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PlayStation 4 Console Thread


mushashi

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Is there any harm in just switching the bastard off at the mains?

It shouldn't take three steps to switch something off. It takes forever.

PS. Can we go back to cartridges?

Treat it like you would a PC. If it's in standby or sleep mode you wouldn't hit the mains. If it's properly shut down then you can.
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Forgive me for being a bit thick but how does the suspend and resume work? Does it work like a Blu Ray film so if I'm playing a game can I just shut the console down and when I load back up it'll resume from the point I was? Or does it only work if you stick and leave the console in rest mode?

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Are there any figures for power use in rest mode?

Also, if i turn my ps4 on without the telly/amp it always defaults to a super low res and i get that res on the vita via remote play - anyone have the same thing and rest mode > remote play fix it??

I would try but i can't find my vita my daughters portable minecraft machine :(

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No. You'll need to double tap to record play from the point you are at then, when the notification comes up to say its saved, double tap again and hope to god you weren't in the middle of a dramatic boss fight when the notification came up.

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Sony fucking piss me off. Their PS4 internal speed tester is giving me shit results today. Normally that isn't a problem. It doesn't effect anything since my connection is fine.

Today though I wanted to shareplay a game with a friend and you can't bypass bad upload speed results from the PS4's built in speed tester. I actually have 16meg upload speed but the PS4 is reporting 1.3meg. The bone on the exact same wired network sat right next to the PS4 on the desk reports the correct speed.

I did get to share play Bloodborne on a friend's PS4 which was cool/

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Yeah. It's in the network settings and part of the new share play feature. The problem comes when it's wrong. I just did a high rez twitch stream and it was perfect. But because sony's speed tester says no I can't share play. Even though I know it'll work fine.

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I can't imagine why Share Play, which needs to go through Sony's servers, would be blocked when a test of the speed to Sony's servers comes back and says the connection is slow.

Edit- to be not sarcastic for a mo, the speed test will be reporting a low speed connection to Sony's servers because of contention at Sony's end, and is therefore correct in assuming Share Play won't work right.

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I'd imagine that most of the streaming functions on the PS4 send the streams to Sony who then multicast it from their own servers, because the average home user doesn't have the bandwidth to stream 720p to hundreds of users. It seems likely that Share Play operates the same way, but with only one viewer, rather than having special peer-to-peer streaming code that bypasses Sony's servers.

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I'd imagine that most of the streaming functions on the PS4 send the streams to Sony who then multicast it from their own servers, because the average home user doesn't have the bandwidth to stream 720p to hundreds of users. It seems likely that Share Play operates the same way, but with only one viewer, rather than having special peer-to-peer streaming code that bypasses Sony's servers.

Yeah, that (though actually if you use multicast protocols it have no viewer-count overhead, but I suspect Sony routes all streaming through their servers for oversight reasons).

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You'd be wrong

Shareplay is peer to peer with PSN for matchmaking the initial connection. The issue is when Sony's built in speed test fails (My local BT connection is obviously having peering issues to Sony tonight) you don't even get to attempt a shareplay connection

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