Ketchup Posted May 5, 2013 Share Posted May 5, 2013 I remember the day Sonic 3 came out, the anticipation for it was huge and the cartridge was £55 (i think, may have been £45), a huge amount of money for a new game at the time. Graphically it was a stepup from Sonic 2, the 3D ish intro, the actual bit of story at the start it looked and still does look amazing. The first Sonic game and one of the first Mega Drive games that i remember owning to have its own save system. At the time it didn't make a lot of sense, it only had 6 zones and whilst they were large you could complete it quite quickly. Why did it have a save system at all? Well we all know why the reason for that is later on but the levels are huge. In fact they're probably a bit too large with most levels being broken up with a mid level boss fight of some kind, again with some nice graphical effects. I wasn't a fan of a few of the levels though, some of its down to the length, some down to themeing like the Marble Garden which never felt right thanks to the floating platforms you had to run on. But it had some iconic levels such as Ice Cap zone which had wonderful music, great graphics and snowboarding. In fact the music in this game is some of the best in the series. I can't not mention Carnival Night Zone, a bigger and better version some may say of the Casino Night zone from Sonic 2, with one MAJOR flaw. If you don't know what this is, right in the middle of the level is a barrel in the way of the only path you can go on. You can jump on it and it bounces slightly but not enough for you to get past it. Having tails and sonic jump on it didn't move it enough although sometimes tails could glitch through. Me and a friend spent weeks trying to get past this section, maybe it was a dead end and there was another route? Or you needed a power up? Or maybe there was a secret wall. No, none of that worked. In the end we managed to glitch through it, i had a pad with turbo fire and that made sonic jump up and down so quickly with the help of the bubble shield that you could move it out of the way just about. Years later i and probably everyone else found out you had to push up and down whilst standing on it to make it move. NOWHERE else in the game do you ever have to do that, no where in the game or manual is it mentioned. To me it was obviously a tactic to slow the player down but well it is horribly cheap. The power ups went one better than Sonic 2 and fitted into the world pretty well. Knuckles was introduced as a new character but unplayable and of course i can't not mention the new 3D bonus stages. Im not a fan of them personally, they can get pretty tough and whilst they look nice at first they are all rather samey and dull. This game has some of the best boss battles out of the whole series, especially the final boss battle which whilst iconic never really felt like a proper final boss and again we all know why that was. Great game and one i've finally just bought on ebay to fill in my collection. 6 Link to comment Share on other sites More sharing options...
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