Jump to content

Battlefield 4


Recommended Posts

  • 2 weeks later...

The Summer Patch (including the Zavod 311: Graveyard Shift map) is out today. :)

Patch notes:

http://battlelog.battlefield.com/bf4/forum/threadview/2955064797075140641/

Here is the detailed list of changes and improvements included in the Summer Patch. All changes apply to all platforms unless explicitly stated otherwise.
Download the PDF version of the patch notes here: http://bit.ly/bf4summerpatchnotes [bit.ly]

GENERAL IMPROVEMENTS• Fixed a number of known exploits in the game
• Added the Team balancer (featured) as a default server option for larger modes
• In Combat
- Fixed an issue where players were able to spawn on a squad mate under fire (in combat)
- Removed suppression active check, now only looks at suppression increase as an in combat trigger

• Added the Zavod: Graveyard Shift map
• Added server preset (Standard, Classic, Hardcore) to the deploy screen
• Updated soldier animations to fix the issue where viewing players running backwards would cause leg popping when changing the movement direction slightly between back-left and back-right.
• Added the ability for all unlocks to be used in unranked servers, this applies to weapons and attachments including all premium weapons.
• Soldier Movement: Slowed down side to side from 0.4 -> 0.35 on soldier sidestep to make that movement less jerky
• Fixed an issue with the pillbox featured in Zavod and other levels. Bipods can now be deployed on the window sills of these pillboxes
• Changed max default spotting distance to 200m on night maps
• Fixed an issue where players would randomly take damage and even die from walking on certain staircases or other slanting objects
• Fixed an issue where players took damage from vaulting over objects and landing “hard” incorrectly
PS3: Various crash fixes based on memory optimization
ALL CONSOLES: Allow players to leave a squad in game created through the Squad Join feature
ALL CONSOLES: Added Night Operations Large, Night Operations and Night Operations Infantry quick match selections for the Zavod: Graveyard shift map

NETWORKING• Updated server stall detection to better track servers going bad
• Improved packet loss handling for clients
• Improved “rubber banding” handling on client and server
• Fixed an issue where the local player’s health would be incorrect if they took damage while regenerating health
• Changed FrameHistoryTime variable to 1 to prevent dusting on fast moving vehicles (mainly jets)
• Updated server & client code to support variable tick/simulation rates (featured)
• Added indicators for current server “tick rate”/simulation rate on loading screen (>30hz only) and deploy screen
• Network status communications suite: Added HUD indicators & warnings for bad or mediocre network connections (featured)
PC/PS4/XB1: Significantly Improved client to client damage delay by forcing all clients to send damage based on framerate instead of simulation rate

AUDIO• Enabled Audio obstruction (featured)

PERSISTENCE• Added Dog tag that will track players knife kills
• Fixed an issue where the incorrect numerical value is displayed on MBT dog tags, showing total medals earned instead of ribbons
• Fixed kill tracking on missing Mastery Dog Tags which were added in a previous patch. Progress will now reflect overall kills with those weapons

VEHICLES• Vehicle turrets
- Updated turret logic to allow variable simulation rates
- Added vehicle sensitivity slider for all input devices on all platforms
- Added new input curves for all vehicle turrets in the game
- PC: Fixed an issue where turning fast with the mouse would sometimes snap the view in the opposite direction/edge

• Fixed an issue where free look cameras in vehicles were negatively affected by framerate dips causing slower than intended movement. Now mimics soldier look accurately.
• Jet changes
- Reverted attack jet physics to original setup (313)
- Fixed an issue where mobility hits would cause a un-salvageable stall
- Fixed an issue where jets would flip upside down in a jittery fashion when mobility hit

• Aircraft interior glass got a pass for the Summer Patch. Reflection brightness, glass color and opacity have been unified across the board. Reflection brightness has been greatly reduced to improve visibility
• Fixed an issue where players were unable to cause damage to an enemy standing in an open seat on any vehicle with any type of missile
• Fixed the wake effect of jet skis for night vision
• Reduced brightness of tank FLIR/IRNV HUD from 2 to 0.45.
• Reduced bloom scale in vehicle FLIR.
• Increased PLD IRNV range from 300/45 vehicle/soldier to 375/100.
• All vehicles in Zavod: Graveyard shift now have headlights and interior lights
• Attack Helicopter Smart rockets
- Reduced Rate Of Fire to 200 from 300
- Reduced max turning angle from 30 to 10, tracking less powerful against moving targets

