Popular Post Yewone Posted February 9, 2013 Popular Post Share Posted February 9, 2013 Okay with just a few days left on this (already funded) Kickstarter, figured it deserved a thread of its own. The 90's Arcade Racer http://youtu.be/bywfy_hcq_s http://www.kickstart...0s-arcade-racer Proper old school Arcade racer based on the likes of Scud Race, Daytona USA and Indy 500. WiiU release just announced along with PC/Mac, Android, iOS and Linux. Also its looking highly likely that there may be an ingame billboard featuring a certain forum name that may be close to a lot of your hearts (not NeoGaf!) So whos in? I certainly am!..... Just look at it! Latest Update: 11/02/2013 Quote Hello everyone, as I mentioned a while ago this is no longer a one person project, I will be working with Nicalisin order to make this game the best it can be. Here are few words from them: Hello! My name is Tyrone Rodriguez. I’m with Nicalis, Inc. You may or may not have heard of Nicalis, but we’ve worked with other talented developers on games like Cave Story, VVVVVV, NightSky and 1001 Spikes. We’re working with Anthony on The ‘90s Arcade Racer. Our collaboration will allow him to realize his vision of the game and make sure that he has the necessary Unity programming and design help he needs so that he can concentrate on art and other aspects. On our end, we’ll be working on the Unity programming, physics, tuning and general design and production of the game. I grew up playing arcade games and the racing genre has always been one of my favorites. I worked for a now-dead magazine called Tips&Tricks when Sega was at the top of its game in terms of hardware and racing games; being part of a magazine where we were supposed to be pros at games, I ended up spending a lot of time playing Virtua Racing, Daytona, Super GT (Scud Race outside the US), Daytona 2 and basically every other Sega racer (even the weird ones like Moto Raider). For anyone asking about the physics, both Anthony and I know what arcade racers should feel like. I also have experience with racing games and actual track experience; I worked on The Fast and the Furious Tokyo Drift (PS2, PSP), designing its drift physics. and have over 100 hours of real-world track time (open-wheel, street and race cars). Anthony and I won’t stop until we get the tuning just right. Oh, by the way, we’ll be publishing the game on Wii U eShop, too. More game details taken from Kickstarter page: Spoiler The Cars There are three different car classes, Supercar, Stock and Formula. The first two will have a drifting handling model but different dynamics and the Formula car will be about high grip line racing. The Tracks The game will feature three tracks playable both in normal or reverse. The tracks will be Short/Beginner, Medium/Amateur and Long/Professional. My goal here is for the tracks to be unique, memorable, fun to simply be in and a nice blend between reality and fantasy. All while keeping with the 90's theme Game Structure The structure of the game is very simple, select your car and track and race both against the clock and AI trying to set the best score. There will also be a championship mode for each car class if the game reaches it's first stretch goal. Current game status and future goals The game right now contains one complete track and three playable cars each with three different liveries. The AI is in place and working and the front-end is also done. In order to complete the game I need to create two more tracks and polish the gameplay. Taking in to account the work done so far I will need 5 months to create two more tracks and some additional art assets and 3 months to work on the gameplay. I'm also adding 2 more months for unforeseeable hurdles. This means the game should be done by November 2013. 17 Link to comment Share on other sites More sharing options...
SMD Posted February 9, 2013 Share Posted February 9, 2013 Can't afford to pitch in but hopefully if it's an eShop title I can join in the blue sky love. Any news on online multiplayer/lobbies? Link to comment Share on other sites More sharing options...
moosegrinder Posted February 9, 2013 Share Posted February 9, 2013 S0L mentioned this in the SASRT thread, the guy was a freelancer on the game. It looks awesome, but I've not pitched in yet. Since the project went live there have been some very exciting developments that I can't talk about yet but the game could be heading for the TV. This is not a one person project anymore and I hope U Wiil stay tuned for more news. In the meantime I've added a couple more screenshots on the main page Hahaha! Subtle. Link to comment Share on other sites More sharing options...
