go with right now.  The other big deck that I can think of that I’ve not played is bomb warrior (and I dont think I will as well as its super expensive to craft and I have non of the expensive cards - I think I’d need at least 2 legendaries - both dr boom cards - and at least 4 epics, which are bomb generators) and I’ve not lost against one yet with druid. Could be luck, admittedly, and I think people will hate playing against the deck as it’ll feel bad to lose to.  Drawing bombs that kill you doesn’t really seem like you’re being beaten due to skill, i can see if feeling a bit cheap eventually, especially as once they’re in your deck, you cant really do anything - if they can get 6 in, which it seems isnt that hard to do, unless you’ve got some healing you’re basically on the clock to beat them first.  And Dr Boom with a load of boom bots that have rush thanks to the hero Boom witll be super annoying im sure.  Add that to warriors being able to outlast with a tonne of armour gain and I can see them being well frustrating at times.

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I was just coming in to post Murloc Shaman – reminds me of Aggro Shaman when I first started playing.

 

Aggro Shamurloc

 

image.thumb.png.cee060450698503cef485ba8f60239bc.png

 

### Murloc


# Class: Shaman
# Format: Standard
# Year of the Dragon
#
# 2x (1) Grimscale Oracle
# 2x (1) Murloc Raider
# 2x (1) Murloc Tidecaller
# 1x (1) Sludge Slurper
# 1x (1) Toxfin
# 2x (2) Bluegill Warrior
# 2x (2) Ghost Light Angler
# 2x (2) Murloc Tidehunter
# 2x (2) Soul of the Murloc
# 2x (2) Underbelly Angler
# 2x (3) Coldlight Seer
# 1x (3) Flametongue Totem
# 2x (3) Murloc Warleader
# 2x (3) Nightmare Amalgam
# 2x (4) Murloc Tastyfin
# 1x (4) Scargil
# 2x (5) Bloodlust

AAECAaoIBPAHtZgDxpkDnJsDDb8BxQPbA/4D4wXQB6cIkwnw8wLeggPiiQOMlAP0mQMA

 

 

I've noticed a _lot_ of taunt-based decks so far. Not very fun to play against. Fought a fair few Priests who have dropped Mosh'Ogg Enforcer (2/15, Taunt, Divine Shield), followed by Unsleeping Soul (Silence a minion, then summon a copy of it), followed by 2 x Inner Fire. Brutal.

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Silence/res/taunt priest can be pretty harsh.  If their mass ress hits a few big health minions and even worse also hits Vargoth or Catarina so they get more minions, unless you can answer that they can often kill you next turn with inner fire/divine spirit.  Can be super annoying, but they can also be dead inconsistent and easy kills.  I killed one on turn 6 after he barely played anything and the minions he did play I either could clear with my considerably larger board or Earth shock sorted them out.  If they can get to the late game thought you’re usually screwed because the value they pump out ramps up.

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I'm starting to get back in again since the new card year after not doing much over the last few expansions. Got a bit of dust from the changes as well so can afford a few legendaries now. I'm always scared to commit, though. What legendaries for this year will fit in well over multiple decks? I'm thinking Ziliax seems good. Anything else? I've already got Whizbang.

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On 23/04/2019 at 10:57, James Lyon said:

I'm starting to get back in again since the new card year after not doing much over the last few expansions. Got a bit of dust from the changes as well so can afford a few legendaries now. I'm always scared to commit, though. What legendaries for this year will fit in well over multiple decks? I'm thinking Ziliax seems good. Anything else? I've already got Whizbang.

 

Strangely enough, I don't think there are any particularly must have Legendaries in the new set. The neutrals are all very situational, and only really fit in a few decks. Ziliax is pretty much the only neutral Legendary in rotation at the moment that is played in a lot of decks, but it is also not the kind of card that you build a deck around. It's definitely worth crafting, but expect to have to craft other cards to get a good deck.

 

This is also possibly the most balanced expansion in HS history. It looks like Blizzard learnt a lot from Baku and Genn. There isn't really a deck that's overly oppressive, and whilst there are a couple of decks that are really strong at the moment, I get the feeling that other decks will be better finetuned to either counter them or surpass them later on. The meta doesn't look particularly set in stone at the moment. That said, there are definitely certain decks and archetypes emerging. In terms of Legendaries, this is what you'll need to play certain decks.

 

Druid - Token Druid is a strong deck, and the most popular on ladder at the moment. It's a super aggro deck that just floods the board. It probably overwhelms bad players, but I find that it's not particularly consistent, and it's also very predictable so a mediocre player with an average deck shouldn't have too many problems beating it. Lots of lists run Keeper Stalladris, and whilst the card is strong, I don't think it's essential.