• Mobile Anti Air
- Adjusted overheat ratios to be more balanced between 20mm and 30mm.
- 20 mm has better range and is easier to use thanks to faster bullets
- 30 mm has more consistent damage thanks to lower spread

• Lock on missiles - make counter measures more effective and consistent
- Turn rates reduced to stop missiles from doing instant 180s
- Reduced time to activate guidance system in most missiles
- Blast radii has been tweaked up to reduce “dusting”
- Changed damage type from blast damage to impact damage – for example using IR smoke in a tank causing a near miss will no longer damage your tank almost max damage from the blast of the near missed missile

• Hydra rockets, Smart & Zuni rockets now properly damage walls
PS4: Fixed an issue where reinstalling the game caused corrupt vehicle customization
PS3/PS4: Fixed an issue where vehicle customizations would revert to default after re-formatting the PS3/PS4.

WEAPONS• Fixed a long time issue where infantry weapons fail to reload properly (looked like they did, really didn’t)
• Decreased tracer frequency for full auto weapons from every one to every third bullet shot
• Flashbangs
- Effective angle is now 145 degrees
- Flash duration reduced for friendlies to 0.6s
- No longer blinds dead people
- Increased the suppression effect from flashbang explosions
- Reduced number of default flashbangs from 3 to 2
- Updated effect to work exactly the same in dark and light environments
- Shielded players in vehicles (ex: tank driver) no longer gets blinded – open vehicle seats will however
- Reduced time to live from 10s to 1.5s. This prevents players from dropping flashbangs from tall buildings at enemies below
- Improved target line of sight obstruction testing

• TV Missiles
- Soldier damage multiplier is now .3 up from .1. This allows TV missiles to kill soldiers without the flak field upgrade outside of road kills.
- Blast radius increased from 1.5m to 3m
- Improved the responsiveness and steering slightly
- Fixed an issue where players would get stuck in mid-air when exiting an Attack Helicopter & Attack Boats after firing TV missile

• Increased SRAW range and top speed slightly
• Fixed an issue which would cause blue flashes when player fires anti-tank weapon at a bright white source, e.g. the sun
• Tweaked and improved visibility of the night vision optics at night
• Fixed an issue where the HUD on the UCAV would blink intermittently
• Tracer polish. Lowered brightness, thickness and length.
• Reintroduced the AN94 bipod. It will be unlocked by default.
• Removed extended barrel when using Heavy Barrel on PDWs. Affects MX4, P90, UMP45, and UMP9.
• Added blinking red light to M15 AT mines to increase visibility in night map (and other dark areas)
• Renamed all the mentions for RPK-74M to RPK, and renamed L96A1 to L115
• Fixed an animation issue with the Mare's Leg in 3rd person
• Mare’s Leg: Added heavy barrel option, which can lower the spread from .2 to .1
• M26 Dart: Increased pellet count to 19 from 12 to bring in-line with M26 MASS
• Decreased headshot multiplier for revolvers/slugs/Desert Eagle from 2.35 to 2.13. This prevents pump action slugs from being able to one hit kill at infinite range and keeps Mare’s leg one hit kill headshot at ranges below 40m
• L86: reduced horizontal recoil from 0.185/0.185 to 0.16/0.16
• Zeroing fixes
- CS5 add 1.004 initial bullet speed (y axis). Change displayed Zero from 100m to 75m
- AS Val 1.41929 initial bullet speed (y axis). Changes zero from 50m to 35m, consistent with other suppressed PDWs
- Groza-4: 1.41929 initial bullet speed (y axis). Changes zero from 30m to 35m.
- AK5C: unsuppressed bullet velocity reduced from 630 to 620. Changes zero from 61m to 60m. Consistent with other carbines

• “Head-glitch” fixes
- Added fix (spawn bullets from closer to barrel) on all four M26 variants.
• Added a new JDAM explosion effect

GAME MODES• Gun Master fixes
- Fixed an issue where the tension music remains after a user that reached last level quits the session
- Fixed an issue where stats wouldn’t get tracked properly
- Fixed an issue where using gun emplacements could cause a server crash
- Added live scoreboard functionality
- Updated Gun Master to display infinite magazines in the HUD

MAPSZAVOD: GRAVEYARD SHIFT
• Enabled ladders for all modes except Defuse and Gun Master

