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PlayStation 4 Console Thread


mushashi

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I see! But if that's the case they could still put the processed sound out through any old audio output! But hey ho, a bit of a shame is all.

How do you mean? You might be able to plug other headphones into the Sony dongle, can't say I've examined one up close.

If you're just after virtualised surround sound then you have plenty of options. I'm still using my trusty Turtle Beach PX5s, but you can also plug whatever headphones you might have into an Astro Mixamp or similar.

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Doesn't that suggest it's a BF problem?

It seems to be a bit of both. I made a video to highlight it...

(I should maybe have edited out the boring bit in the middle where I switch the controllers over)

The first section of the video is me using a correctly working controller. The gun fires rapidly with my trigger presses.

The second section is with the problematic controller where the gun only fires intermittently, despite pressing the trigger at the same speed as before.

It would appear to be a controller issue, but it only affects certain weapons in Battlefield Hardline (and Battlefield 4 - the SRR-61 sniper rifle) - all the other pistols (and other weapons) I've tried work properly using both controllers.

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My first thought is that it's a 'bite' issue, with some weapons having different analogue thresholds and controllers developing a deadzone in their trigger pulls. I suppose you could test this by mapping fire to another input, either in the game or via the new OS option.

Could be that game patches could lower the pull thresholds a bit and 'fix' everyone's controllers. For now it seems like a warranty situation, in any case.

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Been able to do that on PS4 since launch with anything that is an app (Netflix, YouTube) and the Web Browser aswell.

What does this new feature add then?
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FFS Jon this has just been discussed in the thread.

Apologies, I missed the vital bit of information that it now allowed you to put the console in standby.

It lets you put the PS4 to rest mode and resume.

Previously you could only "suspend" something and go back to it if you kept the PS4 on and went to another app.

Thanks.
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How do you mean? You might be able to plug other headphones into the Sony dongle, can't say I've examined one up close.

If you're just after virtualised surround sound then you have plenty of options. I'm still using my trusty Turtle Beach PX5s, but you can also plug whatever headphones you might have into an Astro Mixamp or similar.

Ok, so I'm a bit of a layman when it comes to this stuff, I'm only basing my comments on my experience with PC sound stuff!

So, as far as I understand, virtual surround is achieved by applying subtle changes to frequencies in sounds to fool your ears into thinking the sound is in front / behind you. A bit like how an ambulance siren sounds different as it drives past you.

Anyway, on my PC, my (£15!) audio card handles this - I just tick a box in the sound options and plug a regular set of headphones in and viola! Virtual surround is granted. And it's fucking sublime; basically indistinguishable from actual surround speakers. The games themselves don't need to be set to surround or anything either.

I've never used one of those mixamps, but I'm guessing they do the processing of the audio? The Astros, are they actually just stereo headphones, then? Does that mean you have to ensure your PS4 is set to optical / surround in it's sound options? If so, I presume the mixamp does some funky stuff to take the genuine 5 or 7 channels and sqush them back into 2.

Anyway, so I guess what I'm getting at is: IF the official headset USB dongle does the processing for the virtual surround, they could surely output the same audio via the regular audio channels (i.e. HDMI), which would mean anyone could experience virtual surround through any set of headphones connected to their TV or PS4 controller, so long as they had the dongle.

Does that makes sense? It's no big deal, really. I'm just harping on because Virtual surround is AMAZING and transformed PC games for me! :) And it seems a bit of a con to force you into going down the OFFICIAL HEADSET route if you want it!

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Ok, so I'm a bit of a layman when it comes to this stuff, I'm only basing my comments on my experience with PC sound stuff!

So, as far as I understand, virtual surround is achieved by applying subtle changes to frequencies in sounds to fool your ears into thinking the sound is in front / behind you. A bit like how an ambulance siren sounds different as it drives past you.

Anyway, on my PC, my (£15!) audio card handles this - I just tick a box in the sound options and plug a regular set of headphones in and viola! Virtual surround is granted. And it's fucking sublime; basically indistinguishable from actual surround speakers. The games themselves don't need to be set to surround or anything either.

I've never used one of those mixamps, but I'm guessing they do the processing of the audio? The Astros, are they actually just stereo headphones, then? Does that mean you have to ensure your PS4 is set to optical / surround in it's sound options? If so, I presume the mixamp does some funky stuff to take the genuine 5 or 7 channels and sqush them back into 2.

