Jump to content
IGNORED

PlayStation 4 Console Thread


mushashi

Recommended Posts

Sony habit, they've never done a proper worldwide launch. They promised it with PS3 but failed to deliver, with Vita they simply didn't try and gave a 3 month gap for outside Japan. Of course it's too early to tell, but the smart money is on at least Europe having to wait. With Europe especially they have too many historical issues with having so many sub divisions. Not helped by pal regions including Australia and some other non-Europe places.

It's a case of them proving us wrong.

Link to comment
Share on other sites

We're theorising that Sony will hit the domestic (Japanese) market and the biggest foreign market (US) first, because it won't be able to make enough to ship world-wide immediately. Smaller territories made up of lots of fiddly languages (Europe) come later (2014). This is exactly what happened with the Ps3, amongst other console launches.

Link to comment
Share on other sites

Is there any solid reason why people keep saying this wont be out here til 2014? I know it's nothing to go on but game have their signs saying expected 2013 and I can't think of any reason why they wouldn't strive to hit the Xmas season.

It was initially suggested by Edge, who've been right about everything else so far.

Ultimately it comes down to console production. Obviously Sony want to have enough units ready for a worldwide launch, but in the event they don't we're a lesser priority than America; they need to contest Microsoft's hold on the US whereas they have better footing in mainland Europe, plus the latter is a nightmare in logistical terms. I doubt Sony will know whether it'll have enough hardware ready until at least E3, and even then they might run into production issues that necessitate a change of plans; having 8GB of DDR5 in each unit could prove a sticking point as such demand hasn't been there in the past.

Link to comment
Share on other sites

As stated, it was Edge who said they heard it wouldn't be coming to Europe this year, and considering everything else they've been on the money with...

... I still hope they are wrong though. Importing one won't be cheap in time for Christmas.

Link to comment
Share on other sites

An interesting interview has come out of GDC in relation to Sony streamlining its submissions process.

They also announced two Pub Fund titles for PS4:

Primal Carnage: Genesis, an episodic singleplayer game where you face off against dinosaurs in first-person:

Blacklight Retribution, a well-regarded F2P FPS currently available for PC:

PS4? Really?

Link to comment
Share on other sites

Nope. It was at least 6 months before the Instant Game Collection came to the Vita. I'd imagine a similar scenario will happen here.

I thought they might be able to make use of the Playstation library of games (1,2 & 3) initially.

Hoping more concrete information with release date & pricing is revealed at E3 so I can decide on what next gen console to purchase on launch.

Link to comment
Share on other sites

I thought they might be able to make use of the Playstation library of games (1,2 & 3) initially.

Hey gospvg!

This was my assumption too. We know the PS4 is getting backwards compat via Gaikai; I would hazard a guess that digitally purchased titles (including your existing PS3 PS+ content) would carry forward to the new console. IGC could continue to ship new PS3 games. But, for obvious reasons, there won't be much native PS4 content in PS+ for a while -- perhaps a few smaller PSN and indie games, maybe, but I think it's clearly unlikely we'd get day-one AAA content.

Link to comment
Share on other sites

yeah so I've heard.

even so, considering how beautiful all the stuff for the PS4 reveal looked - these do look like they could easier be done on a 360 or PS4. no physics etc.

That might be so, but they will be much easier to port to PS4/Durango, easier=cheaper=less risk=more chance to succeed financially.

Link to comment
Share on other sites

Hey gospvg!

This was my assumption too. We know the PS4 is getting backwards compat via Gaikai; I would hazard a guess that digitally purchased titles (including your existing PS3 PS+ content) would carry forward to the new console. IGC could continue to ship new PS3 games. But, for obvious reasons, there won't be much native PS4 content in PS+ for a while -- perhaps a few smaller PSN and indie games, maybe, but I think it's clearly unlikely we'd get day-one AAA content.

I would be happy with a PS back catalogue containing a mix of previous generation games.

Hopefully E3 will fill-in the missing pieces of the jigsaw.

Link to comment
Share on other sites

From gamasutra

http://www.gamasutra.com/view/news/189368/Inside_the_PlayStation_4_with_Mark_Cerny.php

Mark Cerny originally began to think about designing the PlayStation 4 in 2007. Over Thanksgiving weekend, a mere year after the PlayStation 3 was released, he began to read technical documents about the X86 processor -- the processor that ended up going into the system that was unveiled this past February, by Cerny, in New York City.

The fact that he spent so much of his personal time working on the question of just what hardware should go into the box made Cerny realize something important: "I probably have more passion about the next generation than anybody inside the Sony Computer Entertainment world."