ZAVOD: 311
• Fixed an exploit where players could leave the game world
• Enabled ladders for all modes except Defuse and Gun Master

OPERATION WHITEOUT
• Optimized memory usage

OPERATION LOCKER
• Xbox 360: Optimized memory usage

GOLMUD RAILWAY
• Fixed pink I beam on a collapsible building

BATTLELOG• Removed requirement for Google Chrome plug-in support as Origin now provides that functionality. (You will be able to download and update your Battlefield 4 client now, but this feature will be activated at a later date.)
Link to post
Share on other sites

First real game on this in weeks tonight and I managed to kill three attack choppers with unguided rockets in a single match. :D

Looking forward to playing the new Zavod map next week once Sony fix its arse / elbow issue and get it on the store.

One great thing in the new patch (and I'm hoping tonight's games weren't just a fluke) is the team balancing update where the game attempts to put players on the team that needs them based on their ability. Hopefully it will reduce the instances where one team wipes the floor with the other round-after-round. The two games I played tonight (especially the second) felt very evenly matched and were all the better for it.

Link to post
Share on other sites

Not played this for weeks. Have that fixed the 'soldier specialisation' tab on the battlelog?

Eg for Assault class, medic-grenadier etc.

Think when that disappeared from battlelog meaning you could only change it in game was when I stopped playing but it's a great game and I'd love to see that fixed.

Link to post
Share on other sites

I'll be on this every night from 10-16 thanks to being back in the YOOKAY. Please join me so I can insult you incessantly

You know the one constant thing throughout this entire last year of next gen.., it's the amount of people in this thread who have left to play another title, then come back to BF and post about how surprised they are by the brilliant graphics/gameplay.

Link to post
Share on other sites

You know the one constant thing throughout this entire last year of next gen.., it's the amount of people in this thread who have left to play another title, then come back to BF and post about how surprised they are by the brilliant graphics/gameplay.

You know what, the graphics are pretty crap compared to Destiny and while the 60fps is very nice I am noticing more than ever how often this drops, Destiny is 30 but always silky smooth 30 and that does seem better than 60 at times :o

Another off thing is that the gunplay isn't as satisfying as Destiny, I don't mean that in a bad way really as I love the gunplay in BF4 but its cotton to Destiny's silk!

However there is just some magic in Battlefield, those moments were amongst all the mayhem you do something or you're squad do thats just brilliant and you talk about it like the second coming - those 'Battlefield Moments' and within a few hours of being back I had loads of clips of such moments!

Link to post
Share on other sites

Battlefield 4 is my game of the generation so far, no question. And this is a surprise, because I don't usually like the big online shooters.

Had some good games over the past few days, including an epic round of Sunken Dragon in which at one point I single-handedly defended a capture point against 4 enemy soldiers, including 2 knife kills in about 20 seconds. And I completely forgot to record it! Ended at 16:9 to, which is practically godlike for me.

Played a 300% tickets game of Metro last night, trying to get that bloody 'Express Train' assignment :hmm: We pushed the enemy team all the way back to their base spawn and held them, which was good except there wasn't much chance to get the number of kills! I did learn that the ACE 23 at full chat in a tunnel through my soundbar sounds like a fucking CANNON though :ph34r::wub:

This game.

Definitely up for some night ops at some point, although whether I've unlocked IR/NV sights for anything other than my beloved SG553 remainst to be seen.

Link to post
Share on other sites

You know what, the graphics are pretty crap compared to Destiny and while the 60fps is very nice I am noticing more than ever how often this drops, Destiny is 30 but always silky smooth 30 and that does seem better than 60 at times :o

Another off thing is that the gunplay isn't as satisfying as Destiny, I don't mean that in a bad way really as I love the gunplay in BF4 but its cotton to Destiny's silk!

However there is just some magic in Battlefield, those moments were amongst all the mayhem you do something or you're squad do thats just brilliant and you talk about it like the second coming - those 'Battlefield Moments' and within a few hours of being back I had loads of clips of such moments!

:lol::lol::lol::lol::lol:

nhOHBsN.gif

I'll be on this every night from 10-16 thanks to being back in the YOOKAY. Please join me so I can insult you incessantly

You know the one constant thing throughout this entire last year of next gen.., it's the amount of people in this thread who have left to play another title, then come back to BF and post about how surprised they are by the brilliant graphics/gameplay.