 

The other Druid deck that I think might be sleeper OP, but nobody has made a good version yet, is Heal Druid. You will definitely need Lucentbark for that, but nobody has figured it out properly yet so beast to avoid for now.

 

Mage - Conjuror Mage is probably the second strongest deck right now. It doesn't need Kalecgos, I know because it took me from rank 10 to 4 without it. It definitely needs Khadgar though. It also needs quite a few epic spells and minions, so is very expensive in dust terms even if you don't run Kalecgos. It's also a very skill intensive deck to play, so if you haven't played for a while expect to lose a lot until you figure the deck out. It is amazingly fun to play though. Just look at my post above yours for proof of that!

 

Hunter - Mech Hunter is strong, so Oblivitron is worth a craft if you want to play that. I haven't played the deck though so can't say much more. @RJames has played a lot of it I think so if you are interested he can probably help. Vereesa is just rubbish at the moment. Other than that, Secret Hunter and Mid-Range hunter are still solid decks, and relatively cheap to craft.

 

Paladin - Secret Paladin is bad. Heal Paladin is bad. Both the legendaries are not worth the dust. Poor Paladin.

 

Priest - Silence priest is a thing but it's decidedly average. Both of the Legendaries are strong but there aren't any decks yet that make them worth having. Funnily enough, the best Priest deck at the moment is Chef Nomi priest. It's a miracle deck that plays Gadgetzans, a whole bunch of low cost spells and card draw, and basically draws through the entire deck to get to Chef Nomi as soon as possible. It's maybe the cheapest deck in the meta as it only runs Nomi as its sole legendary. Worth checking out if you are strapped for dust.

 

Rogue - Rogue is probably the most powerful class right now. There are loads of variants as well. They are all fairly expensive, but there is a lot of variety, and a lot of them run classic legendaries you probably have (Leeroy, Edwin etc). They all, however, run Heistbaron Togwaggle. You can do some ridiculous stuff with that card and Togwaggles scheme. I had a game where I played 7 Leeroys for 0 mana for lethal against a warrior. I played a game where I put 12 Ziliax in my deck after playing Myras Unstable Portal against a Hunter and had them autoconcede. Again though, these decks are all incredibly hard to pilot. They will take a while to learn but are so worth it once you understand how they work.

 

Shaman - Murloc Shaman is your classic Murloc deck. If they can't remove your key cards you win, if they can, you lose. You can run Scargill, but it's by no means necessary, and you often get it from Underbelly Angler anyway so why bother? Swampqueen Hagath is good for Control Shaman, but the deck looks super boring to play so I have no idea if it needs it or not.

 

Warlock - Arch-Mage Rafaam is a meme card. You can put it in any deck and it'll do what it says. If you want to turn you deck in to random legendaries  then craft it. If you don't care, then don't. The other warlock legendary is trash. I think Warlock is the second weakest class after Paladin. Zoo still works, but I don't think it's very strong when Rogue, Mage and Warrior are all over the ladder.

 

Warrior - The most powerful Legendary in the game at the moment is definitely the Dr. Boom, Mad Genius. It's carrying control and bomb warrior at the moment. With the other DK cards being rotated out it's just absurdly strong. The Hagatha DK is the second most powerful legendary in the game but it pales in comparison to Dr Boom. If you want to play Warrior, definitely get this. If you want to play Bomb Warrior then Blastmaster Boom is good, but also not particularly necessary. Boom Reaver isn't worth it when you can just discover it from omega assembly and Dr. Booms hero power. If you've played a Control Warrior deck before than nothing has changed. You stall out the game forever and overwhelm them with ridiculous value cards. Same as it ever was. Bomb Warrior is very by the numbers. I've played a few games with both of them and they are strong, but they aren't particularly fun.

 

I can link to any of the decks I've mentioned if you're interested. I would thoroughly recommend investing in Rogue or Mage if you can.

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8 hours ago, The Grand Pursuivant said:

I can link to any of the decks I've mentioned if you're interested. I would thoroughly recommend investing in Rogue or Mage if you can.

 

Thanks for that. I was playing Murloc Shaman for a while, which is a lot of fun when it works. I don't have Scargill but Underbelly Angler is a great card to help with that.

 

Frustratingly, I couldn't push up above Rank 16, so I'm now trying Rogue. I got Heistbaron Togwaggle in a pack so I've built a deck around that, card draw and multiple lackey generators. I've never really used Rogue before but this looks like it's got potential.

 

Chef Nomi looks tempting. I'm not sure how much of a novelty it is though. I've only seen it once in the low ranks compared to Control Warrior which looks to be this season's Jade Druid or Quest Rogue, i.e. every second game, or so it seems.