Yewone Posted February 9, 2013 Author Share Posted February 9, 2013 Any news on online multiplayer/lobbies? Think thats only going to be an option if he hits the 20k stretch goal.. which at present is unfortunately looking a tad unlikely. Still you never know. Im just supporting it to encourage more games along these lines.. with only a handful of tracks and vehicles it should prove to be nice and focused, offering up some great time attack action. Cant wait to play the end result! 1 Link to comment Share on other sites More sharing options...
geldra Posted February 9, 2013 Share Posted February 9, 2013 As soon as the WiiU version gets officially announced I'll be putting a pledge in. Will be on the hunt for the rllmuk banner. Link to comment Share on other sites More sharing options...
moosegrinder Posted February 9, 2013 Share Posted February 9, 2013 And now U-1's thread in creative becomes clear Link to comment Share on other sites More sharing options...
Yewone Posted February 9, 2013 Author Share Posted February 9, 2013 Link to comment Share on other sites More sharing options...
hub2 Posted February 9, 2013 Share Posted February 9, 2013 It's amazing it hasn't had more pledges, let alone it's only £10k he asked for. It looks brilliant, I just hope it plays as well as it looks. Link to comment Share on other sites More sharing options...
TheSlugFormerlyKnownAsNap Posted February 9, 2013 Share Posted February 9, 2013 I usually back interesting Kickstarter projects, but with only 3 cars and 3 tracks from a developer I don't know I rather wait for some impressions before plunging in, even if it's only a tenner. It doesn't seem to do anything I've never seen before, so I'd rather see if he can match or exceed that first. 2 Link to comment Share on other sites More sharing options...
Yewone Posted February 9, 2013 Author Share Posted February 9, 2013 Doesn't that kind of defeat the purpose of a Kickstarter though? If everyone took that approach the thing would never see the light of day and we'd never know if it lived up to expectation or not. Considering it essentially a one man project I think it's looking pretty damn impressive! 1 Link to comment Share on other sites More sharing options...
deKay Posted February 9, 2013 Share Posted February 9, 2013 I've spent £10 on stuff I knew was shit before now. I'd certainly spend that much on something like this even if it only turns out one tenth as good as it looks. Wii U confirmed and I'm in. 1 Link to comment Share on other sites More sharing options...
TheSlugFormerlyKnownAsNap Posted February 9, 2013 Share Posted February 9, 2013 I know, but paying 10 quid for a game by an unknown developer that looks very light on content and doing nothing new while games like Sega Rally or Outrun 2 HD are available? 3 Link to comment Share on other sites More sharing options...
deKay Posted February 9, 2013 Share Posted February 9, 2013 It looks fun. I think it will be fun. £10 is a good price to pay for fun. Link to comment Share on other sites More sharing options...
strider Posted February 9, 2013 Share Posted February 9, 2013 I spent a tenner on a pizza last night. The worst that happens is this turns out to be only half as good as it looks and i miss out on another pizza. Im overweight anyway. 3 Link to comment Share on other sites More sharing options...
Dimahoo Posted February 9, 2013 Share Posted February 9, 2013 Oh yes please. I'll post this over on WMD. Link to comment Share on other sites More sharing options...
moosegrinder Posted February 9, 2013 Share Posted February 9, 2013 I know, but paying 10 quid for a game by an unknown developer that looks very light on content and doing nothing new while games like Sega Rally or Outrun 2 HD are available? I don't think you can buy Outrun any more. Link to comment Share on other sites More sharing options...
PK Posted February 9, 2013 Share Posted February 9, 2013 I'm in, it looks glorious! Link to comment Share on other sites More sharing options...
Yewone Posted February 9, 2013 Author Share Posted February 9, 2013 Oh and post the video...bloody thread noobs http://kck.st/13O5y1B That link takes you to the same page as the initial post.. couldnt get the video to embed for some reason. Link to comment Share on other sites More sharing options...
moosegrinder Posted February 9, 2013 Share Posted February 9, 2013 You can't from kickstarter, it's proprietary or some shit. I've never managed it. Link to comment Share on other sites More sharing options...
hub2 Posted February 9, 2013 Share Posted February 9, 2013 Their embed code is an iframe which I don't think is supported by the board. Link to comment Share on other sites More sharing options...