I was out in Laaandaaaan all day yesterday, but I'll be about tomorrow for sure for Night Ops. If you're around tonight let me know, otherwise I'll be on my Bone playing MGSV.

Link to post
Share on other sites

Just downloaded Night Ops. I'll be around sometime tonight for some games.


Myself and a few mates picked playing this over Destiny yesterday, thats not happened in months but its those Battlefield moments that make it so much fun...

That's awesome. Exactly the sort of thing that you wouln't get in other games.

Link to post
Share on other sites

:lol::lol::lol::lol::lol:

nhOHBsN.gif

Destiny looks beautiful, stop what you are doing and take it all in stunning in places - bf4 looks like a high res 360 game and has that last gen mud look to it, there is no comparison to which game is better looking so a specsavers trip is required I feel :P

I won't even bother with the gunplay, no one comes close to Bungie - doesn't mean BF4 isn't fun and great to play tho!

I had a few rounds on the night map, it's bloody amazing and the best looking stuff in the game! The map feels new and you need to relearn how to play it, night scopes are epic!!

Link to post
Share on other sites

I had a very quick game at lunchtime and got dropped in a team that was losing badly, but I still managed to sneak behind enemy lines towards their spawn and C4 the rocket-launcher truck. It looked epic on fire! :D

It's great to be able to shoot out the lights inside buildings and plunge them into darkness.

Link to post
Share on other sites

I had a very quick game at lunchtime and got dropped in a team that was losing badly, but I still managed to sneak behind enemy lines towards their spawn and C4 the rocket-launcher truck. It looked epic on fire! :D

It's great to be able to shoot out the lights inside buildings and plunge them into darkness.

I was stood on the top of C looking at E with all the floodlights, it looks great I thought as a .50 cal shot through my head!

Link to post
Share on other sites

Just had a go - it's quite hard work! Certainly slows the pace right down and the darkness can give you a chance against snipers for once :) The carbine attachment that auto-spots when you aim is even more useful here.

Is this going to be the first of a few night maps? Would be nice to have a few in rotation.

Link to post
Share on other sites

Played on the new map last night, Zavod is one of my most played rush maps anyway but my god this is good.

Lone wolfing about with a silenced IRNV'ed up DMR, taking out tanks with slams then disappearing back off in to the shadows like a top fucking boss ninja bad arse.. Nothing touches this game man, nothing. :wub:

I'll be on again tonight from 8ish if anyone fancies a squadding up.

Link to post
Share on other sites

Destiny looks beautiful, stop what you are doing and take it all in stunning in places - bf4 looks like a high res 360 game and has that last gen mud look to it, there is no comparison to which game is better looking so a specsavers trip is required I feel :P

I won't even bother with the gunplay, no one comes close to Bungie - doesn't mean BF4 isn't fun and great to play tho!

I had a few rounds on the night map, it's bloody amazing and the best looking stuff in the game! The map feels new and you need to relearn how to play it, night scopes are epic!!

Destiny isn't ugly but neither is BF4 (Especially on PC). 'Last gen mud look'... it's a military shooter. You think it looks blurry or something? I run it on a calibrated 96 inch screen projector and it looks clear to me. Maybe a trip to Dixons is required for a new TV? ;)

I seem to remember quite a few mentioning the guns didn't feel anything special when Destiny came out. I know I wasn't impressed. I've got TKK coming on Bone soon anyway so I'll see what I think then. I'm looking forward to trying out the revamped Crucible.

Zavod Night Map is superb, and such a great idea in general. It's a completely different play style, so many options, IR scopes, having to stop and scan outside areas, shooting lights out, trip mines, sneaking up on vehicles, just great.

There are night versions of Golmud Railway and Siege of Shanghai coming too. Plus the community "jungle" map and the remake of Dragon Pass from BF2.

This is all so great. It basically looks like they are spreading updates out now right until BF5 (Which I think will be their X-Mas shooter next year).

Link to post
Share on other sites

The latest patch has really messed up the hit registration on both PS4 and Pc. I don't know how many times I have seen hit markers only to do zero damage. Got the headshot marker at quite close range with an assault rifle and did 11 damage.

Something is way off.

Link to post
Share on other sites
  • 2 weeks later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Use of this website is subject to our Privacy Policy, Terms of Use, and Guidelines.