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I agree with most of what TGP said, but will just add my two-penneth...

 

For Hunter, Oblivitron is not necessarily a good craft. It was absolutely necessary in the (surprise, surprise) super greedy version of Mech Hunter that popped up in the few days after the expansion, and that is still very good against Warrior, but has been surpassed by a version that focuses on bombs, and magnetising onto them and a constant stream of smaller Mechs, and actually runs Boommaster Flark. (Yes, we live in a world where Boommaster Flark is in a good deck.) There's still plenty of cheapish Hunter decks around anyway. and a lot of variety in general, so it might be worth holding on for a bit and seeing what comes out on top, because with Hunter it's always tended to be the simpler, cheaper, more refined versions of decks that do better than the expensive ones (as has happened with Mech Hunter already).

 

(I've played a little with a Secret Hunter with Subject 9, very few other (Beast) minions, Master's Call and a couple of copies of Dire Frenzy, which is very much like Viper's in the above video in some ways, and I'm enjoying it, though I haven't tested it that much yet.)

 

If you want to play a decent, more Control-oriented Mech deck, that might be the one thing Paladin can still do well, although, as with the greedier version of Mech Hunter, you need to be wary of Rogues with Sap when buffing stuff and/or playing high cost minions. I've tried a deck with a Secret package bolted on to the Mech one, and that's gone pretty well, although it's got some poor matchups, and struggles to draw cards sometimes.

 

Finally, onto my usual specialist subject - Rogue.

 

There's three main schools of thought on Tempo Rogue at the moment, by the looks of things. There's one that says you should primarily be going face, one that promotes shenanigans (this is the one that has Togwaggle, and even sometimes Chef Nomi, for after you've used Myra's Unstable Element), and the one that uses the Burgle package (Hench-Clan Burglar, Vendetta, etc).

 

The aggro version is probably the most successful, though it's quite expensive for a borderline aggro deck (I'd always play Leeroy, Edwin and and Myra's (if you have them), as well as Captain Greenskin and two copies each of Prep and Waggle Pick. The shenanigans version will add Togwaggle (and possibly EVIL Cable Rats for more lackey generation), Zilliax and Chef Nomi depending on what your plan is/what you're playing a lot of. The Burgle version has some great swing turns and value generation, but might be the worst one of them at the moment in some matchups, as it lacks some of the burst and struggles to kill some decks in time, but is still pretty good, mind, and possibly the most fun a lot of the time.

 

To be honest, as long as you have Leeroy and two copies each of Waggle Pick and Preperation you can probably throw a lot of (potentially cheaper) complementary cards around them and make a competitive Rogue deck at this point, and this might be where the Burgle package comes in.

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11 hours ago, The Grand Pursuivant said:

If you haven't seen the final match of this years World Championship I would highly recommend watching it. Easily the craziest ending to a world finals there has ever been.

 

 

 

This was great, I watched the whole tournament. 

Also...

I had picked Hunterace to win the whole thing before it started, so 5 free packs for me!

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Had no idea there was an active HS thread still going. I still play a lot and spend a lot of money on it (I basically have all the good legendaries in Standard already after dusting a lot in the Wild rotation) (!). I am definitely a whale!

I've never made Legend which is REALLY ANNOYING to me. I was doing really well with Mech Hunter for a while (I independently 'invented' the deck right after the rotation and it was amazing before it caught on) and got to Rank 3 but then fell back down. It beats Control Warriors and Khadgar Mages pretty much 80%+, is about 50/50 vs. Rogue and 50/50 vs. Token Druid depending on teching. Loses pretty hard to Control Shaman.

 

The list I like tops out with Flark and Leeroy and doesn't run any Whelps or Nine Lives. I like Dire Wolf Alpha to activate bombs and flip flop on Mossy Horror as a one of. I don't much like Unleash in the list, though it can be ok for reach. Anything on the board that isn't a Mech is bad for you. To that end, I wouldn't bother with Oblivotron unless you really like that build of the deck.

 

My main problem is I get bored with a deck and change. And it really take a while with a deck to get a winrate that can climb above rank 5. You need to know the match ups and mulligans pretty well to make progress.
 

--

I've tried Rogue a fair bit but it's a class I don't seem as good at. Too many decisions (!). Sometimes I steam roll but a lot of the time I just run out of steam if I don't draw any Raiding Parties or Miscreants.