Anyway, so I guess what I'm getting at is: IF the official headset USB dongle does the processing for the virtual surround, they could surely output the same audio via the regular audio channels (i.e. HDMI), which would mean anyone could experience virtual surround through any set of headphones connected to their TV or PS4 controller, so long as they had the dongle.

Does that makes sense? It's no big deal, really. I'm just harping on because Virtual surround is AMAZING and transformed PC games for me! :) And it seems a bit of a con to force you into going down the OFFICIAL HEADSET route if you want it!

http://blog.dolby.com/2013/11/set-playstation-4-great-game-sound/

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Is that not just "Microsoft"?

Perhaps originally but it's pretty standard these days, much like how nobody blinks an eye at "media player" even in non-MS contexts, although suspend-to-disk is still sometimes used instead of hibernate.

The generic term is sleep.

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Lols, i know you have a hard on for Sony but why cry over someone complaining about another feature that is missing on he PS4 that all over consoles even the previous sony machine had?

You're the one whinging about it, I just responded that it doesn't bother me.
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Ok, so I'm a bit of a layman when it comes to this stuff, I'm only basing my comments on my experience with PC sound stuff!

So, as far as I understand, virtual surround is achieved by applying subtle changes to frequencies in sounds to fool your ears into thinking the sound is in front / behind you. A bit like how an ambulance siren sounds different as it drives past you.

Anyway, on my PC, my (£15!) audio card handles this - I just tick a box in the sound options and plug a regular set of headphones in and viola! Virtual surround is granted. And it's fucking sublime; basically indistinguishable from actual surround speakers. The games themselves don't need to be set to surround or anything either.

I've never used one of those mixamps, but I'm guessing they do the processing of the audio? The Astros, are they actually just stereo headphones, then? Does that mean you have to ensure your PS4 is set to optical / surround in it's sound options? If so, I presume the mixamp does some funky stuff to take the genuine 5 or 7 channels and sqush them back into 2.

Anyway, so I guess what I'm getting at is: IF the official headset USB dongle does the processing for the virtual surround, they could surely output the same audio via the regular audio channels (i.e. HDMI), which would mean anyone could experience virtual surround through any set of headphones connected to their TV or PS4 controller, so long as they had the dongle.

Does that makes sense? It's no big deal, really. I'm just harping on because Virtual surround is AMAZING and transformed PC games for me! :) And it seems a bit of a con to force you into going down the OFFICIAL HEADSET route if you want it!

The headset dongle/box has the virtual surround software/hardware much in the same way an amp does - you can't plug headphones into a tv and get surround sound (from any source) because they don't have the hardware/software to do so.

I suspect the controller also doesn't have any option other than stereo due to bandwidth?

I use a mix amp + normal headphones, the box does the virtual surround - dolby digital headphones or something its called but it also allows you to set the level of in game audio + voice comms separately.

You don't need the official headset to do VSS but you do need extra hardware to do it so options are with turtlebeach, astro, creative, triton etc etc

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This is just a moan really. And it's probably a moan that's been moaned before.

I have 26 games on the PS4 which upload their saves to online storage. I should have 27 - because Bloodborne - but that can't copy its saves online, because my storage is full, so I get an error message every time it tries to.

I understand that Sony give you 1GB of online storage space for saves. It sounds adequate, until you realise - as I did when I just checked - that although the minimum file size for any game's save is 10.49MB (!), it's quite common for it to be higher. TLoU is 31.46MB. Alien: Isolation is 73.41MB. (I guess they're multiple saves, and might get a lot bigger as I've hardly played them - x*10.49, at a guess.) Driveclub's save data file, though, takes up a whopping 325.1MB - that may be ghost data I guess, maybe, but still - a third of the system's total online storage taken up by one game, published by Sony, that doesn't have multiple saves as such? Doesn't that seem a bit excessive - or doesn't it strike Sony that 1GB might not be enough if the save file sizes are that large?

Anyway, yeah. You'd think they'd at least give you the option of paying, even, to increase your storage space. Or preferably, like MS, make it unlimited and free (I think). But best of all, try somehow to make the space needed for a game with just the one possible save state less than a third of a gig.

(All is well now as I ended up deleting the online save for Apotheon, concerned readers, whose online save file took up an unfeasible and unwarranted 304.1MB of storage space on the server, even though I think I've only played it once. Just how that game's save takes up so much room is beyond me, but there you go.)

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