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PlayStation 4 Console Thread


mushashi

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They need that guy from the US Sony PS3 ads to run on stage in the middle of MS's conference and announce that the PS4 is officially on sale now and anyone present in the conference can pick up their console from the front desk.

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They need that guy from the US Sony PS3 ads to run on stage in the middle of MS's conference and announce that the PS4 is officially on sale now and anyone present in the conference can pick up their console from the front desk.

This guy?

500x_kevin_butler_humility.jpg

As awesome as that could be, somehow I don't think it will happen given Sony's falling out with him.

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Someone on NeoGAF who's been pretty spot on with sony rumours in the past claim's sony were going to do it but have now put there plan's on hold hope that's true can't see MS doing this and not sony though so will have to wait and see.

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There's no way it isn't something Sony's been looking in to — due to publisher pressure if nothing else — but I imagine they've let Microsoft take the hit whilst they evaluate public reaction. Despite a certain element deriding people for 'whinging' about this stuff, I can see the negativity towards Xbox One's potential used game plans influencing whether Sony does the same.

If you fancy a bit of cynical optimism, I'd say it makes sense to launch without restrictions on used games. It would be easy enough to implement such restrictions a year from now if deemed 'necessary', and in the meantime you get to observe a real world test of whether the system ultimately benefits publishers in the first place.

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If I was at Sony, I'd be tempted to incorporate the necessary internal features in the disc pressing, PS4 internals, and PSN infrastructure, and demonstrate it to publishers. Then, negotiate with them that "for systems stability and scalability" reasons we would like to take a "pragmatic approach" to a "phased deployment" of this technology, rather than taking a riskier all-in-day-1 approach like MS is suggesting.

In non-business-speak, basically launch with all the features in the box, but with just some lightweight additional DRM to please the publishers. Then, phase in additional DRM or used-game controls over time as we see what works with Microsoft's platform and the tools that publishers actually see value and real $ return on.

That way, they could "take the high road" with the consumer and hopefully get some additional market share at launch, but actually end up with a DRM system which fits both publishers and consumers over time.

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I think we're kidding ourselves if we think that publishers have not demanded some control over the second-hand games market for this next generation of hardware and online systems. It's a huge market that they're not currently getting a cut of.

Both PS4 and Xbox One will have features related to this. I'd suggest Wii U doesn't have them because it was designed earlier, Nintendo were probably quite resistant to it, and we're actually seeing the result of this (and its currently low market share) with significantly reduced third party support.

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