I like Firebat's build with Toggwaggle's Scheme and Baron - the idea is you empty your deck, then shuffle in Leeroys with the scheme and then use the Wand treasure to draw 3x 0 mana Leeroys for 4x Leeroys in one turn total :)

--

I've also played quite a bit of Big Shaman - really fun interesting deck to play, Control Warrior - really powerful boring deck to play, and Khadgar Mage - interesting, quite draw dependent but can win ANY match which is fun. Token Druid also can feel powerful but is pretty boring.

--

If you get into playing moderately seriously, consulting the stats on HSreplay for drawn and played WR can really help you tune and improve decks, which is fun. Am almost tempted to pay for it...

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6 hours ago, RJames said:

 

This was great, I watched the whole tournament. 

Also...

  Reveal hidden contents

I had picked Hunterace to win the whole thing before it started, so 5 free packs for me!

 

Why on earth did the guy pass on face damage at 1:24? Just a misplay? At this level???

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6 hours ago, James Lyon said:

 

Thanks for that. I was playing Murloc Shaman for a while, which is a lot of fun when it works. I don't have Scargill but Underbelly Angler is a great card to help with that.

 

Frustratingly, I couldn't push up above Rank 16, so I'm now trying Rogue. I got Heistbaron Togwaggle in a pack so I've built a deck around that, card draw and multiple lackey generators. I've never really used Rogue before but this looks like it's got potential.

 

Chef Nomi looks tempting. I'm not sure how much of a novelty it is though. I've only seen it once in the low ranks compared to Control Warrior which looks to be this season's Jade Druid or Quest Rogue, i.e. every second game, or so it seems.

 

If you have Togwaggle then don't bother with the Priest deck, it's just a slightly worse miracle deck. Although there are some Rogue lists that run Nomi, because of its insane synergy with Myras and Scheme, so if you do craft it then you will have another deck to try out.

 

A few tips on playing rogue, because it's probably the most difficult class to play in Hearthstone (and also probably the strongest historically, along with Warlock), and that comes down to one simple reason. It is the class that has the most decisions to make with the cards it plays. In a game like HS, the more correct decisions you make, the likelier you are to win the game, but the more decisions you take, the more mistakes you can make. With most classes, your decisions are often limited. If you are playing aggro/tempo, you play minions on curve, you trade, them or you hit face. That's about the extent of the decision making. If you are playing a control deck then you destroy all your opponents minions until you can play big stuff and win. Both of these kinds of decks often play themselves. Rogue is completely different. Because of cards like prep, shadowstep, sap and other value cards, Rogue has the ability to make insane tempo swings both late and early in the game that no other class can really accomplish. Very few rogue games will involve you playing minions on curve. Often you will have gamechanging decisions to make in the first few turns that you don't even know are gamechanging yet.

 

I lost a game against a Hunter recently where I chose to dagger up and hit a 1/1 with my face instead of use coin SI:7 on turn 2. The last turn of the game he had no cards in hand and no minions on board and I was set up for lethal the next turn unless he killed me. He topdecked kill command. The SI was still in my hand and I didn't need it for lethal. That turn 2 decision literally cost me the game. It made sense at the time with the cards I had, as I expected to be able to kill him before he could kill me. Against almost any other class, a turn 2 weapon in to kill a minion would have been absolutely fine. But because it's hunter, I didn't think enough about the value of that 1HP. This is an extreme example, but I think it highlights just how much you need to think about when playing a Rogue deck. To get good at one you need to really analyse what it is you might have done wrong when you lose. Sometimes there was nothing you could have done, but most of the time rogues lose because of something the player did.

 

The versatility Rogue has is its greatest strength though. I was thinking about linking a couple of decks, but honestly, instead of you crafting some netdeck and spending unnecessary dust, I think you making your own deck would probably help more. There are a lot of variants at the moment, but most of the core cards are still in the basic and classic set, and are 80% common and and rare cards, so you almost definitely have them in your collection. Let me know the following:

 

Do you want to play the super-aggresive Wagglepick rogue that is going around, or the Lackey rogue that focuses on doing crazy stuff with Togwaggle, Scheme and Shadowsteps (and also sometimes plays Wagglepick)?

 

Which of the following legendaries do you have? - Bloodmage Thalnos, Leeroy, Edwin, Captain Greenskin, Ziliax, Myras Unstable Element, Chef Nomi

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7 hours ago, RJames said:

Had no idea there was an active HS thread still going.

 

The thread has been anything but active. I'm really enjoying the new expansion though. I've played the game more in the last couple of weeks than I probably have in the last year. Ranked is actually interesting and there are still loads of decks about. The Arena changes are just fantastic and the whole game is just generally much more fun to play than it has been for a long, long time.

 

I also got 5 packs from picking the winner. Randomly clicking on a name for the win!

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Yeah, I suck at rogues for the reasons you mention! It’s also why the pro players are so good with it.

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