With that in mind, he pitched his bosses on letting him lead the PlayStation 4 development efforts. To his surprise, he earned himself the role of lead system architect.

Though he began with the technology, "wanting to lead the effort wasn't based on any specific beliefs at that time -- other than that clearly we had had some issues with PlayStation 3, in that a very developer-centric approach to the design of the PlayStation 4 would just make things go more smoothly overall."

"The biggest thing was that we didn't want the hardware to be a puzzle that programmers would be needing to solve to make quality titles," says Cerny. He's referring here to the fact that the CELL processor, which powers the PlayStation 3, was extremely powerful by 2006 standards -- but also notoriously difficult to work with.

So in 2008, once he'd gotten the okay, Cerny began to canvass PlayStation 3 developers, asking them what they wanted from a theoretical next generation console -- yes, that early. "It's not like we could come out and say we were developing the next generation of hardware -- we certainly couldn't say that in 2008," Cerny recollects.

"My first tour of the developers, I had a questionnaire where I just asked them their thoughts on what the next generation might bring," he says. "The largest piece of feedback we got was that they wanted unified memory."

The PlayStation 4 will launch with an 8GB bank of GDDR5 RAM, which can be directly addressed by both the CPU and GPU of the system. Cerny is confident that this strategy brings flexibility and power to the console in both the near and long term.

The system also will ship with an eight-core CPU, another decision that came from the developer-questioning phase. "We quickly could tell that we should put either four or eight cores on the hardware," Cerny says. "The consensus was that any more than eight, and special techniques would be needed to use them, to get efficiency."

"It definitely was very helpful to have gone out and have done the outreach before sitting down to design the hardware," he says.

For all of its commercial shortcomings, the PlayStation Vita marks the first time the company put the software developer at the center of its hardware design efforts, something Cerny says paid off both directly on that system, and also in terms of laying the groundwork for the PS4's design.

"We took Vita as an opportunity to rework the tool chain and the development environment, and I think that you saw that the response from the development community [to those changes] was very good," says Cerny. "That meant that with PS4 we already had this philosophy in place -- that we wanted our tools to be much richer and much more accessible to our developers, even in the launch timeframe."

He didn't stop at game developers, either, he tells Gamasutra. "When I started talking to the development community, prominent middleware companies were in the mix at that time. It's very important to us to have those engines on our platform," Cerny says. "I have to say, also, the insights that you can get by talking to their top technology people -- It's quite nice to have those insights when doing the hardware design."

Throughout his conversation with Gamasutra -- which, in the end, lasted well over an hour -- the two threads that came through again and again were that Cerny wanted the console to be familiar enough that the barrier to entry for developers was very low, but at the same time, he wanted to be sure that the technical decisions he and his team made would ensure high performance over its entire lifespan.

In a forthcoming article, Gamasutra will share the many details of the PlayStation 4's architecture and design that came to light during this extensive and highly technical conversation.

Link to comment
Share on other sites

new/confirmed from GDC

http://www.joystiq.com/2013/03/27/playstation-4-uses-both-real-names-and-psn-handles-dualshock-4/

Chris Norden, senior staff engineer at Sony, just concluded a talk about development on PS4 here at GDC. While mostly aimed at the improvements to the development environment over its predecessor, Norden also offered some interesting factoids for those of us lacking the know-how to create games. For example, the upgraded Blu-ray drive spins discs at three times the speed of PS3.

Much of Norden's talk unfortunately didn't offer much on the PS4 architecture that we didn't already know, but he went fairly in depth on the DualShock 4 and PS4 Eye peripherals. The DualShock 4 features enhanced dual vibration over the DualShock 3, with lower latency and reduced dead zone – the area surrounding the center point on the analog sticks where the console doesn't pick up input. Unlike the PS3 buttons, the face buttons, L1, and R1 on the DS4 are digital. DualShock 4 controllers will also charge now when the system is in standby mode – not possible with the DualShock 3 on the PS3 – and he says every PS4 will include a headset in the box, another thing Sony avoided with the PS3.

The new ID system was also demonstrated, where each PS4 player will have two identities. There's obviously the requisite online handle, but also true names for friends pulled from Facebook and through true name search on PSN. By default, true names will not be displayed.

Finally, Norden said that per the PlayStation 4's ability to capture game footage and share online, the system itself will automatically record your last few minutes of gameplay at all times. If you did something interesting or impressive by accident, you can hit the Share button and retrieve that footage, each clip being broken down into chapters that are labeled right in the video editor suite.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Use of this website is subject to our Privacy Policy, Terms of Use, and Guidelines.