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E3 - Microsoft Conference Thread (June 10th - UK: 17:30 / EU 18:30)


Robo_1
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There's a longer clip of that where he goes on to say he was reading the blogs and one guy plays his 360 on a nuclear sub. I mean! He has a point! Are we supposed to design next gen hardware that suits people who play consoles on nuclear subs?!

I saw that one. According to the uploader it was only shown because they were having technical difficulties with something else. They also mentioned that Spike was paid by Microsoft not to show the Sony conference. Oh dear.

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There's a longer clip of that where he goes on to say he was reading the blogs and one guy plays his 360 on a nuclear sub. I mean! He has a point! Are we supposed to design next gen hardware that suits people who play consoles on nuclear subs?!

Depends if he's the guy in charge of the ballistic missiles or not.

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Mattrick needs to shut up now, he also came out with this gem.

Geoff Keighley: "Did you know or did you anticipate the way the people would push back?"

Don Mattrick: "Absolutely - it's a super passionate community of people... till you use it [Xbox One] it's really hard to understand what all the advantages are."

That sounds like a winning sales strategy!
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Just catching up on the show now.. MS' style of show is so bizarre. Bringing out Kojima at the beginning seemed weird. In fact, the way that they bring someone out after almost every clip just to say "we can only make cool shit like this on XBOX ONE" just comes across as forced and incongruent.

Up to Ryse so far. Wtf were they thinking. It reminds me of when creative assembly made that shitty brawler based on roman stuff with the total war engine, ie developer way out of comfort zone with a genre in which they have zero experience.

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- "This is a big change, consumers don't always love change, and there's a lot of education we have to provide to make sure that people understand."

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Everyone involved in this mess deserves to be joined together in a human centipede, with Allard at the front and Peter Moore at the end. That sleazy fuck Harrison can go in the middle.

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From that arstechnica link:

For one, a family member doesn't have to be a "blood relative," he said, eliminating the extremely unlikely possibility that the Xbox One would include a built-in blood testing kit. For another, they don't have to live in the primary owner's house—I could name a friend that lives 3,000 miles away as one of my "family members" Mehdi said.

You'll be able to link other Xbox Live accounts as having shared access to your library when you first set up a system, and will also be able to add them later on (though specific details of how you manage these relationships is still not being discussed). The only limitation, it seems, is that only one person can be playing the shared copy of a single game at any given time. All in all, this does sound like a pretty convenient feature that's more workable than simply passing discs around amongst friends who are actually in your area.

Which sounds interesting. Would cripple niche games sales via word of mouth on something like here though.
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- "This is a big change, consumers don't always love change, and there's a lot of education we have to provide to make sure that people understand."

Link

Everyone involved in this mess deserves to be joined together in a human centipede, with Allard at the front and Peter Moore at the end. That sleazy fuck Harrison can go in the middle.

They're fucking clueless.

Mehdi made a comparison to the world of home movie viewing, where inconvenient trips to Blockbuster Video have been replaced with Netflix streaming on practically any device instantly. On Xbox One, having all games exist as cloud-connected downloads enables new features like being able to access your entire library at a friend's house with a single login, or loaning games to up to ten "family members" digitally and remotely.

A - You're still selling games on disc, as well as digitally, you prick.

B - The PS4 will have a digital store with the DRM you'd expect and physical releases with resale value, a little thing called choice.

C - Netflix is popular because it's instantaneous. "Hey Timmy, want to play Halo 5? I left the disc back at my place, but don't worry due to THE CLOUD we can log into my account and still play it here!" /proceeds to twiddle thumbs for a few hours as they wait for 40GB to downloand.

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I think the arstechnica interview really cuts to the difference between Microsoft and Sony at the moment.

Here's Microsoft:

Mehdi said that Microsoft wasn't simply "giving in" to publisher demands with its new game licensing terms. Instead, it was trying to balance the needs of its four main "constituents," including the consumer (who comes "first and foremost" he said), game publishers, retailers, and Microsoft itself as a company.

"Within that, we've tried to optimize, and I think we've found a great balance across all of those dimensions," Mehdi said. "But there are tradeoffs. We do want to support everyone in that system, beginning with the consumer. But we want publishers to get paid for the great IP they work on. We want retailers to be able to drive and sell our products and make a profit. So we are trying to balance across all those."

And here's Sony, on Eurogamer:

we've really designed the platform with the gamer in mind. Every design decision but also every business policy decision has been taken with the gamer in mind. And we've been fairly uncompromising with that. Some decisions which might have appeared unpalatable to an accountant like myself - no, I'm going to do that, because that's not what the gamer wants.

I think that says it all, really.

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Well Dead Rising looked quite cool. And that Spark thing looked neat for kiddies too.

But man. the whole smartglass thing. It just seems totally pointless. It seems to be fixing a problem that doesn't exist, and just baffles me.

The examples they showed were just fluff, and as far as i could see would actively pull you out of any immersion the game's built up.

And putting guide features on smart glass (ie friends / invites / etc) is just baffling. How is it useful? Inventory management on a separate screen (especially one which isn't attached tot he game controller) adds NOTHING.

It really seems like something a developer came up with to make sure he had plenty of work.

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The idea of ten family members works similar to the existing parent and child accounts on the 360, surely? I don't know too much about the existing system, but the idea is that each of the child accounts has restrictions over some aspects of the service.

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There is no way in hell that publishers are going to let them do that. People sharing all their games with nine arbitrarily chosen individuals worldwide? It'll be carnage.

Isn't this exactly the same as the original 5 console sharing system on PS3? The sharing of games between friends (online or real) didn't impress Capcom much, leading them to implement an always on DRM system for at least two PSN downloads (Final Fight and Bionic Commando Rearmed 2).

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The idea of ten family members works similar to the existing parent and child accounts on the 360, surely? I don't know too much about the existing system, but the idea is that each of the child accounts has restrictions over some aspects of the service.

Yes, but over multiple xbones. I think it got added because they realised that one-game-per-xbone was a nasty policy for a family with multiple kids.
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Isn't this exactly the same as the original 5 console sharing system on PS3?

Depends on how they do it, on PS3 you need to log into the machine you want to play the game on with your email address and password. There's no "I'll just add you to my group of Family Members".
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Is there any more information on the changes to Xbox Live for the 360? The PS+ like monthly free games especially?

No, the only information is 2 games per month until the end of the year, the games should be yours to keep forever (listen to the E3 presentation, thats what was said), which makes it different from PSN+ in that respect, you can actually currently get Fable 3 for free (might be a glitch, but people are still getting it days later, so who knows)

Some were concerned that these games might go away later during the transition, or as subscription status changes. Corporate vice president of Microsoft Studios, Phil Spencer, set our mind at ease during a showcase event earlier this evening. He says the games you'll get through this program are yours to keep.

"Those games are yours," Spencer told us. "I know that's not always true in other ecosystems, but those games are yours."

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