Dimahoo Posted February 9, 2013 Share Posted February 9, 2013 That link takes you to the same page as the initial post.. couldnt get the video to embed for some reason. Oh yeah... well...anyone can win a thread with facts. Link to comment Share on other sites More sharing options...
Yewone Posted February 9, 2013 Author Share Posted February 9, 2013 ...1st post now includes gameplay trailer..just for Dim 1 Link to comment Share on other sites More sharing options...
EdCarnby Posted February 9, 2013 Share Posted February 9, 2013 I'm in. 90's Arcade Racer - three cars, three tracks. Just what I'd expect from the title. Link to comment Share on other sites More sharing options...
PK Posted February 9, 2013 Share Posted February 9, 2013 Oh wow, I didn't realise this was being done by the same guy who made that Sonic Fan Remix game. That was great! Link to the PC version here if anyone missed it the first time around: http://www.mediafire.com/?hzxo884szjlfqcz 3 Link to comment Share on other sites More sharing options...
rgraves Posted February 11, 2013 Share Posted February 11, 2013 I've spent £10 on stuff I knew was shit before now. I'd certainly spend that much on something like this even if it only turns out one tenth as good as it looks. Wii U confirmed and I'm in. This. Link to comment Share on other sites More sharing options...
gizmo1990 Posted February 11, 2013 Share Posted February 11, 2013 Now this is the sort of thing that should be getting kickstarted. Someone who genuinely needs the money to complete his vision. Looks great. 1 Link to comment Share on other sites More sharing options...
Madjock Posted February 11, 2013 Share Posted February 11, 2013 Looks lovely, I'd like to see it make it's way on to XBLA as I don't have a gaming PC or Wii-U at the moment. Link to comment Share on other sites More sharing options...
Yewone Posted February 11, 2013 Author Share Posted February 11, 2013 Believe a decision over a WiiU version is imminent! So fingers crossed! Also this is reassuring to read: The main challenge for this game is getting the car handling spot on. Although right now the game is fun to play it is not hitting the sweet spot between pick up and play and deep/challenging gameplay. This is also the only reason why I'm not releasing a demo that I spent quite some time polishing. My number one priority is getting this right. Atleast he's focused on the right areas! Link to comment Share on other sites More sharing options...
Yewone Posted February 11, 2013 Author Share Posted February 11, 2013 Great news! Hello everyone, as I mentioned a while ago this is no longer a one person project, I will be working with Nicalis in order to make this game the best it can be. Here are few words from them: Hello! My name is Tyrone Rodriguez. I’m with Nicalis, Inc. You may or may not have heard of Nicalis, but we’ve worked with other talented developers on games like Cave Story, VVVVVV, NightSky and 1001 Spikes. We’re working with Anthony on The ‘90s Arcade Racer. Our collaboration will allow him to realize his vision of the game and make sure that he has the necessary Unity programming and design help he needs so that he can concentrate on art and other aspects. On our end, we’ll be working on the Unity programming, physics, tuning and general design and production of the game. I grew up playing arcade games and the racing genre has always been one of my favorites. I worked for a now-dead magazine called Tips&Tricks when Sega was at the top of its game in terms of hardware and racing games; being part of a magazine where we were supposed to be pros at games, I ended up spending a lot of time playing Virtua Racing, Daytona, Super GT (Scud Race outside the US), Daytona 2 and basically every other Sega racer (even the weird ones like Moto Raider). For anyone asking about the physics, both Anthony and I know what arcade racers should feel like. I also have experience with racing games and actual track experience; I worked on The Fast and the Furious Tokyo Drift (PS2, PSP), designing its drift physics. and have over 100 hours of real-world track time (open-wheel, street and race cars). Anthony and I won’t stop until we get the tuning just right. Oh, by the way, we’ll be publishing the game on Wii U eShop, too. 3 Link to comment Share on other sites More sharing options...
moosegrinder Posted February 11, 2013 Share Posted February 11, 2013 OH SHIT YES Link to comment Share on other sites More sharing options...
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